• 제목/요약/키워드: Motion Areas

검색결과 413건 처리시간 0.021초

다양한 에지를 이용한 모션영역 기반 회화적 애니메이션 (Motion Areas based Painterly Animation using Various Edges)

  • 박영섭;윤경현
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제14권1호
    • /
    • pp.1-10
    • /
    • 2008
  • 본 논문에서는 동영상을 입력하여 손으로 그린 듯 한 회화적 애니메이션을 생성하기 위한 방법을 제안한다. 회화적 애니메이션에서 가장 중요한 요소 중 하나는 프레임 간 브러시 스트로크의 시간적 일관성을 유지하는 것이다. 이것은 프레임 간 브러시 스트로크들의 부드러운 움직임을 보장해주는 중요한 역할을 한다. 본 논문에서는 브러시 스트로크의 부드러운 움직임을 위해서 모션 영역들을 이용한다. 모션 영역은 프레임 간 객체들이 움직이는 영역을 의미하며 두 가지 타입으로 구성되어져 있다. 강한 모션 영역은 연속되는 두 장의 프레임 간 평가된 모션 벡터에 의해서 리얼 에지 및 히든 에지가 움직이는 영역을 말한다. 리얼 에지는 객체들의 윤곽선을 의미하며 히든 에지는 그라데이션 현상이 나타나는 영역에서 명암의 결의 방향을 표현하기 위한 경계를 의미한다. 약한 모션 영역은 모션이 발생한 전체 영역 중 강한 모션 영역을 뺀 영역을 말한다. 회화적 애니메이션에서 시간적 일관성은 이러한 모션 영역들을 이용하여 캔버스 위에 브러시들을 덧칠함으로써 유지될 수 있다.

  • PDF

웨이브렛 변환영역에서의 2단계 가변 블록 다해상도 움직임 추정 (Two-stage variable block-size multiresolution motion estiation in the wavelet transform domain)

  • 김성만;이규원;정학진;박규태
    • 한국통신학회논문지
    • /
    • 제22권7호
    • /
    • pp.1487-1504
    • /
    • 1997
  • In this paper, the two-stage variable block-size multiresolution motion algorithm is proposed for an interframe coding scheme in the wavelet decomposition. An optimal bit allocagion between motion vectors and the prediction error in sense of minimizing the total bit rate is obtained by the proposed algorithm. The proposed algorithm consists of two stages for motion estimatation and only the first stage can be separated and run on its own. The first stage of the algorithm introduces a new method to give the lower bit rate of the displaced frame difference as well as a smooth motion field. In the second stage of the algorithm, the technique is introduced to have more accurate motion vectors in detailed areas, and to decrease the number of motion vectors in uniform areas. The algorithm aims at minimizin gthe total bit rate which is sum of the motion vectors and the displaced frame difference. The optimal bit allocation between motion vectors and displaced frame difference is accomplished by reducing the number of motion vectors in uniform areas and it is based on a botom-up construction of a quadtree. An entropy criterion aims at the control of merge operation. Simulation resuls show that the algorithm lends itself to the wavelet based image sequence coding and outperforms the conventional scheme by up to the maximum 0.28 bpp.

  • PDF

경부통 증상자에게 Mulligan technique과 TENS 적용 후 관절가동범위에 미치는 영향 (The Effect of Mulligan Technique And TENS on cervical ROM in Persons with Neck Pain)

  • 서현규;공원태
    • 대한정형도수물리치료학회지
    • /
    • 제16권2호
    • /
    • pp.9-17
    • /
    • 2010
  • Purpose : The purpose of this study was to compare Mulligan technique with Transcutaneous electrical nerve stimulation(TENS) in persons with neck pain. Methods : Twenty subjects with neck pain participated in the experiment. All subjects randomly assigned to the Mulligan technique group and TENS group. Both groups receive treatment(Mulligan technique: all areas 8 times once, TENS : 100Hz 15 minute once) 3 times during 2 weeks. And LEX was used to measure range of motion of neck. All measurement of each subject were measured at pre-treatment and post-treatment. Results : 1. All areas of range of motion of neck were significantly increased (p<0.05). 2. These data suggest that Mulligan technique and TENS are beneficial to increase all areas of range of motion of neck. 3. Comparing with two groups, Mulligan technique increases all areas of range of motion of neck more than TENS and appeared significant difference statistically. Conclusion : Mulligan technique is more effective than TENS to increse range of motion in persons with neck pain.

