• Title/Summary/Keyword: Multimedia Utilization

Search Result 338, Processing Time 0.026 seconds

Design of an NFC Baseband Modem for Software Overhead Minimization (소프트웨어 비용을 최소화하는 NFC 기저대 모뎀 설계)

  • Jun, Jaeyung;Kim, Seon Wook;Han, Youngsun
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.12
    • /
    • pp.1547-1554
    • /
    • 2015
  • Because there are numerous near field communication (NFC) technical standards and each standard has an independent communication protocol, an NFC software for controlling the protocols are significantly complicated. Especially, the anticollision algorithm for establishing the initial communication connection is classified into bit-oriented or time slot method according to the technical standards. Moreover, the anticollision algorithm is generally manipulated in software because of its complexity. In addition, since one host processor is shared by multiple modems in a connectivity SoC, embedding several communication modems with an NFC modem, the spare computing resources can be utilized for other modems by reducing the software cost to control the NFC modem. In this paper, we propose new design methods of the NFC modem for supporting anticollision, framing and bit rate detection in the hardware to reduce the software overhead. Therefore, the utilization of the NFC technology is enhanced in the connectivity SoC by minimizing the cost of software.

Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.12
    • /
    • pp.1511-1520
    • /
    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

A Weighted Fair Queuing Scheduler Guaranteeing Differentiated Packet Loss Rates (차별화된 패킷 손실률을 보장하는 가중치 기반 공정 큐잉 스케줄러)

  • Kim, Tae Joon
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.12
    • /
    • pp.1453-1460
    • /
    • 2014
  • WFQ (Weighted Fair Queuing) provides not only fairness among traffic flows in using bandwidth but also guarantees the Quality of Service (QoS) that individual flow requires, which is why it has been applied to the resource reservation protocol (RSVP)-capable router. The RSVP allocates an enough resource to satisfy both the rate and end-to-end delay requirements of the flow in the condition of no packet loss, and the WFQ scheduler guarantees those QoS requirements with the allocated resource. In practice, however, most QoS-guaranteed services allow a degree of packet loss, especially from 0.1% to 3% for Voice over IP. This paper discovers that the packet loss rate of each traffic flow is determined by only its time-stamp adjustment value, and then enhances the WFQ to provide a differentiated packet loss guarantee under general traffic conditions in terms of both traffic characteristics and QoS requirements. The performance evaluation showed that the proposed WFQ could increase the utilization of bandwidth by 8~11%.

A Study of Application Development Method for Improving Productivity on Cloud Native Environment (Cloud Native환경에서의 생산성 향상을 위한 어플리케이션 개발 방법 연구)

  • Kim, Jung-Bo;Kim, Jung-In
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.2
    • /
    • pp.328-342
    • /
    • 2020
  • As the cloud-based ICT(Information & Communication Technology) infrastructure matures, the existing monolithic software development method is evolving into a micro-service structure based on cloud native computing. To develop and operate the services efficiently under the cloud native environment, DevOps-based application development plans through MSA(Micro Service Architecture) design based are essential. A cloud native environment is an approach to developing and running applications that take advantage of cloud computing models such as automation of source distribution, container-based virtualization, application scalability, resource efficiency, and flexible maintenance through object independence. To implement this approach, the utilization of key elements such as DevOps, continuous delivery, micro service, and containers is essential, but there are not enough previous studies on case analyses or application methods of these key elements. Therefore, in this paper, we analyze the cases of application development in cloud native environment and propose the optimized application development process and development method through small and medium-sized SI projects.

Cross-layer Video Streaming Mechanism over Cognitive Radio Ad hoc Information Centric Networks

  • Han, Longzhe;Nguyen, Dinh Han;Kang, Seung-Seok;In, Hoh Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.11
    • /
    • pp.3775-3788
    • /
    • 2014
  • With the increasing number of the wireless and mobile networks, the way that people use the Internet has changed substantively. Wireless multimedia services, such as wireless video streaming, mobile video game, and mobile voice over IP, will become the main applications of the future wireless Internet. To accommodate the growing volume of wireless data traffic and multimedia services, cognitive radio (CR) and Information-Centric Network (ICN) have been proposed to maximize the utilization of wireless spectrum and improve the network performance. Although CR and ICN have high potential significance for the future wireless Internet, few studies have been conducted on collaborative operations of CR and ICN. Due to the lack of infrastructure support in multi-hop ad hoc CR networks, the problem is more challenging for video streaming services. In this paper, we propose a Cross-layer Video Streaming Mechanism (CLISM) for Cognitive Radio Ad Hoc Information Centric Networks (CRAH-ICNs). The CLISM included two distributed schemes which are designed for the forwarding nodes and receiving nodes in CRAH-ICNs. With the cross-layer approach, the CLISM is able to self-adapt the variation of the link conditions without the central network controller. Experimental results demonstrate that the proposed CLISM efficiently adjust video transmission policy under various network conditions.

