• Title/Summary/Keyword: Move

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An Optimal Bidding Strategy Solution using Dynamic Game Theory (동적게임이론을 이용한 최적입찰전략수립)

  • Gang, Dong-Ju;Mun, Yeong-Hwan;Kim, Bal-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.51 no.4
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    • pp.202-208
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    • 2002
  • In a dynamic game where the players move in a periodical sequence, each player observes the strategy of the others. So the players who move later in a game get to know the moves of others having made before them. Those who move earlier must take this into account in devising their optimal strategy. In the Poolco model, the bidding game is executed periodically. The player participating in the bidding game accumulates the information of its own and others'strategies, and payoffs through the repeated bidding process. Thereby, the players in this game would be able to map out how get the maximum profit, and get closer to the optimal strategy. This paper presents a mathematical modeling for a player to determine his or her optimal strategy at period T, based on the information acquired from the previous rounds for the periods, T-1, T-2, and so on. The proposed modeling is demonstrated with a dynamic fame theory.

Wake Shapes Behind Wings in Close Formation Flight Near the Ground

  • Han Cheolheui;Cho Leesang;Cho Jinsoo
    • Journal of Mechanical Science and Technology
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    • v.19 no.2
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    • pp.674-681
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    • 2005
  • The unsteady evolution of trailing vortex sheets behind wings in close formation flight near the ground is simulated using a discrete vortex method. The ground effect is included by an image method. The method is validated by comparing computed results with other numerical results. For a lifting line with an elliptic loading, the ground has an effect of moving wingtip vortices laterally outward and suppressing the development of vortex evolution. The gap between wings in close formation flight has an effect of moving up wingtip vortices facing each other. For wings flying in parallel, the ground effect causes the wingtip vortices facing each other to move up, and it makes the opposite wing tip vortices to move laterally outward. When there is a relative height between the wings in ground effect, right-hand side wingtip vortices from a mothership move laterally inward.

A Fuzzy Dispatching Algorithm with Adaptive Control Rule for Automated Guided Vehicle System in Job Shop Environment (AGV시스템에서 적응 규칙을 갖는 퍼지 급송알고리듬에 관한 연구)

  • 김대범
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.21-38
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    • 2000
  • A fuzzy dispatching algorithm with adaptable control scheme is proposed for more flexible and adaptable operation of AGV system. The basic idea of the algorithm is prioritization of all move requests based on the fuzzy urgency. The fuzzy urgency is measured by the fuzzy multi-criteria decision-making method, utilizing the relevant information such as incoming and outgoing buffer status, elapsed time of move request, and AGV traveling distance. At every dispatching decision point, the algorithm prioritizes all move requests based on the fuzzy urgency. The performance of the proposed algorithm is compared with several dispatching algorithms in terms of system throughput in a hypothetical job shop environment. Simulation experiments are carried out varying the level of criticality ratio of AGVs , the numbers of AGVs, and the buffer capacities. The rule presented in this study appears to be more effective for dispatching AGVs than the other rules.

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Fast Detection of Copy-Move Forgery Image using DCT

  • Shin, Yong-Dal
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.411-417
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    • 2013
  • In this paper, we proposed a fast detection method of copy-move forgery image based on low frequency coefficients of the DCT coefficients. We proposed a new matching criterion of copy-moved forgery image detection (MCD) using discrete cosine transform. For each $8{\times}8$ pixel block, the DCT transform is calculated. Our algorithm uses low frequency four (DC, 3 AC coefficient) and six coefficients (DC, 5 AC coefficients) of DCT per $8{\times}8$ pixel block. Our algorithm worked block matching for DCT coefficients of the $8{\times}8$ pixel block is slid by one pixel along the image from the upper left corner to the lower right corner. Our algorithm can reduce computational complexity more than conventional copy moved forgery detection algorithms.

Parameters for Min. Time and Optimal Control of Four-Legged Mobile Robot (4-족 이동로보트의 최소시간 최적제어를 위한 파라메터 연구)

  • 박성호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.490-496
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    • 1995
  • A four-legged mobile robot can move on the plain terrain with mobility and stability, but if there exist any obstacles on the terrain of the motion direction, it takes extra times for a mobile robot to cross those obstacles and the stability should be considered during motion. The main objevtive is the study of a quadruped which can cross obstacles with better mobility, stability and fuel economy than any other wheeled or tracked vehicles. Vertical step, isolated wall and ditch are the basic obstacles and by understanding those three cases perfectly, a quadruped can move on any mixed rough terrain as 4-legged animal moves. Each leg of a determine the crossing capability in a static analysis. A quadruped can be simplified with links and joints. By applying the research method, a quadruped can determine the control procedures as soon as it receives the terrain informations from scanner and finally can be moved as animals move with mobility and stability.

