• 제목/요약/키워드: Mobile embedded system

검색결과 430건 처리시간 0.026초

사출 성형기 제어/감시용 Embedded Controller 기술 (Embedded Controller Technology of Injection Molding Machine for Control and Monitoring)

  • 김한규;손일호;송준엽;하태호
    • 한국정밀공학회지
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    • 제31권7호
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    • pp.577-583
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    • 2014
  • In this study, we introduce how to apply "Information and Communication Technology (ICT) to injection molding system. We report the current state of IT technology applied to produce their products in micro lens injection molding system. And we explain key technology of ICT for injection molding system and how to implement. Especially, we also mention about an embedded controller, also called as "M2M device". It provides programmable intelligent functions, communication, various interfaces, amplifier functions and mobile device connection to our application.

내장형 XML 데이터베이스 시스템을 위한 P-DOM의 설계 및 구현 (Design and Implementation of P-DOM for Embedded XML Database System)

  • 강동완;제권엽;홍영표;한동원;강현석;배종민
    • 한국멀티미디어학회논문지
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    • 제6권2호
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    • pp.183-193
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    • 2003
  • 이동형 단말 시스템에서 XML 데이터의 역할과 데이터베이스의 지원이 중요해지고 있다. 이에 따라, 내장형 XML 데이터베이스 시스템에 대한 연구가 활발하다. XML문서를 처리하기 위해서는 DOM API를 지원할 필요가 있는데, 기존의 DOM API는 DOM 트리를 메모리에 유지한다. 이것은 제한된 리소스를 가지는 내장형 시스템 을 안정적으로 운용하는데 위협적인 요소이다. 본 논문에서는 내장형 시스템의 부족한 리소스를 고려하여 DOM 트리를 메모리가 아닌 내장형 데이터베이스 시스템인 버클리 DB위에서 구성되는 P-DOM 트리를 제안하고, 이를 관리하는 DOMdbm 시스템을 개발한다.

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Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • 대한원격탐사학회지
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    • 제22권3호
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

임베디드 기반의 모바일 LCD 모듈 검사장비 설계 및 구현 (A Design and Implementation of a Mobile Test Device Based-on Embedded System)

  • 김홍규;이기화;문승진
    • 제어로봇시스템학회논문지
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    • 제14권6호
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    • pp.523-529
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    • 2008
  • In this paper, we proposed mobile LCD module test device on embedded based, when operating the existing LCD, divide flicker clearly in full frame, and configuration so as to support between other CPU interface, MDDI, SPI, 24Bit RGB interface, etc. that is based on a high-speed CPU. In addition, when demand to test about each pixel of LCD, it is possible to change IP design of H/W, FPGA, but proposed system is application possible without other design changing. Proposed system is made smaller and equipped with battery, so secure with mobility for effective test the LCD/OLED module and it is able to test the pattern by the client program, for example exiting picture, mpeg, simple pattern test and test per pixel, scale, rotation, Odd/Even pixel per video, etc. From now on, if integrating with independent test system and it is configured that is able to mutual communication and test, it is expected to reduce consumption of human resources and improve productivity for LCD module test.

유비쿼터스 모바일 환경에서 개인화 서비스를 위한 상황인지 추론 시스템 (Context Awareness Reasoning System for Personalized Services in Ubiquitous Mobile Environments)

  • 문애경;박유미;김상기;이병선
    • 대한임베디드공학회논문지
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    • 제4권3호
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    • pp.139-147
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    • 2009
  • This paper proposed the context awareness reasoning system to provide the personalized services dynamically in a ubiquitous mobile environments. The proposed system is designed to provide the personalized services to mobile users and consists of the context aggregator and the knowledge manager. The context aggregator can collect information from networks through Open API Gateway as well as sensors in a various ubiquitous environment. And it can also extract the place types through the geocoding and the social address domain ontology. The knowledge manager is the core component to provide the personalized services, and consists of activity reasoner, user pattern learner and service recommender to provide the services predict by extracting the optimized service from user situations. Activity reasoner uses the ontology reasoning and user pattern learner learns with previous service usage history and contexts. And to design service recommender easy to flexibly apply in dynamic environments, service recommender recommends service in the only use of current accessible contexts. Finally, we evaluate the learner and recommender of proposed system by simulation.

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DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • 제30권6호
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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모바일 기상정보 서비스를 위한 시스템 설계 (The System Design for Mobile Meteorological Information Services)

  • 최진오
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 춘계학술대회
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    • pp.245-247
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    • 2011
  • 모바일 기상 정보 서비스에서 USN, 휴대폰, 대중 교통차량 등 다양한 클라이언트로부터 센싱된 데이터는 무선 통신망을 통하여 서버에 수집되어야 한다. 수집된 데이터는 지속적으로 증가하는 대용량 데이터로서 특별한 쿼리 방법과 자료 구조가 요구된다. 이 논문은 기상 정보 서비스를 위해 필요한 시스템 구조를 설계하고 자료구조와 쿼리 유형을 분석한다.

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One-Click Marketing Solution for Mobile Videos

  • Lee, Jae Seung;Lee, Seung Heon;Jang, Jin Woo;Kim, Hyun Bin;Nam, Ga Young;Lee, Suk Ho
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.71-76
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    • 2019
  • In this paper, we propose a simple one-click marketing solution for mobile devices which can advertise a product which is embedded in a mobile video while watching the video on a smartphone. If a specific product of interest appears in the video to the user, one can simply click on the product in the video and a pop-up window with information about the product is proposed. The implementation of the system is expected to enable users to gain real-time information about the product while watching the video without having to search for the product again after watching the movie, and thereby facilitating more mobile commerce. We use a two-fold system to prevent the failure of tracking which often occurs on a single online tracking system, so that the user cannot always get the commercial product information.

모바일 장치를 위한 iSCSI 프로토콜 기반의 가상 USB 드라이브 설계 및 구현 (Design and Implementation of iSCSI Protocol Based Virtual USB Drive for Mobile Devices)

  • 최재현;남영진;김종완
    • 대한임베디드공학회논문지
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    • 제5권4호
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    • pp.175-184
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    • 2010
  • This paper designs a virtual USB drive for mobile devices which gives an illusion of a traditional USB flash memory drive and provides capacity-free storage space over IP network. The virtual USB drive operating with a S3C2410 hardware platform and embedded linux consists of USB device driver, an iSCSI-enabled network stack, and a seamless USB/iSCSI tunneling module. For performance enhancement, it additionally provides a kernel-level seamless USB/iSCSI tunneling module and data sharing with symbol references among kernel modules. Experiments reveal that the kernel-level implementation can improve the I/O performance up to 8 percentage, as compared with the user-level implementation.