• 제목/요약/키워드: Multimedia Networking

검색결과 204건 처리시간 0.026초

멀티미디어 서비스 프레임워크에서의 Active Networking 기술 적용 방안 (Active Networking Approach for Multimedia Service framework)

  • 이종화;함진호
    • 한국정보통신학회논문지
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    • 제2권3호
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    • pp.367-377
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    • 1998
  • 본 논문에서는 여러 분류 응용들의 개발 및 운용을 지원하는 멀티미디어 통신 서비스 프레임워크를 정의한다. 본 프레임워크에서는 응용 구조에서부터 분산 처리 기반 구조와 통신망 구조에 이르기까지 다양한 멀티미디어 응용 서비스를 수용하기 위한 구조와 기능을 정의한다. 이를 위하여 응용 계층 구조에서는 멀티미디어 응용들의 요구사항을 분석하고 수직 및 수평 서비스를 도출하고, 이러한 응용들이 분산된 위치에서 상호동작시 필요한 분산 투명성, 자원 공유, 상호 운용성 그리고 응용의 이식성을 보장하는 분산처리 기반 구조를 정의한다. 또한, 필요한 통신 자원을 효율적으로 관리하고, 네트워크 구성요소인 라우터나 스위치가 능동적인 서비스 처리 능력을 갖는 통신망 구조를 Active Networking 기술을 도입하여 정의하였다.

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이동 콘텐츠 중심 네트워크에서의 안전한 네이밍 할당 방안 (Secure Naming Prefix Allocation Scheme for Mobile Content Centric Networking)

  • 이지훈;이주용
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1466-1470
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    • 2016
  • As individuals create many contents anytime and anywhere together with the widespread dissemination of smart devices as well as various social networking services (SNS), content centric networking (CCN) has regarded as a new networking technology. However, CCN is exposed to malicious attacks on the mobility management of mobile content sources during handover and high volume of control messages. Therefore, this paper presents a secure duplicate name detection (SecureDND) mechanism without additional control messages by signed information and secure token. It is shown from the performance evaluation that the proposed scheme can provide low control overhead, which results in the network scalability.

A Secure Social Networking Site based on OAuth Implementation

  • Brian, Otieno Mark;Rhee, Kyung-Hyune
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.308-315
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    • 2016
  • With the advancement in the area of cloud storage services as well as a tremendous growth of social networking sites, permission for one web service to act on the behalf of another has become increasingly vital as social Internet services such as blogs, photo sharing, and social networks. With this increased cross-site media sharing, there is a upscale of security implications and hence the need to formulate security protocols and considerations. Recently, OAuth, a new protocol for establishing identity management standards across services, is provided as an alternative way to share the user names and passwords, and expose personal information to attacks against on-line data and identities. Moreover, OwnCloud provides an enterprise file synchronizing and sharing that is hosted on user's data center, on user's servers, using user's storage. We propose a secure Social Networking Site (SSN) access based on OAuth implementation by combining two novel concepts of OAuth and OwnCloud. Security analysis and performance evaluation are given to validate the proposed scheme.

Facilitating Data Source Movement with Time-Division Access in Content-Centric Networking

  • Priyono, Olivica;Kong, In-Yeup;Hwang, Won-Joo
    • 한국멀티미디어학회논문지
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    • 제17권4호
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    • pp.433-440
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    • 2014
  • Wireless communication offers the flexibility to the node movement at the spatial dimension more than the wire communication not only in IP architecture but also in Content-Centric Networking. Although it gives such advantage, the intra-domain movement of a node especially the data source node affects the communication to the access point node which in the end affects the acceptance ratio of the client node that requests the data packets from the data source node. In this paper, we use time-division access method to maintain the acceptance ratio of the client node as the effect of the intra-domain data source node movement in Content-Centric Networking. The simulation result shows that the acceptance ratio of the client node can be maintained using the time-division access method as long as the interval access time is less than the coherence time.

유비쿼터스 멀티미디어 컨텐츠의 자기 네트워킹과 대체 구조에 대한 연구 (Self-Networking and Replaceable Structure for Ubiquitous Multimedia Contents)

  • 정구민;박경준;가충희;안현식;문찬우
    • 융합신호처리학회논문지
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    • 제8권4호
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    • pp.244-248
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    • 2007
  • 본 논문에서는 유비쿼터스 멀티미디어 컨텐츠의 구현을 위해서 자기 네트워킹과 대체 구조를 제안한다. 유비쿼터스 멀티미디어의 여러 가지 특성 중에서 컨텐츠의 측면에서는 컨텐츠의 사실성과 실시간성이 매우 중요하다. 컨텐츠의 실시간성을 위해서 본 논문에서는 자기 네트워킹과 대체 구조를 구현하고 해석한다. 컨텐츠의 네트웍 기능을 이용하여 서버에 접속하고 스스로 업데이트 할 수 있도록 한다. 이에 따라서 전체적인 데이터 전송량을 줄일 수 있으며 마코프 체인 모델을 이용하여 제안된 구조의 처리율을 해석하여 효용성을 보인다. 또한 제안된 구조의 단말기에서의 구현과 이를 통한 어플리케이션에 대해서 정리한다.

