• Title/Summary/Keyword: Monocular

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Change of Fixation Disparity and Accommodation when the Fusion Contrast Varied (융합대비에 따른 주시시차와 조절의 변화)

  • Seo, Jae-Myoung
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.4
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    • pp.77-81
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    • 2009
  • Purpose: To study the change of fixation disparity and accommodation as fusion contrast is deteriorated. Methods: 16 subjects who had above 20/20 and stereopsis took part. Monocular and binocular refraction were done with Zeiss Polatest Classic whereas the critical angle for stereopsis was done with TNO. A computer programmed with Random-Dot stereogram and vernier test managed a precise change of the fusion contrast and exposure time. Results: The fixation disparity was influenced by reduction of fusion contrast and had tendancy to exophoria (p=0.0004), especially it is considerably higher when uncrossed disparity was shown to exophoric subjects. Although accommodation was not influenced by a change of fusion contrast (p=0.803), vernier acuity was influenced (p=0.0000). Conclusions: Exophoric trend arose as the fusion contrast was reduced, nevertheless there was no accommadative change.

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Estimating Surface Orientation Using Statistical Model From Texture Gradient in Monocular Vision (단안의 무늬 그래디언트로 부터 통계학적 모델을 이용한 면 방향 추정)

  • Chung, Sung-Chil;Choi, Yeon-Sung;Choi, Jong-Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.7
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    • pp.157-165
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    • 1989
  • To recover three dimensional information in Shape from Texture, the distorting effects of projection must be distinguished from properties of the texture on which the distortion acts. In this paper, we show an approximated maximum likelihood estimation method in which we find surface orientation of the visible surface (hemisphere) in gaussian sphere using local analysis of the texture. In addition, assuming that an orthogonal projection and a circle is an image formation system and a texel (texture element) respectively, we drive the surface orientation from the distribution of variation by means of orthogonal projection of a tangent direction which exists regularly in the arc length of a circle. We present the orientation parameters of textured surface with slant and tilt in gradient space, and also the surface normal of the resulted surface orientationas as needle map. This algorithm is applied to geographic contour (artificially generated chejudo) and synthetic texture.

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Error Minimized Laser Beam Point Detection Using Mono-Camera (한 개의 카메라를 이용한 최소오차 레이저 빔 포인터 위치 검출)

  • Lee, Wang-Heon;Lee, Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.69-76
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    • 2007
  • The main stream of presentation is interrupted because of the direct manipulation of their PC frequently so as to control the screen and file open and so on. A variety of products have been developed to solve these inconveniences of the conventional laser beam pointer [LBP] by simply adding a mouse function to the previous LBP. However. the LBPs fully supporting a mouse function are not yet appeared. In this paper. we developed the LBP fully fulfilling a mouse function using mono-camera as well as a robust image processing and analyzed the position detection accuracy. Finally we verified the developed LBP does not only fulfill a mouse function but also solve the defects of the current laser pointer such as inconvenient installation and Position detection errors due to the illumination and viewing direction changes.

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ARVisualizer : A Markerless Augmented Reality Approach for Indoor Building Information Visualization System

  • Kim, Albert Hee-Kwan;Cho, Hyeon-Dal
    • Spatial Information Research
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    • v.16 no.4
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    • pp.455-465
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    • 2008
  • Augmented reality (AR) has tremendous potential in visualizing geospatial information, especially on the actual physical scenes. However, to utilize augmented reality in mobile system, many researches have undergone with GPS or ubiquitous marker based approaches. Although there are several papers written with vision based markerless tracking, previous approaches provide fairly good results only in largely under "controlled environments." Localization and tracking of current position become more complex problem when it is used in indoor environments. Many proposed Radio Frequency (RF) based tracking and localization. However, it does cause deployment problems of large RF-based sensors and readers. In this paper, we present a noble markerless AR approach for indoor (possible outdoor, too) navigation system only using monoSLAM (Monocular Simultaneous Localization and Map building) algorithm to full-fill our grand effort to develop mobile seamless indoor/outdoor u-GIS system. The paper briefly explains the basic SLAM algorithm, then the implementation of our system.

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Development of Low-Cost Data Acquisition Method for Close-range Digital Photogrammetric System (근거리 수치사진측량시스템을 위한 저가격 자료획득방법의 개발)

  • Park, Hong-Gi
    • Journal of Korean Society for Geospatial Information Science
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    • v.7 no.2 s.14
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    • pp.143-153
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    • 1999
  • GIS have become easier to use and very popular. In recent year digital photogrammetric systems ire becoming cost-effective tools to build and update GIS databases. In close-range photogrammetry for the acquisition of geospatial data, the bundle adjustment needs both initial approximate values and control points to solve the exterior orientation parameters. This paper gives a review of applied and potential algorithms for estimating Initial approximate values before the bundle adjustment, develope new algorithms for determine the exterior orientation parameters, and gives a cost-effective methods for close-range digital photogrammetric system Modifications of existing DLT algorithm were made in this study for providing an efficient, economic, and more accurate photogrammetric data reduction technique. These modifications include robust approaches for automatic detection and elimination of all lands of gross errors in the measurement data, and incorporation of GPS to reduce the number of control points necessary for a DLT solution. Also, this paper derives a new method for space resection from a monocular image. A major advantage of proposed method is that the solution can be uniquely and analytically determined without initial approximate values of exterior orientation parameters and without iterative computation.

