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The Mental Health of Adolescents in the Post-Human Era: A Study of the Relationship Between Non Face-To-Face Communication Media and Verbal Violence (포스트휴먼 시대 청소년의 정신 건강: 비대면 대화 매체 사용과 언어폭력 관련성 연구)

  • Yi, Yumi;Oh, Meeyoung
    • The Journal of Korean Society for School & Community Health Education
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    • v.20 no.3
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    • pp.123-134
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    • 2019
  • Objectives: The purpose of this study is to identify the problems of verbal violence that adolescents face in the post-human age, when the non-face-to-face media is increasing. Methods: A survey was conducted on 305 adolescents, aged 14 to 16 years of middle school and high school students. The data were analyzed with the SPSS 25.0. Results: As a result of conducting multiple regression analysis to identify the type of conversation that affects verbal abuse of adolescents, a model with a conversation with family, conversation with other people, messenger conversation such as KakaoTalk, and video chat conversation was selected. The amount of explanation was 11.4%. (R2 = .114) Of these, non-face-to-face conversations have been shown to increase verbal violence, and face-to-face conversations with family have, in turn, lowered the risk. As a result of t-testing to examine the effect of verbal abuse experience on the verbal violence index, the damage experience was significant in depression (p = .042) and impulsive aggression (p = .021). (P = .000). Conclusion: This study reiterates the importance of family dialogue along with the fact that the development of various non-face-to-face media in the Fourth Industrial Revolution can have a negative impact on adolescent mental health.

A Cooperation Mechanism among Seller Agents based on Exchanging Goods in Agent-mediated Electronic Commerce

  • Ito, Takayuki;Hattori, Hiromitsy;Shintani, Toramatsu
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.89-96
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    • 2001
  • Agent-mediated electronic markets have been a grow-ing area of agent research and developmen tin recent year. There exist a lot of e-commerce sites on the In-ternet(e.g. Priceline, com, Amazon, com etc). These e-commerce site have proposed new business models for effective and efficient commerce activity. Intelli-gent agents have been studied very widely in the field of artificial intelligence, For purpose of this paper, an agent can act autonomously and collaboratively in a network environment on behalf of its users. It is hard for people to effectively and efficiently monitor, buy, and sell at multiple e-commerce sites. If we intro-duce agent technologies into e-commerce systems, we can expect to further enhance the intelligence of their support. In this paper, we propose a new coopera-tion mechanism among seller agents based on exchang-ing their goods in our agent-mediated electronic market system. G-Commerce. On G-Commerce, seller agents and buyer agents negotiate with each other. In our model, seller agents cooperatively negotiate in order to effectively sell goods in stock. Buyer agents coopera-tively form coalitions in order to buy goods based an discount proices. Seller agent's negotiation goods. Our current experiments show that exchanging mechanism enables seller agents to effectively sell goods in stock. Also, we present the Pareto optimality of our exchang-ing mechanism.

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A study on the Health Promoting Lifestyle Practices of Middle-Aged Women in Korea (중년여성의 건강증진 생활양식에 관한 연구)

  • 윤은자
    • Korean Journal of Health Education and Promotion
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    • v.17 no.1
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    • pp.41-59
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    • 2000
  • The purpose of this study was to examine the relationship among psychosocial well-being, perceived health status and health promoting lifestyle practices. Data has been collected from November 1, 1998 to April 30, 1999. One hundred and ninety eight middle-aged women completed a multiple self-reported questionnaire on psychosocial well-being, perceived health status and health promoting lifestyle profile. Collected data were analyzed with SPSS 7.5 for Windows using Pearson Correlation Coefficients, t-test, ANOVA, Scheffe test. The Major results of this study were as follows: 1. The average item score for psychosocial well-being was low at 54.49, the level of perceived health status was moderate at 5.74, and health promoting lifestyle practices were low at 112.05. Among the subscales of the health promoting lifestyle profile, self-actualization(3.08) and nutrition(2.92) were scored higher than exercise(1.81) and health responsibility(1.79). 2. The performance of health promoting lifestyle was positively correlated with perceived health status(r= .190) and psychosocial well-being(r= .497). Also, positive correlations were observed between perceived health status and psychosocial well-being(r= .181). 3. There were statistically significant differences for health promoting lifestyle, psychosocial well-being and perceived health status according to sociodemographic variables; the performance of health promoting lifestyle was significantly different according to education, economic status, exercise and smoking. Psychosocial well-being was also significantly different according to education, exercise and drinking. Perceived health status was significantly different according to religion, education, occupation and supporter. These findings help to understand relationships among psychosocial well-being, perceived health status, and health promoting lifestyle practices in middle-aged women in Korea. Therefore, the result of this study provide clues for encouraging people to adopt healthier lifestyles and constructing alternative strategies for promoting health practices.

