• Title/Summary/Keyword: Multimedia education

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Development of a Mentoring Program to Improve Exercise and Dietary Habits of Adolescents (청소년의 운동과 식습관 향상을 위한 멘토링 프로그램 개발 및 효과)

  • Shin, Yun-Hee;Ahn, Soo-Hyun;Ahn, Joo-Rim;Yang, Go-Woon;Oh, Sook-Kyung
    • Journal of Korean Academy of Nursing
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    • v.37 no.5
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    • pp.703-714
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    • 2007
  • Purpose: The purpose of this study was to evaluate the effects of a mentoring program to improve the exercise and dietary habits of adolescents. Methods: A non-equivalent control group, pretest-posttest design was used. The independent variable was a mentoring program for improvement of exercise and dietary habits of adolescents, in which the mentors were nursing students and the mentees were female middle school students. The dependent variables were weekly exercise frequency, weekly exercise time, perception of exercise benefit, frequency of vegetable intake, and dietary habits. The intervention was conducted by various methods such as group education, individual approach through the mentor-mentee relationship, and multimedia approaches. Results: At follow-up, the perception of the exercise benefit was significantly greater in the intervention group than in the control group. The weekly exercise frequency and frequency of vegetable intake in the intervention group were significantly greater after the intervention than those before the intervention. Conclusion: This mentoring program is potentially of an effective health promotion program for adolescents and will enable nursing students who participate in the program as mentors to gain confidence in their professional capability.

Analysis of Big Data by Regimes of Image Contents Field (영상콘텐츠분야 정권별 빅데이터 분석 - 상위 중심성 값의 변화를 중심으로)

  • Hwang, Go-Eun;Moon, Shin-Jung
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.911-921
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    • 2017
  • The purpose of this study was to investigate the semantic network analysis to understand image contents and to examine the degree to which words, word clusters contributed to the formation of semantic map within image contents. For this research, from 1993 until 2016 the field of the image contents were collected for a total of 2,624 cases papers. The word appeared in Title analyzed the social network by using the R program of Big Data. The results were as follows: First, Research on 'education' in the field of image contents has decreased. Second, the role of 'media' in the field of image contents is changing. Finally, It is a change in the status of 'contents' in the field of image contents.

A study on the production of children's storybooks using augmented reality technology (증강현실기술을 적용한 유아용 동화책 제작에 대한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.435-442
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    • 2017
  • Using augmented reality to make children's books more realistic, engaging, and funny makes a great sense in terms of education. The purpose of this study is to share the experience of the production method with the story of the fairy tale which is widely known to the children as the augmented reality video contents and to act as a guide book to make the application of the augmented reality technology to the field of book publishing easier. I want to. Also, in this development, the principles and the method of making augmented reality storybooks are provided to beginners of the augmented reality contents production including the 3D modeling production method used for the augmented reality production, the method of using Unity3D engine, and the method of producing the vuforia marker, It is a study that guides you to use it immediately.

Multi-purpose System for Transmitting Images/voices Based on MPEG-4 Streaming (MPEG-4 스트리밍 기반의 다목적 영상/음성 전송 시스템)

  • 박성욱;황수철;박종욱
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.2
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    • pp.47-53
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    • 2001
  • Real-time multimedia transmit services like internet broadcasting, web-based education, chatting, conference, circumference observation etc. by using internet are given a great deal of weight on most recently internet services. In these way, various internet services are presented and there applications are also gradually spreaded because of improvement MPEG and streaming processing techniques. But currently internet service is a development of system which has independent function of above services. And a research and development of system which have a multipurpose internet service are insufficiency. In this paper, we design and develop system(RealCam SUN A/V) for transmitting images and voices based on MPEG4 streaming. As a result of our research, it made possible to transmit images with 15 frame/sec in 160×120 frame size at 56Kbps and 30 frame/sec in 640×480 frame size at 512Kbps. And also we can apply this system as multipurpose function to circumference observation and internet broadcasting etc., by transmitting voices, images and control signal simultaneously.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Charicteristics of directing a publishing cartoon according to an angel and a distance setting (각도와 거리 설정에 따른 출판 만화 연출의 특징)

  • Jeung, Kiu-Ha;Kim, So-won
    • Cartoon and Animation Studies
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    • s.25
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    • pp.87-108
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    • 2011
  • Published comics are widely recognized as a popularity-gaining media as well as Soap opera and the movies, and it also has a established characteristic of category. However, compare to the multimedia such as the movies, soap opera and playes, the research on direction is not yet satisfactory This research mainly tries to investigate on, first, whether the theoretically classified functions do actually practice their parts or not, and else, what other additional functions should be considered, by classifying the set up of basic direction functions, angles and range, which the most-cited angle and distance notion of 'Ahn Su Cheol' in comic education field. First, although we tried to approach with the expectation of angle and distance set up that will have a high frequency of certain set ups according to the atmospheres of comics of genre, unlike the expectation, they are rather displayed depending on the personal taste of the writers. The functional aspects of angles and distance set up are the fixing that are only limited in the space of representation, and it is the set up of physical space that should come first as the function of expressing the intensity. As we investigate the characteristics of comic direction, this research will help the range of comic direction to be broadened.

