• 제목/요약/키워드: Motion generation

검색결과 752건 처리시간 0.025초

수화 애니메이션을 위한 중간 프레임 생성 방법 (A Method for Generating Inbetween Frames in Sign Language Animation)

  • 오정근;김상철
    • 한국정보처리학회논문지
    • /
    • 제7권5호
    • /
    • pp.1317-1329
    • /
    • 2000
  • The advanced techniques for video processing and computer graphics enables a sign language education system to appear. the system is capable of showing a sign language motion for an arbitrary sentence using the captured video clips of sign language words. In this paper, a method is suggested which generates the frames between the last frame of a word and the first frame of its following word in order to animate hand motion. In our method, we find hand locations and angles which are required for in between frame generation, capture and store the hand images at those locations and angles. The inbetween frames generation is simply a task of finding a sequence of hand angles and locations. Our method is computationally simple and requires a relatively small amount of disk space. However, our experiments show that inbetween frames for the presentation at about 15fps (frame per second) are achieved so tat the smooth animation of hand motion is possible. Our method improves on previous works in which computation cost is relativey high or unnecessary images are generated.

  • PDF

Modifiable Walking Pattern Generation Handling Infeasible Navigational Commands for Humanoid Robots

  • Lee, Bum-Joo;Kim, Kab Il
    • Journal of Electrical Engineering and Technology
    • /
    • 제9권1호
    • /
    • pp.344-351
    • /
    • 2014
  • In order to accomplish complex navigational commands, humanoid robot should be able to modify its walking period, step length and direction independently. In this paper, a novel walking pattern generation algorithm is proposed to satisfy these requirements. Modification of the walking pattern can be considered as a transition between two periodic walking patterns, which follows each navigational command. By assuming the robot as a linear inverted pendulum, the equations of motion between ZMP(Zero Moment Point) and CM(Center of Mass) state is easily derived and analyzed. After navigational command is translated into the desired CM state, corresponding CM motion is generated to achieve the desired state by using simple ZMP functions. Moreover, when the command is not feasible, feasible command is alternated by using binary search algorithm. Subsequently, corresponding CM motion is generated. The effectiveness of the proposed algorithm is verified by computer simulation.

파력발전용 가변수주진동장치의 운동해석 (Motion analysis of a VLCO for wave power generation)

  • 이승철;구자삼
    • 동력기계공학회지
    • /
    • 제18권3호
    • /
    • pp.36-41
    • /
    • 2014
  • The structure of a variable liquid column oscillator(a VLCO) is analogous to that of the tuned liquid column damper used to suppress oscillatory motion in large structures like tall buildings and cargo ships. The VLCO is a system absorbing high kinetic energy of accelerated motions of the multiple floating bodies in the effect of air springs occurred by installation of inner air chambers. Thus, VLCO can improve the efficiency of energy than wave energy converters of the activating object type made in Pelamis Company. In this research, the experiment was performed in two models of same draft. The one is that weights were filled, and the other is that water was filled. The numerical results were estimated by assuming that do not exist internal flow, and the results were compared with the results of experiments.

Streamlined Rotors Mini Rotorcraft : Trajectory Generation and Tracking

  • Beji Lotfi;Abichou Azgal
    • International Journal of Control, Automation, and Systems
    • /
    • 제3권1호
    • /
    • pp.87-99
    • /
    • 2005
  • We present in this paper the stabilization (tracking) with motion planning of the six independent configurations of a mini unmanned areal vehicle equipped with four streamlined rotors. Naturally, the yaw-dynamic can be stabilized without difficulties and independently of other motions. The remaining dynamics are linearly approximated around a small roll and pitch angles. It will be shown that the system presents a flat output that is likely to be useful in the motion generation problem. The tracking feedback controller is based on receding horizon point to point steering. The resulting controller involves the lift (collective) time derivative for what flatness and feedback linearization are used. Simulation tests are performed to progress in a region with approximatively ten-meter-buildings.

Harmonic Motion-based Simulator Design for Multipurpose Sports Simulation

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
    • /
    • 제4권2호
    • /
    • pp.163-169
    • /
    • 2015
  • This study proposes a sports simulation device with various harmonics generation. The proposed system is composed of 6 degrees of freedom simulator devices and three types of sports simulation such as walking, snowboard, and jet-ski. In this research, every joint movement is designed with a crank-and-slider mechanism, which is efficient for generating continuous curvature smoothly. Contrary to the conventional spatial simulator with linear actuators, harmonics generation and its spatial combinations become the crucial issue in this research. The harmonic pattern in each joint is modelled for generating smooth curvatures that are also superposed for achieving overall motions. In addition, the targeted motions of sports simulations have different physical factors of periodic gait motion, frictionless surface, and buoyant effects, which are respectively designed by integrating three dimensional graphics information.

