• Title/Summary/Keyword: Model recognition

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Dual CNN Structured Sound Event Detection Algorithm Based on Real Life Acoustic Dataset (실생활 음향 데이터 기반 이중 CNN 구조를 특징으로 하는 음향 이벤트 인식 알고리즘)

  • Suh, Sangwon;Lim, Wootaek;Jeong, Youngho;Lee, Taejin;Kim, Hui Yong
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.855-865
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    • 2018
  • Sound event detection is one of the research areas to model human auditory cognitive characteristics by recognizing events in an environment with multiple acoustic events and determining the onset and offset time for each event. DCASE, a research group on acoustic scene classification and sound event detection, is proceeding challenges to encourage participation of researchers and to activate sound event detection research. However, the size of the dataset provided by the DCASE Challenge is relatively small compared to ImageNet, which is a representative dataset for visual object recognition, and there are not many open sources for the acoustic dataset. In this study, the sound events that can occur in indoor and outdoor are collected on a larger scale and annotated for dataset construction. Furthermore, to improve the performance of the sound event detection task, we developed a dual CNN structured sound event detection system by adding a supplementary neural network to a convolutional neural network to determine the presence of sound events. Finally, we conducted a comparative experiment with both baseline systems of the DCASE 2016 and 2017.

Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.11-20
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    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.

A Study on the Convergence of Sport Commitment and Smartphone Addiction in adolescents (청소년 운동몰입과 스마트폰 중독에 대한 융합연구)

  • Kim, Jae-Yong
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.237-248
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    • 2021
  • Based on sports known to reduce adolescents' smartphone addiction, this study aims to identify the structural causal relationship between sport commitment and smartphone addiction. First of all, based on prior studies, it was intended to show that adolescents' sport commitment is effective in reducing smartphone addiction through social support and ego-resilience, and that such causal relationships vary significantly depending on gender. To this end, a survey of 605 middle and high school students was conducted, and the structural relationship between the four established latent variables was analyzed by analyzing the structural equation model using the SPSS 25.0 and AMOS 23.0 programs. According to the analysis, adolescents' sport commitment was found to have an adverse effect on smartphone addiction, and social support and ego-resilience in the relationship between the two variables were found to have a mediated effect. In addition, these results showed significant differences in gender. This study expanded the field of smartphone addiction and sports convergence study by revealing the relationship between sport commitment as psychological recognition variable and addiction Unlike previous studies using a participation time, duration, and intensity, and suggested that structural relationships with personal characteristic variables and gender-specific approaches are important. Through this, it is meaningful that it provided basic data for in-depth convergence study in the smartphone addiction and development of gender-specific programs.

A Logistic Regression Analysis on the Recognition of Korean Small and Medium Enterprises on Korea-India Comprehensive Economic Partnership (로짓분석을 통한 국내 중소기업의 한-인도 포괄적 경제동반자 협정에 대한 인식 연구)

  • Lee, Soon Cheul
    • International Area Studies Review
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    • v.14 no.2
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    • pp.107-129
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    • 2010
  • This study does the logistic regression analysis in a survey how Korean Small and Medium Enterprises(SMEs) recognize the effects of the Korea-India Comprehensive Economic Partnership (CEPA) on their business activities and strategies. The results show that Korean SMEs which have relatively more employees and bigger size in terms of sales have interest in the Korea-India CEPA. In particular, the SMEs which are engaged in their business activities with India have more interest in the CEPA than those that have not any business relations with India. However, the results show that they will not enter or expand their business fields in India even though the CEPA starts. It implies that Korean SMEs recognize that the CEPA will not affect their business significantly. Thus, this study has a policy implication for government to adopt/establish policies for SMEs utilizing the CEPA. It includes information services about the CEPA, India markets, a political corporation between the Governments for improving the partnerships in the trade and FDI and so on.

Transition from Linear Economy to Circular Economy (선형경제에서 순환경제로의 전환)

  • Kim, Joon Soo;Jun, Yun-Su;Jun, Jung Hyuk;Cho, Jai Young
    • Resources Recycling
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    • v.30 no.3
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    • pp.3-17
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    • 2021
  • Currently, there is a drain of natural resources, environmental contamination, generation of waste, and problems of the earth's climate by CO2 emissions according to mass production and overconsumption of mankind. It is effectuated by a linear economy that involves manufacturing products, use, and waste repeatedly; there is no guarantee in the lives of humans and the future of the globe if we do not find alternative proposals. For a sustainable developing society and to overcome the present global problems, we must successively change to a circular economy from a linear economy. The circular economy has the concept of an extended value chain in recovery, reuse, remanufacturing, and recycling, instead of discarding after the use of manufactured goods. New business models of circular economy have been realized to save the earth ecology and sustainable developing society in serious recognition of the linear economy system. New business models are established by creating a vision and developing a program, and by renovating technology, law, and financial support through a worldwide government policy.

The Effect of Product Price and Image Effect on Consumers Product Evaluation and Intention to Purchase

  • Zhang, Jin-Zi
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.213-220
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    • 2021
  • With the continuing development of the global economy, the scale of international production and management of companies is expanding rapidly nowadays. As a result, it is increasingly important for multinational companies to establish appropriate marketing strategies for products in order to successfully enter overseas markets. When consumers evaluate the quality of products from various countries, they depend heavily on the image of the product as well as the price of the product. Therefore, this study aim to find out how the price, country image, brand image and country of origin image affect on consumer product evaluation and purchase intention. Based on these concepts, the significance of this study is helping local companies make more appropriate marketing strategies by understanding the importance of price and image of a product to companies and knowing more accurate recognition in Korea and Korean-made products of Chinese consumers. The results of this study which used AMOS model showed that 1) The country image and country of origin image for a product had a positive effects on product quality, 2) The price and country image of a product had a positive effects on service quality, 3) And evaluation of product had a positive effects on purchase intention. Based on these results, we made some proposals and presented the future research directions according to the limitations.

