• 제목/요약/키워드: Motion Platform

검색결과 567건 처리시간 0.03초

An experimental study on the human upright standing posture exposed to longitudinal vibration

  • Shin, Young-Kyun;Arif Muhammad;Inooka Hikaru
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.77.2-77
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    • 2002
  • Human upright standing posture in the sagittal plane is studied, when it exposed in the antero-posterior vibration. A two link inverted pendulum model is considered and described its functional behavior in terms of ankle and hip joint according to the dominant joints that provides the largest contribution to the corresponding human reactionary motion. The data is analyzed, both in the time domain and the frequency domain. Subjects behave as a non-rigid pendulum with a mass and a spring throughout the whole period of the platform motion. When vision was allowed, each segment of body shows more stabilized.

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6축 산업용 로봇 팔과 3D 게임 엔진을 결합한 뉴 미디어 콘텐츠 운용 플랫폼 (New Media Content Platform using 6 - DOF Industrial Robot and 3D Game Engine)

  • 박범영;이지민;박경식;이상엽;이은규;박재흥
    • 로봇학회논문지
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    • 제12권3호
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    • pp.306-312
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    • 2017
  • Recently, development of robot technology has been actively investigated that industrial robots are used in various other fields. However, the interface of the industrial robot is limited to the planned and manipulated path according to the target point and reaching time of the robot arm. Thus, it is not easy to create or change the various paths of the robot arm in other applications, and it is not easy to control the robot so that the robot arm passes the specific point precisely at the desired time during the course of the path. In order to overcome these limitations, this paper proposes a new-media content management platform that can manipulate 6 DOF industrial robot arm using 3D game engine. In this platform, the user can directly generate the motion of the robot arm in the UI based on the 3D game engine, and can drive the robot in real time with the generated motion. The proposed platform was verified using 3D game engine Unity3D and KUKA KR-120 robot.

Kinect를 이용한 Interactive 광고 플랫폼 구현 (Implementation of an Interactive Advertising platform Using the Kinect)

  • 김경현;이기영
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.89-92
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    • 2013
  • 한국의 광고시장은 2012년 기준 10조원 규모로 성장하고 있으나 대부분이 광고주들에 의한 일방향적인 소통형태의 광고이다. 최근 Facebook이나 Youtube등에 의한 간접광고가 늘어나고, 이들이 소비자들의 흥미를 끄는 시점에서 본 논문에서는 모션인식 컨트롤러인 Kinect를 이용하여 소비자와 소통할 수 있는 광고 플랫폼을 제안한다. 제안하는 플랫폼에서는 단순한 게임을 즐김으로써 거부감 없이 광고를 받아들일 수 있고 간접적으로 스쳐지나가는 광고들보다 더욱 효율적으로 내용을 전달할 수 있다. 기존의 윈도우폼에서 발생하였던 드로잉 문제는 XNA 게임엔진을 사용함으로써 해결하였고 Facebook API를 사용하여 SNS와 연동할 수 있도록 제작하였다. 또한 랭킹 시스템의 도입으로 사용자의 흥미를 끄는 요소를 넣었고 사용자의 얼굴 이미지를 추출하여 스토리 라인에 추가하여 몰입 도를 높였다.

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비행 조건 변화에 따른 사출 운동체의 초기 거동에 관한 수치적 연구 (Numerical Study about Initial Behavior of an Ejecting Projectile for Varying Flight Conditions)

  • 조성민;권오준;권혁훈;강동기
    • 한국군사과학기술학회지
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    • 제22권4호
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    • pp.517-526
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    • 2019
  • In the present study, unsteady flows around a projectile ejected from an aircraft platform have been numerically investigated by using a three dimensional compressible RANS flow solver based on unstructured meshes. The relative motion between the platform and projectile was described by six degrees of freedom(6DOF) equations of motion with Euler angles and a chimera technique. Initial behavior of the projectile for varying conditions, such as roll and pitch-yaw command on the control surface of the projectile, flight Mach number, and platform pitch angle, was investigated. The ejection stability of the projectile was degraded as Mach number increases. In the transonic condition, the initial behavior of the projectile was found to be unstable as increase of platform pitch angle. By applying the command to control surfaces of the projectile, initial stability was highly enhanced. It was concluded that the proposed simulation data are useful for estimating the ejection behavior of a projectile in design phase.

