• Title/Summary/Keyword: Multiple devices

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Time Division Multiplexing Algorithm for Multiple Connection of Bluetooth Devices (Bluetooth 장치의 다중 접속을 위한 시분할 접속 알고리즘)

  • Cho, Kyoung-Woo;Jeon, Min-Ho;Oh, Chang-Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.578-580
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    • 2013
  • Recently, personal mobile devices increased according to the rise of smart devices. Thus the all smart devices load with a bluetooth of standard specifications. However, it is deficiency to service using multiple connection of bluetooth device connection limit. Also bluetooth have other problem. bluetooth can't data communication until all device connection. In this paper, we proposed multi-connect algorithm based on TDM using AT command to overcome the problems above. As a result, it is confirmed that the real-time connectivity and data transmission between multiple devices is possible.

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Multiple Vibration Signal Feedback for Mobile Devices (모바일 기기에서의 다중 진도 신호 피드백)

  • Yoo, Yongjae;Hwang, Inwook;Seo, Jongman;Choi, Seungmoon
    • Smart Media Journal
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    • v.1 no.4
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    • pp.8-17
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    • 2012
  • In this paper, we introduce the appoaches that aim to improve user experience in mobile device by the use of multiple vibration signal feedback, conducted by Haptics and Virtual Reality laboratory at POSTECH. We introduce current progresses of our 'Vibrotactile flow using multiple vibration actuators' and 'Real-time dual-channel haptic music player.' The 'Vibrotactile flow using multiple vibration actuators' produces vibrotactile flow sensations by using multiple actuators and that improves the information transfer on mobile devices. The 'Real-time dual-channel haptic music player' generates vibrotactile sensation by transforming auditory signal, which improves the user experience of mobile devices. These approaches can be good examples to fulfill the demands of better information transfer capability and user experience on mobile devices.

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A Synchronization Technique for Android Multivision Applications with Multiple Smart Devices (안드로이드 기반의 다중 기기에서의 동영상 동시 재생을 위한 동기화 기법)

  • Kim, Ganghyeon;Yun, Junho;Lee, Bupjae;Kim, Daeyoung
    • Journal of KIISE
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    • v.42 no.1
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    • pp.1-6
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    • 2015
  • Smart electronics are now widely used in everyday life, but the size of the screen of such devices is still too small to fully enjoy multimedia content. Therefore, if the display is comprised of multiple views produced by multiple smart devices, then the screen output size can increase. However, a time delay between the devices can generate a discordance in the video and sound. This paper compares two synchronization techniques that can be used to minimize such a time delay, and proposes a synchronization technique in which, the timing of the screen for each device is calculated by synchronizing the playback time, using the timing information transferred from the control device, and periodically adjusting the playback timing forward or backward. When multimedia content is reproduced using multiple views from multiple smart devices, we can minimize the time delay, regardless of the network quality or the differences in the devices used for this technique.

A Survey of Utilizing Status and Demand for Medical Devices in Traditional Korean Medicine (한방의료기기 사용 현황 및 개발 수요에 대한 조사 연구)

  • Nam, Dong-Hyun
    • The Journal of Korean Medicine
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    • v.34 no.1
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    • pp.69-79
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    • 2013
  • Objectives: The aim of this survey was to investigate utilization, intended use, problems with and demand for medical devices by surveying members of the traditional Korean medical society. Methods: We distributed questionnaires to 13,957 traditional Korean medical doctors via e-mail, and received replies from 1,225. The questionnaire consisted of 4 multiple-choice questions for survey respondent information, 8 multiple-choice questions about the status of medical devices utilizing, and a short answer question about the demand for medical devices. Results: Use of medical devices in traditional Korean medical clinics is common. Diagnostic medical devices are mainly used to assess the patient's condition and to establish a close rapport with clients. In case of therapeutic medical devices, they are usually used for secondary treatment. Issues with traditional Korean medical devices currently in use were ineligibility for national health insurance, low reliability, uncertain validity, and high price. In development of traditional Korean medical equipment, the need for diagnostic medical devices was greater than for therapeutic, and the need for the recording and analysis of medical image data and visualization of medical information was great. Conclusions: There is growing demand for facilitating the development and commercialization of traditional Korean medical devices. To satisfy this demand, research on evaluation indicators that reflect functional and structural clinical information and how to clinically assess the indicators should proceed.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.

Retrieval Method using Device Characteristics and Device Usage Characteristics in Multi-Device Environment (다중 기기 환경에서 기기 특성과 기기 사용 특성을 활용한 검색 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.17-26
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    • 2021
  • Internet of Things is an infrastructure of the interconnected devices. In Internet of Things environment, many smart devices are used in daily life. It requires a new retrieval method using multiple devices. We propose an information retrieval method using both device characteristics and device usage characteristics in multi-device environments. Firstly, information retrieval is performed using a general purpose device. And then, it is performed using dedicated devices. Our method uses both characteristics of the devices and usage characteristics of them. Moreover, it considers queries on the general purpose device. This paper proposes a new retrieval method and describes algorithms. Then, it presents smart home scenarios. Performance evaluation is performed using the scenarios. The evaluation results show higher precision and efficiency than previous researches. The proposed method gets information more accurately and quickly in IOT multiple device environments.

A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context (여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템)

  • Kim, Doyeon;Seo, Daeil;Yoo, Byounghyun;Ko, Heedong
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.29-38
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    • 2016
  • Mobile tour guide applications help tourists to search for and visit their surrounding POIs(Points of Interest) of their locations and to obtain their guide information. With the development of wearable devices like smart watches and wearable glasses, people using multiple mobile devices are increasing; a tourist may use a hand-held device, a wearable device or both to obtain tour information. However, most mobile tour guides using mobile devices provide the tour information with little consideration of their hand-held and wearable characteristics. In particular, a tourist with multiple mobile devices who search for the tour information from multiple mobile devices must input their intention separately to each device. To alleviate these problems, we propose a mobile tour guide system with the following features: one is to reduce redundant user input by sharing the touring context between hand-held and wearable devices; the other is to present tour information according to capabilities and usage pattern of the devices. The proposed system guides tourists by complementing disadvantage of the devices and also minimizes user interaction between applications and tourists.

A Study on Multi-Reader Management module Based On Gen2 (Gen2 기반의 다중리더기 운영모듈에 관한 연구)

  • Park, Sang-Hyun;Han, Soo;Shin, Seung-Ho
    • Journal of the Korea Safety Management & Science
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    • v.10 no.2
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    • pp.155-162
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    • 2008
  • The ubiquitous, which is developed for human's convenience, uses the concept of situation awareness that communicates with computer and performs a certain work without user's recognition. In order to collect the information of situation, many devices are required. Also, in the condition of ubiquitous middleware, priority is given to effective controls of various devices. There are many devices for collecting the information of situation awareness such as sensor, RFID, etc. Among them, in the use of RFID, the researcher performed the experiment, in which multiple readers were used depending on the necessity of awareness information, and found the problem of intervention between readers occurring when multiple readers are used. The paper handles the problem of intervention causing from using multiple readers and suggests middleware design module using session manager to solve the problem.

A Multiple Customization Technique based on Mobile Cloud Service (모바일 클라우드 서비스 기반 다중 커스터마이제이션 기법)

  • Ye, Jun-Ho;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4478-4484
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    • 2013
  • The existing mobile customization researches have been performed by the single customization technique to change service of single device. But, the existing single customization techniques are insufficient to change mobile service to multiple devices in batches. In this paper, we propose the customization technique for customizing multiple devices sharing flow control data of mobile service. A multiple customization technique is based on the push service and the cloud service.