• Title/Summary/Keyword: Multimedia Synchronization

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Design of Music Learning Assistant Based on Audio Music and Music Score Recognition

  • Mulyadi, Ahmad Wisnu;Machbub, Carmadi;Prihatmanto, Ary S.;Sin, Bong-Kee
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.826-836
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    • 2016
  • Mastering a musical instrument for an unskilled beginning learner is not an easy task. It requires playing every note correctly and maintaining the tempo accurately. Any music comes in two forms, a music score and it rendition into an audio music. The proposed method of assisting beginning music players in both aspects employs two popular pattern recognition methods for audio-visual analysis; they are support vector machine (SVM) for music score recognition and hidden Markov model (HMM) for audio music performance tracking. With proper synchronization of the two results, the proposed music learning assistant system can give useful feedback to self-training beginners.

Multiple-Packet Reception MAC Protocol Applying Pulse/Tone Exchange in MIMO Ad-Hoc Networks

  • Yoshida, Yuto;Komuro, Nobuyoshi;Ma, Jing;Sekiya, Hiroo
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.141-148
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    • 2016
  • This paper proposes a medium access control (MAC) protocol for multiple-input multiple-output (MIMO) ad-hoc networks. Multiple-packet receptions in MIMO systems have attracted as a key technique to achieve a high transmission rate. In the conventional protocols for multiple-packet receptions, timing offsets among multiple-frame transmissions cause frame collisions induced by hidden nodes, which degrades network performance. In the proposed protocol, transmission synchronization among hidden nodes can be achieved by applying pulse/tone exchanges. By applying the pulse/tone exchanges, multiple-packet receptions among hidden nodes can be achieved, which enhances network throughputs compared with the conventional protocol. Simulation results show effectiveness of the proposed protocol.

Caption Data Transmission Method for HDTV Picture Quality Improvement (DTV 화질향상을 위한 자막데이터 전송방법)

  • Han, Chan-Ho
    • Journal of Korea Multimedia Society
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    • v.20 no.10
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    • pp.1628-1636
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    • 2017
  • Such as closed caption, ancillary data, electronic program guide(EPG), data broadcasting, and etc, increased data for service convenience cause to degrade video quality of high definition contents. This article propose a method to transfer the closed caption data of video contents without video quality degradation. Video quality degradation does not cause in video compression by the block image insertion of caption data in DTV essential hidden area. Additionally the proposed methods have advantage to synchronize video, audio, and caption from preinserted script without time delay.

A History Retransmission Algorithm for Online Arcade Video Games

  • Kim Seong-Hoo;Park Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.798-806
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    • 2005
  • In this paper, we suggest a game system that can support network modules for multi-platform based video games, and built a system that can convert from a single-user game to multi-user game. In this system, we bring in an initial delay buffering scheme on clients to handle any periods of latency occurring from the load fluctuation in a network, when a real-time game is played, and shows that stable play for a game is achieved as the result of the scheme. This paper also presents a retransmission algorithm based on the history of game commands to handle drawbacks of UDP mechanism. And, we evaluate the network delay and packet loss using the simulation tool NS2, and shows the case of 0.3 second buffer delay is the most suitable for recovery.

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A Study on the OFDM/MQAM Transmission Performance for Wireless Multimedia Communication (무선 멀티미디어 통신을 위한 OFDM/MQAM의 전송 성능에 관한 연구)

  • Kang Heau-jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.247-252
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    • 2005
  • This paper proposed M-ary QAM OFDM system for efficiently transmission in multipath fading environment. And, this system have analyzed reception performance by occurred synchronization error to frequency offset in presence of multipath fading. As a result, it confirmed justification by simulation and BER theory of 64QAM OFDM of SP frame structure for the digital broadcasting.

A Synchronization Method for Parallelizing Nested Do Loop with one dimensional variable (1차원 배열의 다중첨자를 갖는 루프의 병렬화를 위한 동기화 기법)

  • 박현호;윤성대
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.16-19
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    • 2001
  • 일반적인 응용 프로그램에서 루프는 대부분의 수행시간을 차지하기 때문에 병렬성 추출의 핵심 부분이라 할 수 있다. 병렬성이 많은 구조는 루프 구조이며, 루프를 병렬로 처리하기 위해 각 반복간에 존재하는 데이터의 종속은 프로세서간의 동기화가 필요하다. 본 논문에서는 다중첨자를 갖는 1차원 배열의 루프의 병렬화를 위해 다수 개의 동일한 종속값을 이용하여 종속함수를 생성하고 이를 이용하여 종속관계가 성립하지 않는 비종속 구간(Non-dependence part)을 구한다. 그리고 동일한 값을 가지는 복수개의 종속값 간의 동기화는 외부루프 분할 기법을 이용하여 적은 횟수의 청자가 외부에 위치하도록 하여 간소화한 후 단일 첨자를 갖는 루프에 동기화를 수행하는 기법을 제시한다.