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Obstacle Avoidance for Unmanned Air Vehicles Using Monocular-SLAM with Chain-Based Path Planning in GPS Denied Environments

  • Bharadwaja, Yathirajam;Vaitheeswaran, S.M;Ananda, C.M
    • Journal of Aerospace System Engineering
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    • v.14 no.2
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    • pp.1-11
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    • 2020
  • Detecting obstacles and generating a suitable path to avoid obstacles in real time is a prime mission requirement for UAVs. In areas, close to buildings and people, detecting obstacles in the path and estimating its own position (egomotion) in GPS degraded/denied environments are usually addressed with vision-based Simultaneous Localization and Mapping (SLAM) techniques. This presents possibilities and challenges for the feasible path generation with constraints of vehicle dynamics in the configuration space. In this paper, a near real-time feasible path is shown to be generated in the ORB-SLAM framework using a chain-based path planning approach in a force field with dynamic constraints on path length and minimum turn radius. The chain-based path plan approach generates a set of nodes which moves in a force field that permits modifications of path rapidly in real time as the reward function changes. This is different from the usual approach of generating potentials in the entire search space around UAV, instead a set of connected waypoints in a simulated chain. The popular ORB-SLAM, suited for real time approach is used for building the map of the environment and UAV position and the UAV path is then generated continuously in the shortest time to navigate to the goal position. The principal contribution are (a) Chain-based path planning approach with built in obstacle avoidance in conjunction with ORB-SLAM for the first time, (b) Generation of path with minimum overheads and (c) Implementation in near real time.

A Simple Way to Find Face Direction (간단한 얼굴 방향성 검출방법)

  • Park Ji-Sook;Ohm Seong-Yong;Jo Hyun-Hee;Chung Min-Gyo
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.234-243
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    • 2006
  • The recent rapid development of HCI and surveillance technologies has brought great interests in application systems to process faces. Much of research efforts in these systems has been primarily focused on such areas as face recognition, facial expression analysis and facial feature extraction. However, not many approaches have been reported toward face direction detection. This paper proposes a method to detect the direction of a face using a facial feature called facial triangle, which is formed by two eyebrows and the lower lip. Specifically, based on the single monocular view of the face, the proposed method introduces very simple formulas to estimate the horizontal or vertical rotation angle of the face. The horizontal rotation angle can be calculated by using a ratio between the areas of left and right facial triangles, while the vertical angle can be obtained from a ratio between the base and height of facial triangle. Experimental results showed that our method makes it possible to obtain the horizontal angle within an error tolerance of ${\pm}1.68^{\circ}$, and that it performs better as the magnitude of the vertical rotation angle increases.

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Moving Object Extraction and Relative Depth Estimation of Backgrould regions in Video Sequences (동영상에서 물체의 추출과 배경영역의 상대적인 깊이 추정)

  • Park Young-Min;Chang Chu-Seok
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.247-256
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    • 2005
  • One of the classic research problems in computer vision is that of stereo, i.e., the reconstruction of three dimensional shape from two or more images. This paper deals with the problem of extracting depth information of non-rigid dynamic 3D scenes from general 2D video sequences taken by monocular camera, such as movies, documentaries, and dramas. Depth of the blocks are extracted from the resultant block motions throughout following two steps: (i) calculation of global parameters concerned with camera translations and focal length using the locations of blocks and their motions, (ii) calculation of each block depth relative to average image depth using the global parameters and the location of the block and its motion, Both singular and non-singular cases are experimented with various video sequences. The resultant relative depths and ego-motion object shapes are virtually identical to human vision.

A Clinical Case Report of Gaze Palsy due to Thalamic Infarction (시상경색으로 유발된 주시장애 1예에 관한 임상적 고찰)

  • Jeong, Jong-Ann;Jeong, Soo-Mi;Roh, Young-Man;Jeon, Hong-Ryul;Ann, Jeong-Jo;Jeon, Sang-Yun;Kim, Hee-Chul;Hong, Seok;Kim, Sung-Jin
    • The Journal of Internal Korean Medicine
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    • v.27 no.2
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    • pp.533-537
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    • 2006
  • The purpose of this study is to present a case of gaze palsy due to thalamic infarction improved by acupuncture and herb medicine. Monocular gaze palsies which result from a supranuclear cerebral lesion are rare clinical manifestations. The pre-frontal cortico-oculomotor pathways travel across the thalamus and mesodienphalic junction terminating directly in oculomotor complexes. The acute disinhibition of these neurons by a posterior thalamic lesion results in a sustained but transient discharge of the medial rectus and tonic activation. Results of this study suggest a role for conservative therapy with herb medicine and acupuncture to treat gaze palsy due to thalamic infarction. Further research into oriental medical treatment for such disorders will be forthcoming.

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FPGA based HW/SW co-design for vision based real-time position measurement of an UAV

  • Kim, Young Sik;Kim, Jeong Ho;Han, Dong In;Lee, Mi Hyun;Park, Ji Hoon;Lee, Dae Woo
    • International Journal of Aeronautical and Space Sciences
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    • v.17 no.2
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    • pp.232-239
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    • 2016
  • Recently, in order to increase the efficiency and mission success rate of UAVs (Unmanned Aerial Vehicles), the necessity for formation flights is increased. In general, GPS (Global Positioning System) is used to obtain the relative position of leader with respect to follower in formation flight. However, it can't be utilized in environment where GPS jamming may occur or communication is impossible. Therefore, in this study, monocular vision is used for measuring relative position. General PC-based vision processing systems has larger size than embedded systems and is hard to install on small vehicles. Thus FPGA-based processing board is used to make our system small and compact. The processing system is divided into two blocks, PL(Programmable Logic) and PS(Processing system). PL is consisted of many parallel logic arrays and it can handle large amount of data fast, and it is designed in hardware-wise. PS is consisted of conventional processing unit like ARM processor in hardware-wise and sequential processing algorithm is installed on it. Consequentially HW/SW co-designed FPGA system is used for processing input images and measuring a relative 3D position of the leader, and this system showed RMSE accuracy of 0.42 cm ~ 0.51 cm.