• Title/Summary/Keyword: Motion generation

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Collision-avoidance path planning for spray painting robots (페인팅로보트의 충돌회피 경로계획)

  • 이정재;서석환
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.545-550
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    • 1991
  • Recently, the use of robots for painting operations has received much attention, as it is a powerful means for automation and quality improvement. Collision-avoidance is a key issue in the path planning for painting operations. In this paper, we develop a computationally efficient algorithm for the generation of collision-free path for two types of motion: a) Gross motion when the robot approaches the painting area, and b) Fine motion while spraying the surface. The former is a typical collision-avoidance problem, but the latter calls for special attention as the painting mechanics has to be incorporated into path planning. The developed algorithm is applied for the internal coating of the car body whose structure is the major source of collision.

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An SAD-Based Selective Bi-prediction Method for Fast Motion Estimation in High Efficiency Video Coding

  • Kim, Jongho;Jun, DongSan;Jeong, Seyoon;Cho, Sukhee;Choi, Jin Soo;Kim, Jinwoong;Ahn, Chieteuk
    • ETRI Journal
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    • v.34 no.5
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    • pp.753-758
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    • 2012
  • As the next-generation video coding standard, High Efficiency Video Coding (HEVC) has adopted advanced coding tools despite the increase in computational complexity. In this paper, we propose a selective bi-prediction method to reduce the encoding complexity of HEVC. The proposed method evaluates the statistical property of the sum of absolute differences in the motion estimation process and determines whether bi-prediction is performed. A performance comparison of the complexity reduction is provided to show the effectiveness of the proposed method compared to the HEVC test model version 4.0. On average, 50% of the bi-prediction time can be reduced by the proposed method, while maintaining a negligible bit increment and a minimal loss of image quality.

A study on automation of loom pattern generation (직기의 무늬내기 자동화에 관한 연구)

  • 허종성;고명삼;하인중
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.324-328
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    • 1987
  • In this study a computer-aided textile pattern design system is implemented and a control methodology of a dobby motion is studied. The described system allows the user to design various weave patterns through graphic editor and to simulate weaving by displaying the dummy weaving process on the monitor. In addition, if the yarn colors are specified it is also possible to analyze color weaves. Thus it can replace effectively a conventional. design tool, a design paper. The main features of the system are to design weave patterns, to show weaving effect, and to make lifting plan for the dobby motion control. In dobby motion control, the mechanical. control method conventionally used is not adequate for the loom which is linked with the computer-aided textile pattern design system, so an electromagnetic control method is proposed.

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The Influence of Ground Stability with Blasting Vibration (발파진동이 지반의 안정에 미치는 영향)

  • 신진환;오세욱
    • Journal of the Korean Society of Safety
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    • v.12 no.4
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    • pp.102-107
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    • 1997
  • Ground vibrations are an integral part of the process of rock blasting. The sudden acceleration of the rock by the detonation gas pressure acting on the drillhole walls induces dynamic stresses in the surrounding rock mass. This sets up a wave motion in the ground much like the motion in a bowl of jelly when disturbed by the action of a spoon. The wave motion spreads concentrically from the blasting site, particularly along the ground surface, and is therefore attenuated, since its fixed energy is spread over a greater and greater mass of material as it moves away from its origin. Some theoretical aspects of the generation and propagation of vibrations produced in rock blasting are analyzed; although it must be indicated that this is just a mere approximation to the problem, as the actual phenomena are much more complex owing to the interaction of different types of waves and their modifying mechanics.

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Development of Post-Processor and Cutting Motion Simulator for 5-axis CNC Laser Cutting Machine (5축 레이저 절단기용 포스트프로세서 및 절단 모션 시뮬레이터 개발)

  • Kang, Jae-Gwan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.8 no.4
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    • pp.7-13
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    • 2009
  • Five-axis laser cutting has great advantages when it is applied to 3-dimensional machining requiring high cutting quality. For developing 5-axis CNC laser cutting systems, however, many problems such as rotating a laser head or a working table, 5-axis servo-control mechanism, tool path generation and post processing, and collision avoidance between a laser head and a work-piece should be solved. In this paper, we deal with developing a dedicated CAM system based on UG-NX3 for 5-axis laser cutting machine. Two essential modules such as post-processor and cutting motion simulation was developed. The developed system was applied to cutting curve defined on 3-D workpiece in order to show the validity of the proposed methods.

