• Title/Summary/Keyword: Multimedia material

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The outlook and challenges of teaching and learning material industry (유아교육 관련 교재교구 산업의 과제와 전망)

  • Kim, Kyu-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.81-85
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    • 2014
  • This paper investigates the challenges and outlook of textbook teaching and learning material industry. 1. The challenges of teaching and learning material industry. First, classification criteria are needed. Second, Evaluation Standard are needed. Third, quality control is needed. Fourth, ready-made products are insufficient. Fifth, economic policy for teaching and learning material industry is required. Sixth, manage system for teaching and learning material is necessary. Seventh, distribution system for teaching and learning material should be reformed. 2. The outlook of teaching and learning material industry. First, accreditation system will be introduced. Second, teaching and learning material industry will develop continually. Third, eco-friendly and sustainable system will be built. Fourth, multimedia industry will be extended. Fifth, managing system to enhance usage rate will be settled.

Information Superhighway Internet′s View

  • Yeong, Song-Ju
    • Proceedings of the Korea Database Society Conference
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    • 1994.09a
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    • pp.147-161
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    • 1994
  • Information Superhighway $\textbullet$ Definition - Communication of any type, anytime, anywhere - A material interactive, multimedia highway that is open, interconnected, and accessible to all-- a "netework of networks" $\textbullet$ Key Principles o "network of networks" o customer choice throught competition o fair and open access o open standard(omitted)

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Development of Web-based Interface Tool for Map Data Visualization (웹 환경에서의 지도 기반 데이터 시각화 인터페이스 툴 개발)

  • Choi, Jin;Kil, Sun-Young;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1216-1223
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    • 2017
  • Because of the open data in public domains, it is easy to collect the public data. However, people find difficulty in visualizing the data in material that they actually want. Especially, A map is a difficult material to do the visualization work, without using the specific tools and learning. Therefore, in this paper, we proposed an interface tool for map data visualization that user can easily visualize various national statistics data on the map. We designed the interface by classifying the properties of the map systematically, focusing on the completion and convenience for making the map. After that, we developed a web-based application using D3.js. After user evaluation, we found that our application can visualize the map more quickly and completely than any other web interfaces for map data visualization. Users also found a higher satisfaction in operating convenience.

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

Geometry Cutting Solution using Vector Dot Product (벡터 내적연산을 이용한 지오메트리 절삭 솔루션)

  • Hwang, Min Sik
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1337-1344
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    • 2016
  • As the visual effect frequently used in movies or animations, special effects are well suited for the creation of buildings or materials' destruction and collapse scenes. With the relevant programs developing technologically, the adoption of a real-time physically based-system makes it possible to realistically express dynamic simulations. In the large scale, the visual expression of such effects of destroying is satisfying enough, but most common programs of those effects fail to maximize visual effect generated with the cutting of small materials. Besides, to perform a heavy simulation process needs high-performance hardware and programs, where high costs would become a serious issue. For this reason, this paper suggests a solution optimized for the effect of small materials-cutting. The progress of each step shows technologies which trace movement with the state of the completion of the character's motions and then cut the material in real-time, finally led to the very realistic visual effect. Besides, using vector inner calculation to follow the motions of object and to realize cutting effect, this study provides an experiment that constructs visual effect for visualization from the basis of mathematical algorithm and it would be certainly as an educational material used for further researches.

Obscene Material Searching Method in WWW (WWW상에서 음란물 검색기법)

  • 노경택;김경우;이기영;김규호
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.1-7
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    • 1999
  • World-Wide Web(WWW) is a protocol for changing information exchanges which is central to text documents in the existing network to make a multimedia data exchanges. It is possible for a beginner to search and access data which he wants to find as data were stored in the form of hypertext. The easiness for searching and accessing the multimedia data in WWW makes a important role for obscene materials to be toward generalization and multimedia and occurs social problems for them to be commercialized, while other researchers have actively studied the way to block effectively the site providing obscene materials for solving such problems. This paper presents and implements the blocking method for the sites having obscene material as it effectively search them. The proposed model was based on Link-Based information retrieval method and proved that it accomplished more efficient retrieval of relevant documents than probabilistic model when compared the one with the other which is known to generate the most correct results. The improvements in the average recall and precision ratio were shown as 12% and 8% respectively. Especially, the retrieval capability of relevant documents which include non-text data and have a few links increased highly.

