• Title/Summary/Keyword: Multimedia education

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English Learning Application by Animation and Multimedia Software (애니메이션과 멀티미디어 소프트웨어의 영어 학습 연구)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.707-715
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    • 2015
  • With the development of computer technology, the multimedia mediums that allow for animated videos, conversational illustrations are increasingly receiving attention for materials for educational purposes. Accordingly, there is a need to research whether multimedia resources and material is more effective compared to traditional educational material and resources. This study aims to compare traditional English reading and writing learning methods with learning methods using educational multimedia mediums such as illustrations or animation. Students were divided into a experimental group and a control group, and during 6 months the groups were exposed to different educational resources and on the basis of student evaluation feedback and grades, a new approach to English education is offered.

A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.514-525
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    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

Real time Interactive Distance Education and Telemedicine System using a Wireless LAN (무선 LAN을 이용한 실시간 상호작용 원격교육 및 원격진료시스템)

  • Kim, Seok-Su;Hwang, Dae-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.686-699
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    • 1999
  • 본 논문은 열린대학(및 열린병원) 구현을 위한 캠퍼스내(종합병원내)에서의 무선 LAN을 이용한 멀티미디어 원격교육(및 원격진료) 시스템 구현에 관한 연구이다. 본 시스템은 정보통신 기술과 멀티미디어 기술이 접목되어 개발된 시스템이다. 또한 본 시스템은 성균관대학교의 원격교육시스템을 확장한 개념이기도 하다. 또한 본 원격교육 시스템은 멀티미디어 미들웨어에 의해 실시간 상호참여형 환경과 IP multicasting을 제공하고 있다.본 시스템은 캠퍼스 내에서 AP(Access Point)을 사용한 무선 LAN과 캠퍼스와 캠퍼스 사이의 T1/E1 네트워크로 구성되어 있다. 이것은 로밍지역을 해결하기 위한 handoff와 중재를 위한 다중 브릿지을 사용함으로써 구현이 가능하다. Abstract In this paper, we propose a multimedia distance education system(or telemedicine) using a wireless LAN for an inner campus university/hospital, which is intended to implement an open university. This system is implemented by a high technology of multimedia and information communication software. Also, this system is an enhanced and expanded system of the conventional distance education of SKKU(Sung Kyun Kwan University). The structure of this system consists of a T1/E1 network(information super high way) between campuses and wireless LAN using the AP(Access Pointer) inner campus. It will be able to use a use multiple bridge for mediation and hand off to solve roaming areas. This distance education system supports a real-time collaboration environment and IP multicasting by multimedia middleware for collaboration.

OMR Sheet Recognition Algorithm Using QR code Recognition and Perspective Transform (QR 코드 인식 및 투영 변환을 이용한 OMR 인식 알고리즘)

  • Heo, Sang Hyung;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.464-470
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    • 2018
  • With the introduction of the e-learning since 2000, the place of the education has not been limited to off-line, but the range of it has become broader in online. The e-learning market has evolved steadily over time. With the advent of the term "Edu-tech", which means a combination of education and technology, various IT technologies have incorporated education. Particularly, the Korean education market collects patterns by computerizing the learning history in classes taught according to curriculums. Because of that environment, various personalized learning services have been developed which maximize the effect of the learning. These services have qualitative differences depending on how many data is accumulated and algorithms are developed for the precise analysis. The purpose of this study is to recognize and data-ize OMR marking by the most suitable method to convert analog data into digital data without harming the Korean education system.

Design of the Individual Education Planning Program Based on the Web for the Special Education (특수교육을 위한 웹 기반 개별화 교육계획 프로그램 설계)

  • 김소희;김창수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.241-244
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    • 2000
  • 장애학생들을 위한 특수교육에 있어서 개인의 능력이나 특성에 맞는 개별화 교육의 실시는 필수적이다. 개별화 교육을 효율적으로 실시하기 위해 특수교육기관에서는 개별화 교육 계획, 즉 IEP를 작성하여 활용하고 있다. 본 논문에서는 현재 사용하고 있는 IEP 의 문제점들을 제시하고 이러한 문제점들을 해결하기 위한 방법으로 웹 기반 프로그램의 설계를 제안한다. 웹을 통해 시간과 공간의 제약없이 의견교환이 원활하게 이루어지도록 하고 , 데이터베이스구축을 통해 중복되는 부분을 줄여 IEP 작성 양식을 간소화한다. 또한, IEP가 실제 수업에 적극 활용될 수 잇도록 설계한다.