분산 동영상 부호화 시스템을 위한 부가정보 생성 기법의 성능 평가 (Efficient Side Infonnation Generation Techniques and Perfonnance Evaluation for Distributed Video Coding System)

  • 문학수;이창우;이성원
    • 한국통신학회논문지
    • /
    • 제36권3C호
    • /
    • pp.140-148
    • /
    • 2011
  • 단순한 구조의 부호기를 사용할 수 있는 분산 동영상 부호화 시스템에서는 복호기에서 움직임 보상 보간 기법을 이용하여 부가정보를 생성한다. 생성된 부가정보의 정확성이 Wyner-Ziv 프레임을 복원하기 위한 패리티 정보량에 큰 영향을 미치기 때문에 부가정보의 정확한 생성이 분산 동영상 부호화 시스템의 성능에 큰 영향을 미친다. 본 논문에서는 다양한 부가정보 생성 기법의 성능을 분석하고 효율적인 부가정보 생성 기법을 제안하였고 하드웨어 구현 관점에서 각 부가정보 생성 기법을 비교하였다. 또한 분산 동영상 부호화 시스템에서 사용되는 터보 부호의 부호회율 제어 방법이 전체 성능에 미치는 영향과 부가정보 생성 기법이 전체 분산 동영상 부호화 시스템의 성능에 미치는 영향을 비교 분석하였다.

로봇을 이용한 두개골 천공 시스템의 공구 경로 생성 (Tool-path Generation for a Robotic Skull Drilling System)

  • 정연찬
    • 한국CDE학회논문집
    • /
    • 제18권4호
    • /
    • pp.243-249
    • /
    • 2013
  • This paper presents a tool-path generation methods for an automated robotic system for skull drilling, which is performed to access to some neurosurgical interventions. The path controls of the robotic system are classified as move, probe, cut, and poke motions. The four motions are the basic motion elements of the tool-paths to make a hole on a skull. Probing, rough cutting and fine cutting paths are generated for skull drilling. For the rough cutting path circular paths are projected on the offset surfaces of the outer top and the inner bottom surfaces of the skull. The projected paths become the paths on the top and bottom layers of the rough cutting paths. The two projected paths are blended for the paths on the other layers. Syntax of the motion commands for a file format is also suggested for the tool-paths. Implementation and simulation results show that the possibility of the proposed methods.

GA를 이용한 휴머노이드 로봇의 넘어짐 자세 생성 (Generation of Falling Motion for Humanoid Robot Using GA)

  • 안광철;조영완;서기성
    • 한국지능시스템학회논문지
    • /
    • 제17권6호
    • /
    • pp.843-848
    • /
    • 2007
  • 본 논문은 휴머노이드 로봇이 넘어질 경우, 충격에 의한 손상을 최소화하기 위한 자세의 자동 생성 방법을 제안한다. 유전알고리즘(GA)를 사용하여 로봇이 선방 또는 후방으로 넘어질 때 충격량등을 최소화 할 수 있는 관절각들의 궤적을 구하였다. 또한, 다양한 적합도 함수를 정의하여 서로 다른 넘어짐 자세를 생성할 수 있도록 하였다. 제안된 기법의 검증을 위하여 Sony QRIO 로봇에 대해서 ODE 기반 물리적 특성의 시뮬레이션이 가능한 Webots를 이용하여 실험을 수행하였다.

다항식 근사를 이용한 이족보행 로봇의 보행패턴 생성 (Walking Pattern Generation for a Biped Robot Using Polynomial Approximation)

  • 강윤석;박정훈;임홍재
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2004년도 추계학술대회
    • /
    • pp.567-572
    • /
    • 2004
  • In this research, a stable walking pattern generation method for a biped robot is presented. A biped robot is considered as constrained multibody system by several kinematic joints. The proposed method is based on the optimized polynomial approximation of the trunk motion along the moving direction. Foot motions can be designed according to the ground condition and walking speed. To minimize the deviation from the desired ZMP, the trunk motion is generated by the fifth order polynomial approximation. Walking simulation for a virtual biped robot is performed to demonstrate the effectiveness and validity of the proposed method. The method can be applied to the biped robot for stable walking pattern generation.

  • PDF

FEASIBILITY ON GENERATING STEREO MOSAIC IMAGE

  • Noh, Myoung-Jong;Lee, Sung-Hun;Cho, Woo-Sug
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2005년도 Proceedings of ISRS 2005
    • /
    • pp.201-204
    • /
    • 2005
  • Recently, the generation of panoramic images and high quality mosaic images from video sequences has been attempted by a variety of investigations. Among a matter of investigation, in this paper, left and right stereo mosaic image generation utilizing airborne-video sequence images is focused upon. The stereo mosaic image is generated by creating left and right mosaic image which is generated by front and rear slit having different viewing angle in consecutive video frame images. The generation of stereo mosaic image proposed in this paper consists of several processes: camera parameter estimation for each video frame image, rectification, slicing, motion parallax elimination and image mosaicking. However it is necessary to check the feasibility on generating stereo mosaic image as explained processes. Therefore, in this paper, we performed the feasibility test on generating stereo mosaic image using video frame images. In doing so, anaglyphic image for stereo mosaic images is generated and tested for feasibility check.

  • PDF