• Title/Summary/Keyword: Mobile platforms

Search Result 431, Processing Time 0.031 seconds

The Role of Facilitating Conditions and User Habits: A Case of Indonesian Online Learning Platform

  • AMBARWATI, Rita;HARJA, Yuda Dian;THAMRIN, Suyono
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.7 no.10
    • /
    • pp.481-489
    • /
    • 2020
  • The study examines the role of facilitating conditions and user habits in the use of technology in Online Learning Platform (OLP) in Indonesia. The adoption of online learning, persistence, and learning results in online platforms is essential for ensuring that education technology is implemented and gets as much value as possible. People who use technology and systems will embrace new technologies even more. This quantitative study is based on a survey of 254 respondents, who were active users of the technology, and considers the facilitating conditions and user habits variables. Two research hypotheses were tested using the Partial Least Square-Structural Equation Modeling method. Cronbach's Alpha, path coefficient, AVE, R-square, T-test were applied. The results showed that the factors significantly influence the Online Learning Platform technology behavioral intention. This impact is primarily associated with the availability of the resources required to use OLP technology. The availability of these resources includes supporting infrastructures such as widespread Internet access, easy access to mobile devices, and file sizes that affect access speed. The findings of this study suggest that it is necessary to introduce and increase the availability of resources for using OLP technology, and familiarize people with the technology features.

A Context-Aware Engine for Mobile Platforms (모바일 플랫폼 상황이해엔진)

  • Lee Sun A;Lee Keon Myung;Lee Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.3
    • /
    • pp.300-305
    • /
    • 2005
  • Context-aware intelligent services are essential in ubiquitous computing and intelligent robots environments, which make decisions on which services to start with the consideration of surrounding contexts. In the ubiquitous and intelligent environments, context-aware service engines should be light-weighted due to the resource restrictions on the devices. This paper presents a context-aware service engine which is designed for light-weighted devices. The context-aware service engine has been designed with special attention to improve the execution speed and to minimize the memory requirement.

Digital Healthcare and Main Issues (디지털 헬스케어와 주요이슈)

  • Woo, SungHee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.560-563
    • /
    • 2016
  • The changes in the medical and healthcare are started from the digital technology. The new field of digital healthcare has started fused with existing healthcare, medical technology, and digital technology. It can increase the service effect and reduce healthcare costs by applying ICT skills such as ICBM(Internet of Things, Cloud, Big data and Mobile), artificial intelligence, robotics, virtual, augmented reality, and wearable devices to healthcare services including healthcare, disease management. Recently there has been grafted an artificial intelligence technologies such as AlphaGo of Google and Watson of IBM onto the healthcare area. In this study, we analyze the main technology, ecosystem, platforms for digital healthcare, and lastly future changes in health care services and issues of digital healthcare.

  • PDF

Energy Efficient Architecture Using Hardware Acceleration for Software Defined Radio Components

  • Liu, Chen;Granados, Omar;Duarte, Rolando;Andrian, Jean
    • Journal of Information Processing Systems
    • /
    • v.8 no.1
    • /
    • pp.133-144
    • /
    • 2012
  • In order to make cognitive radio systems a practical technology to be deployed in real-world scenarios, the core Software Defined Radio (SDR) systems must meet the stringent requirements of the target application, especially in terms of performance and energy consumption for mobile platforms. In this paper we present a feasibility study of hardware acceleration as an energy-efficient implementation for SDR. We identified the amplifier function from the Software Communication Architecture (SCA) for hardware acceleration since it is one of the functions called for most frequently and it requires intensive floating-point computation. Then, we used the Virtex5 Field-Programmable Gate Array (FPGA) to perform a comparison between compiler floating-point support and the on-chip floating-point support. By enabling the on-chip floating-point unit (FPU), we obtained as high as a 2X speedup and 50% of the overall energy reduction. We achieved this with an increase of the power consumption by no more than 0.68%. This demonstrates the feasibility of the proposed approach.

The Use of Travel-Related WeChat Mini-Programs in China: An Affordance Theory Perspective

  • Cheng, Ao;Koo, Chulmo;Yoon, Hyejin
    • Journal of Smart Tourism
    • /
    • v.1 no.2
    • /
    • pp.37-46
    • /
    • 2021
  • The travel-related applications on a smartphone help tourists make a reservation before their trip conveniently; use a map, direction guidance, and translation services during the travel; evaluate and recommend travel services communicating with others after their journey. This study examines the relationships among affordances and constraints provided by the mini-program, users' perceived value, and travel-related mini-program (TRMP) usage by analyzing the structural equation modeling. An online questionnaire was developed from the available scales in the published literature. A total of 651 TRMP users responded to the survey, and 448 valid responses were included for analysis. Affordance, including physical, cognitive, sensory, and functional affordance, significantly influenced the hedonic value of TRMP; utilitarian value except for cognitive affordance. There were negative relationships between unfamiliarity and both types of value. The utilitarian and hedonic value of TRMP significantly influenced both the exploitative and explorative use of TRMP. Travel-related mobile applications are dramatically increased in the tourism field. This research sheds light on TRMP usage, as a new and smart device, from a user's perspective based on the affordance theory. This study represents a valuable direction regarding the emerging travel-related online platforms in tourism.

