• 제목/요약/키워드: Modeling-based learning

검색결과 766건 처리시간 0.035초

학습기반 뉴로-퍼지 시스템을 이용한 휴머노이드 로봇의 지능보행 모델링 (Intelligent Walking Modeling of Humanoid Robot Using Learning Based Neuro-Fuzzy System)

  • 박귀태;김동원
    • 제어로봇시스템학회논문지
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    • 제13권4호
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    • pp.358-364
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    • 2007
  • Intelligent walking modeling of humanoid robot using learning based neuro-fuzzy system is presented in this paper. Walking pattern, trajectory of the zero moment point (ZMP) in a humanoid robot is used as an important criterion for the balance of the walking robots but its complex dynamics makes robot control difficult. In addition, it is difficult to generate stable and natural walking motion for a robot. To handle these difficulties and explain empirical laws of the humanoid robot, we are modeling practical humanoid robot using neuro-fuzzy system based on the two types of natural motions which are walking trajectories on a t1at floor and on an ascent. Learning based neuro-fuzzy system employed has good learning capability and computational performance. The results from neuro-fuzzy system are compared with previous approach.

유적탐사 지능형 학습 환경 (An Intelligent Learning Environment for Heritage Alive)

  • 김용세;김성아;;박범진;전경자;조윤정
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1061-1065
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    • 2004
  • The knowledge-based society of the 21st century requires effective education and learning methods in each professional field because the development of human resource determines its competence more than any other factors. It is highly desirable to develop an intelligent tutoring system, which meets ever increasing demands of education and learning. Such a system should be adaptive to each individual learner's demands as well as the continuously changing state of the learning process, thus enabling the effective education. The development of a learning environment based on learner modeling is necessary in order to be adaptive to individual learning variants. An intelligent learning environment is being developed targeting the heritage education, which is able to provide a customized and refined learning guide by storing the content of interactions between the system and the learner, analyzing the correlations in learning situations, and inferring the learning preference from the learner's learning history. This paper proposes a heritage learning system of Bulguksa temple, integrating the ontology-based learner modeling and the learning preference which considers perception styles, input and processing methods, and understanding process of information.

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문제 중심 학습의 방법으로서 수학적 모델링에 대한 고찰 (Consideration of Mathematical Modeling as a Problem-based Learning Method)

  • 김선희
    • 대한수학교육학회지:학교수학
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    • 제7권3호
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    • pp.303-318
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    • 2005
  • 학생들이 자신의 문제 상황을 해결하기 위하여 수학을 이용하고, 그를 통해 수학적 지식을 학습할 수 있다면, 이것은 학생들이 수학의 유용성과 가치를 깨닫게 하는 수학교육이 될 것이다. 본 연구는 학생들이 문제해결을 통하여 수학을 학습할 수 있도록 지도하기 위해, 여러 교과에서 관심을 두고 있는 문제 중심 학습을 고찰하고 그것을 수학 교과에서 수학적 모델링으로 적용하려 시도했다. 수학적 모델링을 적용한 수업 모형을 제안하고, 학생들을 실제로 지도한 예시를 들어, 형식적이고 위계적인 학문으로서의 수학에 모델링을 도입하여 문제 중심 학습을 실현할 수 있음을 보이려 했다.

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감정 딥러닝 필터를 활용한 토픽 모델링 방법론 (Topic Modeling with Deep Learning-based Sentiment Filters)

  • 최병설;김남규
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권4호
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    • pp.271-291
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    • 2019
  • Purpose The purpose of this study is to propose a methodology to derive positive keywords and negative keywords through deep learning to classify reviews into positive reviews and negative ones, and then refine the results of topic modeling using these keywords. Design/methodology/approach In this study, we extracted topic keywords by performing LDA-based topic modeling. At the same time, we performed attention-based deep learning to identify positive and negative keywords. Finally, we refined the topic keywords using these keywords as filters. Findings We collected and analyzed about 6,000 English reviews of Gyeongbokgung, a representative tourist attraction in Korea, from Tripadvisor, a representative travel site. Experimental results show that the proposed methodology properly identifies positive and negative keywords describing major topics.

Modeling for organizational learning cognitive-maps and agents perspective

  • Kwahk, Kee-Young;Kim, Young-Gul
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1996년도 추계학술대회발표논문집; 고려대학교, 서울; 26 Oct. 1996
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    • pp.241-244
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    • 1996
  • There is a growing tendency to consider organizational learning as a mechanism for improving organizations and the rate at which organizations learn becomes perceived as a source for attaining competitive advantage. The objective of this research is to present a two-phase(learning efficient, and learning-effective) organizational modeling methodology based on the cognitive-maps and agents concept, and to describe how the result of the modeling can be used in the organizational learning context.

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Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model

  • Satmintareja;Wahyul Amien Syafei;Aton Yulianto
    • Journal of information and communication convergence engineering
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    • 제22권1호
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    • pp.23-32
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    • 2024
  • This study aims to improve the quality of distance learning by developing webcast-based e-learning media and integrating it into an e-learning platform for functional job training purposes at the National Research and Innovation Agency, Indonesia. This study uses a Technology Acceptance Model (TAM) to assess and predict user perceptions of information systems using webcast platforms as an alternative to conventional applications. The research method was an online survey using Google Forms. Data collected from 136 respondents involved in practical job training were analyzed using structural equation modeling to test the technology acceptance model. The results showed that the proposed model effectively explained the variables associated with the adoption of web-based e-learning during the COVID-19 pandemic in Indonesia for participants engaged in functional job training. These findings suggest that users' perceptions of ease of use, usefulness, benefits, attitudes, intentions, and webcast usage significantly contribute to the acceptance and use of a more effective and efficient webcast-based e-learning platform.

