• 제목/요약/키워드: Multimedia Convergence

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다자간 영상통화를 위한 음량정규화 방식 (Volume Normalization Method for Multi-Participant Video Conference)

  • 최진구;김형국
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2012년도 춘계학술발표대회논문집
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    • pp.351-352
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    • 2012
  • 다자간 영상통화를 사용할 경우 참여자들의 각기 다른 회의환경과 음성 입력 장치의 사용으로 인해 화자별로 다른 크기의 음량이 발생하게 되어 듣는 화자는 다른 크기의 음량을 청취하면서 불편함을 느끼게 된다. 이러한 문제점을 해결하기 위해 본 논문에서는 다양한 크기의 음량을 일정한 기준으로 조절하는 음량정규화 방식을 제안한다. 제안된 방식은 화자의 평균음량크기를 추정하는 동안 음량정규화 처리하는 적응구간과, 구해진 평균음량크기를 통해 음량정규화 처리하는 유지구간으로 나누어 처리한다.

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Vector Map Simplification Using Poyline Curvature

  • Pham, Ngoc-Giao;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Multimedia Information System
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    • 제4권4호
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    • pp.249-254
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    • 2017
  • Digital vector maps must be compressed effectively for transmission or storage in Web GIS (geographic information system) and mobile GIS applications. This paper presents a polyline compression method that consists of polyline feature-based hybrid simplification and second derivative-based data compression. Experimental results verify that our method has higher simplification and compression efficiency than conventional methods and produces good quality compressed maps.

멀티미디어 인터넷 망에서의 트래픽 엔지니어링을 위한 기능 및 프로세스 모델 (Functional and Process Model for Traffic Engineering in Multimedia Internet)

  • 장희선;김경수;신현철
    • 융합보안논문지
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    • 제2권2호
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    • pp.9-17
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    • 2002
  • 트래픽 엔지니어링 기능은 트래픽 관리(Traffic Management), 용량 관리(Capacity Management), 그리고 네트워크 계획(Network Planning) 등을 포함한다. 본 논문에서는 트래픽 엔지니어링의 각각의 기능에 대해 설명하며, 멀티미디어 인터넷 망에서의 효율적인 트래픽 엔지니어링을 위한 기능 및 프로세스 모델을 제시하고 각 단계에서 필요한 구체적인 트래픽 관리방안을 소개한다.

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Two Verification Phases in Multimedia Authoring Modeling

  • Wijaya, Marvin Chandra;Maksom, Zulisman;Abdullah, Muhammad Haziq Lim
    • Journal of information and communication convergence engineering
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    • 제19권1호
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    • pp.42-47
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    • 2021
  • Multimedia Authoring Tool is a tool for creating multimedia presentations. With this tool, a user can produce playable multimedia documents. A Multimedia Authoring Tool requires input in the form of a spatial layout and a temporal layout. Users can make many mistakes in creating multimedia presentations and verification is required in the Multimedia Authoring process in order to produce multimedia documents. In this study, two verification phases are proposed: Time Computation and Spatiotemporal Conflict Verification. In the experiment conducted for this study, two kinds of verification were carried out: The use of single-phase verification and the use of double-phase verifications. By using these two types of verification, it became easier to successfully detect errors in the spatial and temporal layouts, and the types of verification have also been successful in increasing the success of error detection.

생활 스포츠 활성화를 위한 맞춤형 스포츠 융합 콘텐츠 큐레이션 시스템 설계 연구 (A Study on the Design of Curation System of Customized Sport Convergence Contents for Activation of Sport for All)

  • 이현호;이원진
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.396-404
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    • 2016
  • In this paper, the customized sport convergence contents curation system is proposed for activation of sport for all. The proposed system collects and analyzes profile of social sports group(club, society, etc.) for recommend optimized sport convergence contents to user. And the survey is progressed for research problem of existed service and usefulness of proposed service. The proposed system and service are expected to design innovative new service model for activate of sport for all.

Efficient Generation of Scalable Transport Stream for High Quality Service in T-DMB

  • Kim, Kwang-Yong;Lee, Gwang-Soon;Lim, Jong-Soo;Lee, Soo-In;Kim, Duk-Gyoo
    • ETRI Journal
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    • 제31권1호
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    • pp.65-67
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    • 2009
  • We introduce an advanced terrestrial digital multimedia broadcasting (AT-DMB) system that overcomes the limitation of data transmission rates of T-DMB by doubling it with the same frequency bandwidth. In this letter, we propose an efficient algorithm which generates a scalable transport stream in AT-DMB by multiplexing certain types of elementary streams encoded using scalable video coding and an MPEG-surround audio coder for high-quality multimedia services.

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고속 영역기반 컨볼루션 신경망을 이용한 개별 돼지의 탐지 (Individual Pig Detection using Fast Region-based Convolution Neural Network)

  • 최장민;이종욱;정용화;박대희
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.216-224
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    • 2017
  • Abnormal situation caused by aggressive behavior of pigs adversely affects the growth of pigs, and comes with an economic loss in intensive pigsties. Therefore, IT-based video surveillance system is needed to monitor the abnormal situations in pigsty continuously in order to minimize the economic demage. Recently, some advances have been made in pig monitoring; however, detecting each pig is still challenging problem. In this paper, we propose a new color image-based monitoring system for the detection of the individual pig using a fast region-based convolution neural network with consideration of detecting touching pigs in a crowed pigsty. The experimental results with the color images obtained from a pig farm located in Sejong city illustrate the efficiency of the proposed method.

디노이징 오토인코더와 그래프 컷을 이용한 딥러닝 기반 바이오-셀 영상 분할 (Bio-Cell Image Segmentation based on Deep Learning using Denoising Autoencoder and Graph Cuts)

  • 임선자;칼렙부누누;권오흠;이석환;권기룡
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1326-1335
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    • 2021
  • As part of the cell division method, we proposed a method for segmenting images generated by topography microscopes through deep learning-based feature generation and graph segmentation. Hybrid vector shapes preserve the overall shape and boundary information of cells, so most cell shapes can be captured without any post-processing burden. NIH-3T3 and Hela-S3 cells have satisfactory results in cell description preservation. Compared to other deep learning methods, the proposed cell image segmentation method does not require postprocessing. It is also effective in preserving the overall morphology of cells and has shown better results in terms of cell boundary preservation.

Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU

  • Kwon, Oh-Seok;park, Keon-kuk;Yoon, Joseph;Kim, Young-Bong
    • 한국멀티미디어학회논문지
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    • 제22권2호
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    • pp.311-321
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    • 2019
  • Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.

화물 선적 최적화를 위한 LiDar 센서 기반 비규격 화물 체적산출 방법 연구 (A Study on the Method of Non-Standard Cargo Volume Calculation Based on LiDar Sensor for Cargo Loading Optimization)

  • 전영준;김예슬;안선규;정석찬
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.559-567
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    • 2022
  • The optimal shipping location is determined by measuring the volume and weights of cargo shipped to non-standard cargo carriers. Currently, workers manually measure cargo volume, but automate it to improve work inefficiency. In this paper, we proposed the method of a real-time volume calculation using LiDar sensor for automating cargo measurement of non-standard cargo. For this purpose, we utilized the statistical techniques for data preprocessing and volume calculation, also used Voxel Grid filter to light weighted of data which are appropriate in real-time calculation. We implemented the function of Normal vectors and Triangle Mesh to generate surfaces and Alpha Shapes algorithms to process 3D modeling.