• Title/Summary/Keyword: Multi-device environment

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A study of the kinematic characteristic of a coupling device between the buffer system and the flexible pipe of a deep-seabed mining system

  • Oh, Jae-Won;Lee, Chang-Ho;Hong, Sup;Bae, Dae-Sung;Cho, Hui-Je;Kim, Hyung-Woo
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.3
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    • pp.652-669
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    • 2014
  • This paper concerns the kinematic characteristics of a coupling device in a deep-seabed mining system. This coupling device connects the buffer system and the flexible pipe. The motion of the buffer system, flexible pipe and mining robot are affected by the coupling device. So the coupling device should be considered as a major factor when this device is designed. Therefore, we find a stable kinematic device, and apply it to the design coupling device through this study. The kinematic characteristics of the coupling device are analyzed by multi-body dynamics simulation method, and finite element method. The dynamic analysis model was built in the commercial software DAFUL. The Fluid Structure Interaction (FSI) method is applied to build the deep-seabed environment. Hydrodynamic force and moment are applied in the dynamic model for the FSI method. The loads and deformation of flexible pipe are estimated for analysis results of the kinematic characteristics.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Design of network for data interaction between Robot Agents in Multi Agent Robot System (MARS) (Multi Agent Robot System(MARS)의 Robot Agent 간 정보교환을 위한 네트워크 프로그램 구현)

  • Ko, Kwang-Eun;Lee, Jeong-Soo;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.712-717
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    • 2007
  • Using home network system including home server, home service robot, a variety of device, it is generally known that application of Multi Agent System for performing variously distributed process that can be occur in home environment, is efficient method. In this system, it is intelligent service robot that a key of human interface and physical service offer Therefore, using application of established multi agent system, we can defined Multi Agent Robot System. In 'open' home environment, between all agent data interaction and cooperation are needed for Multi Agent System offer to user that more efficient service. For this, we focus our attention on define as agent that can autonomic drive and offer to user that physical service robots and, design, suggest the simulator can display that between robot agents communication or between other agents, like home server, and robot agents communication information to user interface.

Manhole Cover Detection from Natural Scene Based on Imaging Environment Perception

  • Liu, Haoting;Yan, Beibei;Wang, Wei;Li, Xin;Guo, Zhenhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5095-5111
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    • 2019
  • A multi-rotor Unmanned Aerial Vehicle (UAV) system is developed to solve the manhole cover detection problem for the infrastructure maintenance in the suburbs of big city. The visible light sensor is employed to collect the ground image data and a series of image processing and machine learning methods are used to detect the manhole cover. First, the image enhancement technique is employed to improve the imaging effect of visible light camera. An imaging environment perception method is used to increase the computation robustness: the blind Image Quality Evaluation Metrics (IQEMs) are used to percept the imaging environment and select the images which have a high imaging definition for the following computation. Because of its excellent processing effect the adaptive Multiple Scale Retinex (MSR) is used to enhance the imaging quality. Second, the Single Shot multi-box Detector (SSD) method is utilized to identify the manhole cover for its stable processing effect. Third, the spatial coordinate of manhole cover is also estimated from the ground image. The practical applications have verified the outdoor environment adaptability of proposed algorithm and the target detection correctness of proposed system. The detection accuracy can reach 99% and the positioning accuracy is about 0.7 meters.

Design of platform supporting for healthcare context information service based on multi-agent (멀티 에이전트 기반 헬스케어 상황정보 서비스 플랫폼의 설계)

  • Park, Moo-Hyun;Jeong, Chang-Won;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.9-24
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    • 2008
  • In this paper, we describes the design of software architecture supporting for healthcare context information service platform based on multi agent in home environment. In this platform, the DOGF supports the execute object and healthcare sensors and device's logical services grouping. JADE framework can support mobility in heterogeneous environment. The multi agents on platform order to support a healthcare context information service it will be able to divide. An agent collects an environment information from distributed devices. Another an agent follows mobile-device specific and it does a different service. And an agent where it manages like this. The mobile-proxy&agent is an interface part between DOGF and JADE, support data interchange or mobility pattern. For DOGF and JADE to provide healthcare context information service, we describes the design of multi agent software platform and multi agent classification by services. Finally we showed the system environments which is physical environments and prototype based on platfonn for healthcare context information services.

