• Title/Summary/Keyword: Multimedia Resource Management

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Multimedia Resource Management System for the Realtime Data Broadcasting using T-DMB (지상파 DMB에서 실시간 데이타방송을 위한 멀티미디어 자원관리 시스템)

  • Kang, Do-Young;Yeh, Hong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.311-319
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    • 2007
  • Today, the data broadcasting service provides various multimedia contents to users. This paper suggests a resource management system which controls multimedia resources in order to reduce the receiving time of the contents during the realtime data broadcasting of multimedia traffic information. To verify the efficiency of the resource management system, this paper has introduced the realtime traffic information integrating and authoring systems through MOT (Multimedia Object Transfer) protocol-based BWS (Broadcast Web Site) service in which multimedia data are transmitted by T-DMB (Terrestrial Digital Multimedia Broadcasting) and implemented a resource management system which controls the creation of multimedia resources in connection with the said systems. As the receiving time of the contents created with resources from the resource management system has decreased by 1/13, they are suitable for realtime data broadcasting.

Design of Web-Based Module and Process for Metal Resource Management

  • Jung, Sung-Mo;Kim, Seok-Soo
    • International Journal of Contents
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    • v.4 no.1
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    • pp.1-6
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    • 2008
  • Existing improvement measures for resource management are merely concentrating on the document automation only. In addition, such improvements rarely benefit metal millwork management. Following the trend of constructing high rise and multi-complex buildings, the importance of resource management from the aspect of construction project management is being emphasized. Metal work resources are critical most of construction projects, it became a target for special management. Therefore, the study has determined work process of metal work resource management, for the metal millwork is one of the most important construction materials most of construction projects, and proposed a web based module for improving the management task.

Resource Management System for Multimedia Service in Wireless Mobile Networks (무선 이동 통신망에서의 멀티미디어 서비스를 위한 자원 제어 시스템)

  • Lee, Won-Yeoul
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1153-1164
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    • 2007
  • One of the most challenging technical issues in mobile communication for multimedia is Quality of Service (QoS) management of handover calls. This paper proposes a 2-level handover control system to copy with this problem. A 2-level handover control system consists of resource reservation and call admission control modules. The resource reservation module divides the network resource into Hard and Soft reserved resource. The Hard reserved resource is only for the handover calls while the Soft reserved resource is for both the handovers and the new calls. And also, the resource reservation module classifies handovers into primary and secondary handovers based on often they occur. The call admission control module deals with the primary and secondary handover calls in different ways. The new calls can use Soft reserved resource only if there is sufficient amount available in the Hard reserved resource. Proposed system is evaluated using an M/M/c/c queueing model. It is shown that proposed system allows more efficient utilization of network resource without degrading QoS comparing with the legacy handover control systems.

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Design and Development of e-Learning Multimedia Resource Management System for e-Learning Contents (이러닝 콘텐츠 개발을 위한 멀티미디어 자원관리시스템의 설계 및 개발)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.73-82
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    • 2007
  • The purpose of the study was to develope e-Learning multimedia resource management system to support developing of e-Learning contents. This system is to create and manage multimedia resources like video, audio, and image more easily. We analyzed and redesigned media asset management system that would be used in broadcast, press, and industry. This system has SCORM metadata and is consisted of Windows 2003 server and RDBMS. The survey was conducted to investigate usability and satisfaction for the developed system.

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A Resource Management and Allocation Scheme for Multiple Multimedia Service in Heterogeneous Networks (이종 무선망에서 다중 멀티미디어 서비스 지원을 위한 자원 운용 및 할당 알고리즘)

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.141-149
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    • 2012
  • This paper proposes a resource management and allocation algorithm to guarantee QoS continuity of realtime multimedia services and to maximize the resource utilization in heterogeneous wireless networks simultaneously. This scheme reserves the appropriate resources to be used by real-time multimedia services and allocates those resources left unused due to decreased transmission rate of realtime services to non-realtime services. Those resources can be preempted by the need of realtime services later. Performances are analyzed by simulation.

Service Block Based Resource Allocation Scheme for Macrocell-Femtocell Networks

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.6
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    • pp.29-35
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    • 2015
  • The heterogeneous LTE (Long Term Evolution)-Advanced networks comprising a macrocell and femtocells can provide an efficient solution not only to extend macrocell coverage but also to deal with packet traffics increasing explosively within macrocells. An efficient resource management scheme is necessary to maintain the QoS (Quality of Service) of mobile multimedia services because the LTE-Advanced system should support not only voice but also mobile applications such as data, image and video. This paper proposes a resource management scheme to guarantee QoS continuity of multimedia services and to maximize the resource utilization in OFDMA (Orthogonal Frequency Division Multiple Access) based LTE-Advanced systems. This scheme divides the resources into several service blocks and allocates those resources based on the competition between macrocell and femtocell. Simulation results show that it provides better performances than the conventional one in respect of handover failure rate and blocking rate.

Resource Allocation Algorithm for Differentiated Multimedia Services Using Came Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Shin, Kwang-Sup;Jung, Jae-Yoon;Suh, Doug-Young;Kang, Suk-Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.1
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    • pp.39-59
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    • 2009
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation problem in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, 3 utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

Resource Allocation Algorithm for Differentiated Multimedia Services using Game Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Sin, Gwang-Seop;Jeong, Jae-Yun;Seo, Deok-Yeong;Gang, Seok-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.164-178
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    • 2008
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation algorithm in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, a utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

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A Cross-Layer Approach to Fair Resource Allocation for Multimedia Service in WiMAX

  • Hong, Seok-Hoon;Lee, Yong-Hun;Jung, Jae-Yoon;Suh, Doug-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1006-1022
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    • 2010
  • In this paper, a cross-layer resource allocation mechanism is proposed for wireless multimedia service. In particular, a game theory based on quality of service (QoS) for multimedia users is introduced to deal with the fairness of network resource allocation in wireless networks. Moreover, the channel states of wireless users are additionally regarded under the cross-layer design in WiMAX environment. In details, the bargaining solution is adopted to discover the efficient and fair resource allocation strategy for multimedia service in considering QoS in the peak signal-to-noise ratio (PSNR) and the channel states in the carrier-to-interface ratio (CINR). The proposed mechanism is illustrated and evaluated by simulation results of transmitting video sequences in WiMAX environment.

Multimedia Ad Hoc Wireless LAMs with Distributed Channel Allocation Based on OFDM-CDMA (OFDM-CDMA에 기반을 둔 분산 채널 할당 구조를 갖는 멀티미디어 Ad Hoc 무선 LAM에 관한 연구)

  • Yang, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.965-972
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    • 2005
  • We propose a new resource management scheme, Distributed Channel Allocation Protocol (DCAP), for multimedia Ad Hoc Wireless LANs (AWLANS). This scheme implements a Qualify-of-Service (QoS) providing distributed resource management on the Orthogonal Frequency Division Multiplexing-Code Division Multiple Access (OFDM-CDMA) channel architecture. According to the performance evaluation results for MPEG traffic sources, DCAP can be a good choice of resource management scheme for AWLANs supporting multimedia services on the Broadband Wireless Access(BWA)-type physical layer.