• 제목/요약/키워드: Music production

검색결과 154건 처리시간 0.023초

디지털 문화컨텐츠 제작을 위한 발전 방안 연구 (A Study on Development of the Digital Curture Contents Production)

  • 박만수;노현준;방기천
    • 디지털콘텐츠학회 논문지
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    • 제5권4호
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    • pp.300-305
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    • 2004
  • 2000년 디지털 문화컨텐츠산업 현황은 게임과 영화부분에서 상당한 고부가가치 성장을 하였으나, 애니메이션 및 캐릭터, 음반 시장은 경기 침체로 둔화된 모습을 보였다. 디지털 문화컨텐츠산업 중에서도 애니메이션 산업은 영상과 캐릭터 관련 사업의 영역뿐만이 아니라 저작권 사업영역 까지도 확장성과 막대한 부가가치 증대 가능성이 높은 다중문화컨텐츠 사업으로 업계에서 주목을 받고 있다. 하지만 2D애니메이션의 급격한 하향세와 해외 3D애니메이션의 강세로 소수의 성공적인 프로젝트를 제외하고는 아직 안정적인 시장구조가 연계되지 못하고 있다. 따라서, 본 연구는 국내 3D애니메이션 산업에 시장구조의 근본논리를 찾아내서 분석하고 조사하여 해외 벤치마킹을 통한 대안을 제시하는 것이 이 연구의 목적이다. 이러한 디지털 문화컨텐츠 산업의 3D 애니메이션 분야의 발전 연구 방법의 모델로서 업계에 적용한다면 효과적인 제작이 이루어 질 것으로 기대된다.

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블록체인 NFT 문화예술콘텐츠의 현황과 과제 (Prospects & Issues of NFT Art Contents in Blockchain Technology)

  • 김종국
    • Journal of Information Technology Applications and Management
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    • 제30권1호
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    • pp.115-126
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    • 2023
  • In various fields such as art, design, music, film, sports, games, and fashion, NFTs (Non-Fungible Tokens) are creating new economic value through trading platforms dedicated to NFT art and content. In this article, I analyze the current state of blockchain technology and NFT art content in the context of an expanding market for blockchain-based NFT art content in the metaverse. I also propose several tasks based on the economic and industrial logic of technological innovation. The first task proposed is to integrate cultural arts on blockchain, metaverse, and NFT platforms through digital innovation, instead of separating or distinguishing between creative production and consumption. Before the COVID-19 pandemic, there was a clear separation between creators and consumers. However, with the rise of Web 3.0 platforms, any user can now create and own their own content. Therefore, it is important to promote a collaborative and integrated approach to cultural arts production and consumption in the blockchain and metaverse ecosystem. The second task proposed is to align the legal framework with blockchain-based technological innovation. The enactment and revision of relevant laws should focus on promoting the development of the NFT trading platform ecosystem, rather than merely regulating it for user protection. As blockchain-based technology continues to evolve, it is important that legal systems adapt to support and promote innovation in the space. This shift in focus can help create a more conducive environment for the growth of blockchain-based NFT platforms. The third task proposed is to integrate education on digital arts, including metaverse and NFT art contents, into the current curriculum. This education should focus on convergence and consilience, rather than merely mixing together humanities, technology, and arts. By integrating digital arts education into the curriculum, students can gain a more comprehensive understanding of the potential of blockchain-based technologies and NFT art. This article examines the digital technological innovation such as blockchain, metaverse, and NFT from an economic and industrial point of view. As a limitation of this research, the critical mind such as philosophical thinking or social criticism on technological innovation is left as a future task.

공연 예술 의상의 표현 방식에 관한 연구 -뮤지컬 의상을 중심으로- (A Study on the Style of Expression in Performance-art Costuming - Focusing on Musical Costumes -)

  • 김소영;김경희
    • 한국의상디자인학회지
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    • 제13권2호
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    • pp.147-162
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    • 2011
  • The performance-art costume is a tool for expression that can dynamically display the intention of a production. The purpose of this study is to examine the whole costume for performance arts targeting musical works, to which were added such elements as music, dance, and drama, among performance arts in several genres. This study aims to consider how the symbol contained in the costume was intended to be expressed by inferring a change in performance costume and character as the stage costume. Accordingly, the following research problems were established in this study. First, Which role does the costume play in performance art? Second, into which types can the performance-art costume be classified depending on the kind of performance art? Third, what is the expressive method for the performance-art costume? To examine the types of performance-art costume, the acting costume, the singing costume, the dancing costume and the rhythmic performance costume were considered. As a result, the performance costume can be seen to have been designed through the effect of a change in color by lighting, through the differentiation of character caused by excessive decoration, through the differentiation in material for free movement, and through symbolic expression.