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Fuzzy sliding-mode control of a human arm in the sagittal plane with optimal trajectory

  • Ardakani, Fateme Fotouhi;Vatankhah, Ramin;Sharifi, Mojtaba
    • ETRI Journal
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    • v.40 no.5
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    • pp.653-663
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    • 2018
  • Patients with spinal cord injuries cannot move their limbs using their intact muscles. A suitable controller can be used to move their arms by employing the functional electrical stimulation method. In this article, a fuzzy exponential sliding-mode controller is designed to move a musculoskeletal human arm model to track an optimal trajectory in the sagittal plane. This optimal arm trajectory is obtained by developing a policy for the central nervous system. In order to specify the optimal trajectory between two points, two dynamic and static optimal criteria are applied simultaneously. The first dynamic objective function is defined to minimize the joint torques, and the second static optimization is offered to minimize the muscle forces at each moment. In addition, fuzzy logic is used to tune the sliding-surface parameter to enable an appropriate tracking performance. Simulation results are evaluated and compared with experimental data for upward and downward movements of the human arm.

A new ALE finite element techniques for wind-structure interactions

  • Choi, Chang-Koon;Yu, Won-Jin
    • Wind and Structures
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    • v.3 no.4
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    • pp.291-302
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    • 2000
  • A new finite element technique to solve the problem of wind and structure interactions is presented. Conventionally, wind analysis is performed on the Eulerian description in which the finite element mesh would not move in accordance with the wind flow. However, it is not the case in wind-structure interaction problems because nodes attached to the surface of structure should move with the displacement of structure. The arbitrary Lagrangian-Eulerian (ALE) method treats the mesh and flow independently, and allow the mesh to move. In this study, the analysis domain is divided into regions of the structure, air around the structure and the interface of two regions. To satisfy the compatibility and equilibrium conditions between separated regions and to carry out the efficient analysis, the rigid link is used. Also the equation of wind and that of structure are arranged in a single matrix equation.

A Study on the Characteristics of Housing Choice Behavior of Expected Purchasers of the Medium Size Apartments at the Suburbs of Ulsan City (울산시 도심외곽지역 중형아파트 구매예정자의 주택선택 행동특성)

  • 박경옥;김선중;김은덕
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2002.11a
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    • pp.115-121
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    • 2002
  • The objective of this study is to find out demographic characteristics, motivation to move, housing values, and present housing satisfaction of expected purchasers, so that the results contribute to better planning of the medium size apartments at Guyoung in Ulsan city The field survey on 472 households has been carried out at suburbs of Ulsan. Major findings are as follows : 1) Demographic characteristics, motivation to move, housing values, and present housing satisfaction differ as the size expected purchasers live in at present. 2) To increase the motivation to move to Guyoung, well designed of planning common space, parking area, cultural and welfare facilities is essential. 3) To enhance the satisfaction level, better plan of dinning space and second bathroom is important for the apartments of 20py.s(~$m^2$), and that of family bathroom and utility space for the apartments of 30py.s(~$m^2$).

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An Implementation of Othello Game Player Using ANN based Records Learning and Minimax Search Algorithm (ANN 기반 기보학습 및 Minimax 탐색 알고리즘을 이용한 오델로 게임 플레이어의 구현)

  • Jeon, Youngjin;Cho, Youngwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.12
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    • pp.1657-1664
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    • 2018
  • This paper proposes a decision making scheme for choosing the best move at each state of game in order to implement an artificial intelligence othello game player. The proposed decision making scheme predicts the various possible states of the game when the game has progressed from the current state, evaluates the degree of possibility of winning or losing the game at the states, and searches the best move based on the evaluation. In this paper, we generate learning data by decomposing the records of professional players' real game into states, matching and accumulating winning points to the states, and using the Artificial Neural Network that learned them, we evaluated the value of each predicted state and applied the Minimax search to determine the best move. We implemented an artificial intelligence player of the Othello game by applying the proposed scheme and evaluated the performance of the game player through games with three different artificial intelligence players.

Partial optional randomized response technique with calibration weighting to adjust non-response in successive sampling

  • Priyanka, Kumari;Trisandhya, Pidugu;Kumar, Ajay
    • Communications for Statistical Applications and Methods
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    • v.28 no.5
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    • pp.493-510
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    • 2021
  • The present article endeavours to develop partial optional randomized - response technique (PORT) to deal with sensitive issues in presence of non-response in successive sampling. Calibration techniques have been embedded with PORT to estimate sensitive population mean at current move in two move successive sampling in presence of non-response. Optimum calibration weights are computed at each move with the aid of constraints based on auxiliary information. Detailed properties of the proposed estimators have been discussed. Possible cases in which non-response may creep at two moves has been explored. The proposed technique has been compared with the modified existing technique. Simulation results indicate that the proposed technique is more efficient than existing, modified one. Suitable recommendations are forwarded.