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Synchronization Scheme on Handoff Control in Mobile Multimedia Environment (모바일 멀티미디어 환경에서 핸드오프 동기화기법)

  • Lee, Gi-Sung;Lee, Kuen-Wang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.241-244
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    • 2010
  • 본 논문은 모바일 환경에서 Handoff 상에서 부드러운 스트림(stream) 재생(presentation)을 위한 멀티미디어 동기화 기법을 제안한다. 모바일 환경에서 자주 발생되는 Handoff는 베이스스테이션이 변경되므로 해서 베이스스테이션에 저장되어 있는 멀티미디어 스트림을 잃어버리게 된다. 이러한 단점은 스트림의 재생시 끊기게 되어 멀티미디어 스트림이 낮은 QoS를 갖게 된다. 본 논문에서는 멀티미디어 동기화 기법으로 핸드오프를 제어하는 방법을 제안하였다. 분석결과, 제안된 기법은 기존의 기법보다 미디어 스트림의 끊김없는 재생(stream of continuous play-out)을 제공하는 것뿐만 아니라 패킷의 높은 재생률(play-out rate)과 낮은 손실률(loss rate)을 보였다.

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Design of Network Protocol based on P2P Collaboration and User's Content Using Information (P2P 협업 및 사용자 콘텐츠 이용 정보 기반의 네트워크 프로토콜 설계)

  • Nahm, Eui-Seok
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.3
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    • pp.575-580
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    • 2017
  • In these days, the big-size and high resolution multimedia file is widely used through networks. To transfer and service effectively, the internet network technology is necessary to substitute broadcasting. Normally Content Delivery Network(CDN) is widely used in conventional internet for multimedia services. But it has a small bandwidth to service. So to solve this problems, many researchers have suggest the protocol for download, content distribution/saving, server synchronization, caching, pushing rate, and streaming etc. But all of these has some defects like low resolution, packets loss and delay, real application implementations etc. So, this paper suggests a new method of network protocol based on P2P collaboration and user's content using information. And it evaluated the performance of suggested method. As the results, it showed the effectiveness of 4 performances indices : download speed, decreasing rate of connected user in same time, adaptive hit ratio, traffic decreasing rate.

The implementation of Media Processing Part in the DMB receiver (DMB 방송 수신을 위한 수신기의 멀티미디어 처리기 구현)

  • Park Jeong Hoon;Lee Sang Rae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.187-190
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    • 2003
  • In this paper, the efficient implementation technique of media processing part in the terrestrial and satellite DMB (Digital Multimedia Broadcasting) receiver is presented. To implement the unified multimedia Processor of DMB receiver, we investigated the characteristic of DMB service and the functionality of each processing part in the DMB receiver. To implement the synchronization between audio and video media, we present the general method to use the reference clock of the stream in the DMB receiver. Also we present the method to handle the bit error of the received bitstream within the wireless net work for robust media processor.

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Media-Synchronization Control Algorithm for Multimedia Data Streaming (멀티미디어 데이터 스트리밍을 위한 미디어 동기방식 제어 알고리즘)

  • Shin, Dong-Jin;Kim, Su-Chang;Lee, Seung-Min;Song, Byung-Kwon;Jeong, Tae-Eui
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1329-1332
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    • 2002
  • 최근 고속 통신망과 멀티미디어 기술의 급속한 발전으로 다양한 멀티미디어 서비스에 대한 연구와 그에 대한 응용 개발이 활발하게 이루어지고 있다. 그러나, 멀티미디어 응용 서비스는 기존의 단일미디어 서비스와는 달리 다양한 미디어의 통합된 전송을 필요로 하며, 개별 미디어의 정확한 연속성 및 관련된 미디어들 간의 적절한 시간적 동기화가 확보된 실시간 재생이 요구되는 고도화된 처리 기술을 필요로 하기 때문에 멀티미디어 동기화 알고리즘에 대한 연구는 필수적이고 매우 중요하다고 볼 수 있다. 본 논문은 Multimedia Data Streaming 을 위한 미디어 동기 방식 제어 알고리즘 고안 및 Lip Sync 방식 설계에 그 연구 목적이 있다.

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