• Title/Summary/Keyword: Mobile technology

Search Result 6,548, Processing Time 0.035 seconds

Design and Implementation of a Client Interface for Mobile GIS (Mobile GIS를 위한 클라이언트 인터페이스의 설계 및 구현)

  • 이기영;노경택
    • Journal of the Korea Society of Computer and Information
    • /
    • v.7 no.4
    • /
    • pp.16-23
    • /
    • 2002
  • Recently, as the result of high technology of computer environments. various types of computer applications have been researched and developed. Ana, because of the growth of the mobile device such as PDA, HPC, and location tracking technology such as GPS, various services that is based on personal locations are provided. For these Mobile GIS, there is needed a development of client for Mobile GIS that is considered about the characteristics of mobile device. So, we design and implement client interface for Mobile GIS in this paper.

  • PDF

Optimization of Energy Consumption in the Mobile Cloud Systems

  • Su, Pan;Shengping, Wang;Weiwei, Zhou;Shengmei, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.9
    • /
    • pp.4044-4062
    • /
    • 2016
  • We investigate the optimization of energy consumption in Mobile Cloud environment in this paper. In order to optimize the energy consumed by the CPUs in mobile devices, we put forward using the asymptotic time complexity (ATC) method to distinguish the computational complexities of the applications when they are executed in mobile devices. We propose a multi-scale scheme to quantize the channel gain and provide an improved dynamic transmission scheduling algorithm when offloading the applications to the cloud center, which has been proved to be helpful for reducing the mobile devices energy consumption. We give the energy estimation methods in both mobile execution model and cloud execution model. The numerical results suggest that energy consumed by the mobile devices can be remarkably saved with our proposed multi-scale scheme. Moreover, the results can be used as a guideline for the mobile devices to choose whether executing the application locally or offloading it to the cloud center.

Mobile Performance Evaluation of Mecanum Wheeled Omni-directional Mobile Robot (메카넘휠 기반의 전방향 이동로봇 주행성능 평가)

  • Chu, Baeksuk;Sung, Young Whee
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.23 no.4
    • /
    • pp.374-379
    • /
    • 2014
  • Mobile robots with omni-directional wheels can generate instant omni-directional motion without requiring extra space to change the direction of the body. Therefore, they are capable of moving in an arbitrary direction under any orientation even in narrow aisles or tight areas. In this research, an omni-directional mobile robot based on Mecanum wheels was developed to achieve omni-directionality. A CompactRIO embedded real-time controller and C series motion and I/O modules were employed in the control system design. Ultrasonic sensors installed on the front and lateral sides were utilized to measure the distance between the mobile robot and the side wall of a workspace. Through intensive experiments, a performance evaluation of the mobile robot was conducted to confirm its feasibility for industrial purposes. Mobility, omni-directionality, climbing capacity, and tracking performance of a squared trajectory were selected as performance indices to assess the omni-directional mobile robot.

Understanding Mobile e-Text Communication with the Framework of Orality and Literacy: Student Perception of Non-verbal Texts

  • LEE, Hye-Jung;HONG, Young-il;KIM, Yoon-Jung
    • Educational Technology International
    • /
    • v.13 no.1
    • /
    • pp.49-77
    • /
    • 2012
  • The development of mobile devices and network technology is changing the ways in which people communicate with one another. Mobile text message has emerged as one of the most frequently used form of communication, which also gave rise to various non-verbal texts such as emoticons. Nonetheless, the use of text messages has largely been denied in education because text messages often involve colloquial and non-verbal texts considered inappropriate or grammatically incorrect by the teacher. In efforts to provide a theoretical framework to better understand mobile e-text communication, this research compared the practical usages of non-verbal texts in the mobile e-learning environment. The study developed three types of text messages according to the degree of using non-verbal texts and their phraseology as instructors' messages, which were then distributed to 259 students via mobile text messaging. The perceptions of students were analyzed using a semantic differential scale and a questionnaire. The results showed clear differences in students' perceptions of non-verbal text and traditional text, and that optimally designed non-verbal texts turned out to encourage the students' interaction the most out of the three types of text messages. Following the discussion of the results, an expanded theoretical framework beyond Ong's concepts of orality and literacy is also suggested to understand the evolution of mobile e-text communication in education.

An Analysis and modeling of Mobile IP network in VoIP Network (VoIP Network에서 Mobile IP 분석 및 설계)

  • Eom, Ki-Bok;Yoe, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.05a
    • /
    • pp.414-418
    • /
    • 2003
  • VoIP is a core technology used to transmit both voice and data in an integrated packet' form. Within this technology, SIP is the signaling protocol used for 'real time' call services; particularly those where H323 is used. Yet, when considering the needs of mobile users, it is essential we integrate VoIp within the mobile technology so the mobile host is able to receive the 'packet' transported and by, and connected to, any available internet-address. For all this to occur, we need to improve Network Delay by reducing transmission problems associated with mobile services. If we are to obtain an optimal service then we must reduce any network delays which may arise from joining Mobile IP and VoIp services. This paper, therefore, considers how, unlike previous research, these delays may be improved through the use of the signaling technology\ulcorner SIP. It also considers how this research may be introduced into current wired and wireless integrated services enabling them to use the IP 'packet'.