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A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

Hybrid Offloading Technique Based on Auction Theory and Reinforcement Learning in MEC Industrial IoT Environment (MEC 산업용 IoT 환경에서 경매 이론과 강화 학습 기반의 하이브리드 오프로딩 기법)

  • Bae Hyeon Ji;Kim Sung Wook
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.9
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    • pp.263-272
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    • 2023
  • Industrial Internet of Things (IIoT) is an important factor in increasing production efficiency in industrial sectors, along with data collection, exchange and analysis through large-scale connectivity. However, as traffic increases explosively due to the recent spread of IIoT, an allocation method that can efficiently process traffic is required. In this thesis, I propose a two-stage task offloading decision method to increase successful task throughput in an IIoT environment. In addition, I consider a hybrid offloading system that can offload compute-intensive tasks to a mobile edge computing server via a cellular link or to a nearby IIoT device via a Device to Device (D2D) link. The first stage is to design an incentive mechanism to prevent devices participating in task offloading from acting selfishly and giving difficulties in improving task throughput. Among the mechanism design, McAfee's mechanism is used to control the selfish behavior of the devices that process the task and to increase the overall system throughput. After that, in stage 2, I propose a multi-armed bandit (MAB)-based task offloading decision method in a non-stationary environment by considering the irregular movement of the IIoT device. Experimental results show that the proposed method can obtain better performance in terms of overall system throughput, communication failure rate and regret compared to other existing methods.

A Study on Continuity of User Experience in Multi-device Environment (멀티 디바이스 환경에서 사용자 경험의 연속성에 관한 고찰)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.495-500
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    • 2018
  • This study examined the factors that can enhance the continuity of user experience in multi - device environment. First of all, regarding the structural difference and continuity of tasks, functional differences such as OS difference according to the characteristics of cross media, use of mouse and touch gesture were found to interfere with continuity. To increase continuity, metaphor and ambience To increase relevance and visibility. In the continuity part of visual memory and cognition, familiarity was given by the identity and similarity of visual perception elements, and it was found that familiarity factors are closely related to continuity. Finally, for the continuity of the user experience, we can see that the visibility factors as well as the meaning and layout consistency of the information are factors for the continuity of the user experience. Based on this, it was found that familiarity, consistency, and correlation were significant influences on continuity dimension of user experience, but visibility did not have a significant effect on continuity when regression analysis was conducted as factors of familiarity, consistency, correlation and visibility.

User experience of responsive web on multi-device environment (멀티 디바이스 환경에서 반응형 웹의 사용자 경험)

  • Kang, Jae-Shin;Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.465-470
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    • 2018
  • This study investigated how layouts can be arranged to improve the user experience in response to changes in the size of responsive webs in a multi - device environment. The layout elements of the responsive web are largely divided into a header, a main concept image, a main content, a sub-content, and a footer. As the screen becomes smaller, the use of drawers and the menu of the scrolling menus rather than the vertical menus will help improve the user experience. The main concept image should be consistent and not lose readability through the use of system fonts. The main content and the sub content should be prevented from being long in the vertical scroll, and the card UI, the table list and the grid list could be alternatively presented for this purpose. Another problem with vertical scrolling is that the placement of user-selectable menus, such as more or new content corrections, is helpful in improving the user experience.

Identifying the Moving Object to Recognize the Location of Zone in Multi-Video (구역단위 위치인식을 위한 다중카메라에서의 이동객체 식별 방법)

  • Lee, Seung-Cheol;Lee, Guee-Sang;Choi, Deok-Jai;Kim, Soo-Hyung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1165-1168
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    • 2005
  • The video device is used to gain lots of informations in indoor environment. The one of informations is the information to identify the moving object. The methods to identify the moving object are to recognize the face, the gait and to analyze the hue histogram of the clothes. The hue data is effective at the environment of multi-video. In this paper, we describe the existing research about to identify the moving object in the environment of multi-video and find its problems. finally, we present the enhanced methods to solve its problems. In the future, the method will be use for recognizing the location of object in ubiquitous home.

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