• 제목/요약/키워드: Multiple devices

검색결과 1,030건 처리시간 0.025초

Energy Use Coordinator for Multiple Personal Sensor Devices

  • Rhee, Yunseok
    • 한국컴퓨터정보학회논문지
    • /
    • 제22권2호
    • /
    • pp.9-19
    • /
    • 2017
  • Useful continuous sensing applications are increasingly emerging as a new class of mobile applications. Meanwhile, open, multi-use sensor devices are newly adopted beyond smartphones, and provide huge opportunities to expand potential application categories. In this upcoming environment, uncoordinated use of sensor devices would cause severe imbalance in power consumption of devices, and thus result in early shutdown of some sensing applications depending on power-hungry devices. In this paper, we propose EnergyCordy, a novel inter-device energy use coordination system; with a system-wide holistic view, it coordinates the energy use of concurrent sensing applications over multiple sensor devices. As its key approach, we propose a relaxed sensor association; it decouples the energy use of an application from specific sensor devices leveraging multiple context inference alternatives, allowing flexible energy coordination at runtime. We demonstrated the effectiveness of EnergyCordy by developing multiple example applications over custom-designed wearable senor devices. We show that EnergyCordy effectively coordinates the power usage of concurrent sensing applications over multiple devices and prevent undesired early shutdown of applications.

유비쿼터스 컴퓨팅 환경에서 PDN의 구조와 결정 요인에 대한 정성적 연구 (A Qualitative Research on the Structure and Determinants of Personal Device Network in the Ubiquitous Computing Context)

  • 전석원;장윤선;김진우
    • Journal of Information Technology Applications and Management
    • /
    • 제13권3호
    • /
    • pp.1-28
    • /
    • 2006
  • In the ubiquitous computing environments. people usually carry multiple information technology devices with them. Personal device network (PDN) refers to the way how people connect multiple IT devices for their personal as well as professional purposes. Even though it has been Quite popular to construct the PDN in ubiquitous computing context, not much research has been conducted on how people actually connected multiple devices and what influences their methods of connection. In this paper we conducted a content analysis on community bulletin boards of IT devices and a contextual inquiry with expert users of PDN for investigating the configurations with which users connect multiple IT devices. Base on the results of two related studies, we identified three major types of PDN configurations, and key factors that influence the configurations of PDN. We conclude this research with guidelines to design a set of devices for each of the three configuration types.

  • PDF

3차원 환경 복원을 위한 다중 키넥트의 마커리스 캘리브레이션 (Marker-less Calibration of Multiple Kinect Devices for 3D Environment Reconstruction)

  • 이수원
    • 한국멀티미디어학회논문지
    • /
    • 제22권10호
    • /
    • pp.1142-1148
    • /
    • 2019
  • Reconstruction of the three-dimensional (3D) environment is a key aspect of augmented reality and augmented virtuality, which utilize and incorporate a user's surroundings. Such reconstruction can be easily realized by employing a Kinect device. However, multiple Kinect devices are required for enhancing the reconstruction density and for spatial expansion. While employing multiple Kinect devices, they must be calibrated with respect to each other in advance, and a marker is often used for this purpose. However, a marker needs to be placed at each calibration, and the result of marker detection significantly affects the calibration accuracy. Therefore, a user-friendly, efficient, accurate, and marker-less method for calibrating multiple Kinect devices is proposed in this study. The proposed method includes a joint tracking algorithm for approximate calibration, and the obtained result is further refined by applying the iterative closest point algorithm. Experimental results indicate that the proposed method is a convenient alternative to conventional marker-based methods for calibrating multiple Kinect devices. Hence, the proposed method can be incorporated in various applications of augmented reality and augmented virtuality that require 3D environment reconstruction by employing multiple Kinect devices.

소수의 동력장치와 메커니즘을 이용한 다수의 객체움직임 디자인에 관한 연구 (A Study on the Design of Multiple Object Movements Using Few Power Units and Machanisms)

  • 강희라
    • 디지털융복합연구
    • /
    • 제18권12호
    • /
    • pp.543-548
    • /
    • 2020
  • 본 연구는 다중의 동력장치를 이용하여 다수의 객체를 움직이는 키네틱 디자인작품을 제작하면서 다수의 객체를 소수의 동력장치를 이용하여 다수의 동력장치를 이용한 것 같은 다양한 움직임을 구현할 수 있게 하는 것이 목적이다. 다수의 객체를 다양하게 움직이기 위해선 다수의 동력장치를 사용하여 움직임을 나타내는 것이 일반적인 방법이나 이렇게 하면 객체만큼의 많은 동력장치를 이용해야 하며 과다한 동력장치 사용으로 비용의 상승과 작품무게가 증가하게 된다. 많은 동력장치를 움직이기 위한 많은 전력 소모를 하게 된다. 이에 소수의 동력장치로 다수의 객체를 다양한 움직임을 통해 제어할 수 있는 메커니즘을 작품에 적용하여 실험하였다. 메커니즘을 이용해 다수의 객체를 움직이면 작품의 무게와 전력 소모량을 현저하게 줄일 수 있었다. 또한, 캠의 위치와 모양을 변경한 캠샤프트 구조의 이용과 베벨기어의 이용을 통해 객체의 행과 열을 늘려 다양한 움직임을 표현할 수 있었다. 본 연구를 통해 키네틱 디자인 작품을 제작하는 많은 디자이너에게 다수의 객체를 제어하는 하나의 또 다른 방법을 제시하게 된다.

