• Title/Summary/Keyword: Multiple Users

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A Simulation Model of Object Movement for Evaluating the Communication Load in Networked Virtual Environments

  • Lim, Mingyu;Lee, Yunjin
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.489-498
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    • 2013
  • In this paper, we propose a common simulation model that can be reused for different performance evaluations of networked virtual environments. To this end, we analyzed the common features of NVEs, in which multiple regions compose a shared space, and where a user has his/her own interest area. Communication architecture can be client-server or peer-server models. In usual simulations, users move around the world while the number of users varies with the system. Our model provides various simulation parameters to customize the region configuration and user movement pattern. Furthermore, our model introduces a way to mimic a lot of users in a minimal experiment environment. The proposed model is integrated with our network framework, which supports various scalability approaches. We specifically applied our model to the interest management and load distribution schemes to evaluate communication overhead. With the proposed simulation model, a new simulation can be easily designed in a large-scale environment.

Haptic Display in Multi-user Virtual World (다중 참여자 가상환경에서의 촉각상호작용기술)

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.112-123
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    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

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Proportional Fair Scheduling Algorithm in OFDMA-Based Wireless Systems with QoS Constraints

  • Girici, Tolga;Zhu, Chenxi;Agre, Jonathan R.;Ephremides, Anthony
    • Journal of Communications and Networks
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    • v.12 no.1
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    • pp.30-42
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    • 2010
  • In this work we consider the problem of downlink resource allocation for proportional fairness of long term received rates of data users and quality of service for real time sessions in an OFDMA-based wireless system. The base station allocates available power and subchannels to individual users based on long term average received rates, quality of service (QoS) based rate constraints and channel conditions. We formulate and solve a joint bandwidth and power optimization problem, solving which provides a performance improvement with respect to existing resource allocation algorithms. We propose schemes for flat as well as frequency selective fading cases. Numerical evaluation results show that the proposed method provides better QoS to voice and video sessions while providing more and fair rates to data users in comparison with existing schemes.

Frequent Internet Pornography Use: Korean Adolescents' Internet Use Time, Mental Health, Sexual Behavior, and Delinquency

  • Cho, Eunsuk
    • International Journal of Human Ecology
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    • v.17 no.1
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    • pp.27-37
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    • 2016
  • This study was to understand associated factors with frequent exposure to Internet pornography among Korean adolescents. We used data (N = 45,783) from the 2012 Korea Youth Risk Behavior Web-based Survey to examine demographics, family environmental variables, Internet use time, mental health indicators, sexual behavior, and delinquency among Korean adolescents identified as frequent users of Internet pornography. Multiple logistic regression analysis revealed that frequent users of Internet pornography were more likely to be older males with differences in living arrangements and perceived economic status of the family. They were heavy Internet users with mental health issues, such as a higher likelihood of sadness, suicidal ideation, suicide attempts, high stress, and a lower likelihood of feeling happiness. Their higher probability of exploratory (OR =1.79-4.60), and high-risk sexual behavior (OR = 2.20-7.46), and other delinquencies (OR = 1.74-7.68) requires more attention from public health professionals.

A Study on the Benefit Segmentation of Womens' Formal Suit in Checheon (여성 정장류 소비자의 혜택 세분화에 대한 연구 -제천시 주부들을 중심으로-)

  • 임경복
    • The Research Journal of the Costume Culture
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    • v.6 no.3
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    • pp.34-45
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    • 1998
  • The purposes of this study were 1) to segment the female formal suit market based on clothing benefits sought by housewives in Checheon 2) to compare the real and ideal self-image's relative power on the clothing benefits factor, and 3) to develop a profile of each segment concerning self-image (real and ideal), and demographics. The data wer collected via a questionnaire from housewives. Using factor and cluster analysis, four groups were identified and labeled as 1) Easy care oriented users 2) Aesthetics/fashion oriented users 3) Low benefit oriented users. ANOVA, Duncan's Multiple Range Test, Chi-square statistics revealed significant differences among the three groups according to clothing benefits, real and ideal self-image and demographic variables.