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A Study on the Status of Drug Use among Elderly Residents in Long-Term Care Facility (장기요양기관 입원 노인의 약물 사용 현황 및 관련 요인)

  • Jeon, Mi Yang;Lee, Yong Sook;Lim, Jeong Ok;Seol, Ju Yeong;Kim, Ju Yeong;Kim, Yeon
    • Journal of Korean Biological Nursing Science
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    • v.16 no.3
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    • pp.244-250
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    • 2014
  • Purpose: The purpose of this study was to investigate medication and related factors including: gender, age, duration of hospitalization, MMSE, and ADL in elderly who were hospitalized in long-term care facilities. Methods: A total of 282 elderly people who were hospitalized for more than a month were asked to fill in a structured questionnaire which was used to collect data regarding their gender, age, duration of hospitalization, MMSE, ADL, and medication. Results: The average number of drugs per patient was 7.50. Subjects taking 6-7 medications were the highest ranking (23.7%). According to multiple regression analysis, the most significant factor relating to the number of drugs prescribed for each subject were the ages of the subjects (p=.007). Conclusion: We found that the number of prescribed drugs taken by those who were hospitalized were related to age. A tailored strategy is needed to decrease the number of drugs according to age and to control the medicines prescribed to the elderly who are hospitalized in long-term care facilities.

Test of the Health Promotion Model (건강증진모델의 검증을 위한 일연구)

  • Lim Nam Young
    • Journal of Korean Public Health Nursing
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    • v.4 no.2
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    • pp.25-34
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    • 1990
  • The Purpose of this study were 1) to find out the characteristics of health promoting Ii festyles of the study samples, 2) to determine the relationships of physical health and mental health, 3) to determine the relationships of health promoting lifestyles and health status. The health promotion model was tested with a volunteer sample of 141 female students in a university in Seoul. The health promoting lifestyle was measured by the scales developed by Walker and Pender(1987). Health status was measured by Cornell medical Index. Pearson's product moment correlations and stepwise multiple regression technique were used to analyze the data. The results are summarized as follows; 1. The items with the highest frequency of the subscales of health promoting lifestyle were 'look forward to the future' $(133,\;95.0\%)$ in self actualization, 'Enjoy being touched and touching people close to me' $(122,\; 87.14\%)$ in relationships with others. The strongest correlation was between general competence In self care and nutritional practice(r=5388, P<. 0001). 2. Fatigability, frequency of illness, miscellaneous diseases, habit, mood and feeling patterns were predictive of mental health. 3. Total health promoting lifestyles explained $14\%$ of the variance for health status. Relationships with others explained $20.9\%$ of the variance for health status. In conclusion, because the most variance explained was $420.9\%$, there must be other variables not accounted for by the model. that influence health promoting behaviors. Psychological factors accounted for more variance than other factors. Intervention studies focused on psychological factors as a means of altering behaviors have great potential for the design of interventions to increase health promoting behaviors. Further testing of the model with this population should be done.

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Evaluation Method for Improvement Efficiency of Indoor Air Quality in Residence (주택의 실내공기질 개선 평가 방법)

  • Yang, Won-Ho;Son, Bu-Soon;Yim, Sung-Kuk
    • Journal of Environmental Health Sciences
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    • v.33 no.4
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    • pp.255-263
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    • 2007
  • Indoor air quality is the dominant contributor to total personal exposure because most people spend a majority of their time indoors. The purposes of this study were to evaluate the alternative method for improvement of indoor air quality in house after coating titanium dioxide ($TiO_2$) photocatalyst for interior part of the house using nitrogen dioxide ($NO_2$) multiple measurements. To evaluate the alternative method in indoor environment, daily indoor and outdoor $NO_2$ concentrations of an apartment and a detached house were daily measured for consecutive 21 days in winter and summer, respectively, Another daily 21 measurements were carried out after $TiO_2$ coating on wall paper of interior part in houses. All $NO_2$ concentrations were measured by passive filter badges. Indoor air quality models using mass balance are useful tool to quantify the relationship between indoor air pollution levels, ambient concentrations, and explanatory variables. Using a mass balance model and linear regression analysis, penetration factor (ventilation rate divided by sum of ventilation rate and decay rate) and source strength factor (emission rate divided by sum of ventilation rate and decay rate) were calculated. Subsequently, the decay constants were estimated. In this study. magnitude of improvement of indoor air quality could be evaluated by decay constant.

