• Title/Summary/Keyword: Motion graphics

Search Result 247, Processing Time 0.026 seconds

Experiment of a 3D Motion Input Device (3차원 운동 입력장치 구현)

  • Lee, Woo-Won;Choi, Myoung-Hwan
    • Journal of Industrial Technology
    • /
    • v.19
    • /
    • pp.173-178
    • /
    • 1999
  • In many areas of technology there are machines and systems controllable in up to six degrees of freedom. Helicopters and underwater vehicles, industrial robots are among the first representatives of this category. They need six degrees of freedom in order to move and orient within their workspace. An even broader and more explosively growing area is 3D computer graphics and virtual environment. In this work, functions of 3D input device are described and two types of commercial 3D input device are presented. Then, a preliminary experiment of a low cost 6 axis force/moment sensor is presented that can also be sued as a 3D input device. A low cost force/moment sensor and its application in robot teaching experiment is described. It computes the direction of 3 components of the force and 3 components of the moment applied by human holding the sensor by hand. The concept is shown by an experiment where the tool position and orientation of a robot in 3 dimensional space is controlled by the proposed sensor.

  • PDF

Development of a Parallel-Typed CNC Machine (병렬기구형 CNC 공작기계의 개발)

  • Lee, Min-Ki;Choi, Byung-Oh;Kim, Tae-Sung;Park, Kun-Woo
    • Proceedings of the KSME Conference
    • /
    • 2000.11a
    • /
    • pp.535-540
    • /
    • 2000
  • This paper presents the development of a Parallel-Typed CNC Machining Tool. It is specially designed to machine a complex shaped workpiece by controlling the orientation of the tool. The inverse/direct kinematics of a parallel mechanism is derived and implemented in a PC based controller. With graphics icons, the GUI (Graphic User Interface) program is developed for the CNC programing. The calibration is accomplished by geometric constraint motion, which is a parallel motion of the platform with respect to a table. The calibration result is introduced and the future study is proposed.

  • PDF

Solution Space of Inverse Differential Kinematics (역미분기구학의 해 공간)

  • Kang, Chul-Goo
    • The Journal of Korea Robotics Society
    • /
    • v.10 no.4
    • /
    • pp.230-244
    • /
    • 2015
  • Continuous-path motion control such as resolved motion rate control requires online solving of the inverse differential kinematics for a robot. However, the solution space of the inverse differential kinematics related to Jacobian J is not well-established. In this paper, the solution space of inverse differential kinematics is analyzed through categorization of mapping conditions between joint velocities and end-effector velocity of a robot. If end-effector velocity is within the column space of J, the solution or the minimum norm solution is obtained. If it is not within the column space of J, an approximate solution by least-squares is obtained. Moreover, this paper introduces an improved mapping diagram showing orthogonality and mapping clearly between subspaces, and concrete examples numerically showing the concept of several subspaces. Finally, a solver and graphics user interface (GUI) for inverse differential kinematics are developed using MATLAB, and the solution of inverse differential kinematics using the GUI is demonstrated for a vertically articulated robot.

A Study on the Swing Path and Plane of the Club in Golf Swing (골프 클럽의 스윙궤도와 스윙면에 대한 고찰)

  • Sung, Rak-Joon
    • Korean Journal of Applied Biomechanics
    • /
    • v.14 no.1
    • /
    • pp.99-115
    • /
    • 2004
  • In order to Know the correct swing methods in golf swing it is important to understand the whole swing path but also the concept of swing plane. But, most amateur golfers don't Know the concept of swing plane well. Therefore this study was trying to make a good material that makes the concept of swing plane easy to understand. A good swing motion data was obtained from a professional golfer using the three-dimensional DLT method. This swing motion was divided into 10 phases and evaluated using the concept of swing plane. The result of the analyze show a good matches between the path of the club and swing plane. This result was summarized as a 3 dimensional graphics to provide a good material to teach the golf swing well.

Video Saliency Detection Using Bi-directional LSTM

  • Chi, Yang;Li, Jinjiang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.6
    • /
    • pp.2444-2463
    • /
    • 2020
  • Significant detection of video can more rationally allocate computing resources and reduce the amount of computation to improve accuracy. Deep learning can extract the edge features of the image, providing technical support for video saliency. This paper proposes a new detection method. We combine the Convolutional Neural Network (CNN) and the Deep Bidirectional LSTM Network (DB-LSTM) to learn the spatio-temporal features by exploring the object motion information and object motion information to generate video. A continuous frame of significant images. We also analyzed the sample database and found that human attention and significant conversion are time-dependent, so we also considered the significance detection of video cross-frame. Finally, experiments show that our method is superior to other advanced methods.

