• Title/Summary/Keyword: Mobile user interface

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Development of the 3D Imaging System and Automatic Registration Algorithm for the Intelligent Excavation System (IES) (지능형 굴삭 시스템을 위한 모바일 3D 이미징 시스템 및 자동 정합 알고리즘의 개발)

  • Chae, Myung-Jin;Lee, Gyu-Won;Kim, Jung-Ryul;Park, Jae-Woo;Yoo, Hyun-Seok;Cho, Moon-Young
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.1
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    • pp.136-145
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    • 2009
  • The objective of the Intelligent Excavation System (IES) is to recognize the work environment and produce work plan and automatically control the excavator through integrating sensor and robot technologies. This paper discusses one of the core technologies of IES development project, development of 3D work environment modeling. 3D laser scanner is used for 3-dimensional mathematical model that can be visualized in virtual space in 3D. This paper describes (1) how the most appropriate 3D imaging system has been chosen; (2) the development of user interface and customization of the s/w to control the scanner for IES project; (3) the development of the mobile station for the scanner; (4) and the algorithm for the automatic registration of laser scan segments for IES project. The development system has been tested on the construction field and lessons learned and future development requirements are suggested.

Design and Implementation of Sleep Disorders Improvement System Based on Multi-Sensor (멀티센서 기반 수면장애 개선 시스템 설계 및 구현)

  • Le, Young-Woo;Park, Seok-Cheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2653-2660
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    • 2013
  • Representative sleep disorders represent sleep apnea and snoring. Although researches to diagnose sleep disorders as solutions for these problems are going on, the original researches only diagnose and measure sleep disorders but ones to find out the reasons are not activated much. Therefore, to reinforce this, this paper suggests sleep disorder improvement system based on multi-sensor. To design the system proposed in this paper, the entire system's structure was found and data's flow was planned. To ensure that the system works, mobile application and user interface was built based on Android. To test the results on accuracy of sleep disorders improvement system based on ontology using multi sensor built and planned in this paper, a scenario was written. As a result of testing inference results' accuracy changing factor values of sleep disorders following test scenario, proposed sleep disorders improvement system's accuracy was checked.

Real-Time Object Recognition Using Local Features (지역 특징을 사용한 실시간 객체인식)

  • Kim, Dae-Hoon;Hwang, Een-Jun
    • Journal of IKEEE
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    • v.14 no.3
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    • pp.224-231
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    • 2010
  • Automatic detection of objects in images has been one of core challenges in the areas such as computer vision and pattern analysis. Especially, with the recent deployment of personal mobile devices such as smart phone, such technology is required to be transported to them. Usually, these smart phone users are equipped with devices such as camera, GPS, and gyroscope and provide various services through user-friendly interface. However, the smart phones fail to give excellent performance due to limited system resources. In this paper, we propose a new scheme to improve object recognition performance based on pre-computation and simple local features. In the pre-processing, we first find several representative parts from similar type objects and classify them. In addition, we extract features from each classified part and train them using regression functions. For a given query image, we first find candidate representative parts and compare them with trained information to recognize objects. Through experiments, we have shown that our proposed scheme can achieve resonable performance.

An Application for Management of National Geodetic Control Points on the Web 2.0 (Web 2.0 기반 국가기준점 어플리케이션 설계)

  • Kim, Tae-Woo;Kim, Jyung-Wuk;Suh, Yong-Cheol
    • Journal of Korea Spatial Information System Society
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    • v.11 no.3
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    • pp.79-84
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    • 2009
  • As a surveying standard of a nation, the Korean geodetic control points such as triangulation points and benchmarks require continuous and effective management toward a spatially enabled society. As the developments of information technologies, use of mobile devices like PDA (personal digital assistant) has been increasing and the Web 2.0 environment became an important part of GIS. In this context, the management systems for national geodetic control points should be upgraded in accordance with the current trend, particularly for more interactive user-interface on the Web 2.0. This paper describes the framework design and prototype implementation of a Web 2.0 GIS application for the management of Korean geodetic control points. Our system enables a real-time update of the control point information and provides aerial photos on vector maps using Ajax(Asynchronous JavaScript and XML) techniques.

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An Empirical Study of Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display (소형 정보기기의 화면 디자인에서 최적의 펜입력을 위한 구성요소의 크기와 개수에 대한 경험적 연구)

  • Park, Jeong-Soon
    • Archives of design research
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    • v.17 no.4
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    • pp.61-68
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    • 2004
  • A great variety of handheld device are coming onto the market. Some have advanced features compacted into very small sized hardware. In order to maximize the capability of these devices, we need to understand the characteristics of different input methods and utilize them in a sufficient way. Our study aims to understand characteristics of each device, so that we can design user interfaces more effectively. Two experiments were conducted to compare target pointing performance with a pen and with a hardware key on small displays. In experiment 1, we examined participants' performance of target pointing with both input methods at different target sizes. It was found that pen operation is more erroneous than key based operation when target size is smaller than 5mm, but at a target size of 5mm, the error rate decreased to the same level as for key input. In experiment 2, we examined the effect of the number of targets. The results showed, with a target size of 5mm, the pen could point to targets quicker than with key input, when the distance to the target exeeds a path length of 3 steps.