  • PDF

동작적합성을 위한 슬랙스 패턴의 허리선 및 허리뒤점 설계에 관한 연구 (Analysis of the Waistline and the Back Waist Point of Slacks Pattern for Optimizing the Range of Motion)

  • 권숙희;홍지운
    • 대한가정학회지
    • /
    • 제47권4호
    • /
    • pp.61-72
    • /
    • 2009
  • The purpose of this research is to suggest a new way to approach measuring the waist line of slacks. The pattern formulated enables a construction method that optimizes motion. The method is based on the measurement on the length change of the body surface line. The research reveals: 1. The analysis of expansion and contraction by area showed that G8 markedly shrunk, whilst G15 maximally stretched during M4 motion. 2. The areas that stretched during M2 motion were, in order of size: G10, G17, G16, and G8. Conversely, the areas that shrunk are, in order, G9, G11, and G18. The areas that stretched during M3 motion were G10, G17, G16, G12, and G15; the areas that shrunk were G9, G11, G18, and G8. 3. In constructing the slacks pattern to allow for appropriate movement, we calculated the length between the knee and back of the waist, point (y), using Pythagoras’theorem and trigonometry. The equation was y = 1.005x. 4. In the two pattern N method and L method, y is equal or less than x, but for our research pattern, y was larger than x

Spatial Multilevel Optical Flow Architecture-based Dynamic Motion Estimation in Vehicular Traffic Scenarios

  • Fuentes, Alvaro;Yoon, Sook;Park, Dong Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제12권12호
    • /
    • pp.5978-5999
    • /
    • 2018
  • Pedestrian detection is a challenging area in the intelligent vehicles domain. During the last years, many works have been proposed to efficiently detect motion in images. However, the problem becomes more complex when it comes to detecting moving areas while the vehicle is also moving. This paper presents a variational optical flow-based method for motion estimation in vehicular traffic scenarios. We introduce a framework for detecting motion areas with small and large displacements by computing optical flow using a multilevel architecture. The flow field is estimated at the shortest level and then successively computed until the largest level. We include a filtering parameter and a warping process using bicubic interpolation to combine the intermediate flow fields computed at each level during optimization to gain better performance. Furthermore, we find that by including a penalization function, our system is able to effectively reduce the presence of outliers and deal with all expected circumstances in real scenes. Experimental results are performed on various image sequences from Daimler Pedestrian Dataset that includes urban traffic scenarios. Our evaluation demonstrates that despite the complexity of the evaluated scenes, the motion areas with both moving and static camera can be effectively identified.

탐색 영역 재설정을 이용한 고속 움직임 예측 방법 (Fast Block Motion Estimation based on reduced search ranges in MPEG-4)

  • 김성제;서동완;최윤식
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
    • /
    • pp.529-531
    • /
    • 2005
  • A block-based fast motion estimation algorithm is proposed in this paper to perform motion estimation based on the efficiently reduced search ranges in MPEG-4(ERS). This algorithm divides the search areas into several small search areas and the candidate small search area that has the lowest average of sum norm difference between current macroblock and candidate macroblock is chosen to perform block motion estimation using the Nobel Successive Elimination Algorithm (NSEA). Experimental results of the proposed algorithm show that the averaging PSNR improvement is better maximum 0.125 dB than other tested algorithms and bit saving effect is maximum 20kbps for some tested sequences in low-bit rate circumstance.

