• Title/Summary/Keyword: Mobile payment system

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A Study on Electronic Payment System for enable Mobile Commerce (Mobile Commerce 활성화를 위한 전자지불시스템에 관한 탐색적 연구)

  • 김지현;이국철
    • Proceedings of the Korea Database Society Conference
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    • 2000.11a
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    • pp.173-185
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    • 2000
  • 개인용 컴퓨터와 인터넷의 폭발적인 보급과 발전은 전자상거래와 E-business로 요약 되는 지식과 정보에 기반을 둔 비즈니스의 변화, 정보 공유를 통한 사이버 세계의 활성화, 언론이나 방송 등을 대체할 새로운 미디어로서의 역할 등 경제적, 문화적, 정치적 관점에서 인간의 삶에 혁신적 변화를 가져왔다. (중략)

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Development of Co-Interaction Model for Bus Auto-Payment with Beacon based on MDD (모델 주도 개발(MDD) 기반 비콘 사용 버스 요금 자동 결제를 위한 상호작용 모델 개발)

  • Oh, Jung Won;Kim, Hangkon
    • Smart Media Journal
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    • v.5 no.3
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    • pp.42-48
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    • 2016
  • Recently, most of the modern people used a second mobile device(two degree mobile device). Mobile devices are affecting all areas of human life, consumer electronics, transportation, manufacturing, and finance. On this paper, we propose a model-driven development based interaction model that can be used in the development of mobile payment system, which is the latest buzzword pins of the various application fields of mobile devices Tech (Fin-Tech) sector. Using a model-driven development based models do not depend on the Platforms (PIM), we propose a model for interaction between devices which can be reused when developing mobile billing app. A model-driven development based mobile applications use the reusable of interaction models development program analyzed the bus fees automatic payment application by a beacon.

The development model of PT Visionet Internasional (OVO) in Indonesia

  • Yuhang Xia;Yuming Liu;Myeongcheol Choi;Chuijie Meng;Haanearl Kim
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.125-131
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    • 2023
  • OVO is a digital platform that provides simple payments and smart financial services, as well as one of the largest digital payment platforms in Indonesia. It has wide coverage and security when making payments, and supports multiple settlement currencies. The purpose of this study is to explore the history, business model, and future strategic direction of OVO, an Indonesian e-wallet. To date, OVO has built its own mobile payment ecosystem covering a wide range of consumer scenarios including e-commerce, travel, offline shopping and finance. And it supports mobile banking, online banking, debit cards or selected partner merchants. Its three largest transaction categories are in the transportation, retail and e-commerce sectors. With over 110 million consumers and 1.3 million merchant users, it is one of the dominant e-wallets in Indonesian market and has become the country's e-payment market leader. OVO eWallet's 'One Card' model offers convenience and choice for users, thus contributing to the rapid growth of OVO eWallet. And OVO eWallet competes fiercely with other competitors, but OVO eWallet continues to grow in terms of the number of users and market share. Finally, this study analyzes the strategic goals and plans of OVO eWallet, predicts its future direction. OVO eWallet has a huge success, but there are still competition and challenges to face.

Mobile Payment and Operation System for the Local Area Festival (지역 기반 문화축제를 위한 모바일 결제 및 운영 시스템)

  • Park, Kiung;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.402-410
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    • 2019
  • Local area festivals have grown on a scale for the past 20 years, but have suffered ups and downs. Through the trial and error of the festival operation, problems such as prediction of the number of visitors, planning of event scale, calculation and expansion of sales volume, and management of various participants in the duration were highlighted. To solve, this study designed and developed a mobile payment system and festival operation management system for local scale festivals as a platform operating system of web and app combined. The results of this study presents four basic functions. It includes ticketing management, attendance identification and entrance control, charge of festival currency and use of payments, real-time provision and management of related information, and performance reporting for each role. It was applied to local festivals in practice as to enable local shop owners to participate in advertisements or sponsorships and confirmed their contribution to local commercial market and the revitalization of festivals through this system.

Privacy-Preservation Using Group Signature for Incentive Mechanisms in Mobile Crowd Sensing

  • Kim, Mihui;Park, Younghee;Dighe, Pankaj Balasaheb
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1036-1054
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    • 2019
  • Recently, concomitant with a surge in numbers of Internet of Things (IoT) devices with various sensors, mobile crowdsensing (MCS) has provided a new business model for IoT. For example, a person can share road traffic pictures taken with their smartphone via a cloud computing system and the MCS data can provide benefits to other consumers. In this service model, to encourage people to actively engage in sensing activities and to voluntarily share their sensing data, providing appropriate incentives is very important. However, the sensing data from personal devices can be sensitive to privacy, and thus the privacy issue can suppress data sharing. Therefore, the development of an appropriate privacy protection system is essential for successful MCS. In this study, we address this problem due to the conflicting objectives of privacy preservation and incentive payment. We propose a privacy-preserving mechanism that protects identity and location privacy of sensing users through an on-demand incentive payment and group signatures methods. Subsequently, we apply the proposed mechanism to one example of MCS-an intelligent parking system-and demonstrate the feasibility and efficiency of our mechanism through emulation.