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Design and Implementation of Self-networking and Replaceable Structure in Mobile Vector Graphics

  • Jeong Gu-Min;Na Seung-Won;Jung Doo-Hee;Lee Yang-Sun
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.827-835
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    • 2005
  • In this paper, self-networking and replaceable structure in vector graphics contents are presented for wireless internet service. The wireless networks over 2G or 3G are limited in the sense of the speed and the cost. Considering these characteristics of wireless network, self-networking method and replaceable structure in downloaded contents are introduced in order to save the amount of data and provide variations for contents. During the display of contents, a certain data for the contents is downloaded from the server and it is managed appropriately for the operation of the contents. The downloaded materials are reflected to the original contents using replaceable structure. Also, the downloading and modification are independent of the play. In this implementation, the data consists of control data for control and resource data for image, sound or text. Comparing to the conventional methods which download the whole data, the amount of the transmitted data is very small since only the difference is downloaded. Also, during the play of the contents, the changes are adopted immediately. The whole functions are implemented in wireless handset and the various applications are discussed.

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개방형 통신망에서 서비스 세션 객체 모델링 및 세션 관리 (Service Session Object Modeling and Session Management for Multimedia Service on Open Networking Architecture)

  • 신영석;오현주
    • 한국정보처리학회논문지
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    • 제4권12호
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    • pp.3097-3110
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    • 1997
  • 초고속 통신망의 구축과 컴퓨터 기술의 발전으로, 컴퓨터 기술과 통신망이 통합된 정보통신 인프라 (Infra-structure)를 객체 지향 소프트웨어 구조의 시스템으로 모델화한 개방형 정보 통신망 구조위에서 멀티미디어 서비스를 제공하는 연구 활동이 활발히 전개되고 있다. 본 논문에서는 멀티미디어 서비스의 기본이 되는 화상 회의 서비스를 선정하여, 개방형 정보 통신망 구조에서 서비스 세션 관리 기능을 객체 모델링 하였다. 또한 화상 회의 서비스를 통하여 서비스 세션 객체와 물리적 통신망을 제어하는 연결 관리 객체간 접속을 세션 그래프와 연결 그래프로 개념화 하였으며, 이들 간의 세션 관리 객체 모델링과 매핑 및 객체 정보 공유에 대한 기술을 검증하였다.

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Social Networking Sites for e-Recruitment: A Perspective of Malaysian Employers

  • MEAH, Muneem Mamtaz;SARWAR, Abdullah
    • The Journal of Asian Finance, Economics and Business
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    • 제8권8호
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    • pp.613-624
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    • 2021
  • The use of social networking sites (SNS) for e-recruitment has shifted the focus away from traditional hiring and selection processes. They are commonly used in the search and acquisition of new employees and are projected to expand in the near future as an e-recruitment tool. However, there is a lack of material on SNS and their impact on an employers' intention to use these sites for e-recruitment, in the context of Malaysia. Hence, there is an acute necessity for research on the extent that the features of SNS can influence the employers' intention to use SNS for e-recruitment and to know how to keep utilizing the platform for future e-recruitment. This study aims to identify the key features of SNS that lead to employers' intention to use SNS for e-recruitment in Malaysia. In this cross-sectional study, random sampling was utilized to obtain data from 198 recruitment professionals using online survey. The findings show that data quality, reliability, networking spectrum and simplicity of navigation of SNS are the key predicting factors for intention to use SNS for e-recruitment. Therefore, employers should acknowledge these key features of SNS to achieve their e-recruitment goals.

SPMLD: Sub-Packet based Multipath Load Distribution for Real-Time Multimedia Traffic

  • Wu, Jiyan;Yang, Jingqi;Shang, Yanlei;Cheng, Bo;Chen, Junliang
    • Journal of Communications and Networks
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    • 제16권5호
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    • pp.548-558
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    • 2014
  • Load distribution is vital to the performance of multipath transport. The task becomes more challenging in real-time multimedia applications (RTMA), which impose stringent delay requirements. Two key issues to be addressed are: 1) How to minimize end-to-end delay and 2) how to alleviate packet reordering that incurs additional recovery time at the receiver. In this paper, we propose sub-packet based multipath load distribution (SPMLD), a new model that splits traffic at the granularity of sub-packet. Our SPMLD model aims to minimize total packet delay by effectively aggregating multiple parallel paths as a single virtual path. First, we formulate the packet splitting over multiple paths as a constrained optimization problem and derive its solution based on progressive approximation method. Second, in the solution, we analyze queuing delay by introducing D/M/1 model and obtain the expression of dynamic packet splitting ratio for each path. Third, in order to describe SPMLD's scheduling policy, we propose two distributed algorithms respectively implemented in the source and destination nodes. We evaluate the performance of SPMLD through extensive simulations in QualNet using real-time H.264 video streaming. Experimental results demonstrate that: SPMLD outperforms previous flow and packet based load distribution models in terms of video peak signal-to-noise ratio, total packet delay, end-to-end delay, and risk of packet reordering. Besides, SPMLD's extra overhead is tiny compared to the input video streaming.

전력선통신 기반 유비쿼터스 네트워킹을 위한 디지털 신호 전송에 관한 연구 (Study of digital transmission for ubiquitous networking based on power line communication)

  • 김지형;윤지훈;설동호;김관웅;김용갑
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2009년도 하계학술대회 논문집
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    • pp.480-481
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    • 2009
  • In the paper we study for the ubiquitous networking based on power line communication technology with digital signal transmission. The necessity of research for using resources in the network effectively is being increase as network to use the PLC with smart grid networking. The data rate has compared with implemented modem 250Mbps in the pixel resolution and bandwidth, which has degraded with 80%. We also proposed for design of high-definition digital signal transceiver, which has used in the network between digital multimedia with PLC. Using resources in the network effectively can be also verified with this research.

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