  • PDF

9축-센서를 활용한 칼만필터 기반 3차원 모션 디스플레이 뷰어 구현 (Implementation of 3D Motion Display Viewer Based on Kalman Filter Using the 9-Axis Sensor)

  • 문성주;소경영;고광만
    • 정보처리학회논문지:소프트웨어 및 데이터공학
    • /
    • 제4권12호
    • /
    • pp.585-588
    • /
    • 2015
  • 사물이 실제로 움직이는 속도와 다양한 위치를 정확하게 인식하여 정확하게 3차원 영상정보로 표현하는 기술개발 시도는 무선센서를 활용하여 다양한 분야에서 응용할 수 있다. 3차원 위치 및 속도센서를 조합하여 이동 물체의 위치를 추적하는 시도는 동작의 정확성과 교정을 목적으로 하는 스포츠, 건강관리 분야 등에서 동영상 디스플레이 및 분석 기술과 접목하여 다양한 분석 정보를 제공할 수 있는 특징을 가지고 있다. 본 논문에서는 9축-센서로부터 수집되는 정보를 데이터베이스로 구축하고 이를 웹과 앱의 3차원 공간에서 모니터링할 수 있는 3D 모션 디스플레이를 개발하였다.

Blotch Detection and Removal in Old Film Sequences

  • Takahiro-Saito;Takashi-Komatsu;Toru-Iwama;Tomobisa-Hoshi
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
    • /
    • pp.16.2-21
    • /
    • 1998
  • Old movies are often corrupted by randomly located blotches and scratches. In this paper were present an efficient method for detection and removal of these distortions. The presented method is composed of two separate steps: the detection process and the restoration process. In the detection process, blotch locations are detected through global motion segmentation, the sequential approach to motion segmentation, a robust model-fit criterion and so on, we form the algorithm for the algorithm for the global motion segmentation tuned to the blotch detection problem. In the restoration process, the missing data of the detected blotch areas are temporally extrapolated from the corresponding image areas at the preceding or the succeeding image frame with considering the global motion segmentation results. We apply the presented method to moving image sequences distorted by artificial blotches. The method works very well and provides a subjective improvement of picture quality.

Usability Test for Motion Tracking Gait Assistive Walker

  • Daon Hwang;Ki Hun Cho
    • 대한물리치료과학회지
    • /
    • 제30권4호
    • /
    • pp.1-8
    • /
    • 2023
  • Background: This study evaluates the usability of the Motion-Tracking Gait Assistive Walker (MTGAW) designed for elderly individuals and those with disabilities, identifying areas for improvement through interviews with physical and occupational therapists. Design: A survey study involves the usability test for MTGAW. Methods: Usability evaluations were conducted with 37 physical therapists and occupational therapists. The process included explanation, product usage, satisfaction surveys, and interviews. A satisfaction survey covering 19 items across safety, maneuverability, usability, and management areas was administered. Individual interviews identified areas for improvement. Results: Overall, high satisfaction was reported across the four areas, but interviews highlighted the need for improvements, such as addressing discomfort due to slow speed and enhancing safety measures to prevent rear-end falls. Adjusting the walker's height and width to suit the user's physique was also suggested. Conclusion: MTGAW enhances walking support and hand movement freedom but needs refinement in speed control, fall prevention, and customization based on the user physique. Future efforts should focus on developing an improved MTGAW, considering recommendations from physical therapy experts, and conducting studies to analyze its clinical effectiveness for commercialization.

적응적 신축 움직임 추정 방법 (Adaptive Zoom Motion Estimation Method)

  • 장원석;권오준;권순각
    • 한국멀티미디어학회논문지
    • /
    • 제17권8호
    • /
    • pp.915-922
    • /
    • 2014
  • We propose an adaptive zoom motion estimation method where a picture is divided into two areas based on the distance information with a depth camera : the one is object area and the other is background area. In the proposed method, the zoom motion is only applied to the object area except the background area. Further, the block size of motion estimation for the object area is set to smaller than that of background area. This adaptive zoom motion estimation method can be reduced at the complexity of motion estimation and can be improved at the motion estimation performance by reducing the block size of the object area in comparison with the conventional zoom motion estimation method. Based on the simulation results, the proposed method is compared with the conventional methods in terms of motion estimation accuracy and computational complexity.