• Title/Summary/Keyword: Multi-platform

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A study about multi platform environment game character development (멀티 플랫폼 환경 게임 캐릭터 개발 방법에 관한 모델 연구)

  • Choi, tae-jun;Ryu, seuc-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.647-651
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    • 2007
  • Game was begun to sell to multi platform rather than is sold as a title of a kinds of machine since some moment. In case of competition flag species such as PS (Play Station) or XBOX, there is 'Final Fantasy', 'Gear of War' masterpiece. However, title of game was begun to manufacture to multi platform and this is step that much games are manufactured to multi platform by selection of game developers to minimize danger by production cost rise of game. About game character development method in multi platform surrounding that this research is such game character abstract of multi platform and multi platform environment direction for multi platform through analysis and example proposal to basis data for presentation utilize wish to.

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Development of a multi-purpose driving platform for Radish and Chinese cabbage harvester (무·배추 수확 작업을 위한 다목적 주행플랫폼 개발)

  • H. N. Lee;Y. J. Kim
    • Journal of Drive and Control
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    • v.20 no.3
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    • pp.35-41
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    • 2023
  • Radish and Chinese cabbage are the most produced and consumed vegetables in Korea. The mechanization of harvesting operations is necessary to minimize the need for manual labor. This study to develop and evaluate the performance of a multi-purpose driving platform that can apply modular Radish and Chinese cabbage harvesting devices. The multi-purpose driving platform consisted of driving, device control, engine, hydraulic, harvesting, conveying, and loading part. Radish and Chinese cabbage harvesting conducted using the multi-purpose driving platform each harvesting module. The performance of the multi-purpose driving platform was evaluated the field efficiency and loss rate. The total Radish harvesting operation time 34.3 min., including 28.8 min., of harvesting time, 1.9 min., of turning time, and 3.6 min., of replacement time of bulk bag. During Radish harvesting, the field efficiency and average loss rate of the multi-purpose driving platform were 2.0 hr/10a and 3.1 %. Chinese cabbage harvesting operation 49.3 min., including 26.6 min., of harvesting time, 4.6 min., of turning time, and 18.1 min., of replacement time of bulk bag. During Chinese cabbage harvesting, the field efficiency and average loss rate of the multi-purpose driving platform 2.1 hr/10a and 0.1 %. Performance evaluation of the multi-purpose driving platform that harvesting work was possible by installing Radish and Chinese cabbage harvest modules. Performance analysis through harvest performance evaluation in various Radish and Chinese cabbage cultivation environments is necessary.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Combined Static and Dynamic Platform Calibration for an Aerial Multi-Camera System

  • Cui, Hong-Xia;Liu, Jia-Qi;Su, Guo-Zhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.6
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    • pp.2689-2708
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    • 2016
  • Multi-camera systems which integrate two or more low-cost digital cameras are adopted to reach higher ground coverage and improve the base-height ratio in low altitude remote sensing. To guarantee accurate multi-camera integration, the geometric relationship among cameras must be determined through platform calibration techniques. This paper proposed a combined two-step platform calibration method. In the first step, the static platform calibration was conducted based on the stable relative orientation constraint and convergent conditions among cameras in static environments. In the second step, a dynamic platform self-calibration approach was proposed based on not only tie points but also straight lines in order to correct the small change of the relative relationship among cameras during dynamic flight. Experiments based on the proposed two-step platform calibration method were carried out with terrestrial and aerial images from a multi-camera system combined with four consumer-grade digital cameras onboard an unmanned aerial vehicle. The experimental results have shown that the proposed platform calibration approach is able to compensate the varied relative relationship during flight, acquiring the mosaicing accuracy of virtual images smaller than 0.5pixel. The proposed approach can be extended for calibrating other low-cost multi-camera system without rigorously mechanical structure.

