• Title/Summary/Keyword: Multi-platform

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A Study on a Distributed Data Fabric-based Platform in a Multi-Cloud Environment

  • Moon, Seok-Jae;Kang, Seong-Beom;Park, Byung-Joon
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.321-326
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    • 2021
  • In a multi-cloud environment, it is necessary to minimize physical movement for efficient interoperability of distributed source data without building a data warehouse or data lake. And there is a need for a data platform that can easily access data anywhere in a multi-cloud environment. In this paper, we propose a new platform based on data fabric centered on a distributed platform suitable for cloud environments that overcomes the limitations of legacy systems. This platform applies the knowledge graph database technique to the physical linkage of source data for interoperability of distributed data. And by integrating all data into one scalable platform in a multi-cloud environment, it uses the holochain technique so that companies can easily access and move data with security and authority guaranteed regardless of where the data is stored. The knowledge graph database mitigates the problem of heterogeneous conflicts of data interoperability in a decentralized environment, and Holochain accelerates the memory and security processing process on traditional blockchains. In this way, data access and sharing of more distributed data interoperability becomes flexible, and metadata matching flexibility is effectively handled.

A Proposal for the Application of Multi-Platform Convergence for Intellectual Property-Based Games (지식재산권 기반 게임의 융복합 멀티 플랫폼 활용 방안 제안)

  • Lee, Hyun-Ku;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.421-426
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    • 2020
  • The global game market is growing evenly across a variety of platforms, but in the Korean game market is a decline in growth rates on PC and mobile platforms, which account for more than 80% of the total Korean game market, which requires an alternative. In this study, propose a multi-platform launch of IP-based games as a way to increase the growth rate of the Korean game market. It has been analyzed that multi-platform launch methods can be divided into Stand-alone Multi-platform method, Interlocking multi-platform method, and Upgrade-interlinking Multi-platform method, respectively, and the effect of expanding, providing more satisfactory game play environment and preventing them from escaping to competitive games. Given the limited case analysis in this study, further studies are needed to propose more effective multi-platform utilization measures.

Infrastructure for Network Applications based on Multi-Platform (멀티 플랫폼 기반 네트워크 응용을 위한 기반 구조)

  • 김진덕;진교홍
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.677-681
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    • 2002
  • Several multi-user online applications which are operated by the existing fixed terminals(PC) are being changed into online application based on multi-platform operated by the several PC, PDA and mobile phones to perform concurrent works due to the popularization of mobile devices recently. This paper proposed the infrastructure for network applications based on multi-platform. We also proposed the methods of consistency control based on multi-platform, update propagation protocols among diverse clients which take the asymmetry of computing power and network bandwidth among each client into account. Moreover, we implemented a chatting application based on multi-platform and it showed the proposed infrastructure and methods perform well.

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Multi-Multicast Server for Video Conferencing on Information Super Highway (초고속 통신망에서 비디오 컨퍼런싱을 위한 다중 멀티캐스트 서버)

  • An, Sang-Jun;Lee, Seung-Ro;Han, Seon-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1858-1867
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    • 1996
  • This paper describes a platform for video conferencing on Information Super Highway. In this paper we de-sign a Multi-Multicast Server(MCS) and the platform. The platform uses Multi-MultiCast Server for multitasking IP Multicast data on IP over ATM. Based on Multicast Address Resolution Server (AMRS) which was proposed in this paper the platform maps from D class IP addresses to ATM addresses. MARS handles a recovery in case of MCS down. This paper also presents a solving mechanism for handling botteneck by using the MCS.