인체동작 모니터링 위한 광섬유 기반 의류 소매형 동작센서 연구 (A study on the sleeve-shaped platform of POF-based joint angle sensor for arm movement-monitoring clothing)

  • 강다혜;이영재;이정환;이주현
    • 감성과학
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    • 제14권2호
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    • pp.221-226
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    • 2011
  • 인체의 동작 센싱 방법에 대한 연구가 다양하게 진행되어 왔으나, 기존의 동작 센싱 방식에는 많은 한계점들이 있다. 기존의 동작 센싱 방식의 한계점을 보완하기 위한 일환의 노력으로, 이 논문에서는 비구속적인 동작 센싱이 가능한 광섬유 기반 의류 소매형 동작센서를 탐색적으로 연구하는데 목표를 두었다. 이 논문에서는 광섬유 기반의 의류 소매형 동작 센서를 고안하고, 이를 통하여 일상생활 중에 다양한 동작을 센싱하는 것이 가능한가에 대하여 탐색적 연구를 수행하였다. 또한 본 연구의 범위는 광섬유 기반 동작센서의 가능성 여부와 주요 요건을 탐색하는 것이며, 소매 패턴과 봉제 방식의 특성, 착용자의 체형 특성이 미친 영향은 연구 범위에서 제외되었다. 이러한 방식으로 의복에 적용 가능하도록 고안된 광섬유 기반 의류 소매형 동작센서는, 기존의 동작 센싱 시스템에 비하여 더욱 미세한 인체 동작 측정이 가능하며 시간 공간의 제약 없이 저 비용으로 인체 동작 측정이 가능하다는 장점을 갖는다.

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수영 출발동작의 지면반력 차이 비교 II (A Comparison of Ground Reaction Force of High School Swimmers in Accordance with Starting Motions)

  • 김규완
    • 한국운동역학회지
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    • 제17권3호
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    • pp.69-80
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    • 2007
  • The purpose of this study was to investigate the difference of ground reaction forces of swimming athletes during their starting motion and to find out the most effective starting motions which were used in swimming athletes. The subjects were 9 male and 8 female high school swimming athletes who were athletic career over 7 years and used three starting motions in competition. The ground reaction forces were measured from each athletes performing three starting motion each of the open grap starting motion, closed grap starting motion and track starting motion. For the measurement, the force platform of AMTI company was utilized, and the analysis on measured ground reaction forces were used of Biosoft(Ver. 1.0). The items measured were stance time, Fz max deceleration force and Fz max deceleration force time, Fz mid stance force and Fz mid stance force time, Fz max acceleration force and Fz max acceleration force time, Torque maximum and Torque maximum time, Torque average, Excursion along Y axis of center of pressure of foot, Excursion along X axis of center of pressure of foot, Length of center of pressure of foot, Average velocity of center of pressure of foot. The data measured by the closed grap starting motion, open grap starting motion and track starting motion were analyzed by one-way repeated ANOVA. The results were as follows ; 1. The Fz max deceleration force time, Fz mid stance force, Fz max acceleration force, Torque maximum and Torque maximum time, Excursion along Y axis of center of pressure of foot, Average velocity of center of pressure of foot were significantly fast and large in the closed grap starting motion then open grap starting motion and track starting motion. 2. The Excursion along Y axis of center of pressure of foot was significantly long in the closed grap starting motion then open grap starting motion and track starting motion.

