• Title/Summary/Keyword: Moving robot

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Robust Human Silhouette Extraction Using Graph Cuts (그래프 컷을 이용한 강인한 인체 실루엣 추출)

  • Ahn, Jung-Ho;Kim, Kil-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.52-58
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    • 2007
  • In this paper we propose a new robust method to extract accurate human silhouettes indoors with active stereo camera. A prime application is for gesture recognition of mobile robots. The segmentation of distant moving objects includes many problems such as low resolution, shadows, poor stereo matching information and instabilities of the object and background color distributions. There are many object segmentation methods based on color or stereo information but they alone are prone to failure. Here efficient color, stereo and image segmentation methods are fused to infer object and background areas of high confidence. Then the inferred areas are incorporated in graph cut to make human silhouette extraction robust and accurate. Some experimental results are presented with image sequences taken using pan-tilt stereo camera. Our proposed algorithms are evaluated with respect to ground truth data and proved to outperform some methods based on either color/stereo or color/contrast alone.

A Study on The Straightness Improvement Method for Ensure Safety of Mobile Walker in Slope (경사로에서의 안정성 확보를 위한 Mobile Walker의 직진성 향상 기법에 관한 연구)

  • Lee, W.Y.;Lee, D.K.;Lee, E.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.3
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    • pp.187-196
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    • 2014
  • This paper suggests linearity enhancement algorithm to Ensure safety of Mobile Walker on Slope. Mobile Walker happens to get off track due to external forces from Walker's weight and the degree of the slope while slope driving. In order to compensate this, this research used the controller that estimates the external forces according to the slope of road surface and adjusts it to the motor output. Also, through comparisons between targeted rotational angular velocity which the user inputs and its velocity of the robot, algorithm was applied which applies a weight to each shaft. As a result of applying the proposed correction controller, it diverges in case of non-compensation experiments that deviates when moving, but it case of applying the ramp calibration algorithm, the deviation distance at max was within 10cm that it keeps safe driving, and change rate of deviation distance was also stabilized after 1m where no more changes occurred.

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Comparison & Analysis of Drones in Major Countries based on Self-Driving in IoT Environment (사물인터넷 환경에서 자율주행 기반의 주요국 드론 특성 비교/분석)

  • Lee, Dong-Woo;Cho, Kwangmoon;Lee, Seong-Hoon
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.31-36
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    • 2020
  • The remarkable change in the automobile industry, which is a traditional industrial field, is now evolving into a form of moving toward autonomous functions rather than humans due to various convenience functions and automatic driving or autonomous driving technologies if the person was central when driving the car. This situation is expanding to various industries such as the aviation industry and the drone market, as well as the robot market. The drone market in the aviation industry is being used in various fields due to the unmanned nature of drone operation. Among them, military drones are secret and due to the specificity of technology, details are not disclosed, but as a collection of advanced technologies, they have played a key role in drone development. In this study, the current status of China and the European Union, including the United States, which are major competitors in the drone field, was investigated, and the technologies of major countries were compared and analyzed through the characteristics and operational specifications of the drones currently in operation.

Development of a Robot Gripper For Handling Seedling Trays (육묘상자 취급을 위한 로봇 핸드의 개발)

  • Kim, Ki Dae;Cho, Sung Wha;Seo, Il Hwan;Lee, Hyun Dong
    • Korean Journal of Agricultural Science
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    • v.23 no.2
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    • pp.227-232
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    • 1996
  • It is a tedious job to handle seedling trays in a green house with human hands because of their fluctuation when they are moving. A robotic gripper for handling a seedling tray has been developed., which has two fingers consisting of the vertical and horizontal bars. The maximum deflections at the center of the seedling trays were measured with various lengths of the horizontal bars. The length of 250 mm was revealed to be optimal one, resulting less than 15 mm deflection with a $540{\times}270mm$ seedling tray, which was acceptable for a practical use. For this study a LM system was adopted to move the fingers. To validate this system the robotic gripper was installed on a Cartesian robotic manipulator and their performance was tested several times with great success. The robotic manipulator used in this study was a general one, so a special one for this robotic gripper needs to be developed in future.

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Implementation of Multimedia Services in a Mobile Ad-hoc Network (이동 Ad-hoc 네트워크에서의 멀티미디어 서비스 구현)

  • Ro Kwang-Hyun;Kwon Hye-Yeon;Shin Jae-Wook;Park Ae-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.2
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    • pp.45-52
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    • 2006
  • Mobile Ad-hoc Network(MANET) could be applied to various applications by virtue of its characteristics such as self-organizing and infrastructure-free network. This paper proposes a multimedia application service model for MANET, called multi-hop Relay(mRelay) system. It supports a multi-hop communication-based multimedia service interworked with Internet by using an unmanned moving robot with wireless multimedia communication function as a mRelay terminal. The modified AODV routing protocol was applied to the terminal and it was verified that composition and maintenance of mobile Ad-hoc network in mRelay system under the various indoor scenarios were successful and stable multi-hop multimedia services were possible. The mRelay system can be applicable to various application services of mobile Ad-hoc networks.

