• Title/Summary/Keyword: Monocular cue

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A Study of Depth Estimate using GPGPU in Monocular Image (GPGPU를 이용한 단일 영상에서의 깊이 추정에 관한 연구)

  • Yoo, Tae Hoon;Lee, Gang Seong;Park, Young Soo;Lee, Jong Yong;Lee, Sang Hun
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.345-352
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    • 2013
  • In this paper, a depth estimate method is proposed using GPU(Graphics Processing Unit) in monocular image. a monocular image is a 2D image with missing 3D depth information due to the camera projection and we used a monocular cue to recover the lost depth information by the projection present. The proposed algorithm uses an energy function which takes a variety of cues to create a more generalized and reliable depth map. But, a processing time is late because energy function is defined from the various monocular cues. Therefore, we propose a depth estimate method using GPGPU(General Purpose Graphics Processing Unit). The objective effectiveness of the algorithm is shown using PSNR(Peak Signal to Noise Ratio), a processing time is decrease by 61.22%.

Multi-focus 3D Display (다초점 3차원 영상 표시 장치)

  • Kim, Seong-Gyu;Kim, Dong-Uk;Gwon, Yong-Mu;Son, Jeong-Yeong
    • Proceedings of the Optical Society of Korea Conference
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    • 2008.07a
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    • pp.119-120
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    • 2008
  • A HMD type multi-focus 3D display system is developed and proof about satisfaction of eye accommodation is tested. Four LEDs(Light Emitting Diode) and a DMD are used to generate four parallax images at single eye and any mechanical part is not included in this system. The multi-focus means the ability of monocular depth cue to various depth levels. By achieving multi-focus function, we developed a 3D display system for only one eye, which can satisfy the accommodation to displayed virtual objects within defined depth. We could achieve a result that focus adjustment is possible at 5 step depths in sequence within 2m depth for only one eye. Additionally, the change level of burring depending on the focusing depth is tested by captured photos and moving pictures of video camera and several subjects. And the HMD type multi-focus 3D display can be applied to a monocular 3D display and monocular AR 3D display.

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Relative Depth-Map Generation of Natural Scenes using Monocular Cues (단안단서를 이용한 자연영상의 상대적 깊이지도 생성)

  • Han Jong-Won;Jo Jin-Su;Lee Yill-Byung
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.367-369
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    • 2006
  • 사람은 일반적으로 깊이를 지각하는데 두 눈으로 들어오는 영상의 시차(binocular disparity)를 이용하며 6-15m 정도의 범위 내에서는 매우 뛰어난 깊이 판별 능력을 보인다. 그러나 사람은 하나의 눈만으로도 깊이를 지각하는데 별 어려움을 느끼지 못한다. 이것은 공간의 깊이 지각 단서로 양안단서안이 아니라 다양한 단안단서(monocular Cue)들이 함께 사용되기 때문이다. 본 논문에서는 사람이 공간 깊이정보 파악에 사용하는 것으로 알려진 여러 단안 단서들 중 영상의 채도(saturation) 정보와 디포커스(defocus) 정보, 기하학적 깊이(geometric depth) 정보에 기반을 둔 단안 영상에서의 상대적 깊이지도의 생성방법을 제안한다.

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Depth estimation and View Synthesis using Haze Information (실안개를 이용한 단일 영상으로부터의 깊이정보 획득 및 뷰 생성 알고리듬)

  • Soh, Yong-Seok;Hyun, Dae-Young;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.241-243
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    • 2010
  • Previous approaches to the 2D to 3D conversion problem require heavy computation or considerable amount of user input. In this paper, we propose a rather simple method in estimating the depth map from a single image using a monocular depth cue: haze. Using the haze imaging model, we obtain the distance information and estimate a reliable depth map from a single scenery image. Using the depth map, we also suggest an algorithm that converts the single image to 3D stereoscopic images. We determine a disparity value for each pixel from the original 'left' image and generate a corresponding 'right' image. Results show that the algorithm gives well refined depth maps despite the simplicity of the approach.

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Improved depth map generation method using Vanishing Point area (소실점 영역을 이용한 개선된 Depth-map 생성 기법)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyoung-Ok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.357-359
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    • 2010
  • In monocular images that are used to determine the depth of the vanishing point, the buildings, roads and buildings, such as outdoor video or hallway with room inside for the interior structure, such as the vanishing point in the video is a very strong depth cue. Depth map using the vanishing point in the three-dimensional space, the two-dimensional imaging is used to restore the structure. But if there is a vanishing point vanishing point in the video also depends on the location of the relative depth of different ways to express that need. In this paper we present images of a vanishing point with respect to the improved depth-map was created. Proposed an area where the loss of seven points and areas defined as areas along the proposed direction of different depth.

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Comparison and Correlation between Distance Static Stereoacuity and Dynamic Stereoacuity (원거리 정적 입체시와 동적 입체시의 평가 및 상관관계)

  • Kim, Young-Cheong;Kim, Sang-Hyun;Shim, Hyun-Suk
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.3
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    • pp.385-390
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    • 2015
  • Purpose: This study evaluated the static stereoacuity by Distance Randot Stereotest (STEREO OPTICAL. Co., Inc. USA) and the dynamic stereoacuity by three-rods test (iNT, Korea). Criterion and correlation of stereoacuity between both tests and usefulness of two stereotest methods were also evaluated. Methods: For normal adults of 109 (male 61, female 48), mean age of 20.88 (19-32 years) years old, static stereoacuity by using Distance Randot Stereotest at 3 m distance, dynamic stereoacuity by using three-rods test at 2.5 m distance were measured. Results: The mean of distance static stereoacuity was $155.77{\pm}133.11sec$ of arc and the mean of error distance dynamic stereoacuity $11.13{\pm}9.69mm$. With equivalent-conversion stereoacuity of $23.44{\pm}20.96sec$ of arc, there was statistically significant differences (p=0.00) between two dynamic stereoacuity, but correlation was relatively low (${\rho}=0.226$). In the case of dynamic stereoacuity, separated to normal range by criterion of the error distance 20 mm, it showed the error distance of less than 20 mm in 97 subjects(89%) whose average of error distance and conversion mean dynamic stereoacuity were $8.43{\pm}5.10mm$ and $17.68{\pm}10.67sec$ of arc. repectively. The error distance of was equivalent-conversion dynamic stereoacuity 40.99 sec of arc (PD 62 mm basis) was 20 mm. Conclusions: The results of lower correlation between static and dynamic stereoacuity suggest that seterotest should be applied separately to different functions. The results of this study also suggest that Distance Randot Stereotest can be applied to static stereoacuity excluding monocular cues. Three-rods test can be applied to dynamic stereoacuity containing the response of the eye-hand coordination in the daily life of natural vision condition, including the monocular cues. These different approaches canprovide a criterion of the two stereoacuity and parallel use of the two tests would be useful. For dynamic stereoacuity by three-rods test, error distance 20 mm in a normal range of adults can be used as a criteria to get statistical meaning of the results.