• Title/Summary/Keyword: Moving Sound Source

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A Study on the Experimental Trend Analysis of Underwater Noise Factors in Compressed Water System of the Linear Pump Type (선형펌프방식 압축수 시스템의 실험적 수중소음인자별 경향분석 연구)

  • Yi, Jong-ju;Ahn, Kang-su;Sur, Jong-mu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.2
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    • pp.228-236
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    • 2021
  • In order to understand the underwater noise source factor of the linear pump type forced ejection system, a reduced-model compressed water experiment device was developed. The reduced-model compressed water experiment device consists of a reverberation tank, a linear pump type forced ejection device, and an underwater vehicle. The underwater noise source was selected from the hydraulic ram moving speed, the hydraulic ram/piston pipe spacing, the ejection pipe inlet/water ram area ratio, and the number of water ram inlets. The underwater vehicle was ejected into the reverberation tank by the device. The source level was derived from the measured sound pressure. The source level tends to increase as the hydraulic ram/piston tube spacing and the hydraulic ram moving speed increase. The source level tended to increase as the area ratio was increased, but the level was weak. The number of water ram inlet did not affect the source level.

A Study on Digital Sound Source based LED Color Matching Algorism using Moving Average Filter (이동평균 필터방식을 이용한 디지털음원 기반 LED컬러 매칭 알고리즘에 관한 연구)

  • Lee, Seonhee;Lee, Junghoon;Cho, Juphil
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.69-72
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    • 2014
  • Recently, lighting systems using audio signal of audible frequency and frequency spectrum of visible lighting are studied. And various related products are being sold and released commercially. Also demands of emotional matching algorithm and system which includes effective and methodical designs are being increased. And the importance related with this scheme has increased. In this Paper, we configures a system for digital sound source based LED color control. And we develop algorithm to control LED color for the system configuration. Also we demonstrated the usefulness of the algorithm through experiment with simulation using LED color control system. We expected to be useful in a variety of fields and applications using proposed digital music based LED color control system.

A Trajectory Identification Technique for Two Rotating Sound Sources with Different Frequencies (서로 다른 주파수를 갖는 두 개의 회전음원의 위치추적에 대한 연구)

  • Lee, Jong-Hyun;Lee, Ja-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.7
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    • pp.710-718
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    • 2009
  • The time difference of arrival(TDOA) algorithm is being used widely for identifying the location of a source emanating either electrical or acoustic signal. It's application areas will not be limited to identifying the source at a fixed location, for example the origin of an earthquake, but will also include the trajectory monitoring for a moving source equipped with a GPS sensor. Most of the TDOA algorithm uses time correlation technique to find the time delay between received signals, and therefore difficult to be used for identifying the location of multiple sources. In this paper a TDOA algorithm based on cross-spectrum is developed to find the trajectory of two sound sources with different frequencies. Although its application is limited to for the sources on a disk plane, it can be applied for identifying the locations of more than two sources simultaneously.

Localization of Moving Sound Source Using Various Beamforming Methods (이동하는 소음원 위치 추정을 위한 다양한 빔형성 기법 적용)

  • Go, Yeong-Ju;Lee, Jaehyung;Choi, Jong-Soo;Ha, Jae-Hyoun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.5
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    • pp.501-510
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    • 2016
  • Capabilities of several beamforming techniques are compared for estimating the position of a moving source. Beamforming has enabled to widen our perspective of aeroacoustics in wind tunnel experiments and has provided useful approach in array measurements. Meanwhile beamforming techniques have been developed in a way to improve estimation accuracy and to save ing effort at the same time. In order to achieve reasonable outcome from aeroacoustic measurement, it is important to identify the spectral characteristics of source and to select an appropriate beamformer. Though aeroacoustic sources normally generates broadband noises, many array signal processing have been focused on narrowband processing which makes calculation numerically efficient. However, calculation in frequency-domain requires selection of single frequency of interest which affects spatial resolution and sidelobe level as a consequence. To be able to localize broadband noise source, it is proposed to use broadband beamforming. The formulas implements the deletion of diagonal term from cross spectral matrix. In this study, trajectory of flying source emitting broadband noise was simulated and several beamformers are applied.

Impact Force Characteristics of Running and Jumping by Child (어린이 달리기와 뛰어내릴 때의 충격력 특성)

  • Kim, Kyoung-Woo;Choi, Hyun-Jung;Jeong, Young-Sun;Yang, Kwan-Seop
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.265-268
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    • 2004
  • Impact sounds, such as those created by footsteps, the dropping of an object or the moving of furniture, can be a source of great annoyance in residential buildings. Running and jumping impact sound by child are one of the most irritating noises in an apartment buildings. It's necessary to know that the impact force characteristics of real impact source in an apartment buildings. This study aims to investigate the impact force characteristics and impact force time of running and jumping by child. This study cud out investigation through the 155 children in school. The results of this study is that jumping impact force is greater than running impact force but impact force time is lower than that.