An Integrative Method of Fault Tree Analysis and Fault Modes and Effect Analysis for Security Evaluation of e-Teaching and Learning System (전자 교수학습 시스템의 보안성 평가를 위한 결함트리분석과 고장유형에 대한 영향분석의 통합적 방법)

  • Jin, Eun-Ji;Kim, Myong-Hee;Park, Man-Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.7-18
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    • 2013
  • These days, the teaching and learning system has been increasing for the rapid advancement of the information technologies. We can access education systems of good quality anytime, anywhere and we can use the individually personalized teaching and learning system depending on developing the wireless communication technology and the multimedia processing technology. The more the various systems develop, the more software security systems become important. There are a lot kind of fault analysis methods to evaluate software security systems. However, the only assessment method to evaluate software security system is not enough to analysis properly on account of the various types and characteristic of software systems by progressing information technology. Therefore, this paper proposes an integrative method of Fault Tree Analysis (FTA) and Fault Modes and Effect Analysis(FMEA) to evaluate the security of e-teaching and learning system as an illustration.

The Development of the Standard Framework of Sports Event Process Management System (스포츠이벤트 프로세스 관리시스템 표준 프레임워크 개발)

  • Kim, Joo-Hak;Cho, Sun-Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.815-824
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    • 2019
  • It is not easy to present a generalized operating model because the operating environment of a sport event is composed of a complex matrix structure. In this study, we propose 'standardization' which provides guidance of concept and process of sport event management to solve this sports event management problem. To purpose complete of this study, the frame was developed by the international standard ISO 9001: 2015 is applied. The standards framework for sports event process management system structure proposed in this study consists of scope of application, citing standard, Terms and definitions, organizational situation, leadership, planning, support, operation, performance evaluation, and improvement. This sport event process management system standard can be applied to any organization that wants to host, prepare, and operate sport events regardless of the form or scale of the sport event. In addition, this standard was focused on process management of life-cycle stages of sporting events, therefor it was possible to manage interrelationships and dependencies between processes and processes.

An Explorative Case Study of Flipped College General English Class (대학 일반영어 플립드 러닝 수업 방식의 탐색적 사례연구)

  • Kim, Young-hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.259-271
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    • 2019
  • The purpose of this study is to examine the potential of flip learning in Korea and to explore the possibilities of university English education. To this end, participants are sought for classes wherein general English class is taught and the researcher is in charge of teaching. 25 students of media-English class is chosen for the study. Instruments for the study include class evaluation and feedbacks, mid-term and final exams, group performative evaluation, on-line class views and participations. The findings of the study are: As students progress in flipped learning classes, their exam results significantly improved, and their performative evaluation results also improved significant across different groups. The effects are more eminent among higher levels of students, but students with mid and low level of English still improved significantly once they engage themselves in preview activity on a regular basis and self-directedly.

A Group Key based Authentication Protocol Providing Fast Handoff in IEEE 802.11 (IEEE 802.11 환경에서 빠른 핸드오프를 제공하는 그룹키 기반의 인증 프로토콜)

  • Lee, Chang-Yong;Kim, Sang-Jin;Oh, Hee-Kuck;Park, Choon-Sik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.5
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    • pp.103-113
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    • 2008
  • Reducing handoff latency is essential in providing seamless multimedia service in Wireless LAN based on the IEEE 802.11 standard. Reducing authentication delay is critical in reducing handoff latency. To this end, several authentication protocols for fBst handoff have been proposed. Mishra et al. used proactive key distribution to improve the authentication delay incurred in the current standard and Park et al. proposed a new authentication protocol based on Blom's key pre-distribution scheme. In this paper, we propose an enhanced authentication protocol based on Bresson et al.'s group key protocol. If a mobile node has previously access the network, our proposed protocol only requires simple hash operations in providing mutual authentication between a mobile node and access points. Our protocol is more efficient than Park et al.'s and Mishra et al.'s technique can be used in our protocol to further enhance our protocol.