• Title/Summary/Keyword: Motion based interface

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Temporal Transfer of Locomotion Style

  • Kim, Yejin;Kim, Myunggyu;Neff, Michael
    • ETRI Journal
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    • v.37 no.2
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    • pp.406-416
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    • 2015
  • Timing plays a key role in expressing the qualitative aspects of a character's motion; that is, conveying emotional state, personality, and character role, all potentially without changing spatial positions. Temporal editing of locomotion style is particularly difficult for a novice animator since observers are not well attuned to the sense of weight and energy displayed through motion timing; and the interface for adjusting timing is far less intuitive to use than that for adjusting pose. In this paper, we propose an editing system that effectively captures the timing variations in an example locomotion set and utilizes them for style transfer from one motion to another via both global and upper-body timing transfers. The global timing transfer focuses on matching the input motion to the body speed of the selected example motion, while the upper-body timing transfer propagates the sense of movement flow - succession - through the torso and arms. Our transfer process is based on key times detected from the example set and transferring the relative changes of angle rotation in the upper body joints from a timing source to an input target motion. We demonstrate that our approach is practical in an interactive application such that a set of short locomotion cycles can be applied to generate a longer sequence with continuously varied timings.

A study on motion errors due to acceleration and deceleration types of servo motors (서보모터의 가감속형태에 따른 운도오차에 관한 연구)

  • Shin, Dong-Soo;Chung, Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.10
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    • pp.1718-1729
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    • 1997
  • This paper describes motion errors due to acceleration and deceleration types of servo motors in NC machine tools. Motion errors are composed of two components : one is due to transient response of a servomechanism and the other comes from gain mismatching of positioning servo motors. It deals with circular interpolation to identify motion errors by using Interface card. Also in order to minimize motion errors, this study presents an effective method to optimize parameters which are connected with motion errors. The proposed method is based upon a second order polynomial regression model and it includes an orthogonal array method to make the effective results of experiments. The validity and reliability of the study were verified on a vertical machining center equipped with FANUC 0MC through a series of experiments and analysis.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

NUI/NUX framework based on intuitive hand motion (직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크)

  • Lee, Gwanghyung;Shin, Dongkyoo;Shin, Dongil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.11-19
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    • 2014
  • The natural user interface/experience (NUI/NUX) is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. Up to now, typical motion recognition methods used markers to receive coordinate input values of each marker as relative data and to store each coordinate value into the database. But, to recognize accurate motion, more markers are needed and much time is taken in attaching makers and processing the data. Also, as NUI/NUX framework being developed except for the most important intuition, problems for use arise and are forced for users to learn many NUI/NUX framework usages. To compensate for this problem in this paper, we didn't use markers and implemented for anyone to handle it. Also, we designed multi-modal NUI/NUX framework controlling voice, body motion, and facial expression simultaneously, and proposed a new algorithm of mouse operation by recognizing intuitive hand gesture and mapping it on the monitor. We implement it for user to handle the "hand mouse" operation easily and intuitively.

NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.243-250
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    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

Wireless EMG-based Human-Computer Interface for Persons with Disability

  • Lee, Myoung-Joon;Moon, In-Hyuk;Kim, Sin-Ki;Mun, Mu-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1485-1488
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    • 2003
  • This paper proposes a wireless EMG-based human-computer interface (HCI) for persons with disabilities. For the HCI, four interaction commands are defined by combining three elevation motions of shoulders such as left, right and both elevations. The motions are recognized by comparing EMG signals on the Levator scapulae muscles with double thresholds. A real-time EMG processing hardware is implemented for acquiring EMG signals and recognizing the motions. To achieve real-time processing, filters such as high- and low-pass filter and band-pass and -rejection filter, and a full rectifier and a mean absolute value circuit are embedded on a board with a high speed microprocessor. The recognized results are transferred to a wireless client system such as a mobile robot via a Bluetooth module. From experimental results using the implemented real-time EMG processing hardware, the proposed wireless EMG-based HCI is feasible for the disabled.