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Characterization of In-Cylinder Flow of a Small Gasoline Optical Engine (소형 가솔린 가시화엔진의 내부유동 특성연구)

  • Kim, J.S.;Jeong, K.S.;Jeung, I.S.;Cho, K.K.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.87-95
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    • 1995
  • A commercial DOHC four valve engine was modified to make a single-cylinder optical model engine with replaceable head. Three kinds of head were used to generate swirl, tumble, and combined swirl/tumble motion. Schlieren visualization technique was applied to characterize the in-cylinder flow qualitatively. Particle Image velocimetry has been developed and applied for the quantitative flow measurements. Axial and tangential flow motion inside the cylinder has been characterized. The swirl/tumble port shows beneficial results in terms of turbulence generation for the initial flame propagation and mean swirl motion for the overall flame propagation.

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Gait Implementation using a Kick Action for IWR-III Biped Walking Robot (이족보행로봇의 킥엑션을 이용한 보행 구현)

  • Jin, Kwang-Ho;Park, Chun-Ug;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.552-554
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    • 1998
  • This paper deals with the gait generation of IWR-III using a kick action to have a walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. Balancing motion is analyzed by FDM during the walking, By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis, ZMP analysis and system stability is confirmed. Walking motion is visualized by 3D- graphic simulator. As a result, trunk ahead motion effect and impactless smooth walking is implemented by experiment. Finally walking with kick action is implemented the IWR-III system.

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An Efficient Multibody Dynamic Algorithm Using Independent Coordinates Set and Modified Velocity Transformation Method (수정된 속도변환기법과 독립좌표를 사용한 효율적인 다물체 동역학 알고리즘)

  • Kang, Sheen-Gil;Yoon, Yong-San
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.488-494
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    • 2001
  • Many literatures, so far, have concentrated on approaches employing dependent coordinates set resulting in computational burden of constraint forces, which is needless in many cases. Some researchers developed methods to remove or calculate it efficiently. But systematic generation of the motion equation using independent coordinates set by Kane's equation is possible for any closed loop system. Independent velocity transformation method builds the smallest size of motion equation, but needs practically more complicated code implementation. In this study, dependent velocity matrix is systematically transformed into independent one using dependent-independent transformation matrix of each body group, and then motion equation free of constraint force is constructed. This method is compared with the other approach by counting the number of multiplications for car model with 15 d.o.f..

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A Continuously Variable ER Damper with Energy Generation (재생 에너지를 이용하는 연속가변 ER댐퍼에 관한 연구)

  • Kim, K.S.;Cheong, C.C.
    • Solar Energy
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    • v.18 no.4
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    • pp.77-86
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    • 1998
  • This study presents a so-called regenerative ER damper which does not require external power sources with aid of energy conversion from kinetic energy into electrical energy. The ER damper is manufactured by employing a rack and pinion mechanism which converts a linear piston motion to a rotary motion. This rotary motion is amplified by gears and subsequently activates a generator to produce an electrical energy. In order to demonstrate the efficiency of the mechanism, with respect to the frequency of the ER damper is investigated a generated electric voltage, which is amplified via a transformer prior to being applied to the ER damper. In addition, the damping force of the ER damper obtained by the regenerated voltage is evaluated.

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Motion Generation of Articulated Figure Using Minimal Sensors (Minimal Sensors 를 이용한 관절체의 움직임 생성)

  • Lee, Ran-Hee;Lee, In-Ho;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.611-614
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    • 2001
  • 본 논문에서는 7 개의 마그네틱 센서를 이용하여 가상 캐릭터의 자연스런 동작을 재현하는 애니메이션 알고리즘에 대해 기술한다. 이 방법의 특징은 인체 특징점의 위치와 방향정보를 Inverse Kinematics 이론에 적용하고, 이 특징점이 갖는 3 차원 벡터의 법선벡터를 이용하여 관절 방향을 표현하므로서 최소한의 센서로 전 인체의 동작을 재현할 수 있다는 점이다. 이 방법은 퍼스널 컴퓨터를 플랫폼으로 하는 단순한 모션 캡쳐 환경에서도 구현할 수 있으므로 애니메이션을 활용하는 각종 영상 응용 시스템 제작에 유용하게 쓰일 수 있다.

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