• Title/Summary/Keyword: Mobile gallery

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The Minimum number of Mobile Guards Algorithm for Art Gallery Problem (화랑 문제의 최소 이동 경비원 수 알고리즘)

  • Lee, Sang-Un;Choi, Myeong-Bok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.63-69
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    • 2012
  • Given art gallery P with n vertices, the maximum (sufficient) number of mobile guards is${\lfloor}n/4{\rfloor}$ for simple polygon and${\lfloor}(3n+4)/16{\rfloor}$ for simple orthogonal polygon. However, there is no polynomial time algorithm for minimum number of mobile guards. This paper suggests polynomial time algorithm for the minimum number of mobile guards. Firstly, we obtain the visibility graph which is connected all edges if two vertices can be visible each other. Secondly, we select vertex u with ${\Delta}(G)$ and v with ${\Delta}(G)$ in $N_G(u)$ and delete visible edges from u,v and incident edges. Thirdly, we select $w_i$ in partial graphs and select edges that is the position of mobile guards. This algorithm applies various art galley problems with simple polygons and orthogonal polygons art gallery. As a results, the running time of proposed algorithm is linear time complexity and can be obtain the minimum number of mobile guards.

A Proposal for Mobile Gallery Auction Method Using NFC-based FIDO and 2 Factor Technology and Permission-type Distributed Director Block-chain (NFC 기반 FIDO(Fast IDentity Online) 및 2 Factor 기술과 허가형 분산원장 블록체인을 이용한 모바일 갤러리 경매 방안 제안)

  • Noh, Sun-Kuk
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.129-135
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    • 2019
  • Recently, studies have been conducted to improve the m-commerce process in the NFC-based mobile environment and the increase of the number of smart phones built in NFC. Since authentication is important in mobile electronic payment, FIDO(Fast IDentity Online) and 2 Factor electronic payment system are applied. In addition, block-chains using distributed raw materials have emerged as a representative technology of the fourth industry. In this study, for the mobile gallery auction of the traders using NFC embedded terminal (smartphone) in a small gallery auction in which an unspecified minority participates, password-based authentication and biometric authentication technology (fingerprint) were applied to record transaction details and ownership transfer of the auction participants in electronic payment. And, for the cost reduction and data integrity related to gallery auction, the private distributed director block chain was constructed and used. In addition, domestic and foreign cases applying block chain in the auction field were investigated and compared. In the future, the study will also study the implementation of block chain networks and smart contract and the integration of block chain and artificial intelligence to apply the proposed method.

User certification module development of Gallery-Auction for NFC-based 2 Factor mobile electronic payment (NFC 기반 2 Factor 모바일 전자결제를 위한 갤러리-옥션의 사용자인증 모듈 개발)

  • Jo, Won Oh;Cha, Yoon Seok;Oh, Soo Hee;Choi, Myeong Soo;Kim, Hyung Jong
    • Smart Media Journal
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    • v.6 no.3
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    • pp.29-40
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    • 2017
  • Lately weight for smartphone mounted to function for NFC is increasing, rapidly. Because of this, NFC related technology is made by many companies. We developed Gallery-Auction for security enhancements and new services of NFC-based 2 factor electronic payment system. Enhanced security features development of user authentication module through fingerprint recognition to apply FIDO authentication technology and developed electronic contract voice service of Gallery-Auction using TTS(Text to Speech). Therefore we enhanced convenient and simple authentication method and security through NFC mobile electronic payment.

Function verification and demonstration of mobile Gallery-Auction using NFC-based 2-Factor electronic payment (NFC 기반 2 Factor 전자결제를 이용한 모바일 갤러리-옥션의 기능 검증 및 시현)

  • Cha, Yoon Seok;Oh, Soo Hee;Kim, YongIl;Noh, SunKuk
    • Smart Media Journal
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    • v.7 no.1
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    • pp.24-30
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    • 2018
  • Acquisition of the FIDO authentication technology in pursuit of improved security function of the NFC-based 2 factor electronic payment system enabled GenoTech Ch., Ltd. to develop its new service, Gallery-Auction, demoed at Daegu Exhibition. The demonstration was followed by the improvement requests in banner creation & installation, changes in UI, changes in order of operation, etc, which were taken into account for the succeeding update. During the second demonstration held at 'Art: Gwangju: 17,' it analyzed and visualized the number of visitors per hour there.

Platform study for museum mobile portal service (박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구)

  • Doo, ll Chul;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.147-155
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    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

A Study on the User Request of Mobile Exhibition - Focused on the Activation of Exhibition Shape - (이동 가능한 전시공간의 요구에 관한 연구 - 전시형태의 활성화 방안을 중심으로 -)

  • Cho, In-Kyung;Han, Hae-Ryon
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.210-215
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    • 2007
  • In terms of cultural history, museum architecture represents culture of society in an era. exhibition space which represents the society and culture can't be fixed in the same way in a current mobile era. Especially, mobility of exhibition can be able to give audience even opportunities to enjoy. As a result, mobile exhibition space that functions as total space for everybody and the study of this issue is necessary. As mobile exhibition space is in the middle of development, there are many things to make up for the weak points. In order to make mobile exhibition space more competitive, development of new form and material is needed most. besides, limited development on interior plans which has been overlooked in terms of mobility is needed. Also, there should be more aggressive and powerful marketing and promotion for mobile exhibition space. To equalize the metropolitan area and local exhibition space and revitalize domestic exhibition space, the utility of mobile exhibition space which is movable and economic is highly expected more than previous fixed exhibition space.

