• Title/Summary/Keyword: Moving Body

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A Specific Characters of Products In viewpoint of Inter-combination with Human -Concentrated on Inter-Combined Products′Type and Feather- (인간과 인터컴비네이션 관점에서의 제품특성연구 -상호결합제품의 유형과 특징을 중심으로-)

  • 진선태;박영목
    • Archives of design research
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    • v.14 no.3
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    • pp.145-154
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    • 2001
  • These days, the products like Walkman, mobile phone, notebook PC, PDA are moving together with our body, and in the imaginary world like internet, our other self, Avatar is moving in place of our body on the cyber world. These products are related with our human body, and when considering the ones, attached to the human body, and having the meaning of mental combination like these, as the combination of the human and the products, it is necessary to examine these products in approaching them with respect to the combination relation between the human and the products. As a result of examining we can understand that the products, said to combine with the human body, are coming oui steadily. and recently, the inclination on the combination and the movement appears strongly. As this background, there are a breakdown of dichotomy thought, mixed sexual imitation, cyber culture, techno culture. concept of informative nomands, phenomenon which the division of human and machine becomes vague. and the miniaturization of products. imitation of human, phenomenon that the Inclination on the combination with human is more accelerated by networking. These products combine with human body at each wearing type in the various forms. Its functions become multi-layered, and closer to the human body physically. or its communication becomes high·graded and, they have the recombined form through the existing products which the human has And, they communicate each other. have the strong fashionable property, and the characteristics like the imaginary product to imitate the human body and substitute for the human behave.

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A Method for Body Keypoint Localization based on Object Detection using the RGB-D information (RGB-D 정보를 이용한 객체 탐지 기반의 신체 키포인트 검출 방법)

  • Park, Seohee;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.85-92
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    • 2017
  • Recently, in the field of video surveillance, a Deep Learning based learning method has been applied to a method of detecting a moving person in a video and analyzing the behavior of a detected person. The human activity recognition, which is one of the fields this intelligent image analysis technology, detects the object and goes through the process of detecting the body keypoint to recognize the behavior of the detected object. In this paper, we propose a method for Body Keypoint Localization based on Object Detection using RGB-D information. First, the moving object is segmented and detected from the background using color information and depth information generated by the two cameras. The input image generated by rescaling the detected object region using RGB-D information is applied to Convolutional Pose Machines for one person's pose estimation. CPM are used to generate Belief Maps for 14 body parts per person and to detect body keypoints based on Belief Maps. This method provides an accurate region for objects to detect keypoints an can be extended from single Body Keypoint Localization to multiple Body Keypoint Localization through the integration of individual Body Keypoint Localization. In the future, it is possible to generate a model for human pose estimation using the detected keypoints and contribute to the field of human activity recognition.

ESTIMATION OF ROLL COEFFICIENT OF UNDERWATER VEHICLE USING A CALCULATION OF HYDRODYNAMIC FORCES (동유체력 계산을 이용한 수중운동체의 횡동요 계수 변화 예측)

  • Kim, T.W.;Kang, T.J.;Park, W.G.;Jung, C.M.
    • Journal of computational fluids engineering
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    • v.20 no.2
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    • pp.81-87
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    • 2015
  • For Underwater vehicles, Unwanted roll excursions are inevitable as they are caused by induced propeller torque, disturbances, and banking motion during turns. To estimate the manoeuvring performance of underwater vehicle, it is necessary to obtain the roll coefficient of body. This paper was covered estimation of roll coefficient of underwater vehicle using STAR-CCM+, commercial CFD(Computational Fluid Dynamics) code. The RANS equations for incompressible fluid flows was solved numerically by using a finite volume method. An MRF(Moving Reference Frame) Method was Also adopted for rotations of body. For the validation, the flow around a DARPA SUBOFF bare hull model was simulated and good agreement with experiments was obtained. And Pure roll coefficients were calculated and campared with the experimental data which were presented by Seoul National University. Finally, an underwater vehicle model with propeller was simulated and analyzed for estimation of roll coefficient variation caused by induced propeller torque.

Realization of 3D Human structure by Internet (인터넷을 기반으로 한 가상현실 환경에서의 3차원 인체 구현)

  • 강득찬;박무훈
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.7
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    • pp.1084-1088
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies .In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

Realization of 3D Human's bone and Alimentary Canal by WWW (WWW 기반의 가상현실 속에서 인체의 골격과 소화기관의 3D 구현)

  • 강득찬;김영희;고봉진;곽군평;권현규;박무훈
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.264-270
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    • 2002
  • Current]y, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies. In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this Paper can be used in the practice and education of the people engaged in medical fields.

