• 제목/요약/키워드: Multi platform

검색결과 914건 처리시간 0.032초

A Study on a Distributed Data Fabric-based Platform in a Multi-Cloud Environment

  • Moon, Seok-Jae;Kang, Seong-Beom;Park, Byung-Joon
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.321-326
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    • 2021
  • In a multi-cloud environment, it is necessary to minimize physical movement for efficient interoperability of distributed source data without building a data warehouse or data lake. And there is a need for a data platform that can easily access data anywhere in a multi-cloud environment. In this paper, we propose a new platform based on data fabric centered on a distributed platform suitable for cloud environments that overcomes the limitations of legacy systems. This platform applies the knowledge graph database technique to the physical linkage of source data for interoperability of distributed data. And by integrating all data into one scalable platform in a multi-cloud environment, it uses the holochain technique so that companies can easily access and move data with security and authority guaranteed regardless of where the data is stored. The knowledge graph database mitigates the problem of heterogeneous conflicts of data interoperability in a decentralized environment, and Holochain accelerates the memory and security processing process on traditional blockchains. In this way, data access and sharing of more distributed data interoperability becomes flexible, and metadata matching flexibility is effectively handled.

지식재산권 기반 게임의 융복합 멀티 플랫폼 활용 방안 제안 (A Proposal for the Application of Multi-Platform Convergence for Intellectual Property-Based Games)

  • 이현구;김태규
    • 디지털융복합연구
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    • 제18권2호
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    • pp.421-426
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    • 2020
  • 글로벌 게임 시장은 다양한 플랫폼에 걸쳐 고르게 성장하고 있는 추세이나, 국내 게임 시장의 경우, 전체 국내 게임 시장에서 80%이상의 비중을 차지하고 있는 PC 및 모바일 플랫폼에서 성장률 저하가 나타나고 있어, 이에 대한 대안이 필요한 상황이다. 본 연구에서는, 국내 게임 시장 성장률 제고를 위한 방안으로, IP 기반 게임의 멀티 플랫폼 출시 방안을 제안하고자 하였다. 게임의 멀티 플랫폼 출시 방식은 독립형 멀티 플랫폼 방식, 연동형 멀티 플랫폼 방식, 업그레이드 연동형 멀티 플랫폼 방식으로 구분될 수 있으며, 각각 IP의 확장과 타 플랫폼에서의 영향력 확대, 멀티 플랫폼으로 출시된 게임의 이용자수 확대 및 이탈방지 효과, 게임 유저에게 더욱 만족스러운 게임 플레이환경을 제공 및 경쟁게임으로의 이탈을 방지효과를 얻을 수 있는 것으로 분석되었다. 본 연구에서는 제한적인 사례분석이 이루어진 만큼, 보다 효과적인 멀티 플랫폼 활용 방안 제안을 위한 추가연구가 필요하다.

멀티 플랫폼 기반 네트워크 응용을 위한 기반 구조 (Infrastructure for Network Applications based on Multi-Platform)

  • 김진덕;진교홍
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2002년도 추계종합학술대회
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    • pp.677-681
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    • 2002
  • 기존의 고정 단말기(PC)에서만 주로 행해지던 각종 다중 사용자 접속 온라인 응용이 최근 모바일 단말기의 급속한 확산으로 기존 PC와 PDA, 휴대폰 등이 공동 작업을 수행하는 멀티 플랫폼 기반 온라인 응용으로 전환되고 있다. 이 논문에서는 멀티 플랫폼 기반 네트워크 응용을 위한 기반 구조를 제안하였다. 그리고 다양한 클라이언트의 프로세서 처리 능력과 통신 속도의 비대칭이라는 멀티 플랫폼 응용의 특징을 고려한 중복 일관성 제어 기법, 다양한 클라이언트간의 변경 전파 프로토콜을 제안하였다. 그리고 멀티 플랫폼 기반 채팅 프로그램을 제작하여 제안한 구조 및 기법들이 적절히 동작함을 보였다.

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초고속 통신망에서 비디오 컨퍼런싱을 위한 다중 멀티캐스트 서버 (Multi-Multicast Server for Video Conferencing on Information Super Highway)

  • 안상준;이승로;한선영
    • 한국정보처리학회논문지
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    • 제3권7호
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    • pp.1858-1867
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    • 1996
  • 본 논문은 초고속 통신망에서 비디오 컨퍼런싱을 위한 플랫폼을 나타낸다. 이플 랫폼은 ATM(Asynchronous Transfer Mode) 망 상에서 IP 멀티캐스트 데이타를 멀티캐 스팅하기 위해 다중 멀티채스트 서버를 이용한다. 본 논문에서 제안한 MARS(Multicast Address ResolutionServer)를 사용하여 D class IP 주소를 ATM 주소와 매핑하고, 또한 하나의 MCS(MultiCast Server)의 다운에 대한 처리를 수행 하도록 한다. 기존에 제안 된 하나의 MCS 사용 시 문제시 되던 병목현상을 해결한다.

