• Title/Summary/Keyword: Motion API

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A Study on the Deck Wetness of the FPSO (원유 생산.저장.하역선의 갑판침수에 관한 연구)

  • 임춘규;이호영
    • Journal of the Society of Naval Architects of Korea
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    • v.41 no.1
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    • pp.8-14
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    • 2004
  • As the number of offshore structure is glowing in deep waters, there have been increased damages of it. These floating structures in offshore locations exposed to harsh environmental conditions. In recent years, there has been a slowing attention around damages on bow and deck on FPSO caused by waves in steep storm condition. This paper describes a study of the water on deck due to the dynamic behavior of a FPSO with turret mooring system. The nonlinear motions of the FPSO are simulated under external forces due to wave, current, wind, and mooring forces in the time domain. The direct integration method is employed to estimate low frequency drift wave forces. The current forces are calculated by using slow motion maneuvering equations in the horizontal plane. The coefficients of a model for wind forces are calculated from Isherwood's experimental data and the variation of wind speed is estimated by wind spectrum according to the guidelines of API-RP2A.

The Design and Implementation of Open Architecture CNC Software Module by a Real-time Control (실시간 제어에 의한 개방형 CNC 소프트웨어 모듈의 설계 및 구현)

  • 이제필
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.5
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    • pp.54-62
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    • 1999
  • This paper describes the design and implementation of a PC(personal computer) based open architecture machine tool controller. The hardware of open architecture CNC has generally a motion control board on a PC for controlling a servo motor. But this paper describes open architecture hardware that consists of a PC, a counter board a DAC board and a DIO board only. This makes it easy to generate CNC software module in a hardware-independent way. The proposed open architecture CNC software runs on the MS-Windows NT. The paper describes a method of con-trolling servo motors using a real-time timer of MS-Windows NT and a commercial real-time operating system on the MS-Windows. NT. An open and reconfigurable software module is made up of an object and an API(application programming interface). Using the object and the API a new CNC system can be quickly configured to control dif-ferent machine tools. The proposed open architecture CNC system is applied to 4-axis lettering center.

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The Revision of Motion Capture Data using Multiple Layers (다중 레이어를 이용한 모션캡쳐 수정에 관한 연구)

  • Kim, Ki-Hong;Choi, Chul-Young;Chae, Eel-Jin
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.903-912
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    • 2009
  • There are still many difficulties in developing techniques for modifying or transforming the flickering of motion capture data or in modifying motion capture data in such a way that suits the animation timing sheet. There is a problem in the existing method of modifying motion capture data. It requires almost same time as in the key frame animation work by a very skilled animator or even more time in modifying. It is believed that this kind of problem can be a basis for a more effective problem-solving method through creating the key animation data node and direct blend layer and replacement layer nodes. This study presents a new method which enables to modify animation data in a nonlinear way without modifying the existing animation data by creating an animation layer node for a direct connection to the animation node. 'Maya' API will be utilized in order to realize this method and the research range will be limited to 'Maya' 3D software which is generally used in motion picture and animation films. According to the results of this study, the new method is much more intuitive than the nonlinear one and does not require the preceding working of making animation clips. In addition, it has enabled to modify flickering and to extract key frames, and due to the compatibility with other programs, it has been possible to modify motion capture data by creating a direct layer node. Finally, in this study, the existing method of modifying animation will be examined, compared and analyzed.

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Four Degree-of-Freedom Geometric Error Measurement System with Common-Path Compensation for Laser Beam Drift

  • Qibo, Feng;Bin, Zhang;Cuifang, Kuang
    • International Journal of Precision Engineering and Manufacturing
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    • v.9 no.4
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    • pp.26-31
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    • 2008
  • A precision four-degree-of-freedom measurement system has been developed for simultaneous measurement of four motion errors of a linear stage, which include straightness and angular errors, The system employs a retro-reflector to detect the straightness errors and a plane mirror to detect the angular errors. A common-path compensation method for laser beam drift is put forward, and the experimental results show that the influences of beam drift on four motion errors can be reduced simultaneously. In comparison with the API 5D laser measuring system, the accuracy for straightness measurement is about ${\pm}1.5{\mu}m$ within the measuring range of ${\pm}650{\mu}m$, and the accuracy for pitch and yaw measurements is about ${\pm}1.5$ arc-seconds within the range of ${\pm}600$ arc-seconds.

Implementation of an Interactive Advertising platform Using the Kinect (Kinect를 이용한 Interactive 광고 플랫폼 구현)

  • Kim, Kyung-hyun;Lee, Ki-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.89-92
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    • 2013
  • South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.

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Guitar Rhythm Game Using Motion Capture (모션 캡쳐를 이용한 기타 리듬게임)

  • Park, DongGyu;Jeong, JeongSu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1106-1112
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    • 2013
  • Microsoft released motion sensing device named Kinnect on early 2010, which is available for developing Xbox 360 game and entertainment software. Also many third party libraries and applications are developed for Kinnect. In this paper, we studied and developed guitar rhythm game on Kinnect using three sensor units on it. Rhythm game is the most popular game genre for many game devices including PC, console device, and smart phone. The main reasons for their popularity depends on their simplicity, short learning time and physical activity with rhythms. We developed the game screen and layout on DirectX 11, also we used OpenNI library for recognize physical activity of gamer's body and fingers, and OpenGL for body gestures on the game.

