• Title/Summary/Keyword: Natural interface

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An User Model-Based Dialogue System for Database User Interface (데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템)

  • Park, Soo-Jun;Cha, Keon-Hoe;Kim, Young-Ki;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.5 no.1
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    • pp.69-76
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    • 2007
  • This paper presents a study on the introduction of User Model-Based Dialogue System. Also we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user's preferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user modeling shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface by managing dialogue intelligently. By its implementation and test, it has been shown that the user model-based dialogue system can be utilized effectively for product search.

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A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users (NUI가 적용된 체감형 게임의 사용자 심전도 분석에 의한 스트레스 측정 알고리즘 연구)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.73-80
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    • 2013
  • NUI(Natural User Interface) allows users to directly interact with surrounding digital devices using their voices or body motions without additional input/output interface devices. Our study has been carried out on human users who play a tangible game with body motions in the NUI-applied smart space. ECG was measured for 60 seconds duration before and after playing the game to determine user stress levels, and the measured signals were analyzed through an improved Random Forest algorithm. In order to experiment by a supervised learning, users additionally input whether or not the user felt stress. Moreover, the improved algorithm showed 1.04% higher accuracy than existing algorithm.

Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Application of Natural Language Processing(2):The Natural Language Interface for an Intelligent Geography Tutoring System. (자연어 활용(2):지능형 지리교육 시스템을 위한 자연어 인터 페이스에 관한 연구)

  • 장덕성;김승광
    • Korean Journal of Cognitive Science
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    • v.3 no.2
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    • pp.291-309
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    • 1992
  • The computer manipulation by means of natural language prcessing will be not only helpful to use the computer with more simple and more comfortable but also flexiable to communicate between human and computers.In this paper the natural language interfaces will be applied to an intelligent geography tutoring systems(IGTS),and we will inspect the something to consider in the case of its implementation.Each module of IGTS is connected to the interface module and correspondence with each other for the sake of natural conversation between system and learner.

Conjugate Heat Transfer by Natural Convection from a Horizontal Heat Exchanger Tube with a Long Vertical Longitudinal Plate Fin (단일(單一) 긴 수직평판(垂直平板)핀을 가진 수평전도관(水平傳導管)으로 부터의 자연대류(自然對流))

  • Bai, Dai Sok;Kwon, Sun Sok
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.1 no.1
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    • pp.64-72
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    • 1989
  • Laminar natural convection heat transfer from a horizontal heat exchanger tube with one infinitely long vertical plate fin has been studied by a finite-difference numerical procedure. In predicting convective heat transfer from a circular tube, the thermal boundary condition at solid fluid interface is usually assumed to be isothermal. However, in reality, the thermal boundary condition is not isothermal, and the tube has the thickness and the conductivity. So the temperature at the interface is not known a priori to the calculation. This problem has the conjugate phenomena which occur between the tube conduction and external natural convection, and between the fin conduction and external natural convection. Numerical results are obtained to determine the effects of the conductivity of solid wall and the thickness of tube wall on heat transfer. It is found that the conduction causes significant influence on the natural convection heat transfer at low K and high ${\delta}$.

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Analysis of Solidification Process Around a Vertical Tube Considering Density Change and Natural Convection (수직원관 주위에서 밀도차와 자연대류를 고려한 응고과정 해석)

  • 김무근;노승탁
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.1
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    • pp.142-155
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    • 1992
  • Numerical analysis is performed for the unsteady axisymmetric two dimensional phase change problem of freezing of water around a vertical tube. Heat conduction in the tube wall and solid phase, natural convection in liquid phase and volume expansion caused by density difference between solid and liquid phases are included in the numerical analysis. Existing correlation is used for estimating density-temperature relation of water, and the effect of volume expansion is reflected as fluid velocity at the interface and the free surface. As pure water has maximum density at 4.deg. C, it is found that there exists an initial temperature at which the flow direction reverses near the interface and by this effect the slope of interface becomes reversed depending on the initial temperature of water. By considering natural convection and solid-liquid density difference in the calculation, their effects on phase change process are studied and the effects of various parameters are also studied quantitatively.

Instabilities of Natural Convection in a Shallow Fluid Layers (얇은 유체층(流體層)에 있어서 자연대류(自然對流)의 불안정성(不安定性))

  • Yang, Soong-Hyo;Park, Chan-Kuk
    • Solar Energy
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    • v.8 no.1
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    • pp.33-40
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    • 1988
  • The characteristics of thermal instabilities of natural convection in a horizontal fluid layer bounded below by a rigid plate and above by an interface with a passive gas is presented. The critical Grashof number decreases as the surface tension gradient effect (Marangoni effect) at the interface increases and the flow remains unstable for a critical Marangoni number depending on Prandtl numbers. These results are in substantial agreement with those of Smith and Davis.

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A Development of Gesture Interfaces using Spatial Context Information

  • Kwon, Doo-Young;Bae, Ki-Tae
    • International Journal of Contents
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    • v.7 no.1
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    • pp.29-36
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    • 2011
  • Gestures have been employed for human computer interaction to build more natural interface in new computational environments. In this paper, we describe our approach to develop a gesture interface using spatial context information. The proposed gesture interface recognizes a system action (e.g. commands) by integrating gesture information with spatial context information within a probabilistic framework. Two ontologies of spatial contexts are introduced based on the spatial information of gestures: gesture volume and gesture target. Prototype applications are developed using a smart environment scenario that a user can interact with digital information embedded to physical objects using gestures.