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The Study of an Extended Cultural Dimensions Index based on the Content (콘텐츠 중심의 확장형 문화 차원 지수 연구)

  • Oh, Jung-Min;Moon, Nammee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.77-84
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    • 2013
  • There are lots of tries to make a combination between the technology development which is fast arisen and cultural phenomenon which imply in it. We called this research area as the cultural computing or cultural modeling. In this paper, we examine the cultural user interface design, especially cultural design structure based on the contents considering the research trend of the cultural modeling. To design of the contents based on the culture, there is a need to draw a structure of the cultural feature for the contents. To do this, we combine Hofstede's cultural dimensions model with the data of contents and then we suggest cultural index of content(CiCo). Furthermore, we draw national index of cultural content(NiCC), through conjoining CiCo with preference pattern of content consumption for the nations. Suggested CiCo and NiCC are based on Hofstede's model, however they are improved approximately 10% of the explanatory of model than the Hofstede's.

Development of Gesture-allowed Electronic Ink Editor (제스쳐 허용 전자 잉크 에디터의 개발)

  • 조미경;오암석
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1054-1061
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    • 2003
  • Electronic ink is multimedia data that have emerged from the development of pen-based computers such as PDAs whose major input device is a stylus pen. Recently with the development and supply of pen-based mobile computers, the necessity of data processing techniques of electronic ink has increased. Techniques to develop a gesture-allowed text editor in electronic ink domain were studied in this paper. Gesture and electronic ink data are a promising feature of pen-based user interface, but they have not yet been fully exploited. A new gesture recognition algorithm to identify pen gestures and a segmentation method for electronic ink to execute gesture commands were proposed. An electronic ink editor, called GesEdit was developed using proposed algorithms. The gesture recognition algorithm is based on eight features of input strokes. Convex hull and input time have been used to segment electronic ink data into GC(Gesture Components) unit. A variety of experiments by ten people showed that the average recognition rate reached 99.6% for nine gestures.

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A Path Planning Scheme Using the Moving Tendencies of Users in Road Network Environments (도로 네트워크 환경에서 사용자의 이동 성향을 고려한 경로 생성 기법)

  • Hwang, Dong-Gyo;Park, Hyuk;Kim, Dong-Joo;Li, He;Park, Jun-Ho;Park, Yong-Hoon;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.16-26
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    • 2012
  • A path generation method considering the tendencies of users is required because users has the preferred routes through the properties such as time, distance, and congest. The existing method must input the additional information about user's tendency to generate path considering moving tendencies. However, mobile device have the inconvenient interface. Therefore users are reluctant to input additional information for path generation. In this paper, we propose the path generation method considering the tendencies of users without additional input of users tendencies. To show the superiority of the proposed method, we compared it with shortest distance or time path through performance evaluation.

A Study on the Preference of Color by Genres of Smartphone Game (스마트폰 게임 장르별 색채 선호도 조사 연구)

  • Park, Ji-Hye;Hong, Soo-bong;Jung, Chool-gon
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.7-22
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    • 2016
  • While the period of 40 million smart phone users begins, mobile game has spread and evolved as quick as popularization of smart phone. Therefore, this study is written to help the improvement of a graphic image on a development of a game for a qualitative growth of a game market, and is to suggest a guideline of tone by genres, by measuring image or feeling of game genre targeting game users. As a result of study, more than 50% of adjectives game users wrote by genres corresponded. It means that tone game users prefer is relatively clear. Therefore, the researcher confirmed that it is possible to attempt the standardization of tome about genre, and suggested 3 kinds of tone and brightness of color by genres. The researcher hopes that this result of the study will help smooth color plan on a development of smart phone game, and that more diverse studies will be proceeded for a qualitative growth of a game market arriving at puberty.

Analysis of power consumption on mobile phones for efficient user interface (효율적인 사용자 인터페이스 설계를 위한 휴대폰 전력 분석)

  • Choi, Hong-Jun;Son, Dong-Oh;Kim, Cheol-Hong
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.308-312
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    • 2010
  • 휴대폰 시장은 전세계 보급률이 2007년에 75%정도를 차지할 만큼 거대하다. 이러한 휴대폰 시장은 개발도상국에서의 규모 확대와 선진국의 Second Phone 경향의 증가로 인해 지속적으로 확대되고 있다. 이제 휴대폰은 더 이상 단순한 전화기를 벗어나 통합멀티미디어화 되어가는 추세이다. 휴대폰이 통합멀티미디어 제품으로 변모함에 따라 다양한 기능을 탑재한 차세대 제품을 설계해야 하는 연구자들은 여러 요인들을 고려해야 하는데 그 중에서도 가장 중요한 요인이 바로 사용자 인터페이스와 배터리 수명이다. 휴대폰의 통합멀티미디어화는 다양한 기능과 편리한 인터페이스를 제공하지만 이로 인해, 배터리 수명은 줄어들었다. 전력소모가 많은 휴대폰의 기능을 제한하는 방안을 사용한다면 배터리 수명은 증가하겠으나, 이는 높아져 가는 소비자의 요구를 만족 시킬 수 없다. 그러므로 본 논문에서는 이와 같은 문제를 해결하기 위해서 음향적 기능과 촉각적 기능을 사용하였을 때 소모되는 전력 패턴을 분석하고자 한다. 본 논문의 실험은 벨소리(음향적 기능)의 박자별 전력 소모량과 진동(촉각적 기능)의 주기에 따른 전력 소모량, 그리고 진동벨(음향적 기능 + 촉각적 기능)은 벨소리를 포함한 진동의 길이와 주기에 따른 전력량을 측정하였다. 본 논문에서는 전력을 측정하기 위하여 인스펙터를 사용하였고 측정 휴대폰은 삼성전자의 SCH-W550 모델을 이용해서 실험을 하였다. 실험결과, 본 논문에서 실험한 세 가지 방법 중에서 진동벨을 이용할 경우 사용자 인터페이스 설계에 보다 효과적임을 확인할 수 있다.

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