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A Study on 3D Indoor mapping for as-built BIM creation by using Graph-based SLAM (준공 BIM 구축을 위한 Graph-based SLAM 기반의 실내공간 3차원 지도화 연구)

  • Jung, Jaehoon;Yoon, Sanghyun;Cyrill, Stachniss;Heo, Joon
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.3
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    • pp.32-42
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    • 2016
  • In Korea, the absence of BIM use in existing civil structures and buildings is driving a demand for as-built BIM. As-built BIMs are often created using laser scanners that provide dense 3D point cloud data. Conventional static laser scanning approaches often suffer from limitations in their operability due to the difficulties in moving the equipment, the selection of scanning location, and the requirement of placing targets or extracting tie points for registration of each scanned point cloud. This paper aims at reducing the manual effort using a kinematic 3D laser scanning system based on graph-based simultaneous localization and mapping (SLAM) for continuous indoor mapping. The robotic platform carries three 2D laser scanners: the front scanner is mounted horizontally to compute the robot's trajectory and to build the SLAM graph; the other two scanners are mounted vertically to scan the profiles of surrounding environments. To reduce the accumulated error in the trajectory of the platform through loop closures, the graph-based SLAM system incorporates AdaBoost loop closure approach, which is particularly suitable for the developed multi-scanner system providing more features than the single-scanner system for training. We implemented the proposed method and evaluated it in two indoor test sites. Our experimental results show that the false positive rate was reduced by 13.6% and 7.9% for the two dataset. Finally, the 2D and 3D mapping results of the two test sites confirmed the effectiveness of the proposed graph-based SLAM.

Design and Manufacture of Improved Obstacle-Overcoming type Indoor Moving and Lifting Electric Wheelchair (향상된 장애물 극복형 실내 이·승강 전동휠체어의 설계 및 제작)

  • Kim, Young-Pil;Ham, Hun-Ju;Hong, Sung-Hee;Ko, Seok-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.851-860
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    • 2020
  • With an increase in the aging population and a rising social interest in health and welfare, studies to improve healthcare in the elderly are being actively conducted. This study attempted to improve the current design and manufacture of elevating electric wheelchairs to enhance user safety and convenience. Seat design based on the user's body shape, convenience while boarding or alighting, caster turning radius and, safety and stability features that prevent shaking when the user gets up or sits down were improved. A driving experiment was conducted to evaluate the operation of the indoor electric wheelchair designed and manufactured with these additional functionalities. During the test, the performance parameters evaluated were continuous driving time, turning radius, maximum lifting and lowering load, maximum lifting height, noise level, minimum distance sensing by the driving auxiliary sensor, ability to interact with server and app programs, and the duty cycle maximum error rate. The test confirmed that this improved electric wheelchair successfully met target parameters. In a future study, we will evaluate this improved electric wheelchair from a user's perspective for its usability parameters, such as satisfaction, convenience and stability.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.

SLAM Method by Disparity Change and Partial Segmentation of Scene Structure (시차변화(Disparity Change)와 장면의 부분 분할을 이용한 SLAM 방법)

  • Choi, Jaewoo;Lee, Chulhee;Eem, Changkyoung;Hong, Hyunki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.132-139
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    • 2015
  • Visual SLAM(Simultaneous Localization And Mapping) has been used widely to estimate a mobile robot's location. Visual SLAM estimates relative motions with static visual features over image sequence. Because visual SLAM methods assume generally static features in the environment, we cannot obtain precise results in dynamic situation including many moving objects: cars and human beings. This paper presents a stereo vision based SLAM method in dynamic environment. First, we extract disparity map with stereo vision and compute optical flow. We then compute disparity change that is the estimated flow field between stereo views. After examining the disparity change value, we detect ROIs(Region Of Interest) in disparity space to determine dynamic scene objects. In indoor environment, many structural planes like walls may be determined as false dynamic elements. To solve this problem, we segment the scene into planar structure. More specifically, disparity values by the stereo vision are projected to X-Z plane and we employ Hough transform to determine planes. In final step, we remove ROIs nearby the walls and discriminate static scene elements in indoor environment. The experimental results show that the proposed method can obtain stable performance in dynamic environment.

Development of Magnet Position Device for Outdoor Magnet Guidance Vehicle (실외 자기유도 무인운반차를 위한 자기 위치측정 장치 개발)

  • Cho, Hyunhak;Kim, Sungshin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.259-264
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    • 2014
  • This paper is research paper on the MPD(Magnet Position Device) for the outdoor MGV(Magnet /Magnet Gyro Guidance Vehicle). Usually, MGV is used in indoor environment because of a measurement height of the magnet position device. CMPD(Commercial magnet position device) has 30 mm measurement height, so this is suitable structure in indoor environment like to a flat surface. Outdoor environment is an uneven and irregular, So Outdoor MGV must has a suspension. But CMPD is unsuitable for outdoor environment because of a collision with a surface caused by suspension. Thus, measurement height of the outdoor MPD is positively necessary more than 100 mm. So, we suggest the outdoor MPD using analog magnet hall sensor, moving average filter and Characteristic(rate of the magnet hall sensor) function of the localization. Result of the experiments, the proposed Magnet Position Device for the outdoor MGV has localization accuracy 4.31 mm, measurement height 150 mm and width 150 mm and is efficient more than CMPD.