A Kinematic Approach to Answering Similarity Queries on Complex Human Motion Data (운동학적 접근 방법을 사용한 복잡한 인간 동작 질의 시스템)

  • Han, Hyuck;Kim, Shin-Gyu;Jung, Hyung-Soo;Yeom, Heon-Y.
    • Journal of Internet Computing and Services
    • /
    • v.10 no.4
    • /
    • pp.1-11
    • /
    • 2009
  • Recently there has arisen concern in both the database community and the graphics society about data retrieval from large motion databases because the high dimensionality of motion data implies high costs. In this circumstance, finding an effective distance measure and an efficient query processing method for such data is a challenging problem. This paper presents an elaborate motion query processing system, SMoFinder (Similar Motion Finder), which incorporates a novel kinematic distance measure and an efficient indexing strategy via adaptive frame segmentation. To this end, we regard human motions as multi-linkage kinematics and propose the weighted Minkowski distance metric. For efficient indexing, we devise a new adaptive segmentation method that chooses representative frames among similar frames and stores chosen frames instead of all frames. For efficient search, we propose a new search method that processes k-nearest neighbors queries over only representative frames. Our experimental results show that the size of motion databases is reduced greatly (${\times}1/25$) but the search capability of SMoFinder is equal to or superior to that of other systems.

  • PDF

Trajectory Rectification of Marker using Confidence Model (신뢰도 모델을 이용한 마커 궤적 재조정)

  • Ahn, Junghyun;Jang, Mijung;Wohn, Kwangyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.8 no.3
    • /
    • pp.17-23
    • /
    • 2002
  • Motion capture system is widely used nowadays in the entertainment industry like movies, computer games and broadcasting. This system consist of several high resolution and high speed CCD cameras and expensive frame grabbing hardware for image acquisition. KAIST VR laboratory focused on low cost system for a few years and have been developed a LAN based optical motion capture system. But, by using low cost system some problems like occlusion, noise and swapping of markers' trajectory can be occurred. And more labor intensive work is needed for post-processing process. In this thesis, we propose a trajectory rectification algorithm by confidence model of markers attached on actor. Confidence model is based on graph structure and consist of linkage, marker and frame confidence. To reduce the manual work in post-processing, we have to reconstruct the marker graph by maximizing the frame confidence.

  • PDF

Sensor Fusion for Motion Capture System (모션 캡쳐 시스템을 위한 센서 퓨전)

  • Jeong, Il-Kwon;Park, ChanJong;Kim, Hyeong-Kyo;Wohn, KwangYun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.3
    • /
    • pp.9-15
    • /
    • 2000
  • We Propose a sensor fusion technique for motion capture system. In our system, two kinds of sensors are used for mutual assistance. Four magnetic sensors(markers) are attached on the upper arms and the back of the hands for assisting twelve optical sensors which are attached on the arms of a performer. The optical sensor information is not always complete because the optical markers can be hidden due to obstacles. In this case, magnetic sensor information is used to link discontinuous optical sensor information. We use a system identification techniques for modeling the relation between the sensors' signals. Dynamic systems are constructed from input-output data. We determine the best model from the set of candidate models using the canonical system identification techniques. Our approach is using a simple signal processing technique currently. In the future work, we will propose a new method using other signal processing techniques such as Wiener or Kalman filter.

  • PDF

Penetration Depth Computation for Rigid Models using Explicit and Implicit Minkowski Sums (명시적 그리고 암시적 민코우스키 합을 이용한 강체 침투깊이 계산 알고리즘)

  • Lee, Youngeun;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
    • /
    • v.23 no.1
    • /
    • pp.39-48
    • /
    • 2017
  • We present penetration depth (PD) computation algorithms using explicit Minkowski sum construction ($PD_e$) and implicit Minkowski sum construction ($PD_i$). Minkowski sum construction is the most time consuming part in fast PD computation. In order to address this issue, we find a candidate solution using a centroid difference and motion coherence. Then, $PD_e$ constructs or updates partial Minkowski sum around the candidate solution. In contrast, $PD_i$ constructs only a tangent plane to the Minkowski sums iteratively. In practice, our algorithms can compute PD for complicated models consisting of thousands of triangles in a few milli-seconds. We also discuss the benefits of using different construction of Minkowski sums in the context of PD.

Data-driven Facial Expression Reconstruction for Simultaneous Motion Capture of Body and Face (동작 및 효정 동시 포착을 위한 데이터 기반 표정 복원에 관한 연구)

  • Park, Sang Il
    • Journal of the Korea Computer Graphics Society
    • /
    • v.18 no.3
    • /
    • pp.9-16
    • /
    • 2012
  • In this paper, we present a new method for reconstructing detailed facial expression from roughly captured data with a small number of markers. Because of the difference in the required capture resolution between the full-body capture and the facial expression capture, they hardly have been performed simultaneously. However, for generating natural animation, a simultaneous capture for body and face is essential. For this purpose, we provide a method for capturing the detailed facial expression only with a small number of markers. Our basic idea is to build a database for the facial expressions and apply the principal component analysis for reducing the dimensionality. The dimensionality reduction enables us to estimate the full data from a part of the data. We justify our method by applying it to dynamic scenes to show the viability of the method.