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Flexible Pressure Sensors Based on Three-dimensional Structure for High Sensitivity

  • Jung, Young;Cho, Hanchul
    • Journal of Sensor Science and Technology
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    • v.31 no.3
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    • pp.145-150
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    • 2022
  • The importance of flexible polymer-based pressure sensors is growing in fields like healthcare monitoring, tactile recognition, gesture recognition, human-machine interface, and robot skin. In particular, health monitoring and tactile devices require high sensor sensitivity. Researchers have worked on sensor material and structure to achieve high sensitivity. A simple and effective method has been to employ three-dimensional pressure sensors. Three-dimensional (3D) structures dramatically increase sensor sensitivity by achieving larger local deformations for the same pressure. In this paper, the performance, manufacturing method, material, and structure of high-sensitivity flexible pressure sensors based on 3D structures, are reviewed.

Laboratory Experiments on Rotating Two-layered Fluid in Circular Annulus (Circular Annulus 대 회전 이층유체 실험)

  • Hwang, Byong-Jun;Na, Jung-Yul
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.4 no.1
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    • pp.10-17
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    • 1999
  • The purpose of this study is to investigate the baroclinic response of the upper-layer of two-layered fluid when the lower-layer motion is driven by pumping an external fluid into the lower-layer or by pumping out the lower-layer fluid. Recent observations of the barotropic nature of deep water movements in the East Sea (fakematsu et al., 1994; KORDI, 1997) may suggest a possibility of interaction between the upper and lower layer via interface tilting. For homogeneous fluid, steady and axisymmetric source or sink causes axisymmetric geostrophic flow, and the lower-layer motion in two-layered fluid was similar to homogeneous flow. But as Rossby number (${\varepsilon}$) or internal Froude number ($f_2$) increases, the lower-layer motion was affected by the interface tilting. The interface tilting calculated based on the observed azimuthal velocities of upper- and lower-layers becomes greater as $f_2$ increases. In other words, the increase of the $f_2$ changes the barotropic system to baroclinic system.

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Implementation of Non-Contact Gesture Recognition System Using Proximity-based Sensors

  • Lee, Kwangjae
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.3
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    • pp.106-111
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    • 2020
  • In this paper, we propose the non-contact gesture recognition system and algorithm using proximity-based sensors. The system uses four IR receiving photodiode embedded on a single chip and an IR LED for small area. The goal of this paper is to use the proposed algorithm to solve the problem associated with bringing the four IR receivers close to each other and to implement a gesture sensor capable of recognizing eight directional gestures from a distance of 10cm and above. The proposed system was implemented on a FPGA board using Verilog HDL with Android host board. As a result of the implementation, a 2-D swipe gesture of fingers and palms of 3cm and 15cm width was recognized, and a recognition rate of more than 97% was achieved under various conditions. The proposed system is a low-power and non-contact HMI system that recognizes a simple but accurate motion. It can be used as an auxiliary interface to use simple functions such as calls, music, and games for portable devices using batteries.

Control Algorithm of the Lower-limb Powered Exoskeleton Robot using an Intention of the Human Motion from Muscle (인체근육의 동작의도를 이용한 하지 근력증강형 외골격 로봇의 제어 알고리즘)

  • Lee, Hee-Don;Kim, Wan-Soo;Lim, Dong-Hwan;Han, Chang-Soo
    • The Journal of Korea Robotics Society
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    • v.12 no.2
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    • pp.124-131
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    • 2017
  • This paper present a novel approach to control the lower body power assistive exoskeleton system of a HEXAR-CR35 aimed at improving a muscular strength. More specifically the control of based on the human intention is crucial of importance to ensure intuitive and dexterous motion with the human. In this contribution, we proposed the detection algorithm of the human intention using the MCRS which are developed to measure the contraction of the muscle with variation of the circumference. The proposed algorithm provides a joint motion of exoskeleton corresponding the relate muscles. The main advantages of the algorithm are its simplicity, computational efficiency to control one joint of the HEXAR-CR35 which are consisted knee-active type exoskeleton (the other joints are consisted with the passive or quasi-passive joints that can be arranged by analyzing of the human joint functions). As a consequence, the motion of exoskeleton is generated according to the gait phase: swing and stance phase which are determined by the foot insole sensors. The experimental evaluation of the proposed algorithm is achieved in walking with the exoskeleton while carrying the external mass in the back side.