• Title/Summary/Keyword: Multi-learning System

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An Intelligent Web based e-Learning Multi Agent System (웹기반 이러닝 멀티에이전트 시스템)

  • Cho, Young-Im
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.39-45
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    • 2007
  • In this paper, we developed an intelligent web based e-learning system based on multi agents. To do development of the system, we applied an inclination test that is based on the education theory to do grouping the desirable e-learning community. The proposed system, Intelligent Web based e-learning Multi Agent System (IMAS), is used the multi agents paradigm including learning manner by neural network for grouping of e-learning community and a new distributed multi agent framework proposed here.

Design and Implementation of Web based Real time Quiz-game Type Learning System for Multi-Learner Interaction (다중 학습자 상호작용을 위한 웹기반 실시간 퀴즈학습 시스템의 설계 및 구현)

  • Kim, Jong-Jin;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.351-363
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    • 2001
  • The established Web Based Learning System had not encouraged Multi-Learner Interaction. The System for Multi-Learner Interaction proposed an alternative measure. By now, this System for Multi-Learner Interaction have applied the sphere of Web Based Learning. But, Actually, the Multi-Learner's Interaction and Feedback of this System has a few effective and confidence, because this System has much time gap between Interaction and Feedback of Multi-Learner primarily. This Research propose an answer of this Problem, Web Based Real Time Quiz-game Type Learning System for Multi-Learner Interaction. Moreover, this System expect increased concentration ability for Learning and strong motivation of Learning for the greatest Learning effects in a Subject Solution course of Learners with founding Web Based Quiz-game Type Learning. So this Research will design and implement the Web Based Real Time Quiz-game Type Learning System for Multi-Learner Interaction.

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Multi-Dimensional Reinforcement Learning Using a Vector Q-Net - Application to Mobile Robots

  • Kiguchi, Kazuo;Nanayakkara, Thrishantha;Watanabe, Keigo;Fukuda, Toshio
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.142-148
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    • 2003
  • Reinforcement learning is considered as an important tool for robotic learning in unknown/uncertain environments. In this paper, we propose an evaluation function expressed in a vector form to realize multi-dimensional reinforcement learning. The novel feature of the proposed method is that learning one behavior induces parallel learning of other behaviors though the objectives of each behavior are different. In brief, all behaviors watch other behaviors from a critical point of view. Therefore, in the proposed method, there is cross-criticism and parallel learning that make the multi-dimensional learning process more efficient. By ap-plying the proposed learning method, we carried out multi-dimensional evaluation (reward) and multi-dimensional learning simultaneously in one trial. A special neural network (Q-net), in which the weights and the output are represented by vectors, is proposed to realize a critic net-work for Q-learning. The proposed learning method is applied for behavior planning of mobile robots.

A Study of Communication between Multi-Agents for Web Based Collaborative Learning (웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.41-53
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    • 2000
  • The purpose of the paper is communication between multi-agents for student's learning at web based collaborative learning. First, this study investigated the whole contents and characteristics of an agent system and discussed KQML, communication language between multi-agents. Also, we suggested architecture of an agent based system for collaborative learning and interaction method between agents using KQML. We design어 and implemented collaborative learning system using Java programming language, and we also demonstrate the efficiency of collaborative learning system by communication between multi-agents through experiments.

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A Study on the Intention to Use a Robot-based Learning System with Multi-Modal Interaction (멀티모달 상호작용 중심의 로봇기반교육 콘텐츠를 활용한 r-러닝 시스템 사용의도 분석)

  • Oh, Junseok;Cho, Hye-Kyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.619-624
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    • 2014
  • This paper introduces a robot-based learning system which is designed to teach multiplication to children. In addition to a small humanoid and a smart device delivering educational content, we employ a type of mixed-initiative operation which provides enhanced multi-modal cognition to the r-learning system through human intervention. To investigate major factors that influence people's intention to use the r-learning system and to see how the multi-modality affects the connections, we performed a user study based on TAM (Technology Acceptance Model). The results support the fact that the quality of the system and the natural interaction are key factors for the r-learning system to be used, and they also reveal very interesting implications related to the human behaviors.

Path selection algorithm for multi-path system based on deep Q learning (Deep Q 학습 기반의 다중경로 시스템 경로 선택 알고리즘)

  • Chung, Byung Chang;Park, Heasook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.50-55
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    • 2021
  • Multi-path system is a system in which utilizes various networks simultaneously. It is expected that multi-path system can enhance communication speed, reliability, security of network. In this paper, we focus on path selection in multi-path system. To select optimal path, we propose deep reinforcement learning algorithm which is rewarded by the round-trip-time (RTT) of each networks. Unlike multi-armed bandit model, deep Q learning is applied to consider rapidly changing situations. Due to the delay of RTT data, we also suggest compensation algorithm of the delayed reward. Moreover, we implement testbed learning server to evaluate the performance of proposed algorithm. The learning server contains distributed database and tensorflow module to efficiently operate deep learning algorithm. By means of simulation, we showed that the proposed algorithm has better performance than lowest RTT about 20%.

An Iterative Learning Controller Design for Performance Improvement of Multi-Motor System (복수전동기 구동 시스템의 성능 향상을 위한 반복학습제어기 설계)

  • Lee H.H;Kim J.H.
    • Proceedings of the KIPE Conference
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    • 2003.07b
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    • pp.584-587
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    • 2003
  • Iterative learning control is an approach to improve the transient response of systems that operate repetitively over a fixed time interval. It is useful for the system where the system output follows the different type input, in case of design or modeling uncertainty In this paper, we introduce the concept of iterative learning control and then apply the learning control algorithm for multi-motor system for performance Improvement.

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A Study on Multi-Screen synchronization techniques based on Timed Button configuration for smart learning space (스마트 학습 공간 구성을 위한 Timed Button 기반의 다중스크린 동기화 기법)

  • Yoon, YongIk;Cho, YoonAh
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.91-99
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    • 2013
  • In these days, the smart devices are being developed and used repeatedly. But almost E-learning System did not provide these smart devices environment and user's E-learning space is changing from Single-screen environment to multi-Screen environment. Accordingly we configure smart E-learning space based on multi-screen and integrate the multi-media contents for the Smart E-learning service. We present the synchronization techniques to make the multi-screen environment for smart space with Timed Link and design the Timed Button to relate each Screen which is using multi-media e-learning contents.

Design and Implementation of the Multi-function Learning Community System (다기능 학습 커뮤니티 시스템의 설계 및 구현)

  • Shi, Mengyao;Kim, Cheul-Won;Park, Jong-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.5
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    • pp.751-756
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    • 2013
  • This paper describes the design and implementation of the multi-function learning community system. Recent trends and related researches regarding the learning community system are surveyed and analyzed. The function sections, data flows, database tables and system interface are designed. Manager and user's modes are implemented and we compare the system functions with other learning communities.

Anti-air Unit Learning Model Based on Multi-agent System Using Neural Network (신경망을 이용한 멀티 에이전트 기반 대공방어 단위 학습모형)

  • Choi, Myung-Jin;Lee, Sang-Heon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.5
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    • pp.49-57
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    • 2008
  • In this paper, we suggested a methodology that can be used by an agent to learn models of other agents in a multi-agent system. To construct these model, we used influence diagram as a modeling tool. We present a method for learning models of the other agents at the decision nodes, value nodes, and chance nodes in influence diagram. We concentrated on learning of the other agents at the value node by using neural network learning technique. Furthermore, we treated anti-air units in anti-air defense domain as agents in multi. agent system.