Characteristics of loci on Line-to-Earth Voltage according to Earth Fault in Earthing System for Ships (선박의 접지 시스템에서 지락 고장에 따른 대지 전압 변동 특성)

  • Kim, Jong-Phil;Ryu, Ki-Tak;Lee, Yun-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.487-495
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    • 2021
  • The voltages mainly used in ships are 450 [V], 6.6 [kV], and 11 [kV], and an earthed system is applied to ensure the stability of the power distribution system. In general, low-voltage ships using 450 [V] apply an unearthed system, while high-voltage ships using 6.6 [kV] or 11 [kV] use a high-resistance earthed system. When an earth fault occurs in a ship's power distribution system, the voltage of the healthy phase increases to the line-to-line voltage or higher, which causes an excessive impact on the insulation of the cable. Thus, analyzing this behavior is very important. In this paper, we investigate the characteristics of the line-to-earth voltage variation according to earth faults and a recognition procedure of a faulty phase using the symmetrical coordinate method for a high-resistance earthed system and unearthed system. A mathematical model of the line-to-earth voltage was derived through the symmetric coordinate method, and the ship voltage for simulations was selected as 6.6 [kV] and 450 [V]. A MATLAB simulation proved that this method can determine the highest increase of the line-to-earth voltage, which leads by 120° on the faulty phase, and it accurately judges the faulty phase in both earthed systems.

Prototype Design and Development of Online Recruitment System Based on Social Media and Video Interview Analysis (소셜미디어 및 면접 영상 분석 기반 온라인 채용지원시스템 프로토타입 설계 및 구현)

  • Cho, Jinhyung;Kang, Hwansoo;Yoo, Woochang;Park, Kyutae
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.203-209
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    • 2021
  • In this study, a prototype design model was proposed for developing an online recruitment system through multi-dimensional data crawling and social media analysis, and validates text information and video interview in job application process. This study includes a comparative analysis process through text mining to verify the authenticity of job application paperwork and to effectively hire and allocate workers based on the potential job capability. Based on the prototype system, we conducted performance tests and analyzed the result for key performance indicators such as text mining accuracy and interview STT(speech to text) function recognition rate. If commercialized based on design specifications and prototype development results derived from this study, it may be expected to be utilized as the intelligent online recruitment system technology required in the public and private recruitment markets in the future.

A Study on the Development of Experiential STEAM Program Based on Visual Impairment Using 3D Printer: Focusing on 'Sun' Concept (3D프린터 활용 체험형 STEAM 프로그램 개발 연구: '태양' 개념을 중심으로)

  • Kim, Sanggul;Kim, Hyoungbum;Kim, Yonggi
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.62-75
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    • 2022
  • In this study, experiential STEAM program using 3D printer was produced focusing on the content elements of 'solar' in the 2015 revised science curriculum, and in order to find out the effectiveness of the STEAM program, analyzed creative problem solving, STEAM attitude, and STEAM satisfaction by applying it to two middle school 77 students simple random sampled. The results of this study are as follows. First, a solar tactile model was produced using a 3D printer, and a program was developed to enable students to actively learn experience-oriented activities through visual impairment experiences. Second, in the response sample t-test by the difference in pre- and post-score of STEAM attitude tests, significant statistical test results were shown in 'interest', 'consideration', 'self-concept', 'self-efficacy', and 'science and engineering career choice' sub-factors except 'consideration' and 'usefulness / value recognition' sub-factors (p<.05). Third,, the STEAM satisfaction test conducted after the application of the 3D printer-based STEAM program showed that the average value range of sub-factors were 3.66~3.97, which improved students' understanding and interest in science subjects through the 3D printer-based STEAM program.

A Study on the Modeling of Teaching Methods of Acting Using Brecht's Acting Tools - An Alternative to the Loss of Presence of Repetitive Representational Acting - (브레히트 연기실행도구를 이용한 연기교수법 모형 개발 연구 - 반복적 재현연기의 현존성 상실의 대안으로 -)

  • Lee, Ji-Eun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.103-116
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    • 2020
  • This paper starts with the recognition of the problem of the need for a link between text-centered acting and body-centered acting. This study is focused on Brecht's theory of acting to overcome loss of presence by repetition which have been discussed many times by not only actors, but also acting educators. Brecht's acting theory has already been mentioned by many researchers as an alternative to conventional actor training. However, not many studies have been conducted on practical applicable methods. The purpose of this study is to provide the basis for the actual practice of Brecht acting and possibility that his acting theory can serve as a link between text and body-centered acting theory. As a research method, we first conduct theoretical considerations on the concepts and limitations of text-centered representational acting and body-centered post-drama acting. Then distinguish between text and body-centered acting tools among Brecht's epic theatre, to summarize the terms and concepts he uses and to identify the existing effects he reaches while acting. Finally, this paper proposes an teaching model that transforms and develops Brecht's acting theory through the writer's teaching experience. However, there are limitations in generalizing its effectiveness because this study is based on the writer's experience. We hope that further research will help the diversity of acting education by developing in-depth insights on Brecht acting theory and various models of acting teaching methods.