An Analysis on Planners and Project Objectives of Kakao Storyfunding

  • Yoon, Haing Seok;Kim, Kyoung Soo
    • Journal of Integrative Natural Science
    • /
    • v.11 no.4
    • /
    • pp.212-225
    • /
    • 2018
  • This study is based on the purpose of organizing and planning a fundraising for Daum Kakao's 'storyfunding' during the recent crowdfunding that uses mobile-based Internet platforms to raise funds. Analysis by project subjects shows that one planner is more efficient if the ability of one planner, such as 'publishing', is important. However, there were many group A types of contents that require variety of expertise such as 'campaign' and 'journalism' after funding is completed. As a result of analysis by planning purposes, there were the most funds available to produce contents. This is a sign that there are many projects that match the basic purpose of story funding. There are also many other purposes for the purpose of raising public opinion for the project or the establishment of monuments, or for the support of people, animals, or animal rights groups. And there is a private equity fund to sell or promote products. Such quantitative research and analysis will accurately determine the current situation of crowdfunding and will provide basic data such as efficient human composition and goals setting to achieve the goals of crowdfunding in the future.

The Analysis for Korea Web-board Game Regulation (국내 웹보드 게임 규제 분석)

  • Song, Seung-keun;Yoon, Claire
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.10a
    • /
    • pp.183-184
    • /
    • 2016
  • This study aims to suggest relaxed regulation plans for web-board games by analyzing regulations on gambling games with online and mobile platforms. One of the controversial issues in the South Korean game industry these days is legal regulations related to 'gambling'. Gambling is one of its ambivalent factors, which is necessary for fun of these games but has risks of overindulgence and addiction. This study analysis the web-board enforcement ordinance from Feb. 2014 and current relaxed regulation. Moreover, we find the plan which will be relaxed to regulation under what safety net. We propose the solution of web-board regulation policy which is available for an adult.

  • PDF

A Study on Heterogenous Big Data Processing Platforms for Smart Factory (스마트 공장을 위한 이기종 빅데이터 처리 플랫폼에 대한 연구)

  • Song, Je-O;Cho, Jung-Hyun;Kwon, Jin-Gwan;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.335-336
    • /
    • 2019
  • 5G를 비롯한 무선 네트워크의 발달과 인터넷의 보급이 보편화되어 가고 있다. 또한, 스마트폰 등의 모바일 기기 등이 일상화됨에 따라 방대하고 다양한 유형의 데이터들이 발생되고 있다. 이와 같은 범람하기 시작한 정보와 데이터들을 연결하여 새로운 가치를 창출하는 초지능 연결의 4차 산업혁명 시대가 도래하였다. 이러한 4차 산업혁명은 ICBM(IoT, Cloud, Big data, Mobile) 기술이 발달함에 따라 가능했으며. 그중 빅데이터는 초지능 연결의 근간이 되고 있다. 하지만, 빅데이터에서의 데이터는 다양한 목적에 의해 다양한 유형의 데이터를 모두 포함하고 있음에도 데이터 포맷 및 데이터 셋 등의 불일치에 의해 즉각적인 연결은 불가능하다. 본 논문에서는 스마트 공장을 중심으로 서로 다른 형태의 이기종 데이터를 통합하여 처리할 수 있는 빅데이터 처리 플랫폼을 제안한다.

  • PDF

A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan - (메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 -)

  • Lim, SangGuk
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.6
    • /
    • pp.852-865
    • /
    • 2022
  • During the COVID-19 pandemic, games played an important role in people's lives. Numerous online users flocked to the game platform, and brand companies started using online games to promote their products. Medical institutions have also implemented policies for healthy physical activity through online games. In order to attract more global game users, research on immersion in games is also very important to prevent users from leaving the platform. Therefore, it is necessary to analyze the common immersion elements of popular games by country and study them from the perspective of changing devices. In this paper, representative popular games of Korea, China, and Japan, which are recently called the dark horse of the game industry, are classified by devices of mobile, online PCs, and VR games and analyzed using immersion analysis tools proposed by researcher. Next, the representative metaverse games of the Web 3.0 era were analyzed, and their characteristics were compared with the results of the immersion analysis between Korea, China, and Japan, and proposed as game immersion elements suitable for metabus games.

3D Motion Capture based Physical Fitness using Full Body Tracking Suit

  • Imran Ghani;Emily Hattman;David T. Smith;Muhammad Hasnain;Israr Ghani;Seung Ryul Jeong
    • Journal of Internet Computing and Services
    • /
    • v.24 no.4
    • /
    • pp.47-56
    • /
    • 2023
  • This paper presents an approach to exercise that utilizes motion capture through the Rokoko Smart Suit. With the emergence of Covid-19, physical fitness levels have declined due to restrictions on in-person fitness classes and gym closures. To maintain physical activity, many individuals have turned to mobile applications and streaming videos. However, home workouts often lack the motivation and experience found in gyms, classes, or community centers, particularly with the presence of coaches and instructors. Additionally, instructors find it challenging to convey precise postures to their online students, and vice versa. To address this issue, the researchers propose the use of a full-body tracking suit like the Rokoko Smart Suit, which enables instructors to present a more realistic approach to physical activity. The Rokoko Smart Suit offers a 3D view of the instructor, eliminating the limitations of camera scope when streaming on platforms like Zoom or MS Teams. This technology enhances the at-home workout experience, and the incorporation of 3D virtual reality features can further elevate the realism of a workout.