Framework for One Account Log-in From Multi Device On Mobile Application

  • Aulya, Rafinno;Prihatmanto, Ary Setijadi;Rhee, Kyung Hyune
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2015년도 추계학술발표대회
    • /
    • pp.759-762
    • /
    • 2015
  • Many applications require users to log-in, some applications can allow users to use the same account is active on multiple devices at the same time. On location-based application that serves to record the movement of the position, account is active on multiple devices could not be permitted because it causes a different location data from multiple devices, so the location of the users become ambiguous. This paper describes a simple protocol to prevent users from using their accounts on multiple devices at the same time. This Protocol will turn off one account on a device when the account log-in on new devices.

Designing of Assessment System using Multiple Devices based on NCS Professional Basic

  • Chang, Young-Hyun;Ko, Chang-Bae
    • International journal of advanced smart convergence
    • /
    • 제5권4호
    • /
    • pp.48-53
    • /
    • 2016
  • In this paper, all elements used in integrated infrastructure for job competency assessments of NCS (National Competency Standards) will be merged into assessment system using multiple devices(ASMD). NCS is a systematic approach on required abilities (knowledge, technical expertise, attitude) to process the tasks in the fields by industry. Competiveness of ASMD design is that no limitation of time and space using personal devices like PC, laptop, smartphone, and tablet, while seeing screen, hearing, touching, speaking, and writing. Question type can be limitless to express the situation. To lead technologies and market for domestic and oversea assessment system, supporting on multiple devices with connectivity that will eliminate limitation of time and space is the key feature for design competitiveness. Design of integrated assessment system proposed in this paper can be applied to NCS, fundamental competency evaluation, online test, job aptitude test, and foreign language test which involve listening, reading, writing, and speaking. Compared with existing evaluation method, reduction of investment and operating cost will be greater. Along with development of ICT technologies, the next generation of integrated assessment system will be quickly changed to ASMD, which already involves connected service between internet and smart devices.

A New Measurement Method of a Radial Pulse Wave Using Multiple Hall Array Devices

  • Lee, Sang-Suk;An, Myoung-Chone;Ahn, Sung-Hoon
    • Journal of Magnetics
    • /
    • 제14권3호
    • /
    • pp.132-136
    • /
    • 2009
  • This study investigated the radial pulse waveform obtained by a medical pulsimeter sensor. A pulse-sensing part array consisting of multiple Hall devices was located over a skin-contacting part with a hard magnetic material. The periodic movement of the magnetic material of the skin-contacting part affected the magnetic field in the pulse-sensing part array and was detected by multiple Hall devices. The analysis of a radial pulse waveform that is measured noninvasively by detecting the changes of the magnetic field can be used to develop a new diagnostic algorithm of oriental medical apparatus.

Parametric study for buildings with combined displacement-dependent and velocity-dependent energy dissipation devices

  • Pong, W.S.;Tsai, C.S.;Chen, Ching-Shyang;Chen, Kuei-Chi
    • Structural Engineering and Mechanics
    • /
    • 제14권1호
    • /
    • pp.85-98
    • /
    • 2002
  • The use of supplemental damping to dissipate seismic energy is one of the most economical and effective ways to mitigate the effects of earthquakes on structures. Both displacement-dependent and velocity-dependent devices dissipate earthquake-induced energy effectively. Combining displacement-dependent and velocity-dependent devices for seismic mitigation of structures minimizes the shortcomings of individual dampers, and is the most economical solution for seismic mitigation. However, there are few publications related to the optimum distributions of combined devices in a multiple-bay frame building. In this paper, the effectiveness of a building consisting of multiple bags equipped with combined displacement-dependent and velocity-dependent devices is investigated. A four-story building with six bays was selected as an example to examine the efficiency of the proposed combination methods. The parametric study shows that appropriate arrangements of different kinds of devices make the devices more efficient and economical.

Interoperable DRM Framework for Multiple Devices Environment

  • Hwang, Seong-Oun;Yoon, Ki-Song
    • ETRI Journal
    • /
    • 제30권4호
    • /
    • pp.565-575
    • /
    • 2008
  • As networks increase and cross-convergence occurs between various types of devices and communications, there is an increasing demand for interoperable service in the business environment and from end users. In this paper, we investigate interoperability issues in the digital rights management (DRM) and present a practical framework to support interoperability in environments with multiple devices. The proposed architecture enables end users to consume digital content on all their devices without awareness of the underlying DRM schemes or technologies. It also enables DRM service providers to achieve interoperability without costly modification of their DRM schemes.

  • PDF

다중 디바이스에서 손 인식을 통한 선택적 제어 (Selective control of multiple devices via finger recognition)

  • 장호정;김태현;윤영미
    • 한국멀티미디어학회논문지
    • /
    • 제17권1호
    • /
    • pp.60-68
    • /
    • 2014
  • 최근 사용자와 컴퓨터 간의 상호작용을 통하여 컴퓨터를 제어하는 시스템이 활발하게 연구되고 있으며, 특히 사람의 손 인식에 관한 연구가 많이 이루어지고 있다. 현재까지는 하나의 디바이스에서 사람의 손인식 정확도를 높이는 연구와 손동작을 통하여 디바이스를 제어하는 연구가 주를 이루고 있지만, 손 인식 기술이 여러 산업분야에 적용됨에 따라 다양한 환경과 상황에 적용하기 위하여 다중 디바이스 간의 시스템을 선택적으로 제어하는 연구가 필요하다. 본 논문에서는 사용자의 손 인식을 통하여 두 개의 디바이스 중에서 선택적으로 하나의 디바이스를 제어하고자 한다. 더불어 6가지의 조건을 포함한 환경에서 실험을 통해 두 디바이스 간의 선택적 손 인식의 성공률을 높이기 위한 환경을 제시하고자 한다.