• Title/Summary/Keyword: Motion based interface

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Design and Evaluation of Motion-based Interface for Image Browsing in Mobile Devices (모바일 장치에서의 이미지 브라우징을 위한 동작 추적 기반 인터페이스의 설계 및 평가)

  • Yim, Sung-Hoon;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.40-44
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    • 2009
  • In this paper, we evaluate the feasibility of a motion-based interaction for image browsing in the mobile device. We present the design of a motion-based interface and a navigation scheme. A designed interaction scheme was evaluated in a usability experiment alongside the conventional button-based interaction for image browsing. After enough training of user, the usability and the user task performance of the motion based interaction were significantly increased, approaching those of the button based interaction.

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Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control (고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템)

  • Jung, Il-Kyun;Kim, Jung-Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

A Light-weight ANN-based Hand Motion Recognition Using a Wearable Sensor (웨어러블 센서를 활용한 경량 인공신경망 기반 손동작 인식기술)

  • Lee, Hyung Gyu
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.229-237
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    • 2022
  • Motion recognition is very useful for implementing an intuitive HMI (Human-Machine Interface). In particular, hands are the body parts that can move most precisely with relatively small portion of energy. Thus hand motion has been used as an efficient communication interface with other persons or machines. In this paper, we design and implement a light-weight ANN (Artificial Neural Network)-based hand motion recognition using a state-of-the-art flex sensor. The proposed design consists of data collection from a wearable flex sensor, preprocessing filters, and a light-weight NN (Neural Network) classifier. For verifying the performance and functionality of the proposed design, we implement it on a low-end embedded device. Finally, our experiments and prototype implementation demonstrate that the accuracy of the proposed hand motion recognition achieves up to 98.7%.

Development of Autonomous Biped Walking Robot (자립형 이족 보행 로봇의 개발)

  • Kim, Y.S.;Oh, J.M.;Baik, C.Y.;Woo, J.J.;Choi, H.S.
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.805-809
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    • 2003
  • We developed a human-sized BWR(biped walking robot) named KUBIR1 driven by a new actuator based on the ball screw which has high strength and high gear ratio. KUBIR1 was developed to walk autonomously such that it is actuated by small torque motors and is boarded with DC battery and controllers. To utilize the information on the human walking motion and to analyze the walking mode of robot, a motion capture system was developed. The system is composed of the mechanical and electronic devices to obtain the joint angle data. By using the obtained data, a 3-D graphic interface was developed based on the OpenGL tool. Through the graphic interface, the control input of KUBIR1 is performed.

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Study on User Interface for a Capacitive-Sensor Based Smart Device

  • Jung, Sun-IL;Kim, Young-Chul
    • Smart Media Journal
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    • v.8 no.3
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    • pp.47-52
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    • 2019
  • In this paper, we designed HW / SW interfaces for processing the signals of capacitive sensors like Electric Potential Sensor (EPS) to detect the surrounding electric field disturbance as feature signals in motion recognition systems. We implemented a smart light control system with those interfaces. In the system, the on/off switch and brightness adjustment are controlled by hand gestures using the designed and fabricated interface circuits. PWM (Pulse Width Modulation) signals of the controller with a driver IC are used to drive the LED and to control the brightness and on/off operation. Using the hand-gesture signals obtained through EPS sensors and the interface HW/SW, we can not only construct a gesture instructing system but also accomplish the faster recognition speed by developing dedicated interface hardware including control circuitry. Finally, using the proposed hand-gesture recognition and signal processing methods, the light control module was also designed and implemented. The experimental result shows that the smart light control system can control the LED module properly by accurate motion detection and gesture classification.

Specified Object Tracking in an Environment of Multiple Moving Objects using Particle Filter (파티클 필터를 이용한 다중 객체의 움직임 환경에서 특정 객체의 움직임 추적)

  • Kim, Hyung-Bok;Ko, Kwang-Eun;Kang, Jin-Shig;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.106-111
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    • 2011
  • Video-based detection and tracking of moving objects has been widely used in real-time monitoring systems and a videoconferencing. Also, because object motion tracking can be expanded to Human-computer interface and Human-robot interface, Moving object tracking technology is one of the important key technologies. If we can track a specified object in an environment of multiple moving objects, then there will be a variety of applications. In this paper, we introduce a specified object motion tracking using particle filter. The results of experiments show that particle filter can achieve good performance in single object motion tracking and a specified object motion tracking in an environment of multiple moving objects.

Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5512-5526
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    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

Implementing Leap-Motion-Based Interface for Enhancing the Realism of Shooter Games (슈팅 게임의 현실감 개선을 위한 립모션 기반 인터페이스 구현)

  • Shin, Inho;Cheon, Donghun;Park, Hanhoon
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.5-10
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    • 2016
  • This paper aims at providing a shooter game interface which enhances the game's realism by recognizing user's hand gestures using the Leap Motion. In this paper, we implemented the functions such as shooting, moving, viewpoint change, and zoom in/out, which are necessary in shooter games, and confirmed through user test that the game interface using familiar and intuitive hand gestures is superior to the conventional mouse/keyboard in terms of ease-to-manipulation, interest, extendability, and so on. Specifically, the user satisfaction index(1~5) was 3.02 on average when using the mouse/keyboard interface and 3.57 on average when using the proposed hand gesture interface.

A Character Animation Tool Based on Motion Mapping (모션 매핑 기반의 캐릭터 애니메이션 개발 도구)

  • Lee, Minguen;Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.2
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    • pp.43-52
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    • 1999
  • In this paper, we present an animation toolkit based on motion mapping technique in a graphics user interface that can represent data structures necessary for generating character motions. The motion mapping means that an animation sequence generated once can be mapped to another object directly according a data structure in the graphics user interface. Users can generate animation sequences interactively using a mouse. These are obtained automatically by modifying motion data structures interactively. Compared with other conventional tools, the toolkit has different features that two hierarchical structures necessary for representing modeling and animation data are managed independently each other, and that animations generated can be applied to any other characters by connecting the two hierarchical structures in the user interface.

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Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.