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http://dx.doi.org/10.7583/JKGS.2016.16.4.69

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters  

Park, Gangrae (Division of Media Software, Sungkyul University)
Lee, Byungseok (Division of Media Software, Sungkyul University)
Kim, Seongdong (Dept. of Game Media, Kaywon University of Art and Design)
Chin, Seongah (Division of Media Software, Sungkyul University)
Abstract
With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.
Keywords
VR game; Boxing simulation; Leap Motion Interface; Character Tessellation; Natural User Interfaces;
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Times Cited By KSCI : 4  (Citation Analysis)
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