• 제목/요약/키워드: Muscle-Skeleton Model

검색결과 9건 처리시간 0.019초

세 가지 주요 검도 공격 동작에서의 근-골격계 응력과 번형률 해석에 관한 연구 (A Study on the Stress and Strain Analysis of Human Muscle Skeletal Model in Kendo Three Typical Attack Motions)

  • 이중현;이영신
    • 한국정밀공학회지
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    • 제25권9호
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    • pp.126-134
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    • 2008
  • Kendo is one of the popular sports in modem life. Head, wrist and thrust attack are the fast skill to get a score on a match. Human muscle skeletal model was developed for biomechanical study. The human model was consists with 19 bone-skeleton and 122 muscles. Muscle number of upper limb, trunk and lower limb part are 28, 60, 34 respectively. Bone was modeled with 3D beam element and muscle was modeled with spar element. For upper limb muscle modelling, rectus abdominis, trapezius, deltoideus, biceps brachii, triceps brachii muscle and other main muscles were considered. Lower limb muscle was modeled with gastrocenemius, gluteus maximus, gluteus medius and related muscles. The biomechanical stress and strain analysis of human muscle was conducted by proposed human bone-muscle finite element analysis model under head, wrist and thrust attack for kendo training.

검도 머리치기 동작의 인체 근골격 모델개발 및 응력해석 (Development on Human Muscle Skeletal Model and Stress Analysis of Kumdo Head Hitting Motion)

  • 이중현;이세훈;이영신
    • 한국정밀공학회지
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    • 제24권11호
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    • pp.116-125
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    • 2007
  • Human muscle skeletal model was developed for biomechanical study. The human model was consists with 19 bone-skeleton and 122 muscles. Muscle number of upper limb, trunk and lower limb part are 28, 60, 34 respectively. Bone was modeled with 3D beam element and muscle was modeled with spar element. For upper limb muscle modelling, rectus abdominis, trapezius, deltoideus, biceps brachii, triceps brachii muscle and other main muscles were considered. Lower limb muscle was modeled with gastrocenemius, gluteus maximus, gluteus medius and related muscles. The biomechanical stress and strain analysis of human was conducted by proposed finite element analysis model under Kumdo head hitting motion. In this study structural analysis has been performed in order to investigate the human body impact by Kumdo head hitting motion. As the results, the analytical displacement, stress and strain of human body are presented.

Skeleton System으로 운용되는 얼굴표정 애니메이션에 관한 연구 (The Study of Skeleton System for Facial Expression Animation)

  • 오성석
    • 한국게임학회 논문지
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    • 제8권2호
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    • pp.47-55
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    • 2008
  • 본 논문에서는 스켈레톤(skeleton)의 리깅(rigging)방식을 사용하여 해부학을 기초로 한 14개의 표정근과 동일한 기능을 수행하게 얼굴의 표정을 표현하는 SSFE(Skeleton System for Facial Expression)를 제안한다. SSFE는 3차원애니메이션저작도구(MAYA 8.5)에서 제공하는 스켈레톤을 Deformer로 이용하여 메시모델(mesh model)의 눈, 코, 입 주변의 얼굴표정을 단위 동작별로 구분하여 조합하여 얼굴표정을 만들어 내는 방식이다. 이 결과, SSFE식 스켈레톤은 다른 모델에 무한대로 변형하여 재활용 할 수 있게 해준다. 이러한 재활용성은 애니메이션의 제작방식의 OSMU(One Source Multi Use)로 이해 될 수 있으며 애니메이션의 제작비용을 줄일 수 있는 대체방식이다. 또한 3차원 애니메이션 관련업체 즉 가상현실이나 게임, 제작에 활용될 수 있다.

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외부 충격시 우측팔의 생체역학적 거동해석 (A Study on the Behavior of Human Right Arm under Impact Condition)

  • 채제욱;이준호;김현준
    • 한국군사과학기술학회지
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    • 제12권2호
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    • pp.152-158
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    • 2009
  • In this paper, the right arm was modelled by muscle-skeleton elements to obtain the behavior of right arm of human under impact condition, where physical and geometrical properties of human body such as Young's modulus, shear modulus, cross sectional area, length, density, moment of inertia and position were defined. Based on the numerical model of the right arm, the impact response of the right arm was obtained. By the comparison with the experimental results, the model of the right arm was verified.

충돌해석용 유아 인체모델 개발에 관한 연구 (A Study on the Development of Child Human Model for Crashworthiness Analysis)

  • 김헌영;김상범;김준식;이인혁;이진희
    • 한국정밀공학회지
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    • 제21권12호
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    • pp.182-191
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    • 2004
  • This study is focused on the development of a child human model, which is composed of skin, skeleton, joints and muscle, etc. The dimension of child outer skin is referred to anthropometric data from KRISS (Korea Research Institute of Standards and Science). The positions of joint and mass properties of body segments are calculated from ATB(Articulated Total Body) program, GEBOD. The properties of bones and muscles are obtained by the way of scaling from adult human model. To verify the developed human model, ROM simulation and sled test is conducted. Developed human model can be effectively applied to the evaluation of human injury in crash situation and development of child restraint system. The explicit finite element program $PAM-CRASH^TM$ was used to simulate six-year old child human model.

