• 제목/요약/키워드: National curriculum design

검색결과 470건 처리시간 0.023초

초등학교 소프트웨어교육의 교육과정 개선을 위한 내용체계 및 교과 편성의 설계에 대한 연구 (A Study on the Instructional System and Curriculum Design to Evolve the Software Education in Elementary School)

  • 박판우;신승기
    • 정보교육학회논문지
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    • 제23권3호
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    • pp.273-282
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    • 2019
  • 본 연구에서는 우리나라의 컴퓨터교육의 국가적인 추진 경과를 분석하여 시기별 추진 주체와 주요 내용에 대한 분석을 실시하였다. 이를 토대로 2015개정교육과정을 통해 적용되고 있는 소프트웨어교육의 제한점과 차기교육과정 개정 논의에서 반영되어야할 시수와 내용체계를 비롯하여 교수학습내용의 위계를 구성하는 방안을 제시하고 있다. 우리나라의 경우 사실상 1995년부터 본격적인 컴퓨터교육이 추진되었다는 점에서 세계적으로 선도적으로 시행되었다고 할 수 있으며, 최근 개정된 교육과정을 기반으로 컴퓨터교육을 통한 미래인재를 양성하기 위한 노력을 통해 교육에서의 선도적인 역할을 수행하기 위한 노력을 경주하고 있다. 다만, 프로그래밍 교육을 통한 문제해결력 신장뿐만 아니라 컴퓨팅에 대한 소양능력을 강화하여 균형있는 컴퓨터교육의 역량이 강화될 수 있도록 추진되어야 하며, 이를 위한 충분한 시수가 확보되어야 할 것이다.

영국 브라이튼대학교 물리치료학과의 직무중심 교육과정 적용 사례 연구 (Case Study for Application of Job Centered Curriculum in Department of Physiotherapy: Brighton University in England)

  • 송주영
    • 대한물리의학회지
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    • 제13권2호
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    • pp.97-107
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    • 2018
  • PURPOSE: This study investigated the job-centered curriculum in the Department of Physiotherapy at the University of Brighton, England, to examine NCS (national competency standards) curriculum in physiotherapy. METHODS: The researcher visited the University of Brighton from September 2015 to May 2016 and conducted interviews with faculty members. Data were collected through the university's website and the Chartered Society of Physiotherapy. RESULTS: The undergraduate program is a three-year program and with a module system. There is a course leader for each module. Each grade requires 120 credits (10 hours per credit) and credit hours can be earned through lectures, tutorials, practical sessions, self-directed e-learning, group work, inter-professional classes, and seminars. Clinical placement is carried out six times during 3 years, for a total of 32 weeks, 35 hours per week, 1120 hours in total. Students are enrolled as a student members of the Chartered Society of Physiotherapy and are covered by professional liability insurance during clinical placement. The Center for Teaching and Learning holds regular workshops to discuss curriculum and module design, conduct course reviews, and review student assessment and feedback. All courses at the university must be approved, monitored annually, and re-approved every 5 years. CONCLUSION: This study can contribute to the development and operation of the NCS physiotherapy curriculum, as well as to the development of modules and assessment tools related to the application of this curriculum.

미래 역량 분석을 통한 초등 정보교과 구성 방향성 탐색 (A Study on the Elementary Informatics Curriculum Design Through Future Competency Analysis)

  • 최은선;박남제
    • 정보교육학회논문지
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    • 제25권2호
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    • pp.249-264
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    • 2021
  • 세계 각국은 급변하는 시대의 발전 및 개혁 요구에 대응하기 위해 미래에 필요한 핵심역량을 기준으로 정보교과과정을 설계하고 시행하고 있다. 본 논문에서는 핵심역량을 비교 분석하여 초등 정보교육 핵심역량 프레임워크를 개발하였으며, 초등 정보교과 구성 방향성을 제시하였다. 각 국가 및 기관에서 제시한 역량 중 사회적-감정적 역량, 의사소통, 창의력, 책임감, 문화와 윤리, 문제 해결 능력, 협력, 추상 역량이 중첩되었으며, 국내 중·고등학교 정보 교과에서는 컴퓨팅 사고력과 정보기술 활용 능력을 중시함을 알 수 있었다. 이에 향후 초등 정보교과에서 제안된 핵심역량 프레임워크를 교과 구성에 반영하며, 사회적 책임감을 강화하고 융복합적 소양을 함양하여 문제해결력을 제고하는 방향으로 편성할 것을 제안하였다. 본 논문을 통하여 2022년 개정 교육과정에 핵심역량을 반영한 초등 정보교과 편성의 필요성이 확대되기를 바란다.

