• Title/Summary/Keyword: Multi-device environment

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Retrieval Method using Device Characteristics and Device Usage Characteristics in Multi-Device Environment (다중 기기 환경에서 기기 특성과 기기 사용 특성을 활용한 검색 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.17-26
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    • 2021
  • Internet of Things is an infrastructure of the interconnected devices. In Internet of Things environment, many smart devices are used in daily life. It requires a new retrieval method using multiple devices. We propose an information retrieval method using both device characteristics and device usage characteristics in multi-device environments. Firstly, information retrieval is performed using a general purpose device. And then, it is performed using dedicated devices. Our method uses both characteristics of the devices and usage characteristics of them. Moreover, it considers queries on the general purpose device. This paper proposes a new retrieval method and describes algorithms. Then, it presents smart home scenarios. Performance evaluation is performed using the scenarios. The evaluation results show higher precision and efficiency than previous researches. The proposed method gets information more accurately and quickly in IOT multiple device environments.

Development of remote drum grappling device for Automation (물류자동화를 위한 드럼원격 취급장치 개발에 관한 연구)

  • 오승철;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.739-742
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    • 1997
  • A remote drum grappling device coupled to the anti-swing crane has been developed by KAERI to cope with problems involved in manually treating low level waste drums. In order for this grappling device to be operated effectively, multi-sensors including CCD camera were employed. As an activity representation scheme of the device, Extended State Machine (ESM) was used to descibe its operation sequences. The performance testing of the device was conducted successfully, and consequently its application could be extendable to industrial operation environment.

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An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System (멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현)

  • Jeon, So-yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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Mobility Process Orchestration for Multi-Device Environment (멀티 디바이스 환경을 위한 모빌리티 프로세스 오케스트레이션)

  • Kim, Svetlana;Chung, Man-Soo;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.3
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    • pp.91-96
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    • 2015
  • Recently, the 'mobility' is one of the essential item in the field of IT. This means that 'mobility' are good mediators to get collecting user's behavior and provide freedom of mobility service for user's. This paper is proposed a mobility process orchestration(MPO) model that provide multimedia to various devices. The orchestration model provides the structure and function that can be objectify a physical devices in a user's environment to provide orchestrated service of various devices to user using a concept of MSMP(Multi Source Multi Platform). Also, using the concept of Choreography can be extracted appropriate device of the various media formats for harmonious service.

Authentication for Single/Multiple Domain using Attribute Certificates (유비쿼터스 컴퓨팅 환경에서 속성 인증서를 이용한 단일/멀티 도메인 인증)

  • Lee Deok-Gyu;Park Hee-Un;Lee In-Yeong
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.291-300
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    • 2005
  • The Ubiquitous computer environment is thing which invisible computer that is not shown linked mutually through network so that user may use computer always is been pervasive. Intend computing environment that can use easily as user wants and it is the smart environment that user provides context awareness that is wanting computing environment. This Ubiquitous computing contains much specially weak side in security. Masquerade attack of that crawl that is quoted to user or server among device that is around user by that discrete various computing devices exist everywhere among them become possible. Hereupon, in this paper, proposed method that have following characteristic. Present authentication model through transfer or device. Suggest two method that realize authentication through device in case of moved to method(MD: Multi Domain) and user ownself space(SD: Single Domain) that realize authentication through device in case of moved user's direct path who device differs.

A Study on the Development Type of Component Joint Design for Environment Friendly Multi Housing Remodeling (공동주택의 친환경 리모델링을 위한 부품접합부 개선방안의 유형화에 관한 연구 II;욕실 및 주방을 중심으로)

  • Lim, Seok-Ho;Kim, Soo-Am;Hwang, Eun-Kyoung;Yun, Mae-Han
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2006.11a
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    • pp.370-373
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    • 2006
  • Lastly, the problem of filling occurs in the process of concealed joint of adjacent components and was seen in joints between the structure and an electrical or mechanical device. Therefore, the dry processing which replaces wet joint was seen in joints between the structure and a door, ones between the structure and a finishing materials, ones between a gypsum board and electrical device, and ones between a water pipe and a tile finishing. And a process of separating the area of jointed parts in order to eliminate the problem of overlap was seen in joints between a door and a finishing material and ones between a gypsum board on the ceiling and a light. Lastly, an analysis of a process of exposing concealed parts indicated that the problem of filling could be applied to joints between the structure and an electrical or mechanical device and ones between a finishing material and a mechanical device. This study sought out methods to apply Environment Friendly Multi Housing Remodeling that allow easy remodeling as part of environment- preserving policies. It also contains basic data useful to implement long-life houses in the future by presenting a comprehensive design standard for them

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Sonochemical Effects using Multi-stepped Ultrasonic Horn (다단 혼 형태의 초음파 장비를 이용한 초음파 화학적 효과 연구)

  • Choi, Jongbok;Lee, Seongeun;Son, Younggyu
    • Journal of Soil and Groundwater Environment
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    • v.25 no.4
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    • pp.58-66
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    • 2020
  • Since the typical horn-type ultrasonic equipment induces a reaction at the probe tip, the sonochemical reaction has a limitation that it occurs only in a specific area. As one of the ways to overcome this limitation, an ultrasonic device with multi-stepped horn equipped with several oscillators has been developed. The objective of this study was to investigate the sonochemical effects induced by acoustic cavitation system in 20 kHz multi-stepped ultrasonic horn using calorimetry, KI dosimetry and the luminol test. The sonochemical effects of multi-stepped ultrasonic horn were compared with that of the typical horn-type 20 kHz ultrasonic device. The effect of immersion depth and power on the sonochemical reaction was investigated in the ultrasonic system with multi-stepped ultrasonic horn. Higher calorimetric energy was obtained at higher immersion depth and power conditions. Sonochemical effects increased significantly when using the high immersion depth and input power. However, as the input power increased, the cavitation reaction zone concentrated around the ultrasonic horn. Additionally, the experiments to examine the effect of liquid temperature was conducted. The smaller sonochemical reaction was obtained for the higher liquid temperature. The effect on temperature seems to be closely related to liquid conditions such as viscosity and vapor pressure of water.

Driving Environment Recognition and a Simple Wall-Following Algorithm for AGV Using Sonar Sensor (초음파 센서를 이용한 AGV의 주행 환경 인식과 간단한 벽면 따르기 알고리즘)

  • Kim, Seong-Joong;Lee, Jeong-Woong;Lee, Chang-Goo
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2337-2340
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    • 2002
  • This paper presents the method of AGV(Automatic guided vehicle)'s moving environment(plane, corner, edge) recognition using SONAR sensor configuration. As for the SONAR sensor, the Crosstalk effect has been generally considered as an inevitable noisy phenomenon in the indoor environment. However, this effect can be used as a clue for classifying and localizing targets in the indoor environment if those can be controlled and used well. EERUF(error eliminate rapid ultrasonic firing) is a method for firing multiple ultrasonic sensors in mobile robot application and multi-echo mode of POLARIOD Device can reduce the Crosstalk effect. Here, Crosstalk effect was reduced using EERUF and applied to the AGV with a simple wall-following algorithm in the indoor environment. This method was tesed by a typical AGV with multi SONAR sensors in the laboratory environment.

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