• Title/Summary/Keyword: Multi-View Synthesis

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Performance Analysis of 3D-HEVC Video Coding (3D-HEVC 비디오 부호화 성능 분석)

  • Park, Daemin;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.713-725
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    • 2014
  • Multi-view and 3D video technologies for a next generation video service are widely studied. These technologies can make users feel realistic experience as supporting various views. Because acquisition and transmission of a large number of views require a high cost, main challenges for multi-view and 3D video include view synthesis, video coding, and depth coding. Recently, JCT-3V (joint collaborative team on 3D video coding extension development) has being developed a new standard for multi-view and 3D video. In this paper, major tools adopted in this standard are introduced and evaluated in terms of coding efficiency and complexity. This performance analysis would be helpful for the development of a fast 3D video encoder as well as a new 3D video coding algorithm.

Multi-View Wyner-Ziv Video Coding Based on Spatio-temporal Adaptive Estimation (시공간 적응적인 예측에 기초한 다시점 위너-지브 비디오 부호화 기법)

  • Lee, Beom-yong;Kim, Jin-soo
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.9-18
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    • 2016
  • This paper proposes a multi-view Wyner-Ziv Video coding scheme based on spatio-temporal adaptive estimation. The proposed algorithm is designed to search for a better estimated block with joint bi-directional motion estimation by introducing weights between temporal and spatial directions, and by classifying effectively the region of interest blocks, which is based on the edge detection and the synthesis, and by selecting the reference estimation block from the effective motion vector analysis. The proposed algorithm exploits the information of a single frame viewpoint and adjacent frame viewpoints, simultaneously and then generates adaptively side information in a variety of closure, and reflection regions to have a better performance. Through several simulations with multi-view video sequences, it is shown that the proposed algorithm performs visual quality improvement as well as bit-rate reduction, compared to the conventional methods.

Multi-view Synthesis Algorithm for the Better Efficiency of Codec (부복호화기 효율을 고려한 다시점 영상 합성 기법)

  • Choi, In-kyu;Cheong, Won-sik;Lee, Gwangsoon;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.375-384
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    • 2016
  • In this paper, when stereo image, satellite view and corresponding depth maps were used as the input data, we propose a new method that convert these data to data format suitable for compressing, and then by using these format, intermediate view is synthesized. In the transmitter depth maps are merged to a global depth map and satellite view are converted to residual image corresponding hole region as out of frame area and occlusion region. And these images subsampled to reduce a mount of data and stereo image of main view are encoded by HEVC codec and transmitted. In the receiver intermediate views between stereo image and between stereo image and bit-rate are synthesized using decoded global depth map, residual images and stereo image. Through experiments, we confirm good quality of intermediate views synthesized by proposed format subjectively and objectively in comparison to intermediate views synthesized by MVD format versus total bit-rate.

Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.13-23
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    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Implementation Method for DASH-based Free-viewpoint Video Streaming System (DASH 기반 자유시점 비디오 스트리밍 시스템 구현)

  • Seo, Minjae;Paik, Jong-ho
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.47-55
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    • 2019
  • Free-viewpoint video (FVV) service provides multi viewpoints of contents and synthesizes intermediate video files which are not captured on some view angles so that enables users to watch as they choose wherever they want. Synthesizing video is necessary technique to provide FVV video service, because every video of the FVV contents for different view angles cannot be stored to the content server physically. For the reason, fast view synthesis can improve the quality of video service and increase user's satisfaction. One of the studies for FVV service, a method was proposed to transmit FVV service based on DASH (Dynamic Adaptive Streaming over HTTP). There is big advantage on using DASH that it is commonly used to transport video service. However, the method was only a conceptual proposal, so it is difficult to implement the system using the proposal. In this paper, we propose an implementation method to provide real-time FVV service smoothly. We suggest a system structure and operation method on the server and client side in detail, which is to be applicable to synthesize video quickly. Also, we suggest generating FVV service map additionally which controls a FVV service overall. We manage real-time information of the whole service through the service map. The service can be controlled by reducing the possible delay from network situation.

Free view video synthesis using multi-view 360-degree videos (다시점 360도 영상을 사용한 자유시점 영상 생성 방법)

  • Cho, Young-Gwang;Ahn, Heejune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.600-603
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    • 2020
  • 360 영상은 시청자가 시야방향을 결정하는 3DoF(3 Degree of Freedom)를 지원한다. 본 연구에서는 다수의 360 영상에서 깊이 정보를 획득하고, 이를 DIBR (Depth -based Image Rendering) 기법을 사용하여 임의 시점 시청기능을 제공하는 6DoF(6 Degree of Freedom) 영상제작 기법을 제안한다. 이를 위하여 기존의 평면 다시점 영상기법을 확장하여 360 ERP 투영 영상으로부터 카메라의 파라미터 예측을 하는 방법과 깊이영상 추출 방법을 설계 및 구현하고 그 성능을 조사하였으며, OpenGL 그래픽스기반의 RVS(Reference View Synthesizer) 라이브러리를 사용하여 DIBR을 적용하였다.

Implementing 3DoF+ 360 Video Compression System for Immersive Media (실감형 미디어를 위한 3DoF+ 360 비디오 압축 시스템 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.743-754
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    • 2019
  • System for three degrees of freedom plus (3DoF+) and 6DoF requires multi-view high resolution 360 video transmission to provide user viewport adaptive 360 video streaming. In this paper, we implement 3DoF+ 360 video compression system which removes the redundancy between multi-view videos and merges the residual into one video to provide high quality 360 video corresponding to an user's head movement efficiently. Implementations about 3D warping based redundancy removal method between 3DoF+ 360 videos and residual extraction and merger are explained in this paper. With the proposed system, 20.14% of BD-rate reduction in maximum is shown compared to traditional high-efficiency video coding (HEVC) based system.

Consider the directional hole filling method for virtual view point synthesis (가상 시점 영상 합성을 위한 방향성 고려 홀 채움 방법)

  • Mun, Ji Hun;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.28-34
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    • 2014
  • Recently the depth-image-based rendering (DIBR) method is usually used in 3D image application filed. Virtual view image is created by using a known view with associated depth map to make a virtual view point which did not taken by the camera. But, disocclusion area occur because the virtual view point is created using a depth image based image 3D warping. To remove those kind of disocclusion region, many hole filling methods are proposed until now. Constant color region searching, horizontal interpolation, horizontal extrapolation, and variational inpainting techniques are proposed as a hole filling methods. But when using those hole filling method some problem occurred. The different types of annoying artifacts are appear in texture region hole filling procedure. In this paper to solve those problem, the multi-directional extrapolation method is newly proposed for efficiency of expanded hole filling performance. The proposed method is efficient when performing hole filling which complex texture background region. Consideration of directionality for hole filling method use the hole neighbor texture pixel value when estimate the hole pixel value. We can check the proposed hole filling method can more efficiently fill the hole region which generated by virtual view synthesis result.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.