A Study on the Restructure of Multi-Platform Databases for MIRAS (메타 정보검색 에이전트 시스템을 위한 다중플랫폼의 데이터베이스 재구조화에 관한 연구)

  • Shin, Chang-Hoon;Ryu, Pyung-Mu
    • Asia pacific journal of information systems
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    • v.13 no.1
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    • pp.47-72
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    • 2003
  • It is important to retrieve information that a user requires on the web. The web is an open system. The amount of information is increasing rapidly. While each of information was compiled into the database piece at a single platform in the past, it is now compiled into complicated structure at a multi-platform. Restructuring the multi-platform database is needed to efficiently retrieve information. MIRAS(Meta Information Retrieval Agent System) has a multi-platform database on web. This study applies the classification of the existent site's categories to restructure the database systematically. The empirical analysis shows that the suggested method is effective for information retrieval and multi-platform database restructuring. This study helps users to save on time-cost of searching information.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

A Study of Multi-Channel Internet Radio Platform (Multi-Channel Internet Radio Platform에 대한 연구)

  • Kim, Jong-Duk;Kim, Toung-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1723-1728
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    • 2010
  • In this paper we concentrate design and develop method about Multi-Channel Internet Radio Platform to broadcast music contents in large outlet and between spaces to protect music contents which have drastically widespread demage. we provide application concept and design rule of hardware path for Multi-Channel Connection and Multi Stream.

Development of Multi-Band Multi-Mode SDR Radar Platform (다중 대역 다중 모드 SDR 레이다 플랫폼 개발)

  • Kwag, Young-Kil;Woo, In-Sang
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.11
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    • pp.949-958
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    • 2016
  • This paper presents the new development result of the multi-band, the multi-mode SDR(Software Defined Radar) platform. The SDR hardware platform is implemented by using the reconfigurable multi-band RF transceiver and antenna modules of S, X, and K-bands, and a programmable signal processing module. The SDR software platform is implemented by using the multi-mode waveform generation of CW, Pulse, FMCW, and LFM Chirp as well as the adaptable algorithm library of signal processing and open API software modules. Through the integrated test of the SDR platform, the operational performance was verified in real-time. Also, through the field-application test, the ground target and air-vehicle drone target were successfully detected and their test results were presented.

Data Control Methods of Online Application based on Multi-Platform (멀티 플랫폼 기반 온라인 응용의 데이터 제어 기법)

  • Kim, Jin-Deog;Jin, Kyo-Hong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.79-89
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    • 2002
  • Several multi-user online applications which are operated by the existing fixed terminals(PC) are being changed into online application based on multi-platform operated by the several PC, PDA and mobile phones to perform concurrent works recently. The contents of current online application based multi-platform are, however, very unsophisticated because the applications don't consider the simultaneous accesses of shared data by multi-user and also the asymmetry of computing power and network bandwidth among each client. This paper proposed the methods of consistency control based on multi-platform, update propagation protocols among diverse clients, object management techniques which take the characteristics of mobile clients into account. We also implemented a chatting application based on multi-platform and it showed the proposed methods perform well.

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Development of multi arcade game platform applying smart devices (스마트 디바이스 기반의 멀티 플랫폼 아케이드 게임 개발)

  • Yun, Chang Ok;Kim, Jun Hong;Ju, Woo Suk;Yun, Tae Soo
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.119-130
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    • 2015
  • In the recent gaming industry, the paradigm has been changed with upcoming core-platform as time goes by. Arcade, console, PC online and smart device platforms are representative ones. In recently, the platform is changed to multi-platform which connecting to smart device and other platforms. Besides, the multi-platform without PC is up-coming. This paper suggests that a kind of multi-platform which connecting from smart devices to arcade devices be aware of lack of continuous. It provides a new arcade gaming condition connecting to smart devices, then supplies online network conditions to the arcade gaming machine. The original arcade game was lack of continuous and the game platform was so simple, but now, it could be focused from players by connecting to smart devices to increase the gaming machines' continuity. Furthermore, Bluetooth communication module and wireless Wi-Fi communication module are used to adapt various communication environments. The Unity3D engine would make contents' expandability.