재난 및 안전관리기본법 개정에 따른 재난안전분야 종사자 교육훈련 설계 및 운영 발전 방안 연구 (A Study on Development Plan of Design and Operation for Education Training of Disaster & Safety Field Workers with the Amendment of Framework Act on the Management of Disasters and Safety)

  • Nam, Sangwhun;Park, HaeJung
    • 한국재난정보학회 논문집
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    • 제9권4호
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    • pp.484-492
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    • 2013
  • 연구는 재난 및 안전관리기본법 개정에 따른 재난안전 분야 종사자의 재난안전 교육훈련을 위해 체계적인 교육과정의 설계 및 운영에 대한 발전 방안 제시를 목적으로 한다. 재난 및 안전관리기본법 개정으로 재난안전분야 종사자의 재난교육 의무화가 요구되고 있으며, 기존의 교육과정 설계 및 운영의 발전 방안이 필요하다. 이를 위해 재난안전의 24개 기능과 재난 관리의 13개 역량 항목을 기초로 재난안전 분야 종사자를 재난관리자, 재난실무자, 재난지휘자로 구분하여 역량의 우선순위를 도출하고 교육수요를 파악한 후, 선진재난관리 요소와 과정의 브랜드화를 고려하여 재난안전분야의 교육훈련 과정 설계 안을 도출 하였다. 기본법 개정에 따라 교육기관의 교육과정의 전문화와 함께 교육 효과와 교육 수요자의 요구 사항을 고려, 참여형 교육훈련 기법을 반영한 교육 운영 형태를 포함한 발전 방안을 제시한다.

전남대학교 의과대학 졸업 후 진로지도 프로그램 설계와 운영 (Design and Implementation of a Career Planning Program at Chonnam National University Medical School)

  • 한의령;정은경
    • 의학교육논단
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    • 제26권1호
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    • pp.36-40
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    • 2024
  • Chonnam National University Medical School has designed and implemented two career planning programs: a three-phase curriculum-based program and a longitudinal non-curricular program over the course of 6 academic years. The three phases of the curriculum-based career planning program are self-assessment, career exploration, and field experience. The non-curricular career counseling program operates through a faculty advisor system, with each faculty member guiding a group of students from each academic year, and students in each year forming a mentor-mentee relationship. The non-curricular career exploration program consists of a student research support program, an international practice program in basic and clinical medicine, and a specialty exploration fair. A survey conducted among 38 graduates (54.3%) working as interns at Chonnam National University Hospital revealed that graduates preferred autonomous elective subjects within the curriculum-based program. They also responded positively to the faculty advisor system, through which they maintained close relationships. A focus group interview with three interns indicated that subjects providing direct experience in fields of interest and courses that students could choose freely were helpful in career decisions. Through follow-up research, it is necessary to design and operate a systematic career planning program based on an analysis of the needs of graduates taking part in a residency training program after selecting a medical specialty.

프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로- (Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization-)

  • 김은길;김종훈
    • 정보교육학회논문지
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    • 제15권4호
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    • pp.551-560
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    • 2011
  • STEAM 교육은 과학 기술 공학 예술 수학 교과의 연계 지도를 통해 학습자의 과학기술에 대한 흥미와 이해를 높이고 융합적 사고와 문제해결능력을 배양할 수 있도록 주제 중심의 학습 내용으로 교육과정을 재구성하여 가르치는 것이다. 따라서 본 논문에서는 초등학교에서 운영할 수 있는 STEAM 교육과정을 프로젝트 기반 학습 형태로 설계하고 운영에 필요한 교수 학습 자료를 제작하였다. 또한 STEAM 교육에서 IT 기술이 모의실험 도구로 활용될 수 있는 방안을 모색하여 프로젝트 기반 학습의 교육 효과를 높이고자 안드로이드 기반에서 애플리케이션을 개발하였다.