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Theoretical Analysis on the Array Microphone Measurement for Noise from Rails (배열 마이크로폰을 이용한 레일 방사 소음 측정에 관한 이론 해석)

  • Ryue, Jungsoo;Jang, Seungho;Kwon, Hyu-Sang
    • The Journal of the Acoustical Society of Korea
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    • v.33 no.4
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    • pp.238-247
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    • 2014
  • In this paper, rail vibration and its sound radiation are investigated, then the rail noise measurement by using microphone array is explored theoretically. A concrete slab track for domestic high speed trains is modeled as a Timoshenko beam on elastic support, regarding the moving of the excitation force on the rail. From the radiation characteristics of rail noise generated by a line source, the effect of moving load on sound radiation is obtained. Also it is found that the beam angle of the microphone array is a prominent factor to measure the rail noise level reliably because the rail noise propagates as a plane wave. In this investigation, a proper beam angle for the rail noise measurement by microphone array is suggested.

Floor Impact Sound Isolation Performance by Composition of Ceiling and Wall (천장 및 벽구성 방법이 바닥충격음 차단성능에 미치는 영향에 관한 연구)

  • Kim Kyoung-Woo;Kang Jea-Sik;Lee Seung-Eon;Yang Kwan-Seop
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.4 s.97
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    • pp.465-473
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    • 2005
  • The impact sounds, generated by the walking of people, the dropping of an object or the moving of furniture, can be a source of great annoyance in residential buildings. The characteristics and level of this impact noise depends on the object striking the floor, on the basic structure of the floor, and on the finish materials of floor. The focus of this paper is to investigate the amount of improvement impact sound pressure level according to the change of the composition method of ceiling and wall. For this purpose, we tested impact sound pressure level of several cases which is the inserting of mineral wool, the increase of the thickness of air layer, the using of anti-vibration rubber in ceiling and attach the mineral wool on wall in the Floor Impact Sound Test Building of KICT. The results show that the composition method of ceiling and wall is more effective in the reduction of light weight impact sound specially in 125Hz and 250Hz.

Evaluation of Floor Impact Sound Performance according to the installation of Ceiling and Wall (천장 및 벽구성 방법에 따른 바닥충격음 특성평가)

  • Kim, Kyoung-Woo;Choi, Hyun-Jung;Yang, Kwan-Seop;Lee, Seung-Eon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.261-264
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    • 2004
  • Impact sounds, such as those created by footsteps, the dropping of an object or the moving of furniture, can be a source of great annoyance in residential buildings. The character and level of impact noise generated depends on the object striking the floor, on the basic structure of the floor, and on the floor covering. This study base on the evaluate of isolation performance of impact sound according to the installation of ceiling and wall. In this test, we measured the reduction of impact sound in the case of inserting absorption materials, increasing of the thickness of air layer and using anti-vibration rubber in ceiling, install of absorption materials in wall. The results of this study show that treatment of ceiling and wall have some reduction of the light weight impact sound and heavy weight impact sound.

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Experiments on the noise source identification from a moving vehicle (이동하는 운송체의 외부소음원 측정에 관한 실험적 연구)

  • Hong, Suk-Ho;Choi, Jong-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.3
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    • pp.238-243
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    • 2008
  • Several experimental techniques for identifying the noise sources distributed over a moving vehicle have been developed recently and are used to design a low noise vehicle. The beamforming method, which uses phase information between several microphones to localize the source position, is proved to be one of the promising techniques applicable even under complicated test environments. In this study a beamforming algorithm is developed and applied to measure the dominant noise sources on a passenger car passing by. Unlike the acoustic signals from a stationary noise source, the sound generated from a moving source is distorted due to the Doppler effects. The information about the speed and relative position of the vehicle are used to eliminate the Doppler effects from the measured acoustic signal by using a de-Dopplerization algorithm. The noise generated from a moving vehicle can be grouped in many ways, however, tire noise and the noise generated from the engine are distinguishable at the speeds being tested.

Preliminary Design and Implementation of 3D Sound Play Interface for Graphic Contents Developer (그래픽 콘텐츠 개발자를 위한 입체음 재생 인터페이스 기본 설계 및 구현)

  • Won, Yong-Tae;Jang, Bong-Seog;Ahn, Dong-Soon;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.203-211
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    • 2008
  • Due to the advance of H/W and S/W techniques to play 3D sound, the virtual space contented by 3D graphics and sounds can provide users more improved realities and vividness. However for the small 3D contents developers and companies, it is hard to implement 3D sound techniques because the implementation requires expensive sound engines, 3D sound technical understanding and 3D sound programming skills. Therefore 3D-sound-playing-interface is necessary to easy and cost-effective 3D sound implementation. Using this interface, graphics experts can easily add 3D sound techniques to their applications. In this paper, the followings are designed and implemented as a preliminary stage in the way of developing the 3D sound playing interface. First, we develop 3D sound S/W modules converting mono to 3D sound in PC based systems. Second, we develop the interconnection modules to map 3D graphic objects and sound sources. The developed modules in this paper can allow the user to percept sound source position and surround effect at the moving positions in the virtual world. In the coming works, we are going to develop the more completed 3D sound playing interface consisted of the synchronization technique for sound and moving objects, and HRTF.

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