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A Study on the Business Model of a Fan Community Platform 'Weverse'

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.172-182
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    • 2021
  • We look at the business model development of a fan community platform 'Weverse' from two-sided platform (TSP) to multi-sided platform (MSP) and investigate its platform business model. From the Rocket Model's theoretical perspective, the results reveal that Weverse firstly focuses on inviting artists as many as possible starting from BTS, then attracts new artists' fans naturally. For success of this TSP, it forms MSP, 'Weverse Shop' to meet two sides' relevant needs timely and filtered. In third stage of connection, various partnerships are attempted in terms of open platform strategies. For instance, by combining 'VLive' and Weverse, Naver's fan platform business is transferred to Weverse. For core transaction through direct and indirect monetization, several cobranding activities are tried. Lastly, regarding optimization, newly born Weverse being launched in the first half of 2022 is supposed to create further synergies with Naver's R&D capabilities in data, AI, and other technologies like metaverse platform 'ZEPETO' which already sells clothing items of Weverse artists.

Multi-Streaming Internet Radio Platform 설계방안에 대한 연구 (A Study of Method Multi-Streaming Internet Radio Platform Design Method)

  • 김종덕;김영길
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.105-107
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    • 2009
  • 본 논문에서는 대형 매장 혹은 임의의 공간과 공간사이에 다른 뮤직콘텐츠를 필요로 할 때 이를 해결해 줄 수 있는 멀티 스트리밍 플랫폼에 대해 연구한다. 사용자의 인터넷 사용을 겸하기 위해 NAT를 구성하고, Multi-Channel Connection을 위한 Application 설계방법과 그에 따른 Multi Stream을 위한 Hardware Path를 구현하는 방법을 제안한다.

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4자유도 모션 플랫폼을 이용한 잠수함의 운동감 재현과 스테레오 다채널 가시화 (Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization)

  • 허정순;한순흥
    • 한국CDE학회논문집
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    • 제17권5호
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    • pp.333-341
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    • 2012
  • Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.

Fabrication of multi-well platform with electrical stimulation for efficient myogenic commitment of C2C12 cells

  • Song, Joohyun;Lee, Eunjee A.;Cha, Seungwoo;Kim, Insun;Choi, Yonghoon;Hwang, Nathaniel S.
    • Biomaterials and Biomechanics in Bioengineering
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    • 제2권1호
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    • pp.33-45
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    • 2015
  • To engineer tissue-like structures, cells are required to organize themselves into three-dimensional networks that mimic the native tissue micro-architecture. Here, we present agarose-based multi-well platform incorporated with electrical stimulation to build skeletal muscle-like tissues in a facile and highly reproducible fashion. Electrical stimulation of C2C12 cells encapsulated in collagen/matrigel hydrogels facilitated the formation 3D muscle tissues. Consequently, we confirmed the transcriptional upregulations of myogenic related genes in the electrical stimulation group compared to non-stimulated control group in our multi-well 3D culture platform. Given the robust fabrication, engineered muscle tissues in multi-well platform may find their use in high-throughput biological studies drug screenings.

멀티 플랫폼 기반 온라인 서비스 전략: 온라인 트레이딩 서비스의 플랫폼 간 비교를 중심으로 (Online Service Strategy For Multi-Platform Age: Comparison of Online Trading Service Platforms)

  • 심선영
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권1호
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    • pp.29-52
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    • 2014
  • As the advance of multi-platform and multi-channel online services, brokerages are now offering three representative online trading systems - HTS(Home Trading Systems), WTS(Web Trading Systems), MTS(Mobile Trading Systems). In this study we investigated and compared the impact of different systems on the performance of brokerages. Using the panel data of 29 brokerages of 4 periods, we empirically tested the impact of online trading systems and the commissions of trading services. We found out that there exist some differences between the impacts of online trading systems based on the platforms. HTS was identified as the main platform for online trading services. However the role of MTS was also significantly identified while WTS showed no significant impact on the brokerage performances. Commission also showed significant negative impact in case of HTS and MTS platforms. Finally, offering MTS was identified as the significant dummy variable influencing the performance of brokerages. The results provides some implication for the multi-platform strategy for online services.

Tile Level Rate Control for High Efficiency Video Coding (HEVC) on Multi-core Platform

  • Marzuki, Ismail;Ahn, Yong-Jo;Sim, Donggyu
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2015년도 추계학술대회
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    • pp.147-148
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    • 2015
  • This paper proposes a tile level rate control for High Efficiency Video Coding (HEVC). The proposed tile level rate control is designed by considering the multi-core platform of tile in HEVC. The proposed tile level rate control allocates the number of bits for each tile based on the predetermined weight generated from the current picture level rate control. According to the experimental results, the proposed tile level rate control for HEVC on multi-core platform loses negligibly the bitrate accuracy about 0.07% on average over the reference software HM-14.0.

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