1 |
Y. Zhu, K. Zhu, Q. Fu, X. Chen, H. Gong, J. Yu, et al., "SAVE: Shared Augmented Virtual Environment for Real-Time Mixed Reality Applications," Proceedings of ACM SIGGRAPH Conference on Virtual-Reality Continuum and I ts Applications in Industry, pp. 13-21, 2016.
|
2 |
E. Bostanci, N. Kanwal, and A.F. Clark, “Augmented Reality Applications for Cultural Heritage Using Kinect,” Human-Centric Computing and Information Sciences, Vol. 5, No. 1, pp. 1-18, 2015.
DOI
|
3 |
D. Nahon, G. Subileau, and B. Capel, ""Never Blind VR" Enhancing the Virtual Reality Headset Experience with Augmented Virtuality," Proceedings of IEEE Virtual Reality, pp. 347-348, 2015.
|
4 |
M. Kowalski, J. Naruniec, and M. Daniluk, "LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors," Proceeding of IEEE International Conference on 3D Vision, pp. 318-325, 2015.
|
5 |
J. Shotton, T. Sharp, A. Kipman, A. Fitzgibbon, M. Finocchio, A. Blake, et al., “Real-Time Human Pose Recognition in Parts from Single Depth Images,” Communications of the ACM, Vol. 56, No. 1, pp. 116-124, 2013.
DOI
|
6 |
J. Shotton, A. Fitzgibbon, A. Blake, A. Kipman, M. Finocchio, M. Moore, et al., "Real-Time Human Pose Recognition in Parts from Single Depth Images," Proceeding of IEEE Conference on Computer Vision and Pattern Recognition, pp. 1297-1304, 2011.
|
7 |
P.J. Besl and N.D. McKay, “Method for Registration of 3-D Shapes,” Sensor Fusion IV: Control Paradigms and Data Structures, Vol. 1611, No. 1, pp. 586-606, 1992.
DOI
|
8 |
N. Nikolakis, V. Maratos, and S. Makris, “A Cyber Physical System (CPS) Approach for Safe Human-Robot Collaboration in a Shared Workplace,” Robotics and Computer-Integrated Manufacturing, Vol. 56, No. 1, pp. 233-243, 2019.
DOI
|
9 |
P.Q. David, N.P. Barteld, and F.K. Brian, "Augmented Auralization: Complementing Auralizations with Immersive Virtual Reality Technologies," Proceedings of International Symposium on Music and Room Acoustics, pp. 1-10, 2016.
|
10 |
Reference Documentation of the Kinect for Windows SDK 2.0, http://docs.microsoft.com/en-us/previous-versions/windows/kinect/ (accessed July 19, 2019).
|
11 |
B. Muller, W. Ilg, M.A. Giese, and N. Ludolphs, “Validation of Enhanced Kinect Sensor Based Motion Capturing for Gait Assessment,” PloS one, Vol. 12, No. 4, pp. 1-18, 2017.
|
12 |
Y. Choi, J. Tang, S. Jang, and S. Kim, “User Customizable Hit Action Recognition Method using Kinect,” Journal of Korea Multimedia Society, Vol. 18, No. 4, pp. 557-564, 2015.
DOI
|
13 |
T. Rybus, J. Nicolau-Kuklinski, K. Seweryn, T. Barcinski, M. Ciesielska, K. Grassmann, et al., "New Planar Air-bearing Microgravity Simulator for Verification of Space Robotics Numerical Simulations and Control Algorithms," Proceedings of Symposium on Advanced Space Technologies in Robotics and Automation, pp. 1-8, 2013.
|
14 |
V. Lepetit, P. Lagger, and P. Fua, "Randomized Trees for Real-Time Keypoint Recognition," Proceeding of IEEE Conference on Computer Vision and Pattern Recognition, pp. 775-781, 2005.
|
15 |
X. Zhang, S. Fonz, and N. Navab, "Visual Marker Detection and Decoding in AR Systems: A Comparative Study," Proceeding of International Symposium on Mixed and Augmented Reality, pp. 97-106, 2002.
|
16 |
P. Schnemann, “A Generalized Solution of the Orthogonal Procrustes Problem,” Psychometrika, Vol. 31, No. 1, pp. 1-10, 1966.
DOI
|