  • PDF

Factors Analysis Influencing the Switching Intention of Chinese Mobile Games based on Push-Pull-Mooring Model

  • Liu, Jing;Lee, Jungmann
    • Journal of Information Technology Applications and Management
    • /
    • v.27 no.5
    • /
    • pp.49-68
    • /
    • 2020
  • The Push-Pull-Mooring (PPM) model employ to explore the factors that affect the switching intention of mobile game players by analyzing the online survey data of 240 mobile game players in China. From the perspective of PPM model, Dissatisfaction with the current mobile game can promote players to leave the current mobile game, and other more attractive mobile games can pull players out of the current mobile game. As a mooring factor, habit can affect players' switching decisions. Players who have formed strong habits in current mobile games are more likely to resist or ignore the attractiveness of other mobile games and stay in the current mobile games rather than migrate to other mobile games. Another result shows that the more dissatisfied with the current mobile game, the higher the quality of alternative (relative challenge) mobile game, and the lower the investment size in the current mobile game, the more reluctant the players are to continue to maintain the relationship with the current mobile game. The higher the player's commitment to the current mobile game, the more likely it is to maintain the relationship with the current mobile game. The empirical results show that the framework of this study is highly consistent with the results of PPM model, and confirming that they can well apply to mobile game situations.

Development of Service Use Cases and Business Models for 4G Mobile Communications Based on Device-to-Device Communications (단말기간 직접통신(Device-to-Device) 기반 4G 이동통신 서비스 발굴 및 비즈니스 모델 개발 방법론)

  • Oh, Seul-Ki;Ryu, Seung-Wan;Park, Sei-Kwon;Shin, Dong-Cheon;Kim, Yi-Kang
    • Journal of Information Technology Services
    • /
    • v.11 no.2
    • /
    • pp.339-353
    • /
    • 2012
  • Mobile communication technology is advancing forward to deliver more connected devices and richer content and applications. The number of subscriptions continues to grow along with an explosive increase in the mobile data traffic demand. Thereby, it creates a significant network capacity shortage concerns for mobile network operators. In order to address this problem, it is essential to increase the network capacity at a low additional cost. The device-to-device (D2D) communication based proximity service is believed to have a promising future mobile communication technology that is capable to create new mobile service opportunities and offload traffic to the eNB. In addition, it is also required to develop new mobile communication services and its business models not only to accommodate the increasing mobile traffic demand but also to foster profitability of mobile business service providers such as the network providers, contents providers and platform providers. In this article, we first analyze current mobile business eco-system in the context of CPNT based value chain. Then, propose service development framework and business model creation methodologies for the device-to-device communication based services in the beyond LTE/LTE-Advanced systems.

Factors Influencing on Behavior Intention for Mobile Commerce (모바일 커머스의 이용의도에 영향을 미치는 요인)

  • Chung, Kyung-Soo;Lee, Won-Bin
    • The Journal of Information Systems
    • /
    • v.17 no.3
    • /
    • pp.153-174
    • /
    • 2008
  • Mobile commerce is defined as any direct or indirect transaction conducted and facilitated through a wireless telecommunication network such as payment, ticketing, auction and mobile banking. Despite the importance of mobile commerce, there have not been so many academic studies on the unique characteristics of mobile commerce environments. In this study, our research model is developed based on TAM(Technology Acceptance Model) to investigate the user's technology acceptance process in mobile commerce environment. The factors, such as ubiquity, compatibility, perceived usefulness, perceived ease of use, cost, security, attitude and behavior intention for mobile commerce were selected from pier study in information systems area. The data for empirical analysis of the research model is collected online-questionnaire of 167 mobile commerce users in South Korea. The hypotheses were analyzed using SPSS 15.0 and AMOS 7.0. The results of our study show that: (1) compatibility, perceived usefulness and security had influences on the attitude whereas perceived ease of use and cost did not have any significant impact on the attitude, (2) compatibility influenced perceived usefulness whereas perceived ease of use did not, and finally (3) ubiquity, perceived usefulness and attitude had considerable influences on intention for mobile commerce. Therefore, practitioners should focus on enhancing security, quality of contents and services as well as offering what mobile commerce users want. The results of this study may useful for academicians and practitioners alike.

Implementation of G-Robot Framework using Fusion Technology (융복합기술을 활용한 G-Robot 프레임워크 구현)

  • Park, Young-Sik;Kim, Do-Hyun;Kwon, Sung-Gab;Yang, Yeong-Yil
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.11 no.4
    • /
    • pp.332-337
    • /
    • 2010
  • In this paper, we propose G-Robot framework implemented with the fusion technology called RITS(Robot Technology & Information Technology System) for robot control and remote monitoring using the mobile phone. In our implemented system, the mobile phone mounted on the robot controls the robot and sends the images to the mobile phone of the user. We can monitor surrounding area of the robot with mobile phone and control the movement of the robot by sending the data between mobile-phones. Also, if the predefined situation occurs to the robot, the mobile phone on the robot sends the data to the mobile-phone of the user. From the experimental result, we can conclude that it's possible to control the robot and monitor surrounding area of the robot in real time in the region where the 3G(Generation) communication is possible. In addition, we can control the robot using the bluetooth instead of the mobile phone communication if the robot is in visual range.

Applying the Cloud Computing Technology for Mobile BIM based Project Management Information System (모바일 BIM 공사관리시스템을 위한 클라우드 컴퓨팅 기술 활용 방안)

  • Lee, Jong-Ho;Eom, Shin-Jo
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2011.05a
    • /
    • pp.145-148
    • /
    • 2011
  • As a futuristic construction model, building information model(BIM) based project management system(PMIS) and mobile PMIS have been showing visible sign. However, researches on the 3D BIM based PMIS using mobile device are hard to find, result from limitation of mobile device application(slow speed at huge BIM file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying feasibility of mobile BIM PMIS based on cloud computing as a business model. In case of applying mobile BIM PMIS, 3D drawings and integrated building informations are possible on mobile devices in real time. it would support increasing the productivity of project participants as designer, engineer, supervisor, and etc. Globally, BIM based PMIS and Mobile BIM system, cloud computing based mobile BIM simulator are in the concept or experimental phase, therefore it is possible to secure global leading technology of IT and construction merger in the mobile BIM.

  • PDF