• Title/Summary/Keyword: Multi-server

Search Result 637, Processing Time 0.034 seconds

A Method of Distributed Parallel Processing based on Multi-Server for Improving Encryption Performance (암호화 성능 향상을 위한 다중장비 기반 분산 병렬 처리 방법)

  • Kim, Hyun-Wook;Park, Sung-Eun;Euh, Sung-Yul
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.3
    • /
    • pp.529-536
    • /
    • 2015
  • As personal information protection act was recently enforced, a mechanism which saves encrypted personal information has been used to Information Security systems. To use the mechanism, a millions of personal information which are already saved on the system first have to be encrypted. At the moment, it may cause a resource scarcity on server, and also take a lot of time. Thus, this paper suggests a way to encrypt millions of personal information by using multi-server with low specifications and measures its performance on test environment. And, I was compared with the performance of high- specification server. As a compared result, the mechanism with three devices by parallel and distributed processing improved its performance by 128%, and the mechanism with five devices by the same processing improved its performance by 158%.

Design and Implementation of Robustness Distributed RTLS in Dense Environment (밀집 환경에 적합한 신뢰성 있는 분산형 RTLS 시스템의 설계 및 구현)

  • Jang, Hyun-Sung;Choi, Hoon;Jung, Yeon-Su;Baek, Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.2B
    • /
    • pp.287-295
    • /
    • 2010
  • RTLS used to track the location of object or person in real time. However, if there are a lot of tags and readers, the conventional single RTLS server may fail to estimate location of tags. And if the server cannot receive the tags signal due to pass-loss or NLOS from more than three readers, the server fail to estimate location of tags. In this paper, we propose a special reader which embeds RTLS location engine for distributed RTLS. And by using multi-directional antenna, alleviating multi-path effect and allowing estimate tag's location only using two readers. We also implement the system, we can reduce server packet 16times and get the all results of location estimate in single second. We achieved the location error within 1m.

Design and Implementation of an Electronic Approval System for Intranet in Multi-Server Environment (멀티서버 환경에서 인트라넷용 전자결재시스템 설계 및 구현)

  • 박창서;고형화
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.36C no.11
    • /
    • pp.1-9
    • /
    • 1999
  • As our society turns into the information age from the industrial one, the ministry of information and communication has set up functional software standards for electronic approval systems Several software houses have developed such systems in the client/server environment and subsequently for the intranet. Although electronic approval systems for the intranet have the advantages of less costly implementation and ease of use, they create heavy network traffic, and have a poor document processing functionality resulting from the lack of document processor in web environments. This paper describes a system design that web browsers utilize the resources of clients by adopting the ActiveX technique in order to improve such mallets mentions above. In other words, to use the Hangul word processor as a document processor, the ActiveX control and the Hangul DDE API have been implemented in the form of the DDE server/client, which is capable of mutual communication, and the flow of electronic approve system has been controled by connecting. As a result of running the implemented system lot three months through a real company in multi-server environment, it shows the high usage of electronic approval system as the tate roaches 75%-93% for some departments.

  • PDF

Design and Implementation of Multiple Control Server for Telemedicine Service (원격진료 서비스를 위한 다중접속 제어서버 설계 및 구현)

  • Kim, Do-Yoon;Yoo, Sun-Kook;Kim, Nam-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.49 no.1
    • /
    • pp.39-46
    • /
    • 2012
  • We can adapt telemedicine systems in advancement of information technology capabilities and increase of network bandwidth. The telemedicine service can be applied to a public health center, a school, a prison and islands in lacks of medical equipments and medical staffs. The telemedicine services which can be provided high quality medical services. We designed the multiple control server system consisting 3 sub-function, patients and doctors name list, network types, connection states and computer equipments. The telemedicine link configuration was decided as 'Flowing', or 'By-passing' in accordance the network type and bandwidth of patient systems or doctor systems. The multiple control server system was performed the best communication configuration over heterogeneous networks. This system was achieved high quality telemedicine services through dynamic wired and wireless networks at any time. This study represented a hybrid multimedia telemedicine system over heterogeneous networks. We expected that the designed system could provide not only the high quality services, tele-diagnosis and tele-consultation, but also the effective emergency telemedicine services to multi-patients in the heterogeneous network environments.

Multi-level detection method for DRDoS attack (DRDoS 공격에 대한 다단계 탐지 기법)

  • Baik, Nam-Kyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.12
    • /
    • pp.1670-1675
    • /
    • 2020
  • In this study, to provide the basis for establishing effective network based countermeasures against DRDoS(Distributed Reflection Denial of Service) attacks, we propose a new 'DRDoS attack multi-level detection method' that identifies the network based characteristics of DRDoS and applies probability and statistical techniques. The proposed method removes the limit to which normal traffic can be indiscriminately blocked by unlimited competition in network bandwidth by amplification of reflectors, which is characteristic of DRDoS. This means that by comparing 'Server to Server' and 'Outbound Session Incremental' for it, accurate DRDoS identification and detection is possible and only statistical and probabilistic thresholds are applied to traffic. Thus, network-based information security systems can take advantage of this to completely eliminate DRDoS attack frames. Therefore, it is expected that this study will contribute greatly to identifying and responding to DRDoS attacks.

A Study on Home Telemetering System using Power Line Communication (전력선 통신을 이용한 가정용 원격 검침 시스템에 관한 연구)

  • Yu Yung-Ho;Shin Il-Sik
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.29 no.6
    • /
    • pp.678-684
    • /
    • 2005
  • In this Paper telemetering system for home automation is Proposed and implemented. Proposed and developed systems are composed with a home server and a few clients which send metering data of gas electric power water and home security to home server using power line communication. Management computer located in office of apartment complex collects all kinds of measured home data from each home server with multi drop communication by UDP Protocol A simple ASK method is used for power line communication Collected data from each home can be used for issuing the bill of each house and web service. The experiments were carried out under laboratory environment using various kinds of electric home appliances to ascertain the performance.

Web based control modules Using LonWorks/Ethernet Server for Control a large Scale Renewable Energy System in Building (빌딩용 신.재생에너지시스템 제어를 위한 LonWorks기반 원격 제어모듈 개발)

  • Hong, Wonl-Pyo
    • Proceedings of the KIEE Conference
    • /
    • 2008.07a
    • /
    • pp.1706-1711
    • /
    • 2008
  • This paper proposes a new Web based-control concept & design method and implementation of LonWorks network system for a large scale renewable energy energy control and monitoring system in building. The Experimental LonWorks network system using LonWorks/Ethernet(Web) server is designed and fabricated. This article addresses issues in architecture of LonWorks/Ethernet sever, embedded processors architecture for converting LonTalks protocol to Modbus protocol and software, and Internet technologies. It is also verified that the multi-induction motor control and monitoring system using LonWorks/Ethernet server have available, interoperable, reliable performance characteristics from the experimental results, Especially, The seamless integration of TCP/IP networks with control networks allows access to any control point from anywhere. Thus, the results provide a available technical data for remote distributed control system of industrial and buildings field.

  • PDF

Internal Teleoperation of an Autonomous Mobile Robot (인터넷을 이용한 자율운행로봇의 원격운용)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.45-45
    • /
    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

  • PDF

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.8
    • /
    • pp.1090-1100
    • /
    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.8
    • /
    • pp.1033-1040
    • /
    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.