• Title/Summary/Keyword: Multimedia Storage Systems

Search Result 91, Processing Time 0.026 seconds

Technology Trend of Next Generation Information Storage Systems (차세대 정보저장시스템 최신 기술 동향)

  • Park Young-Pil;Rhim Yun-Chul;Yang Hyun-Seok;Kang Shinill;Park No-Cheol;Kim Young-Joo
    • Transactions of the Society of Information Storage Systems
    • /
    • v.1 no.1
    • /
    • pp.1-22
    • /
    • 2005
  • There are two important trends in the modern information society, including digital networking and ubiquitous environment. Thus it is strongly required to develop new information storage devices such as high density storages to match the increased data capacity and small size storage devices to be applied to the mobile multimedia electronics. So far, many approaches have been studied for the high density memory, including the holographic memory, super-RENS and near-field recording using solid immersion lens (SIL) or nano-probe for the ODD (Optical Disk Drive) system, and the perpendicular magnetic recording and heat-assisted magnetic recording for the HDD (Hard Disk Drive) system. In addition, new mobile storage devices have been prepared using 0.85" HDD and 30mm ODD systems from a lot of foreign and domestic companies and institutes. In this paper, the recent technology trend for the next generation information storage system is summarized to offer a research motivation and encouragement to new researchers in this field with an emphasis on the technical issues of the increase of data capacity and decrease of device size.

  • PDF

An SSD-Based Storage System for an Interactive Media Server Using Video Frame Grouping

  • Jeong, Yo-Won;Park, Youngwoo;Seo, Kwang-Deok;Yoo, Jeong Ju;Park, Kyu Ho
    • ETRI Journal
    • /
    • v.35 no.1
    • /
    • pp.69-79
    • /
    • 2013
  • For real-time interactive multimedia operations, such as video uploading, video play, fast-forward, and fast-rewind, solid state disk (SSD)-based storage systems for video streaming servers are becoming more important. Random access rates in storage systems increase significantly with the number of users; it is thus difficult to simultaneously serve many users with HDD-based storage systems, which have low random access performance. Because there is no mechanical operation in NAND flash-based SSDs, they outperform HDDs in terms of flexible random access operation. In addition, due to the multichannel architecture of SSDs, they perform similarly to HDDs in terms of sequential access. In this paper, we propose a new SSD-based storage system for interactive media servers. Based on the proposed method, it is possible to maximize the channel utilization of the SSD's multichannel architecture. Accordingly, we can improve the performance of SSD-based storage systems for interactive media operations.

Modeling of a storage subsystem in multimedia information system

  • Lim, Cheol-Su
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.22 no.11
    • /
    • pp.2521-2530
    • /
    • 1997
  • In this paepr, we present a video-on-demand (VOD) system design model that address and integrates a number of inter-related issues. Then with analysis and performance evaluation, we investigate various aspects of disk and buffer managements in the given model. Based on the analysis results, we suggest that a distributed buffering scheme with intermediate buffers may te useful to transform bursty disk accesses into a continuous stream for for glitch-free performance of VOD systems. Also, through simulation, we illustrate that massive multimedia information storage design techniques such as prefetching, clustered striping, and real-time disk scheduling integrated with the distributed buffering mechanism may enhance end-to-end real-time performance of VOD systems under wide-area networks.

  • PDF

A Digital Convergence Platform based on the MPEG-21 Multimedia Framework (MPEG-21기반 디지털 컨버젼스 플랫폼 기술)

  • Oh, Hwa-Yong;Kim, Dong-Hwan;Lee, Eun-Seo;Chang, Tae-Gyu
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.56 no.5
    • /
    • pp.987-989
    • /
    • 2007
  • This paper describes a digital convergence platform(DCP) which is implemented based on the MPEG-21 multimedia framework. DCP is a newly proposed solution in this research for the convergence service of future home multimedia environment. DCP is a common platform designed to have the feature of reconfigurability, by means of S/W. which supports to run diverse digital multimedia services. A distributed peer to peer service and transaction model is also a new feature realized in DCP using the MPEG-21 multimedia framework. A prototype DCP is implemented to verify its functions of multimedia service and transactions. The developed DCPs are networked with IP clustering storage systems for the distributed service of multimedia. Successful streaming services of the MPEG-2/4 video and audio are verified with the implemented test-bed system of DCP.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.1
    • /
    • pp.199-206
    • /
    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

SOAR : Storage Reliability Analyzer (SOAR : 저장장치를 기반으로 하는 시스템의 신뢰성 분석도구 개발)

  • Kim, Young-Jin;Won, You-Jip;Kim, Ra-Kie
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.6
    • /
    • pp.248-262
    • /
    • 2008
  • As the number of large size multimedia files increases and the importance of individual's digital data grows, storage devices have been advanced to store more data into smaller spaces. In such circumstances, a physical damage in a storage device can destroy large amount of important data. Therefore, it is needed to verify the robustness of various physical faults in storage device before certain systems are used. We developed SOAR(Storage Reliability Analyzer), Storage Reliability Analyzer, to detect physical faults in diverse kinds of HDD hardware components and to recover the systems from those faults. This is a useful tool to verify robustness and reliability of a disk. SOAR uses three unique methods of creating physical damages on a disk and two unique techniques to apply the same feature on file systems. In this paper, we have performed comprehensive tests to verify the robustness and reliability of storage device with SOAR, and from the verification result we could confirm SOAR is a very efficient tool.