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Utilizing a Haptic Display in Multimedia Education (멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구)

  • Kim, Young-Ook;Kim, Yoon-Sang
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.7
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    • pp.1279-1284
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    • 2008
  • In this paper, utilizing a haptic display for 3D modeling practice is proposed. A haptic display called PHANTOM Omni providing 3D position as well as touch feeling is used to investigate how effectively the proposed practice works compared to the conventional ones for 3D modeling. Experimental results showed the proposed practice can provide positive effect for 3D modeling: improving the task completion time and lowering task workload, thus increasing the usability.

On the Development of a Multimedia Title for Learning Simple Closed Curve (단일폐곡선을 학습하기 위한 멀티미디어 타이틀 개발과 그 적합성 분석)

  • 박태호;김원경
    • The Mathematical Education
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    • v.38 no.1
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    • pp.87-94
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    • 1999
  • A multimedia CD title is developed for learning simple closed curve and Mobius band which are one of mathematics contents in the first grade of middle school. This title visualizes various figures through graphics and animations so that students can easily understand the relevant concepts and learn them with fun. It is shown that 88.6% of 30 sampled teachers are positive for the title and that 86.7% want to use it as a teaching tool in their classes.

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Development and Effect Experiment of Multimedia Educational Program based on Flash for Mechanical Parts Drafting (플래시 기반 기계제도 교육 자료의 개발 및 적용 효과 실험)

  • Jung, Chang-Min;Kim, Su-Jin
    • Journal of Engineering Education Research
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    • v.16 no.4
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    • pp.9-14
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    • 2013
  • This paper investigated the effect of multimedia educational program developed based on Flash for learning how to make a part drawing of V-belt drive. The scholastic achievements of experimental group learned by the program were higher than traditional group in case of technical high school students, but they were not different in case of university students.

A basic study on mathematics telelearning system (수학과 원격 수업 체제 기초 연구)

  • Kang Wan;Chang Kyung Yoon;Lew Hee Chan;Paik Seok Yoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.2 no.1
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    • pp.61-80
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    • 1998
  • Whereas research on telelearning in educational technology area is lively done, that in mathematics education area is not. Related to the open education, telelearning has 4 models: the distance classroom model, the front-end system design, the knowledge construction model, and the teaching model based on data. S/W, C/W, and H/W are the components of telelearning system. For an effective mathematics telelearning system, H/W and S/W which use multimedia with complex multimode information such as text, graphics, animation, video, and audio are necessary. Examples of telelearning systems on going are MIPOS, SDS telelearning system, telelearning system of the Naechon Elementary School, and Doorae Multimedia Application Development Platform.

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Creative Convergence Course 『Future Confluence IT Humanities』 Development and Operational Effectiveness Verification (창의적 융복합 『미래융합IT인문학』 교과목 개발 및 운영 효과성 검증)

  • Choi, Eunsun;Ko, Jeon;Choi, Keunbae;Kim, Heepil;Lee, Hosoo;Park, Namje
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.569-582
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    • 2021
  • Education emphasizes problem-solving skills based on convergent thinking power in an era of rising uncertainty and rapid progress. This paper proactively designed e-Learning team teaching convergence liberal arts courses for prospective teachers by these social needs. It analyzed the empirical effects on the operation of the subjects to foster future talent who can converge and apply knowledge in various fields. The curriculum consisted of professors of mathematics, practical Arts, computer, and education, and was operated to convey convergent knowledge of information technology and humanities, and consisted of 15 liberal arts courses at J University. Besides, textbooks and teaching materials were also developed by the faculty. As a result of the primary research, prospective teachers who took the course generally showed high satisfaction with the class, especially for the faculty. The students' overall convergent thinking ability has increased to a statistically significant level (p<.01), and the students' major has been found to be irrelevant. On the other hand, it can be seen that communication, content convergence, and caring factors, excluding creativity factor, have all risen to a significant level.