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인간관계와 의사소통 교과목의 효과 측정 (The Effect of Interpersonal Relationships and Communication Curriculum)

  • 현미열;박은옥
    • 한국간호교육학회지
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    • 제14권1호
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    • pp.5-11
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    • 2008
  • Purpose: The purpose of this study was to identify the effects of interpersonal relationships and communication curriculum on interpersonal relations and self-esteem. Method: This study employed a two-group pre-post test study design. Data was collected from 70 subjects from April to June, 2006 at C university in Jeju, Korea. Forty subjects were in the control group and 30 subjects were in the experimental group. A structured curriculum was conducted for the experimental group once a week for 12 weeks, but not for the control group. For both groups the scores of interpersonal relations and self-esteem were measured before and after the curriculum. Data was analysed by $X^2$-test, t-test, paired t-test and Pearson correlation with SPSS. Results: The scores of interpersonal relations and self-esteem significantly increased in the experimental group. There were significant positive correlations between interpersonal relationships and self-esteem. Conclusion: In light of these results, interpersonal relationships and communication curriculum have a positive effect on interpersonal relations and self-esteem. Therefore, this study can provide basic data and direction in developing and applying a curriculum in education.

한국과 중국 패션 전문 교육 현황 연구 (A Study on the Current Condition of Fashion Education in Korea and China)

  • 임순
    • 복식
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    • 제64권6호
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    • pp.16-32
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    • 2014
  • This study aims to compare the current conditions of fashion education organizations in Korea and China. The results are as follows: 1. As for the departments related to fashion in Korea, the department of clothing was most frequently found in the fields of everyday science and natural science and design was most frequent in art related fields. 2. As for the departments related to fashion in China, the department of design was usually found in the fields of spinning and weaving, art, fashion, and others, and a college was dedicated to is having departments related to the fashion industry, much larger in scale compare to Korea. 3. Subject analysis found that both Korea and China put the most weight on the subject of design than any other fields. 4. Subject analysis of the fashion related departments in Korea found that all three department groups put considerable weight on clothing design and clothing composition subjects with other subjects having greater parts in the curriculum. 5. As for the departments related to fashion in China, design-related subjects were most frequently found, irrespective of the title of the fashion department, and the subjects concerning fashion marketing were widely distributed. 6. It seems that the curriculum for fashion colleges in China have been affected by the characteristics of the university before absorptive integration and setting based on the local characteristics rather than by the characteristics of the college. 7. For the curriculum of Korea, it is necessary to divide theoretical and practical ones and to develop practical subjects in association with experts in actual fields. China needs to take into account the local characteristics due to its global curriculum and large area.

국가직업능력표준을 활용한 컴퓨터 응용기계설계과용 능력중심 교육과정 개발 (Development of a Competency Curriculum of Computer Aided Mechanical Department based on the National Occupational Standards)

  • 류형룡;편영식;구자길
    • 한국산학기술학회논문지
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    • 제6권1호
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    • pp.17-23
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    • 2005
  • 지식, 기술, 정보가 경쟁력의 원천이 되는 산업 발전의 변화추세에 따라 세계 각국은 일-교육$\cdot$훈련-자격의 긴밀한 연계체제인 국가직업능력표준을 통해 국가 인적자원 개발 시스템을 개선해 나아가고 있다 우리나라에서도 노$\cdot$$\cdot$정 합의에 의해 2002년부터 전 산업분야에 적용될 국가직업능력표준이 개발되고 있다. 본 연구에서는 이렇게 개발된 국가직업능력표준을 이용하여 우리나라 기능대학/전문대학의 컴퓨터 응용기계설계과에서 활용할 수 있는 교육과정과 교재개발방안을 개발하여 제시한다.

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제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구 (A development of creative capstone design process by product and mold design)

  • 김경아;한성렬
    • Design & Manufacturing
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    • 제13권4호
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.