A Study on the Characteristics of Space organization of Renzo Piano's Museum Projects (렌조 피아노(Renzo Piano)의 미술관건축 공간구성 특성연구)

  • 이성훈
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.65-72
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    • 1998
  • This study intends to analyze the various spatial structures and characteristics of the museum based on the two of the Renzo Piano's recent projects Menil Collection '||'&'||' Museum and Beyeler Foundation Museum Which defined the direction of the "Third Generation" in museum architecture with reference to the quality of spatial experience and design applications. Comparison and analysis were done on the basic spatial organization floor layout accessibility exhibition area lighting plan and circulation between the two museum. Through the itemized common characteristics of the museum the architect's proposal on meaning and direction of the new museum architecture can be viewed. The contemporary museums distinguish themselves quite clearly from their predecessors and this applies both to their own form and to their spatial organization. As the public demands and requests toward the museum building facility expand everyday the architect must respond by providing multiple types of space where people can experience different atmosphere in each area. One concept he used to create multi experienced area was manipulation of the natural light using by the state-of-the-art techniques of the light filtering system and multi-layering roof system to protect the valuable collections against the direct sunlight. But mainly it was to prove his strong belief in "architecture of light" by creating space with minimized meaning by purposely distinguished area in order to provide maximum support to the physical value of the collection " The connection with nature" is another concept which Piano used to provide the public a tranquil experience through out the architecture which engages in a lively dialogue with art. In spatial organization Piano concerned on functionality which not only concentrated on the visitor's point of view but also on the museum staff's comfort. Unlkie the traditional museum he alternates various size of exhibition areas for spatial hierarchy. Specially the spatial flexibility that the temporary exhibition areas are able to be expanded to the permanent exhibition areas by adjoining t재 spaces differentiate Piano's new museum from the rest. museum from the rest.

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Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Analysis of Factors in Visual Preference for River Scenery to estimate the Optimal Ratio of Water Surface Width.River Width - With a Focus on the Youngsan and Sumjin Rivers - (적정 수면폭.하천폭비 산정을 위한 하천경관의 시각적 선호요인 분석 - 영산강과 섬진강을 중심으로 -)

  • Yoo, Sang-Wan;Lee, Joo-Heon;Hong, Hyoung-Soon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.1 s.120
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    • pp.28-35
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    • 2007
  • The purpose of this study is to evaluate the visual preference factors for river scenery, which can vary according to changes in water levels, to estimate the optimal ratio of water surface/river width. Five locations on the Youngsan and Sumjin Rivers were selected as representative samples and field survey data such as channel geometry with water levels were prepared to develop the slide of river scenery, To estimate the level of satisfaction in river scenery, slides of 4 different water levels at each of the representative locations were developed through questionnaire. To analyse the correlation between the visual preference for river scenery and preference factors, a multi regression analysis method was adopted in this study. According to the results of the multi regression analysis, Factor B(Aesthetic factors) have the greatest affect on visual preferences and Factor A(A Feeling of Open space and Physical factors) affect significantly to visual preferences for river scenery. The results of analysis shows that the most preferred W/B ratio varies from 0.5 to 0.7 and this result indicates that many people prefer high levels river flow to maintain a natural and harmonious view of rivers. The results of this study will contribute to the field of river landscape design and river restoration projects in order to maximize the human being's satisfaction as a part of nature.

Content-Based Retrieval System Design for Image and Video using Multiple Fetures (다중 특징을 이용한 영상 및 비디오 내용 기반 검색 시스템 설계)

  • Go, Byeong-Cheol;Lee, Hae-Seong;Byeon, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1519-1530
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    • 1999
  • 오늘날 멀티미디어 정보의 양이 매우 빠른 속도로 증가함에 따라 멀티미디어 데이타베이스에 대한 효율적인 관리는 더욱 중요한 의미를 가지게 되었다. 게다가 영상과 같은 비 문자형태의 데이타에 대한 사용자들의 내용기반 검색욕구 증가로 인해 비디오 인덱싱에 대한 관심은 더욱 고조되고 있다. 따라서 본 논문에서는 우선적으로 분할된 샷 경계면에서 추출된 대표 프레임과 정지 영상 데이타베이스로부터 유사 영상과 유사 대표 프레임을 검색할 수 있는 환경을 제공한다. 우선적으로 영상에 의한 질의는 기존에 주로 사용되어온 색상 히스토그램방식을 탈피하여 본 논문에서 제안하는 CS와 GS방식을 이용하여 색상 및 방향성 정보도 고려하도록 설계하였다. 또한 얼굴에 의한 질의는 대표 프레임으로부터 얼굴 영역을 추출해 내고 얼굴의 경계선 값 및 쌍 직교 웨이블릿 변환에 의해 얻어진 2개의 특징값을 이용하여 유사 인물이 포함된 대표 프레임을 검색해 내도록 설계하였다. Abstract There is a rapid increase in the use of digital video information in recent years, it becomes more important to manage multimedia databases efficiently. There is a big concern about video indexing because users require content-based image retrieval. In this paper, we first propose query-by-image system environment which allows to retrieve similar images from the chosen representative frames or images from the image databases. This algorithm considers not only the discretized color histogram but also the proposed directional information called CS & GS method. Finally, we designe another query environment using query-by-face. In this system , user selects a people in the representative frame browser and then system extracts a face region from that frame. After that system retrieves similar representative frames using 2 features, edge information and biorthogonal wavelet transform.