Layered Turbo codes combined with space time codes for satellite systems (위성 시스템에서의 시공간 부호 기술과 결합된 계층적 터보 부호)

  • Kim, Young-Min;Kim, Soo-Young
    • Journal of Satellite, Information and Communications
    • /
    • v.5 no.2
    • /
    • pp.40-44
    • /
    • 2010
  • A layered coding scheme is one of the adaptive receiving techniques for unidirectional services such as multimedia broadcasting and multicasting services (MBMS), where we cannot utilize feedback information. The layered coding scheme can be used with hierarchical modulations by combining suitable code rates and modulation orders of each. In addition, it has been reported that hybrid and/or integrated satellite systems can effectively achieve transmit diversity gains by appropriate utilization of space time coding combined with turbo codes. This paper proposes a layered turbo coding schemes for hybrid and/or integrated satellite systems. We first introduce the system architecture and operational principle of the proposed scheme, and discuss the applicability.

A Study on the Design of multimedia Service Platform on Wireless Intelligent technology (무선인식 기술기반 멀티미디어 서비스 플렛폼 설계에 관한 연구)

  • Kang, Myoung-Ku
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.4 no.1
    • /
    • pp.25-32
    • /
    • 2009
  • The advancements in the infusion of broadcasting and communication and the radio frequency identification technology have made the next generation mobile communication service technology be recognized as an important technology in many different fields and demanded systems of practical service using the technology. Designed in the study was a multimedia platform that would increase the utilization efficiency of limited frequency resources, which made an important part of the next generation mobile communication technology using the radio frequency identification technology, search for vacant frequencies not generating interfering signals to the old frequency users, and consider the growth of infused and complex services. In order to implement the platform, the investigator applied STI as a research model to maximize the functions of a service system and improve reliability. And also suggested IDMA of information required for platform building to maximize the functions of a service system.

  • PDF

Power-Aware Real-Time Scheduling based on Multi-Granularity Resource Reservation (다중 세분화 자원 예약 기반의 저전력 실시간 스케쥴링 기법)

  • Sun, Joohyung;Cho, Hyeonjoong
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.2 no.8
    • /
    • pp.343-348
    • /
    • 2013
  • We proposes a power-aware fixed-priority real-time scheduling algorithm for multimedia service, called static voltage scaling algorithm with multi-granularity resource reservation (STATIC-MULTIRSV). The multi-granularity resource reservation was introduced to deliver higher system utilization and better temporal isolation than the traditional approaches in [2]. Based on this, our STATIC-MULTIRSV is designed to reduce the power consumptions while guaranteeing that all I-frames of each video stream meet their deadlines. We implemented the proposed algorithm on top of ChronOS Real-time Linux [6]. We experimentally compared STATIC-MULTIRSV with other existing methods which showed that STATIC-MULTIRSV reduce power consumption by maximum 15% compared to its experimental counterparts.

Multi-homing in Heterogeneous Wireless Access Networks: A Stackelberg Game for Pricing

  • Lee, Joohyung
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.5
    • /
    • pp.1973-1991
    • /
    • 2018
  • Multimedia applications over wireless networks have been evolving to augmented reality or virtual reality services. However, a rich data size compared to conventional multimedia services causes bandwidth bottlenecks over wireless networks, which is one of the main reasons why those applications are not used widely. To overcome this limitation, bandwidth aggregation techniques, which exploit a multi-path transmission, have been considered to maximize link utilization. Currently, most of the conventional researches have been focusing on the user end problems to improve the quality of service (QoS) through optimal load distribution. In this paper, we address the joint pricing and load distribution problem for multi-homing in heterogeneous wireless access networks (ANs), considering the interests of both the users and the service providers. Specifically, we consider profit from resource allocation and cost of power consumption expenditure for operation as an utility of each service provider. Here, users decide how much to request the resource and how to split the resource over heterogeneous wireless ANs to minimize their cost while supporting the required QoS. Then, service providers compete with each other by setting the price to maximize their utilities over user reactions. We study the behaviors of users and service providers by analyzing their hierarchical decision-making process as a multileader-, multifollower Stackelberg game. We show that both the user and service provider strategies are closed form solutions. Finally, we discuss how the proposed scheme is well converged to equilibrium points.

Integration of XML Schemas Based on Domain Ontology (도메인 온톨로지에 기반한 XML 스키마의 통합)

  • Kang, Hae-Ran;Lee, Kyong-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.7
    • /
    • pp.940-955
    • /
    • 2008
  • Semantically similar XML documents in the same application domain might often conform to different schemas. To uniformly view and query such XML documents, we need an efficient method of integrating XML schemas. This paper proposes a sophisticated method for integrating XML schemas in the same application domain. To compute mapping relationships between schemas, the proposed method utilizes various relationships, such as synonyms and hypernyms, between lexical items based on dictionaries and domain ontologies. Particularly, the relationships between lexical items are elaborated by taking their structural information into account. In addition, this paper proposes a more accurate method for integrating compositors. Experimental results with schemas in various application domains show that the utilization of domain ontologies and the structural relationships between lexical items enhance the precision and recall of integrated schemas.

  • PDF