• Title/Summary/Keyword: Multi display system

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An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System (멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현)

  • Jeon, So-yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

Recent Progress in Natural Three-Dimensional Display

  • Takaki, Yasuhiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.505-508
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    • 2009
  • The super multi-view (SMV) display and the high-density directional (HDD) display were proposed as a natural 3D display that is free from the visual fatigue caused by the accommodation-vergence conflict and provides smooth motion parallax. The multi-projection system, the flat-panel system, and the time-multiplexing system are used to construct the HDD displays. The recent progress of the HDD 3D display is reviewed.

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Head Fixed Type Multi-Focus Display System Using Galvano-Scanner and DMD(Digital Micro-Mirror Device) (갈바노 스캐너와 DMD(Digital Micro-mirror Device)를 이용한 두부 고정형 다초점 디스플레이 시스템)

  • Kim, Dong-Wook;Kwon, Yong-Moo;Kim, Sung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1117-1123
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    • 2009
  • Head fixed type multi-focus display system using Galvano-scanner and DMD(Digital Micro-mirror Device), which is able to perfectly accommodate, can solve eye fatigue due to conflict between convergence eye movement and accommodation action in stereoscopic display. This system is able to accommodate through making convergence point about each view point and offering it in front of observer's pupil by using laser scanning method. In this paper, we analyzed laser scanning method of this multi-focus display system. And multi-focus display system based on this analysis was made, which showed that focus adjustment was possible through video camera. As a result, formation principle of view point of multi-focus system by laser scanning method was verified.

Development of a time multiplexed HMD type multi-focus 3D display system

  • Kim, Dong-Wook;Lim, Tong-Kun;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1314-1317
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    • 2006
  • The problem of the conflict between eye convergence and accommodation can be induced at Stereoscopic or multi-view 3D display system using binocular disparity. A multi-focus 3D display system was developed, which can solve the problem. LEDs are used instead of galvano scanner and laser to avoid mechanical moving part at the 3D display system.

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HDR DISPLAY USING MULTI-PROJECTORS

  • Miyake, Rei;Uranishi, Yuki;Sasaki, Hiroshi;Manabe, Yoshitsugu;Chihara, Kunihiro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.755-759
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    • 2009
  • This paper proposes an HDR display system using multi-projectors for presentation of HDR contents to multi-users. An HDR image is resolved by luminance and the resolved images are assigned to several projectors. The proposed system projects the HDR contents onto a large screen, and the system can display the HDR contents to multi-users. The proposed system realized to output the broad luminance by emitting the light of multi-projectors onto the same screen. In addition, tonal steps of the proposed system increase so that other projectors cover the tonal steps in the region where the dynamic range is expanded. In this paper, we indicate an effectiveness of the proposed system.

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Multi-focus 3D Display (다초점 3차원 영상 표시 장치)

  • Kim, Seong-Gyu;Kim, Dong-Uk;Gwon, Yong-Mu;Son, Jeong-Yeong
    • Proceedings of the Optical Society of Korea Conference
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    • 2008.07a
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    • pp.119-120
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    • 2008
  • A HMD type multi-focus 3D display system is developed and proof about satisfaction of eye accommodation is tested. Four LEDs(Light Emitting Diode) and a DMD are used to generate four parallax images at single eye and any mechanical part is not included in this system. The multi-focus means the ability of monocular depth cue to various depth levels. By achieving multi-focus function, we developed a 3D display system for only one eye, which can satisfy the accommodation to displayed virtual objects within defined depth. We could achieve a result that focus adjustment is possible at 5 step depths in sequence within 2m depth for only one eye. Additionally, the change level of burring depending on the focusing depth is tested by captured photos and moving pictures of video camera and several subjects. And the HMD type multi-focus 3D display can be applied to a monocular 3D display and monocular AR 3D display.

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Development of a Tangible Interface using Multi-touch Display on an Irregular Surface (불규칙 표면에 대한 멀티터치 디스플레이를 이용한 탠저블 인터페이스 개발)

  • Lee, Dong-Hoon;Kang, Maeng-Kwan;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.3
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    • pp.65-72
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    • 2011
  • Multi-touch display system has recently attracted world wide attention due to easy accessibility to the various interactive media without any specialized equipments. Especially, Microsoft Sphere(R) shows a considerable promise in treating non-fiat multi-touch display. The distinctive feature of the system is a stable multi-touch interaction on a spherical display. To extend the possibility of the interactions to the more various display surfaces, this paper propose a multi-touch interaction system in the circumstance of the irregular convex surface. The proposed method can be used efficiently in various tangible interface, for example, the interactive diorama system at the exhibition or the tangible arcade game.

Multi-line display 제품의 메뉴 설계 방안

  • 유승무;한성호;곽지영
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.41-45
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    • 1995
  • Menu-driven interfaces are frequently employed for user -system interfaces on many electronic products. Due to the space and budget constraint, a single or multi-line display is used to show menu items. Single or Multi-line display present 8 .approx. 21 characters on an LCD screen and users select items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple menu items at the same time. Second, they can present menu items in a various way, for example, same-depth presentation, sub-depth presentation, previous selection, etc. In this study, a human factors experiment is being conducted to examine the effects of three independent variables on the design of a multi-line display. Factors investigated include menu structure, number of lines on the display, item presentation methodl. Usability of the multi-line display is being measured quantitatively in terms of four different aspects: task completion time, accuracy, inefficiency, user preference. A set of design guidelines will be drawn from this study which can be applied to usef-system interfaces of a various types of consumer products.

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Prediction of Human Performance Time to Find Objects on Multi-display Monitors using ACT-R Cognitive Architecture

  • Oh, Hyungseok;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.2
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    • pp.159-165
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    • 2013
  • Objective: The aim of this study was to predict human performance time in finding objects on multi-display monitors using ACT-R cognitive architecture. Background: Display monitors are one of the representative interfaces for interaction between people and the system. Nowadays, the use of multi-display monitors is increasing so that it is necessary to research about the interaction between users and the system on multi-display monitors. Method: A cognitive model using ACT-R cognitive architecture was developed for the model-based evaluation on multi-display monitors. To develop the cognitive model, first, an experiment was performed to extract the latency about the where system of ACT-R. Then, a menu selection experiment was performed to develop a human performance model to find objects on multi-display monitors. The validation of the cognitive model was also carried out between the developed ACT-R model and empirical data. Results: As a result, no significant difference on performance time was found between the model and empirical data. Conclusion: The ACT-R cognitive architecture could be extended to model human behavior in the search of objects on multi-display monitors.. Application: This model can help predicting performance time for the model-based usability evaluation in the area of multi-display work environments.

Design and Implementation of A Display system for a Visual Monitoring system supporting multichannel display in multi screen division display modes (다채널 및 다중 화면 분할 모드를 지원하는 영상 감시 장치의 디스플레이 시스템 설계 및 구현)

  • 정연권;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.351-354
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    • 2002
  • DVR(Digital Video Recorder), a recently popular visual monitoring system, is required to support multi camera channel display(upto 16 channels) with various display modes in real-time. For such a multichannel display system, it is well known that tearing artifacts become more serious. Thus, one needs to design a display system for DVR so that it does not show tearing artifacts as much as possible, but keeps real-time display speed. In this paper, we present our efforts in designing and implementing a display system which rarely ever shows tearing artifacts, but without degradation of required real-time display speed, and which displays character information stably without blinking.

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