Off-Line Electronic Payment Scheme using Smart Cards (스마트 카드를 사용한 오프 -라인 전자 지불 기법)

  • Kim, Jeong-Eun;Lee, Hyeong-U;Kim, Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1363-1372
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    • 1999
  • 에이전트 기반 이동 컴퓨팅 환경에서 전자 상거래를 구현하기 위해 가장 필요로 하는 것은 안전한 지불 구조를 제공하는 것이다. 본 연구에서는 불확정 전송 기법 1,2 을 사용한 비대화형 엔티티 인증 기법과 Horster 기법 4,5 을 기반으로 메시지 복원 기능을 제공하는 공정 은닉 서명 기법을 제시한다. 또한 이를 직접 Brands가 제시한 오프-라인 전자 지불 시스템 3,6 에 접목한다. 인증 단계가 비대화형으로 수행되므로 이동 엔티티 인증에 효율적이고, 메시지 복원 기능을 갖고 공개 검증 기능을 제공하는 은닉 서명을 적용하기 때문에 카운터 방식을 사용한 스마트 카드 기반 전자 지불 시스템 6 에 효과적으로 적용할 수 있었다. 전자 화폐에 대해서 신뢰 센터에 의한 공정성 검토 기능을 추가로 제공하므로 전자 지불 시스템의 신뢰성을 향상시킬 수 있다.Abstract The primary requirements for realizing the electronic commerce in agent based mobile computing environments are to implement the compatible secure payment framework. In this paper, we propose both the non-interactive entity authentication scheme that is combined with oblivious transfer protocol 1,2 and the message recovery fair blind signature based on Horster scheme 4,5 . And these techniques are directly applied to the Brand's off-line electronic payment system 3,6 . As the authentication processes are done by non-interactive manner, we can also get efficiency for mobile entity authentication. Additionally, as the used signature scheme provides a message recovery function with publicly verifiable properties, it is efficiently applicable to a counter based off-line electronic payment scheme 6 based on the additional device like smart card. Therefore, we can enhance the reliability of proposed electronic payment system based on the publicly verifiable fairness in its electronic cash by a trusted judge.

ID-based Payment Protocol for Mobile Electronic Commerce (모바일 전자상거래를 위한 ID 기반 지불 프로토콜)

  • 이현주;김선신;이충세
    • Journal of KIISE:Information Networking
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    • v.31 no.4
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    • pp.405-413
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    • 2004
  • Design an efficient and secure electronic payment system is important for M-Commerce. In this paper, we propose an efficient Micro-Payment Protocol that allows multiple transactions using ID-based public key cryptosystem. Current PayWord system requires to generate certificate of the vendor for each transaction. In this paper, we use a session key instead of certificate key generated by Weil Pairing which use an Elliptic Curve Cryptosystem over finite field $F_q$ for transactions Therefore, it is more secure in Known key attacks as well as Man-in-the-middle attacks.

Proposal Convergence profitable model of mobile games that utilize the mileage system (마일리지 시스템을 활용한 모바일게임의 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.333-340
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    • 2015
  • Mileage system in some online media, I have a lot of use. In addition, there are a lot of companies that are making money by using the mileage system. A mileage system is the first airline in such a way that the service in the late 1980s, many states now listed sungineung and features. In addition, there are many industries that reported good results using a mileage system used by carriers in other industries. However, mileage of the current game industry has not been introduced, it is not the service by using the concept of point returning to the user is purely a function of mileage. So a lot of developed payment systems in the mobile industry since 2010, proposed a better and more current online payment systems industry has an easy hybrid revenue model for mobile games service convergence mileage using this system.

User Response to Mobile Payment System: Emotional, Cognitive, and Behavioral Approaches (모바일 간편결제시스템 사용의 감성적, 인지적, 행동적 반응 과정 연구)

  • Choi, Yoo-Jung;Hwangbo, Hyunwoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1158-1164
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    • 2022
  • In this study, the emotional reaction process and the cognitive reaction process were divided into the process of building trust in order to form a continuous use intention in the process of using the mobile simple payment system. We examined the process by which various external factors generate continuous use intentions, that is, behavioral responses through the process of each reaction. External factors were divided into social factors, systemic factors, and social factors. Among them, system factors were social norms and images, and systemic factors were simplicity and accessibility. And the social factors consisted of security and compatibility. And the emotional response was set as pleasure and emotional trust, the cognitive response was cognitive trust, and the final dependent variable was set as continuous use intention. A survey was conducted for model analysis, and the analysis results were derived using PLS.

Blind Signature based on Mobile Commerce (무선 인터넷에서의 은익기반 서명에 의한 전자상거래)

  • Kim, Jang-Hwan;Rhee, Chung-Sei
    • Convergence Security Journal
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    • v.8 no.2
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    • pp.1-6
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    • 2008
  • Designing efficient and secure electronic payment is important for M-Commerce. In this paper, we propose an efficient Micro-payment protocol that allows multiple transactions using ID-based public key encryption-system. The proposed payword system requires to generate authenticated key generated by Weil-pairing which uses an elliptic curve cryptosystem over finite field Fq for transactions. Therefore, it is more secure in known key attacks as well as man-in-the middle attacks.

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