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A Study on the Business Model of a Fan Community Platform 'Weverse'

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.172-182
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    • 2021
  • We look at the business model development of a fan community platform 'Weverse' from two-sided platform (TSP) to multi-sided platform (MSP) and investigate its platform business model. From the Rocket Model's theoretical perspective, the results reveal that Weverse firstly focuses on inviting artists as many as possible starting from BTS, then attracts new artists' fans naturally. For success of this TSP, it forms MSP, 'Weverse Shop' to meet two sides' relevant needs timely and filtered. In third stage of connection, various partnerships are attempted in terms of open platform strategies. For instance, by combining 'VLive' and Weverse, Naver's fan platform business is transferred to Weverse. For core transaction through direct and indirect monetization, several cobranding activities are tried. Lastly, regarding optimization, newly born Weverse being launched in the first half of 2022 is supposed to create further synergies with Naver's R&D capabilities in data, AI, and other technologies like metaverse platform 'ZEPETO' which already sells clothing items of Weverse artists.

A Study of Method Multi-Streaming Internet Radio Platform Design Method (Multi-Streaming Internet Radio Platform 설계방안에 대한 연구)

  • Kim, Jong-duk;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.105-107
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    • 2009
  • In this paper we research Multi-Streaming Internet Radio Platform to broadcast music contents in large outlet and between spaces. we concentrate on methods how to configure NAT for user's using Internet, Application for Multi-Channel Connection and Hardware Path for Multi Stream.

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Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization (4자유도 모션 플랫폼을 이용한 잠수함의 운동감 재현과 스테레오 다채널 가시화)

  • Xu, Zhenshun;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.333-341
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    • 2012
  • Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.

Fabrication of multi-well platform with electrical stimulation for efficient myogenic commitment of C2C12 cells

  • Song, Joohyun;Lee, Eunjee A.;Cha, Seungwoo;Kim, Insun;Choi, Yonghoon;Hwang, Nathaniel S.
    • Biomaterials and Biomechanics in Bioengineering
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    • v.2 no.1
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    • pp.33-45
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    • 2015
  • To engineer tissue-like structures, cells are required to organize themselves into three-dimensional networks that mimic the native tissue micro-architecture. Here, we present agarose-based multi-well platform incorporated with electrical stimulation to build skeletal muscle-like tissues in a facile and highly reproducible fashion. Electrical stimulation of C2C12 cells encapsulated in collagen/matrigel hydrogels facilitated the formation 3D muscle tissues. Consequently, we confirmed the transcriptional upregulations of myogenic related genes in the electrical stimulation group compared to non-stimulated control group in our multi-well 3D culture platform. Given the robust fabrication, engineered muscle tissues in multi-well platform may find their use in high-throughput biological studies drug screenings.

Online Service Strategy For Multi-Platform Age: Comparison of Online Trading Service Platforms (멀티 플랫폼 기반 온라인 서비스 전략: 온라인 트레이딩 서비스의 플랫폼 간 비교를 중심으로)

  • Sim, Sunyoung
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.29-52
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    • 2014
  • As the advance of multi-platform and multi-channel online services, brokerages are now offering three representative online trading systems - HTS(Home Trading Systems), WTS(Web Trading Systems), MTS(Mobile Trading Systems). In this study we investigated and compared the impact of different systems on the performance of brokerages. Using the panel data of 29 brokerages of 4 periods, we empirically tested the impact of online trading systems and the commissions of trading services. We found out that there exist some differences between the impacts of online trading systems based on the platforms. HTS was identified as the main platform for online trading services. However the role of MTS was also significantly identified while WTS showed no significant impact on the brokerage performances. Commission also showed significant negative impact in case of HTS and MTS platforms. Finally, offering MTS was identified as the significant dummy variable influencing the performance of brokerages. The results provides some implication for the multi-platform strategy for online services.

Tile Level Rate Control for High Efficiency Video Coding (HEVC) on Multi-core Platform

  • Marzuki, Ismail;Ahn, Yong-Jo;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.147-148
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    • 2015
  • This paper proposes a tile level rate control for High Efficiency Video Coding (HEVC). The proposed tile level rate control is designed by considering the multi-core platform of tile in HEVC. The proposed tile level rate control allocates the number of bits for each tile based on the predetermined weight generated from the current picture level rate control. According to the experimental results, the proposed tile level rate control for HEVC on multi-core platform loses negligibly the bitrate accuracy about 0.07% on average over the reference software HM-14.0.

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