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고등 음향기술 교육체제 구축을 위한 미국과 유럽 대학원의 교과과정 사례 연구 (Audio Engineering Curriculums for the Higher Education : Case Studies on the USA's and the European Graduate Schools)

  • 오원근;이에스더
    • 디지털융복합연구
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    • 제12권7호
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    • pp.77-83
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    • 2014
  • 현재 음향기술은 전 세계적으로 다양한 형태의 교육기관에서 다양한 수준으로 교육이 이루어지고 있다. 본 논문에서는 미국과 유럽 소재 대학의 대학원 과정의 음향 기술 커리큘럼에 대해서 분석하였다. 대상은 미국음향학회(ASA)와 오디오 엔지니어협회(AES)에 링크된 대학원의 석사과정을 대상으로 하였으며, 각 교육과정을 교육목표와 특징에 따라 3 가지 유형으로 분류하고 각 유형별로 대표적인 사례를 고찰하였다. 제안된 내용은 급변하는 디지털 융복합 시대에 효과적인 음향 기술 교육 체계를 구축하는데 유용한 기초 자료로 활용될 수 있을 것이다.

연하장애 위험 여성노인의 노래중재 적용 효과 (The Effect of Singing Intervention for Women Elderly with Dysphagia Risk)

  • 윤옥종;이영희
    • 성인간호학회지
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    • 제24권4호
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    • pp.380-389
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    • 2012
  • Purpose: This study was conducted to describe the risk of dysphagia and to evaluate the effects of a singing intervention for women elderly in community. Methods: One-group pre test-post test design was used. The subjects were 29 women over the age of sixty and residing in a local area. A singing intervention consisted of breathing, vowel production and singing. The one hour intervention occurred once a week for eight weeks. The variables of dysphagia risk, a swallowing test, and nutritional status were measured. Analysis was done by paired t-test. Results: There was a significant decrease in the score of dysphagia risk (p<.001). There were significant increases in the swallowing test scores [modified water swallowing test (p=.032), food test (p=.001)]. There were no significant differences in nutritional status (triceps skin fold thickness, mid arm muscle circumference). Conclusion: The findings support that a singing intervention can be helpful in reducing the risk of dysphagia may improve deglutition for the women elderly. These results suggest that this study may contribute to the use of a singing intervention for women elders with dysphagia risk.

공연예술기록의 저작권 문제 연구 (A Study on the Copyright Issues about Performing Arts Records)

  • 이호신
    • 한국비블리아학회지
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    • 제24권1호
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    • pp.249-268
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    • 2013
  • 이 글은 공연예술단체나 공연예술아카이브가 공연예술기록을 수집하는 과정에서 직면하게 되는 저작권 문제를 검토하기 위한 것이다. 이를 위해 공연예술 현장에서 수집할 수 있는 기록물의 종류를 구분하고, 기록물의 종류별로 저작권 문제를 법리적으로 분석하였다. 연구의 결과로 공연예술은 음악 무대 의상 등 다양한 영역이 어우러져 하나의 작품으로 재탄생하는 종합예술로서의 성격을 지니고 있어 그 자체로 상당히 복잡한 저작권 체계를 구성하고, 그 기록물은 공연 자체의 저작권과는 구별되는 또 다른 저작권을 발생시킬 수 있으며, 저작권은 기록의 종류와 실질적인 생산주체에 따라 다양한 양상으로 구성될 수 있음을 밝혔다.

농촌지역 관광지개발에 있어 관광권 설정에 관한 연구 -전남 회남로를 사례로- (A Study on Development of Touristic Subregions in Rural Area - Case Study in the Haenahm County, Chonnam -)