태권도 옆차기 동작의 동력학해석과 충격해석에 관한 연구 (A Study on the Dynamic and Impact Analysis of Side Kick in Taekwondo)

  • 이중현;한규현;이현승;이은엽;이영신
    • 대한기계학회논문집A
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    • 제32권1호
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    • pp.83-90
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    • 2008
  • Taekwondo is a martial art form and sport that uses the hands and foot for attack and defense. Taekwondo basic motion is composed of the breaking, competition and poomsea motion. In the side kick among the competition motion, the impact force is larger than other kinds of kicks. The side kick with the front foot can be made in two steps. In the first step, the front foot is stretched forward from back stance free-fighting position. For the second step, the rear foot is followed simultaneously. Then, the kick is executed while entire body weight rests on the rear foot. In this paper, impact analysis of the human model for hitting posture is carried out. The ADAMS/LifeMOD is used in hitting modeling and simulation. The simulation model creates the human model to hit the opponent. As the results, the dynamic analysis of human muscle were presented.

동력학기반 인체 모델 연구 (A Study of Human Model Based on Dynamics)

  • 김창희;김승호;오병주
    • 대한의용생체공학회:의공학회지
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    • 제20권4호
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    • pp.485-493
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    • 1999
  • Human can generate various posture and motion with nearly 350 muscle pairs. From the viewpoint of mechanisms, the human skeleton mechanism represents great kinematic and dynamical complexity. Physical and behavioral fidelity of human motion requires dynamically accurate modeling and controling. This paper describes a mathematical modeling, and dynamic simulation of human body. The human dynamic model is simplified as a rigid body consisting of 18 actuated degrees of freedom for the real time computation. Complex kinematic chain of human body is partitioned as 6 serial kinematic chains that is, left arm, right arm, support leg, free leg, body, and head. Modeling is developed based on Newton-Euler formulation. The validity of proposed dynamic model, which represents mathematically high order differential equation, is verified through the dynamic simulation.

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사격시험 및 인체구조해석 (Filing Experiments and Structural Analysis of Human Body)

  • 이세훈;최영진;최의중;체재욱;이영신
    • 대한기계학회논문집A
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    • 제31권7호
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    • pp.764-776
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    • 2007
  • On the human-rifle system, the human body is affected by the firing impact. The firing impact will reduce the firing accuracy and change the initial shooting posture. Therefore the study of biomechanical characteristics using human-rifle modeling and numerical investigation is needed. The musculoskeletal model is developed by finite element method using beam and spar elements. In this study structural analysis has been performed in order to investigate the human body impact by firing of 5.56mm small caliber machine gun. The firing experiments with the standing shooting postures were performed to verify analytical results. The result if this study shows analytical displacements of the human-rifle system and experimental displacements of the real firing. As the results, the analytical displacement and stress of human body are presented.

이악물기 치아접촉시 편측 구치 상실을 지닌 두개골의 부하분석 (Analysis of functional load on the dentated skull with unilateral molar loss during simulated bilateral clenching clenching)

  • 정석조;정승미;강동완
    • 구강회복응용과학지
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    • 제17권4호
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    • pp.245-256
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    • 2001
  • The purpose of this study is to analyze the mechanical stress and displacement on the jaws during the simulated bilateral clenching task on the three-dimensional finite element model of the dentated skull with unilateral molar loss. For this study, the computed tomography(G.E.8800 Quick, USA) was used to scan the total length of human skull in the frontal plane at 2.0mm intervals. The fully assembled finite element model consists of the articular disc, maxilla, mandible, teeth, periodontal ligament and cranium. The FE model was used to simulate the bilateral clenching in intercuspal position. The loading condition was the force of the masseter muscle exerted on the mandible as reported by Korioth et al. degrees of freedom of the zygomatic region where the masseter muscle is attached were fixed as restraints. In order to reflect the actual action of the muscles force, the displacement of the region was attached where the muscle is connected to the temporal bone and restraint conditions were given values identical to values at the attachment region of the masticatory muscle but with the opposite direction of the reaction from when the muscle force is acted on the mandible. Although the mandible generally has higher displacement and von Mises stress than the maxilla, its mandibular corpus on the molar-loss side has a higher stress and displacement than the molar-presence side. Because the displacement and von Mises Stress was the highest on the lateral surface of mandibular corpus with molar loss, the stress level of the condyle on the molar-loss side is greater than that of the molar-presence side, which in turn caused the symphysis of the mandible to bend. In conclusion, the unilateral posterior bite collapse with molar loss under para-functional activities such as bruxism and clenching can affect the stress concentration on the condyle and mandibular corpus. It is therefore necessary to consider the biomechanical function of dento-skeleton under masticatory force while designing the occlusal scheme of restoration on alveolar bone with the posterior collapse.

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