Efficient Use of On-chip Memory through Profile-Driven Array Reorganization

  • Cho, Doosan;Youn, Jonghee
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.6 no.6
    • /
    • pp.345-359
    • /
    • 2011
  • In high performance embedded systems, the use of multiple on-chip memories is an essential architectural feature for exploiting inherent parallelism in multimedia applications. This feature allows multiple data accesses to be executed in parallel. However, it remains difficult to effectively exploit of multiple on-chip memories. The successful use of this architecture strongly depends on how to efficiently detect and exploit memory parallelism in target applications. In this paper, we propose a technique based on a linear array access descriptor [1], which is generated from profiled data, to detect and exploit memory parallelism. The proposed technique tackles an array reorganization problem to maximize memory parallelism in multimedia applications. We present preliminary experiments applying the proposed technique onto a representative coarse grained reconfigurable array processor (CGRA) with multimedia kernel codes. Our experimental results demonstrate that our technique optimizes data placement by putting independent data on separate storage. The results exhibit 9.8% higher performance on average compared to the existing method.

Unifying User Requests for Multimedia Storage Systems (멀티미디어 저장 시스템을 위한 사용자 요청 통합)

  • Hwang, In-Jun
    • Journal of KIISE:Databases
    • /
    • v.29 no.1
    • /
    • pp.15-26
    • /
    • 2002
  • Most work on multimedia storage systems has assumed that client will be serviced using a round-robin strategy. The server services the clients in rounds and each client is allocated a time slice within that round. Furthermore, most such algorithms are evaluated on the basis of a tightly coupled cost function. This is the basis of well-known algorithm such as FCFS, SCAN, SCAN-EDF, etc. In this paper, we describe a scheduling module called Request Unifier(RU) that takes as input, a set of client request, and a set of constraints on the desired performance such as client waiting time or maximum disk bandwidth, and a cost function. It produces as output a Unified Read Request(URR), telling the storage server which data items to read and when these data items to be delivered to the clients. Given a cost function, a URR is optimal if there is no other URR satisfying the constraints with a lower cost. We present three algorithms in this paper that can accomplish this kind of request merging and compare their performance through an experimental evaluation.

Design and simulation of high performance computer architecture using holographic data storage system for database and multimedia workloads

  • Na, Jong-Whoa;Ryu, Dae-Hyun;Kim, Jung-Tae
    • Journal of information and communication convergence engineering
    • /
    • v.1 no.4
    • /
    • pp.169-173
    • /
    • 2003
  • The performance of modern mainframe computers keeps increasing due to the advances in the semiconductor technology. However, the quest for the faster computer has never been satisfied. To overcome the discrepancy in the supply and demand, we studied a high performance computer architecture utilizing a three-dimensional Holographic Data Storage Systems (HDSS) as a secondary storage system. The HDSS can achieve a high storage density by utilizing the third dimension. Furthermore, the HDSS can exploit the parallelism by processing the two-dimensional data in a single step. To compare the performance of the HDSS with the conventional hard disk based storage system, we modeled the HDSS using the DiskSim simulation engine and performed the simulation study. Results showed that the HDSS can improve the access time by 1.7 times.

Design of Global Buffer Managerin Cluster Shared File Syste (클러스터 공유파일 시스템의 전역버퍼 관리기 설계)

  • 이규웅;차영환
    • Journal of the Korea Computer Industry Society
    • /
    • v.5 no.1
    • /
    • pp.101-108
    • /
    • 2004
  • As the dependency to network system and demands of efficient storage systems rapidly grows in every networking filed, the current trends initiated by explosive networked data grow due to the wide-spread of internet multimedia data and internet requires a paradigm shift from computing-centric to data-centric in storagesystems. Furthermore, the new environment of file systems such as NAS(Network Attached Storage) and SAN(Storage Area Network) is adopted to the existing storage paradigm for Providing high availability and efficient data access. We describe the design issues and system components of SANiqueTM, which is the cluster file system based on SAN environment. SANiqueTM has the capability of transferring the user data from the network-attached SAN disk to client applications directly We, especially, present the protocol and functionality of the global buffer manager in our cluster file system.

  • PDF