  • 홍성권
    • 한국조경학회지
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    • 제18권1호
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    • pp.9-17
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    • 1990
  • This study was carried out in the Haenahm county as a part of project, the'89 Comprehensive Planning of Rural Area. In order to increase household income of rural area and to meet increasing tourism demand in urban area, several tourism development directions and strategies were suggested in terms of resources, services, and transportation. The major results of this study are summarized as follows ; 1) Core tourism market has to be maintained by inforcement of unique image of the Haenahm county, such as the southern extremeity of Korean peninsula and tourism resources rich land. 2) New tourism products need to be introduced to attract fringe market of this area by use of natural and cultural resources in the Haenahm county, such as terrain, climate, provincial park, music, dance and artifacts. 3) image of this county as a touristic resort would be escalated by development of high quality andclusterized accommodation in urbanized area of the Haenahm county 4) Development of private lodging, production of local brand by native food, beverage and artifacts, introduction of festival by folk song and folk dance would be helpful to stabilize a seasonal fluctuating demand level of ourismandlocalresidentsincome. 5) Diversification of tourism product needs to be provided for tourists in order to increase chances for enjoyment in the destination and to be involved in socially comfortable atmosphere. 6) Package tour by diversification of touristic subregions in this county and linkage system with touristic regions of other counties would helpful to lead visitors to stay long, resulting in increased expenditure.

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현대패션쇼의 대중문화적 특성(제2보) -1990년대 중반이후 기성복컬렉션을 중심으로- (The Characteristics of the Popular Culture Contemporary Fashion Shows -Focus on Pret-a-Porter Collections after the Mid of 1990s-)

  • 장안화;박민여
    • 복식
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    • 제54권5호
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    • pp.1-12
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    • 2004
  • This Study has examined characteristics of the popular culture of the contemporary fashion show by each element as follows The fashion show place expanded its area when It moved its center because of not only the use of ordinary and public friendly place but also adjacent places post-modernism thought. The installation stage was produced by organic combination with the stage using object: The technology for the stage has produced dynamic variability and variety enough to expand the stage. The dramatic element of production technique was introduced to the fashion show to shorten gap with ordinary life and transfer a theme by facial expressions, gesture and pose. etc of a model In addition. its performance element combines other genre freely to be one time and viewers' participating type technique. At the minimalism element, clothing functions moderately as main factor of the fashion show: Technical elements are added to emphasize future Images. At sound tracks and sound effects, the show's overall atmosphere has been revived to remake various genre of music and improve images. At the fashion model, objective appearance boundary is collapsed to expand model concept and make tools of their own. The fashion show has external values of active movement of associated industry as well as economic boost enough to produce jobs, and internal values to provide aesthetic rest and satisfactions to let the ones. who are isolated from recreation values and the society, establish friendly relations with the society

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

한류 확산을 위한 CJ E&M의 디지털 및 글로컬 콘텐츠 전략 (The Digital & Glocal Strategy of CJ E&M for the Growth of Hallyu)

  • 권상집
    • 한국콘텐츠학회논문지
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    • 제16권12호
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    • pp.78-90
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    • 2016
  • 문화콘텐츠 산업은 일반적으로 영화, 음악, 드라마, 디지털 사업 등으로 분류된다. 이와 같은 국내 문화콘텐츠 산업에서 CJ E&M은 1990년대 중반부터 현재까지 한류 콘텐츠의 확산을 위해 실험적인 시도를 지속적으로 추진해오고 실행해왔다. 본 연구는 이를 분석하기 위해 이론적인 배경을 토대로 사례 연구를 진행, 한류 확산을 위해 CJ E&M이 추진하고 있는 전략을 상세히 살펴보았다. 본 연구에서 분석한 CJ E&M의 전략적 방향성은 크게 두 가지, 디지털 사업과 현지 제작을 기반으로 한 글로컬 콘텐츠 제작으로 구분될 수 있다. CJ E&M은 디지털 플랫폼 사업과 현지 제작을 바탕으로 한 글로컬 콘텐츠 전략을 토대로 한류 확산과 기업 성장에 긍정적인 영향을 미쳤다. 먼저, CJ E&M은 디지털 플랫폼 확장과 디지털 콘텐츠의 구축, 그리고 1인 콘텐츠 창작자에 대한 지원 등 디지털 사업 분야에서 실험적인 움직임을 선도적으로 실행해 왔다. 아울러, 해외 진출 시에는 각국의 현지 제작 인력들을 활용하여 프로그램 공동 제작을 바탕으로 한류확산과 CJ E&M의 성장을 추구해왔다. 본 연구는 CJ E&M에 관한 사례연구를 바탕으로 디지털 사업 전략과 글로컬 문화콘텐츠 제작의 우수한 성과가 한류 콘텐츠 증진과 기업의 지속적인 성과에 긍정적인 관계를 지닌다는 점을 시사하고 있다.