An Evolutionary Optimization Approach for Optimal Hopping of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • 제10권6호
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    • pp.2420-2426
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    • 2015
  • This paper proposes an evolutionary optimization approach for optimal hopping of humanoid robots. In the proposed approach, the hopping trajectory is generated by a central pattern generator (CPG). The CPG is one of the biologically inspired approaches, and it generates rhythmic signals by using neural oscillators. During the hopping motion, the disturbance caused by the ground reaction forces is compensated for by utilizing the sensory feedback in the CPG. Posture control is essential for a stable hopping motion. A posture controller is utilized to maintain the balance of the humanoid robot while hopping. In addition, a compliance controller using a virtual spring-damper model is applied for stable landing. For optimal hopping, the optimization of the hopping motion is formulated as a minimization problem with equality constraints. To solve this problem, two-phase evolutionary programming is employed. The proposed approach is verified through computer simulations using a simulated model of the small-sized humanoid robot platform DARwIn-OP.

CFD simulation of vortex-induced vibration of free-standing hybrid riser

  • Cao, Yi;Chen, Hamn-Ching
    • Ocean Systems Engineering
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    • 제7권3호
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    • pp.195-223
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    • 2017
  • This paper presents 3D numerical simulations of a Free Standing Hybrid Riser under Vortex Induced Vibration, with prescribed motion on the top to replace the motion of the buoyancy can. The model is calculated using a fully implicit discretization scheme. The flow field around the riser is computed by solving the Navier-Stokes equations numerically. The fluid domain is discretized using the overset grid approach. Grid points in near-wall regions of riser are of high resolution, while far field flow is in relatively coarse grid. Fluid-structure interaction is accomplished by communication between fluid solver and riser motion solver. Simulation is based on previous experimental data. Two cases are studied with different current speeds, where the motion of the buoyancy can is approximated to a 'banana' shape. A fully three-dimensional CFD approach for VIV simulation for a top side moving Riser has been presented. This paper also presents a simulation of a riser connected to a platform under harmonic regular waves.

3차원 운동분석 시스템을 이용한 보행분석에 있어서 검사간의 재현도 (Intratester Reliability of 3 Dimensional Motion Analysis System on Normal Subjects by a Tester)

  • 이문숙;위향민
    • 대한물리치료과학회지
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    • 제2권1호
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    • pp.383-392
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    • 1995
  • The purpose of this investigation was to determine the intratester reliability of measurements obtained with 3 Dimensional Motion Analysis System(3DMAS) by tester on normal subject. Twenty subjects between the ages of 9 and 29(x=22) were evaluated with 3DMAS using a test-retest reliability procedure after a familiarization session. Computerized 3DMAS was done with 4 50 - Hz CCD cameras connected to the ELITE system(B. T. S., Italy) and kinetic data were collected from the AMTI force platform(AMTI., U. S. A). Data were analyzed by the Eliclinic software to obtain gait parameters, joint angles and joint internal moment and power. Test-retest revealed intraclass correlation coefficients from .80 to .99. A series of paired t-tests revealed no significant differences between test and retest values. Finally, it was concluded that tester with 3DMAS could obtain reliable measurements with 3DMAS for determining kinetic, kinematic and gait parameters in normal subjects.

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인장 계류식 해양구조물의 동적응답 해석법의 개발 (Development of a Dynamic Response Analysis Method of Tension Leg Platforms in Waves)

  • 구자삼;이창호;홍봉기
    • 한국해양공학회지
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    • 제7권1호
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    • pp.133-146
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    • 1993
  • A numerical procedure is described for predicting the motion and structural responses of tension leg platforms (TLPs) in waves. The developed numerical approach is based on combination of a three dimensional source distribution method and the dynamic response analysis method, in which the superstructure of TLPs is assumed flexible instead of the rigid body assumption used in usual two-step analysis method, proposed by Yoshida et. al. .The hydrodynamic interactions among TLP members, such as columms and pontoons, are included in the motion and structural analyses. Numerical results are compared with the experimental and numerical ones, which are obtained in the literature, of the motion and structural responses of a TLP in waves. The results of comparison confirmed the validity of the proposed approach.

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