Research about Intelligent Snake Robot (지능형 뱀 로봇에 관한 연구)

  • Kim, Seong-Joo;Kim, Jong-Soo;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.70-75
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    • 2003
  • There come various types of robot with researches for mobile robot. This paper introduces the multi-joint snake robot having 16 degree of freedom and composing of eight-axis. The biological snake robot uses the forward movement friction and the proposed artificial snake robot uses the un-powered wheel instead of the body of snake. To determine the enable joint angle of each joint, the controller inputs are considered such as color and distance using PC Camera and ultra-sonic sensor module, respectively. The movement method of snake robot is sequential moving from head to tail through body. The target for movement direction is decided by a certain article be displayed in the PC Camera. In moving toward that target, if there is any obstacle then the snake robot can avoid by itself. In this paper, we show the method of snake robot for tracing the target with experiment.

Dynamic analysis of thin-walled open section beam under moving vehicle by transfer matrix method

  • Xiang, Tianyu;Xu, Tengfei;Yuan, Xinpeng;Zhao, Renda;Tong, Yuqiang
    • Structural Engineering and Mechanics
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    • v.30 no.5
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    • pp.603-617
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    • 2008
  • Three dimensional coupled bending-torsion dynamic vibrations of thin-walled open section beam subjected to moving vehicle are investigated by transfer matrix method. Through adopting the idea of Newmark-${\beta}$ method, the partial differential equations of structural vibration can be transformed to the differential equations. Then, those differential equations are solved by transfer matrix method. An iterative scheme is proposed to deal with the coupled bending-torsion terms in the governing vibration equations. The accuracy of the presented method is verified through two numerical examples. Finally, with different eccentricities of vehicle, the torsional vibration of thin-walled open section beam and vertical and rolling vibration of truck body are investigated. It can be concluded from the numerical results that the torsional vibration of beam and rolling vibration of vehicle increase with the eccentricity of vehicle. Moreover, it can be observed that the torsional vibration of thin-walled open section beam may have a significant nonlinear influence on vertical vibration of truck body.

Realization of 3D Human structure by Internet (인터넷을 기반으로 한 가상현실 환경에서의 3차원 인체 구현)

  • 강득찬;박무훈
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.352-355
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies. In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

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Composite Overlapping Meshes for the Solution of Radiation Forces on Submerged-Plate

  • Kong, Gil-Young;Lee, Sang-Min;Lee, Yun-Sok
    • Journal of Mechanical Science and Technology
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    • v.18 no.7
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    • pp.1203-1212
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    • 2004
  • The purpose of this study is to predict and understand the hydrodynamic forces and their nonlinear behaviors of fluid motion around the submerged plate oscillating near a free surface. To achieve this objective, we have developed a composite grid method for the solution of a radiation problem. The domain is divided into two different grids; one is a moving grid system and the other is a fixed grid system. The moving grid is employed for the body fitted coordinate system and moves with the body. This numerical method is applied to calculation of radiation forces generated by the submerged plate oscillating near a free surface. In order to investigate the characteristics of the radiation forces, the forced heaving tests have been performed with several amplitudes and different submergences near a free surface. These experimental results are compared with the numerical ones obtained by the present method and a linear potential theory. As a result, we can confirm the accuracy of the present method. Finally, the effect of nonlinear and viscous damping has been evaluated on the hydrodynamic forces acting on the submerged plate.

Characteristics of Ocean Wave Radiation Patterns in a Dense Layer of Fluid (밀도층 유체에서 해양 방사파 패턴 특징)

  • Min, Eun-Hong;Choi, Ha-Yun;Kim, Young-Gyu;Paik, Kwang-Jun;Koo, Weon-Cheol
    • Journal of Ocean Engineering and Technology
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    • v.33 no.1
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    • pp.92-97
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    • 2019
  • The sea is stratified with water that has different densities because of pressure, temperature, and salinity. When conducting studies of internal waves in the ocean, the fluid is assumed to have layers that have discrete densities. This assumption is made because it is difficult to achieve layers that exhibit gradual changes in the density of the water. In this study, we used previous studies on ocean waves and their radiation issues in the density layer fluid to investigate the characteristics of internal waves in the ocean and their radiation patterns induced by a moving body in a stratified fluid. We also studied the difference in wave radiation between the density gradient layer and the discrete density layer. We found that the wave radiation patterns depended on the velocity of the moving body and the change in the density of the water. The crest apex shift phenomenon was observed in the density gradient in the layer of fluid.