An OS Platform Independent Architecture of Web-based Teleoperation for mobile robot

  • Ko, Deok-Hyeon;Lee, Soon-Geul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.346-349
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    • 2004
  • The teleoperation system applies all of the industrial fields due to the development of the network infrastructure. It is one of the indispensable elements for controlling the robot at a remote sight and monitoring the limit or unknown environment. The common teleoperation robot system is what has the visual module to supply the network system and realistic UI to the existed robot system. Therefore, remarked that the fusion between modules and transmission of visual data the remarked the important element to improve the robot application in the various environments. Delay of development time by robot platform and noneffective communication among developers are also problem to approach. In this paper we propose the independent teleoperation system. The main application language is JAVA in this system, which is applied JAVA API like JNI and JMF to construct the effective teleoperation system. The system has the both side communication system between sever and client as a basic structure. The visual data that is attached the robot at a remote sight is captured by JMF API and then is transmitted to the web browser called client by RTR protocol. JNI is used to connect between JAVA and the lower part application (sensor fusion, motion control.) of the robot programmed by various Native languages. The proposed system is the application that can perform the elements, for instance transmission of visual data, the fusion of various native application modules and the effective network communication, with any platform.

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Dynamic Behavior of Floating Tidal Current Power Device Considering Turbine Specifications (터빈 특성을 고려한 부유식 조류발전장치의 운동성능 고찰)

  • Jo, Chul-Hee;Hwang, Su-Jin;Park, Hong-Jae;Kim, Myeong-Joo
    • Journal of Ocean Engineering and Technology
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    • v.32 no.6
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    • pp.427-432
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    • 2018
  • Tidal current power is one of the energy sources of the ocean. Electricity can be generated by converting the flow energy of the current into the rotational energy of a turbine. Unlike tidal barrage, tidal current power does not require dams, which have a severe environmental impact. A floating-type tidal current power device can reduce the expensive support and installation cost, which usually account for approximately 41% of the total cost. It can also be deployed in relatively deep water using tensioned wires. The dynamic behavior of a floater and turbine force are coupled because the thrust and moment of the turbine affect the floater excursion, and the motion of the floater can affect the incoming speed of the flow into the turbine. To maximize the power generation and stabilize the system, the coupled motion of the floater and turbine must be extensively analyzed. However, unlike pile-fixed devices, there have been few studies involving the motion analysis of a moored-type tidal current power device. In this study, the commercial program OrcaFlex 10.1a was used for a time domain motion analysis. In addition, in-house code was used for an iterative calculation to solve the coupled problems. As a result, it was found that the maximum mooring load of 200 kN and the floater excursion of 5.5 m were increased by the turbine effect. The load that occurred on the mooring system satisfied the safety factor of 1.67 suggested by API. The optimum mooring system for the floating tidal current power device was suggested to maximize the power generation and stability of the floater.

KIGAM Quake: An open platform for seismological data and earthquake research information

  • Moon-Gyo Lee;Youngchai Kim;Hyung-Ik Cho;Han-Saem Kim;Chang-Guk Sun;Yun-Jeong Seong;Il-Young Che
    • Geomechanics and Engineering
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    • v.37 no.3
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    • pp.279-291
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    • 2024
  • The "Korea Institute of Geoscience and Mineral (KIGAM) Quake" is a web-based open platform developed for publicly serving seismological data from 61 stations operated by KIGAM in Korea. The service provides meta-information related to observatory sites, sensors, and recorders necessary for utilizing the seismological data, as well as mainly observed continuous and strong-motion waveforms. The data is available through both the web and International Federation of Digital Seismograph Networks (FDSN) web services (open API), a unified data-providing interface in seismology. The platform aims to strengthen its open nature by offering a signal processing function for strong ground motions that can be controlled by user requests. The processed results can be downloaded in ASCII format, designed to meet the increased demands and accessibility in the earthquake engineering field. The platform also offers earthquake research information produced by KIGAM, such as recent major earthquake source information and academic annual report of earthquakes. Additionally, a site flat file was constructed for the geotechnical characteristics of 61 KIGAM station (KGNET) sites based on direct investigations and estimations.

Speech Synthesis System for Detected Objects by Smart Phone (스마트폰으로 검출된 객체의 음성합성 시스템)

  • Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.469-478
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    • 2016
  • This paper designs an application for detecting various objects using a smart phone with camera sensor, then implements the application that detects the number of faces in front of a user by using the Face API provided by android and generates a speech to the user. For implementing the application, the GoF strategy pattern is applied to design the application. It provides some advantages; first, the algorithm development schedule can separate the whole application development schedule; next, it makes easier to add the algorithm. For example, another detecting algorithm for the other objects (character, motion detection) that may be developed in the future, or it may be replaced by a more high-performance algorithm. With the propose method, a general smart phone can make some advantages that can provide information of various objects (such as moving people and objects, and detected character from signboards) to the person who is visually impaired.