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Design of Collaboration Service for CORBA Based Multimedia Applications (CORBA 기반 멀티미디어 응용을 위한 공동작업 서비스 설계)

  • Kim, Nam-Yong;Lee, Seung-Geun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.562-570
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    • 1999
  • Information superhighway and improvement of computing power result in increase of the requirements for distributed multimedia applications. But, developer of applications needs much time and efforts because of the difficulties of development, enhancement and maintenance of distributed applications. To solve this problem, CORBA is used widely. But, the definitions of CORBA services are required for the brief developments of distributed multimedia applications. Especially, collaboration service is required because multiple users use distributed multimedia service. Collaboration service manages user and group information of applications and makes the interoperability between of multi users. In this paper, we designed collaboration service for CORBA based distributed multimedia applications. Collaboration service is able to maintain group information and to present the ability for collaborative works between of multi users. Application developers can develop the applications easily because the ability of collaborative works is offered by collaboration service.

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A Study on the Factors Influencing the Satisfaction of Community Service: Focused on G metropolitan city

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.1-7
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    • 2019
  • The purpose of this study is to investigate and analyze the service satisfaction of users using community service, and to suggest directions for continuous growth and high service of social service providers in the future. This study was conducted on G metropolitan cities. T-test and one-way ANOVA were conducted for the comparison of 476 users of social service users by gender, income level, and age. In addition, multiple regression analysis was conducted to identify factors affecting user satisfaction. The statistical package analyzed was SPSS 21.0. As a result of the study, the application process, the satisfaction of the service period, and the satisfaction of the service provider were statistically significant at the income level. In addition, in the age group satisfaction, the application procedure, the satisfaction of the service period, the satisfaction of the service frequency, and the satisfaction of the workforce were statistically significant.

Throughput maximization for underlay CR multicarrier NOMA network with cooperative communication

  • Manimekalai, Thirunavukkarasu;Joan, Sparjan Romera;Laxmikandan, Thangavelu
    • ETRI Journal
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    • v.42 no.6
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    • pp.846-858
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    • 2020
  • The non-orthogonal multiple access (NOMA) technique offers throughput improvement to meet the demands of the future generation of wireless communication networks. The objective of this work is to further improve the throughput by including an underlay cognitive radio network with an existing multi-carrier NOMA network, using cooperative communication. The throughput is maximized by optimal resource allocation, namely, power allocation, subcarrier assignment, relay selection, user pairing, and subcarrier pairing. Optimal power allocation to the primary and secondary users is accomplished in a way that target rate constraints of the primary users are not affected. The throughput maximization is a combinatorial optimization problem, and the computational complexity increases as the number of users and/or subcarriers in the network increases. To this end, to reduce the computational complexity, a dynamic network resource allocation algorithm is proposed for combinatorial optimization. The simulation results show that the proposed network improves the throughput.

Special Topic: The Impact of ChatGPT in Society, Business, and Academia

  • Kyoung Jun Lee;Taeho Hong;Hyunchul Ahn;Taekyung Kim;Chulmo Koo
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.957-976
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    • 2023
  • ChatGPT has had a significant impact on society, business, and academia by influencing individuals and organizations through knowledge generation and supporting users in locating conversational inquiries and answers. It can transform how people seek answers by combining human-like conversational skills with AI. By eradicating the cumbersome process of selecting from multiple options, users can conduct preliminary research or create optimized solutions. The purpose of this research is to investigate how consumers use ChatGPT and digital transformation, specifically in terms of knowledge development, searching and recommending, and optimizing accessible possibilities. Using many linked theories, we address the potential implications and insights that can be gained from ChatGPT's early stages and its integration with other applications such as robotics, service automation, and the metaverse. Finally, the application of ChatGPT has practical, theoretical, and phenomenological impacts, in addition to improving users' experiences.

An Analysis of Impact Factors on the Number of Users of Public Libraries (공공도서관의 이용자 수에 영향을 미치는 요인 분석)

  • Choi, Hee-Kon
    • Journal of the Korean Society for information Management
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    • v.26 no.4
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    • pp.129-146
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    • 2009
  • The purpose of this study is to comprehensively analyze which kind of factors have an effect on the number of users in the public libraries. For this, this study analyzed various factors, such as personnel, collection, budget, event, influenced on the number of their users of 55 public libraries in Seoul. The results of this study indicated that the number of users in the public libraries is influenced by the number of their seat, librarian, the building size and the number of librarian. Besides, the result of multiple regression analysis to verify these regression models was revealed that the factor influenced on the number of users of public libraries is only the number of seat. The result of this study is expected to practically use in establishing the plan to increase the number of their users in public libraries.