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A Study on the Multimedia Design of Samkuk Yusa (삼국유사의 멀티미디어화에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.17 no.3
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    • pp.157-166
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    • 2004
  • Samguk Yusa is a important historic record about the dynasties of ancient Korea. It consists of information about the hidden, mythical history, old languages and poems. This historical book has been translated many times since the Liberation of Korea in 1945. However, these books are the result of academic research so we are restricted in our usage of them to understand Korean history. There are many historical documentaries and TV series on Samguk Yusa. However, these programs can be viewed only and not be utilized in any way by the audience. Since the computer was introduced to the public, multimedia technology has been a good source to combine text, image, moving picture, sound, animation and graphic. Producing the CD-ROM about historical books not only produce digital images but also a valuable high quality digital information. Digitalization process also keeps the original content of the historical books as well as provide value as a research material as historical, artistic and archaeological item. Furthermore, its information would be provided through a network, like internet, to share and to promote more advanced studies. The purpose of this study is to produce the basic method of multimedia design of Samguk Yusa. This study also researches the problems of multimedia process for more effective usage.

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A Study on the Development of a Modular Multimedia Instruction Materials for the 1.earning of Molecular Unit in Nature Instruction of Elementary School (초등학교 자연과의 분자 단원 학습을 위한 모듈식 멀티미디어 교수학습 자료 개발 연구)

  • 박종욱;김도욱
    • Journal of Korean Elementary Science Education
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    • v.19 no.1
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    • pp.101-112
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    • 2000
  • The purpose of this study was to develop the modular multimedia instructional materials emphasizing the particulate nature on the realm of matter in elementary science classes. Features of the material are as follows: 1 To be in focus on particulate model named 'phenomenal magnifying glasses' in order to change the student's belief system of continuous matter into the belief system of particulate matter . The 'phenomenal magnifying glasses' is a new instructional strategy designed to change into the view of particulate matter through facilitating the reflective thinking resulted from the simultaneous consideration of experimental phenomena(macroscopic world) and particulate model(microscopic world). 2. To introduce modular system into the instructional materials, which was consisted of 14 subunits according to the sequential instruction unit of 'molecule and molecular motion'. Each subunit was composed of 5 types of modules(module 1: motivation, module 2: experimental result, module 3: discussion, module 4: phenomenal magnifying glasses, module 5: related experiment) 3. The multimedia program was composed of 36 kinds of experimental animation and 59 kinds of computer animation materials combined with text resources, photographic materials and sounds.

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Phase-change optical media for computer data storage (컴퓨터 정보저장용 상변화형 광기록매체)

  • 김명룡
    • Electrical & Electronic Materials
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    • v.8 no.2
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    • pp.229-236
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    • 1995
  • Multimedia has created a system environment that needs a combination of diverse peripherals, faster I/O, and easier configuration. The sheer volume of data one can expect with multimedia hardware and applications storage systems of higher capacity and faster data transfer rate. Unlike the magneto-optical(MO)disk technology which uses bias magnetic field in writing, both the reading and the writing in the phase change (PC) technology are performed only by laser light. In PC optical media, an active layer is reversibly converted between amorphous state and crystalline state by changing irradiation conditions of focused laser beam. Thus, as compared with MO disk, the PC disk has such great advantages that signals can be reproduced by change of reflectance of laser beams in the same manner as the compact disc. The reflectivity of a phase-change spot can be altered in a single pass under the head only through modulation of laser power. The principles and the current status of phase-change optical recording media combined with possible applications are discussed in the present article.

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The Evaluation of the Characteristics of Electromagnetic Waves on CFRTP for Multimedia Instrument Applications (Multimedia 기기에의 적용을 위한 CFRTP에 대한 전자파 특성의 평가)

  • ;Ri-ichi Murakami
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.8 no.3
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    • pp.254-263
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    • 1997
  • As the communication and electronic industry develops, it is important to study the electromagnetic shielding effectiveness (SE) of carbon fiber (CF) reinforced thermal plastics (CFRTP) against the electromagnetic (EM) radiation. In this paper the shielding effectiveness of CFRTP was measured experimentally in an electromagnetic shielding room. The resin ma- terials used were PC, PP, PEI, PMMA and PA. Experiments were carried out by using a copper box and a monopole antenna with a spectrum analyzer. From the experimental results it was found that CF was a good candidate as an electromagnetic shielding material. The sheilding effectiveness was found to be increased in the composite as the number of laminated layers of CF was increased. As the minor damage increased, the SE increased due to increasing of the plane density, transmitting thickness and reflected angle of the CF. Other characteristics of the SE depended on the material used for the resin matrix, distance of the antennas and the noise frequency band.

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