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Video Palmprint Recognition System Based on Modified Double-line-single-point Assisted Placement

  • Wu, Tengfei;Leng, Lu
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.23-30
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    • 2021
  • Palmprint has become a popular biometric modality; however, palmprint recognition has not been conducted in video media. Video palmprint recognition (VPR) has some advantages that are absent in image palmprint recognition. In VPR, the registration and recognition can be automatically implemented without users' manual manipulation. A good-quality image can be selected from the video frames or generated from the fusion of multiple video frames. VPR in contactless mode overcomes several problems caused by contact mode; however, contactless mode, especially mobile mode, encounters with several revere challenges. Double-line-single-point (DLSP) assisted placement technique can overcome the challenges as well as effectively reduce the localization error and computation complexity. This paper modifies DLSP technique to reduce the invalid area in the frames. In addition, the valid frames, in which users place their hands correctly, are selected according to finger gap judgement, and then some key frames, which have good quality, are selected from the valid frames as the gallery samples that are matched with the query samples for authentication decision. The VPR algorithm is conducted on the system designed and developed on mobile device.

Study for Android Smartphone's Gallery Thumbnail Forensic Analysis (안드로이드 스마트폰의 갤러리 썸네일(Thumbnail)에 대한 포렌식 분석 방법에 관한 연구)

  • Yun, Daeho;Lee, Sang Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.1
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    • pp.31-42
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    • 2017
  • Thumbnail, the small sized graphic file such as JPEG or GIF, serves to help the users to be recognized as a rapidly helps to make it easier recognize while browsing the large sized graphic file. Gallery application, which is installed in a later version of the 4.4.x(Kitkat) Android smartphone records the generated time of graphic file in thumbnail metadata. Thumbnail can be used to draw up the timeline of user action about user's action such as creation, modification, deletion with original graphic file analysis. Also, take advantage of the features thumbnails are stored sequentially in a single thumbcache file, even if the thumbcache is deleted, we can restore the thumbnails. This paper illustrates the feature of thumbnail created by Android OS basic gallery app and methods for utilization in digital forensics.

An Efficient Gallery Categorizing Application In Mobile (모바일 환경에서의 효율적인 갤러리 분류 어플리케이션)

  • Kim, Sung-Ho;Jun, Jae-Hyun;Kim, Seong-Yeop;Kim, Yu-Jin;Noh, Yeon-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.181-182
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    • 2014
  • 본 논문에서는 현시대의 핵심이슈인 신속성과 유용성에 맞춘 갤러리 카테고라이징 어플리케이션(이하 앱)을 제안한다. 해당 앱은 기존에 모바일 기기에 내재된 갤러리 시스템의 여러 가지 단점들을 파악하여 사용자에게 방대한 양의 사진 파일들을 보다 효율적으로 관리할 수 있는 환경을 제공한다. 또한 외부의 서버를 개인 메모리 공간처럼 사용하는 일종의 클라우드 컴퓨팅 기술을 사용하여 모바일 사진 파일을 동기화한다. 이를 통해 비디오, 음악 등 모바일에서 다루는 고용량의 파일들과 수많은 응용프로그램으로부터 요구되는 메모리 공간으로 인한 모바일 기기의 용량 부족 현상을 완화하고, 모바일 기기의 한정적인 메모리 공간을 보완한다. 시뮬레이션을 통하여 제안하는 갤러리 카테고라이징 기법이 기존의 사용하는 갤러리 시스템에 비해 사진 탐색시간의 효율 면에서 우수함을 확인하였다.

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The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors (위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향)

  • Sangwoo Seo;Taeksoo Shin
    • Information Systems Review
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    • v.22 no.2
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    • pp.167-199
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    • 2020
  • The ICT-based curation as a series of experiences with the mobile exhibition-guide applications or guide programs in art galleries helps visitors fully immersed in the exhibition and allows them to have more informative and convenient guide experience at art galleries. This study aims to verify how the factors of ICT-based curation affects the commitment and satisfaction of visitors at art galleries, figure out whether the visitors' commitment has effects on their satisfaction, and then finally test the impact of their commitment and satisfaction on their revisit intention. In order to validate the cause-and-effect relationships between these factors, the ICT-based curation in this paper is categorized into five factors - gamification, quality of image/video information, quality of sound/text information, contextual offer, and instant connectivity. The main results of the study are as follows. First, only the gamification has significantly positive effects on the commitment of art gallery visitors, while other two factors - the instant connectivity, and the quality of sound/text information - have significantly positive effects on the satisfaction of visitors. Second, the commitment of visitors also has significantly positive effects on their satisfaction. Third, the commitment of the visitors don't have significantly positive relationship with their intention of revisit, but the satisfaction of the visitors have significantly positive relationship with their intention of revisit.