A SCORM-based e-Learning Process Control Model and Its Modeling System

  • Kim, Hyun-Ah;Lee, Eun-Jung;Chun, Jun-Chul;Kim, Kwang-Hoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2121-2142
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    • 2011
  • In this paper, we propose an e-Learning process control model that aims to graphically describe and automatically generate the manifest of sequencing prerequisites in packaging SCORM's content aggregation models. In specifying the e-Learning activity sequencing, SCORM provides the concept of sequencing prerequisites to be manifested on each e-Learning activity of the corresponding tree-structured content organization model. However, the course developer is required to completely understand the SCORM's complicated sequencing prerequisites and other extensions. So, it is necessary to achieve an efficient way of packaging for the e-Learning content organization models. The e-Learning process control model proposed in this paper ought to be an impeccable solution for this problem. Consequently, this paper aims to realize a new concept of process-driven e-Learning content aggregating approach supporting the e-Learning process control model and to implement its e-Learning process modeling system graphically describing and automatically generating the SCORM's sequencing prerequisites. Eventually, the proposed model becomes a theoretical basis for implementing a SCORM-based e-Learning process management system satisfying the SCORM's sequencing prerequisite specifications. We strongly believe that the e-Learning process control model and its modeling system achieve convenient packaging in SCORM's content organization models and in implementing an e-Learning management system as well.

에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠 (IT Convergence u-Learning Contents using Agent Based Modeling)

  • 박홍준;김진영;전영국
    • 한국콘텐츠학회논문지
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    • 제14권4호
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    • pp.513-521
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    • 2014
  • 본 연구의 목적은 통합교육의 이론적 배경을 토대로, 유비쿼터스 학습 환경에 적용이 가능한 에이전트 기반 모델링 활용 융합 교육 콘텐츠를 개발하고 적용하는 것이다. 이 콘텐츠의 구조는 탈학문적 통합 개념과 상황학습 이론을 토대로 설계하였으며, 3개의 모듈로 구성되어 있다. 3개의 모듈은 융합 문제 제시 모듈, 지식 리소스 모듈, 그리고 에이전트 기반 모델링과 IT 도구에 대한 학습 모듈이다. 구현한 콘텐츠의 만족도를 묻는 설문을 실시한 결과 5점 만점에 4.05(효과성), 4.13(편의성), 3.86(디자인)의 평균 값을 받았으며 각 평가 영역에 대하여 사용자들이 대체적으로 만족하고 있는 것을 확인할 수 있었다. 이 콘텐츠를 사용하여 학습자는 디바이스, 시간, 공간의 제한이 없이 IT 도구를 활용하여 융합 문제를 해결하는 과정에 대한 학습과 경험을 할 수 있으며, 이러한 구조의 콘텐츠 설계는 향후 융합형 교육 콘텐츠를 개발하려는 연구자에게 좋은 가이드라인이 될 것으로 판단한다.

수학적 모델링 학습이 문장제 해결에 미치는 효과 (Effects of the Mathematical Modeling Learning on the Word Problem Solving)

  • 신현용;정인수
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제15권2호
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    • pp.107-134
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    • 2012
  • 수학적 모델링은 일반적으로 수학적인 방법으로 해석되고 이해되어야 하는 실제적인 문제 상황을 해결하기 위해 상황에 대한 적절한 수학적 모델을 구성하여 문제를 해결하는 일련의 과정이라고 할 수 있다. 문장제는 실제적인 측면과 형식적인 측면, 모두를 포함하고 있으므로 수학적 모델링 활동에 이상적인 도구가 될 수 있다. 이에 본 연구는 실세계의 맥락을 고려해야 하는 진정성있는 문장제를 바탕으로 한 수학적 모델링 학습이 문장제 해결 행동, 문장제 해결에서 실생활 경험을 활용하는 능력, 문장제에 대한 신념 등에 미치는 영향을 조사하였다. 연구 결과 문장제에 대한 수학적 모델링 학습은 직접번역 접근(DTA) 대신에 의미기반 접근(MBA)으로 문장제 해결 행동을 이끄는데 효과적이었으며, 문장제를 해결하는데 있어서 실생활 맥락을 고려하는 태도에 긍정적인 영향을 미쳤다. 또한 수학적 모델링 학습은 문장제에 대한 긍정적인 신념을 형성하는데 중요한 역할을 했음을 알 수 있었다. 이와 같은 연구 결과를 바탕으로 초등학교에서 문장제를 어떻게 다루어야 하는지에 대한 시사점을 살펴보았다.

A New Learning Algorithm for Neuro-Fuzzy Modeling Using Self-Constructed Clustering

  • Kim, Sung-Suk;Kwak, Keun-Chang;Kim, Sung-Soo;Ryu, Jeong-Woong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1254-1259
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    • 2005
  • In this paper, we proposed a learning algorithm for the neuro-fuzzy modeling using a learning rule to adapt clustering. The proposed algorithm includes the data partition, assigning the rule into the process of partition, and optimizing the parameters using predetermined threshold value in self-constructing algorithm. In order to improve the clustering, the learning method of neuro-fuzzy model is extended and the learning scheme has been modified such that the learning of overall model is extended based on the error-derivative learning. The effect of the proposed method is presented using simulation compare with previous ones.

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